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bloodmoon.cfg
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# Configuration file
bloodmoon {
general {
# Whether players are not able to sleep on a bloodmoon
B:NoSleep=true
# Whether bloodmoons should respect the doMobSpawning gamerule
B:RespectGamerule=true
# Whether all players in the overworld should receive a message when the bloodmoon starts
B:SendMessage=true
# Whether monsters spawned by a bloodmoon should die at dawn
B:Vanish=true
}
appearance {
B:BlackFog=true
B:RedLight=true
B:RedMoon=true
B:RedSky=true
}
schedule {
# The chance of a bloodmoon occuring at the beginning of a night (0=Never;1=Every night;0.05=5% of all nights)
D:Chance=0.10
# Whether there should be a bloodmoon whenever there is a full moon
B:Fullmoon=false
# Every nth night there will be a bloodmoon (0 disables this, 1 would be every night, 2 every second night)
I:NthNight=0
}
spawning {
# Monsters which names are on this list won't get spawned by the bloodmoon (Has no effect when a whitelist is active). (Example: "Skeleton,Spider")
S:SpawnBlacklist <
>
# With which number should the default entity limit be multiplicated on a blood moon
I:SpawnLimitMultiplier=3
# How close can enemys spawn next to the player on a bloodmoon in blocks? (Vanilla=24)
I:SpawnRange=3
# How much faster enemys spawn on a bloodmoon (0=Vanilla)
I:SpawnSpeed=4
# If this isn't empty only monsters which names are in this list will get spawned by the bloodmoon. (Example: "Skeleton,Spider")
S:SpawnWhitelist <
>
# How close can enemys spawn next to the World Spawn (Vanilla=24)
I:WorldSpawnDistance=24
}
}