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This repository has been archived by the owner on Feb 1, 2025. It is now read-only.

Future release plans #21

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2 of 8 tasks
Enigmatisms opened this issue Jul 8, 2023 · 4 comments
Closed
2 of 8 tasks

Future release plans #21

Enigmatisms opened this issue Jul 8, 2023 · 4 comments
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todo Some task to be done in the future.

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@Enigmatisms
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Enigmatisms commented Jul 8, 2023

For version 1.5.0:

  • Experiment on mixture BSDF, which should achieve: coating / plastic / realistic diffuse and more transmittance models.
  • The demo scene for this version is the Lamborghini scene.

For version 1.6.0:

  • Free view point rendering on the fly (camera pose / intrinsics being variables)
  • Miscellaneous optimization: KD-tree implementation / code optimization for rendering speed
  • Ambient occlusion renderer.
  • The demo scene for this version is the Snooker scene and the Minecraft scene

For version 1.7.0:

  • Volumetric rendering upgrade: equiangular sampling
  • Heterogeneous rendering should be implemented. Density-based rendering / delta tracking.

Version 1.7.0 might be the last active version of this repo. I will shift my focus onto dynamic real-time global illumination rendering in the future.

@Enigmatisms Enigmatisms added the todo Some task to be done in the future. label Jul 8, 2023
@Enigmatisms Enigmatisms pinned this issue Jul 8, 2023
@Enigmatisms
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If you got some feature requests, feel free to open an issue (opening a discussion is more welcomed). This issue is locked for collaborators only.

Repository owner locked as off-topic and limited conversation to collaborators Jul 8, 2023
@Enigmatisms Enigmatisms self-assigned this Jul 14, 2023
@Enigmatisms
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Version 1.6 and 1.7 won't be available unless:

  • Taichi lang solves its problem in real_func (huge project JIT compilation delay) and optimize it's performance to the maximum.
  • I am available.
    Please, stay tuned.

@Enigmatisms
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The next thing to be done in this project, is the implementation of AO renderer.

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Enigmatisms commented Feb 1, 2025

This repo is archived. There will be no future development. Please go to CUDA-PT repo of mine. Goodbye, AdaPT. It was fun creating you, and thank you for your role.

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