From 3c9600d16ddd184267756d91cb7118d883ab0622 Mon Sep 17 00:00:00 2001 From: Jeremy L Thompson Date: Tue, 17 Sep 2024 09:57:49 -0600 Subject: [PATCH] management - add optional rearm rule --- rules/11-Errata/0-Errata-1.1.tex | 9 +++++++++ .../3-Advanced-Force-Maintenance-ammo.tex | 4 ++++ .../3-Advanced-Force-Maintenance-quirks-custom.tex | 4 +--- rules/3-Force-Management/index.tex | 2 ++ rules/battletech-outworlds-wastes-errata.tex | 3 +++ rules/battletech-outworlds-wastes-event.tex | 3 +++ rules/battletech-outworlds-wastes-quickstart.tex | 3 +++ rules/battletech-outworlds-wastes.tex | 3 +++ 8 files changed, 28 insertions(+), 3 deletions(-) create mode 100644 rules/3-Force-Management/3-Advanced-Force-Maintenance-ammo.tex diff --git a/rules/11-Errata/0-Errata-1.1.tex b/rules/11-Errata/0-Errata-1.1.tex index 97d19ae1..9943f13a 100644 --- a/rules/11-Errata/0-Errata-1.1.tex +++ b/rules/11-Errata/0-Errata-1.1.tex @@ -133,6 +133,15 @@ \subsection{Advanced Force Maintenance and Improvements} \end{description} +\subsection{Rearm} + +Add the following optional rule on p. 17 of the full rules: + +{\bfseries Rearm}: League organizers may require ammunition to be replenished. +\emph{BattleTech: TechManual} provides cost per ton for ammunition. +When not purchasing ammunition by the ton, it costs 35,000 C-bills for standard ammo and 175,000 C-bills for specialty ammo to rearm a unit. +In Alpha Strike, apply a -1 modifier to damage at all brackets during a scenario if a unit is not rearmed. + \subsection{DropShip Customization - Maintenance} Replace the first paragraph on p. 21 of the full rules with the following paragraphs: diff --git a/rules/3-Force-Management/3-Advanced-Force-Maintenance-ammo.tex b/rules/3-Force-Management/3-Advanced-Force-Maintenance-ammo.tex new file mode 100644 index 00000000..15e17cd2 --- /dev/null +++ b/rules/3-Force-Management/3-Advanced-Force-Maintenance-ammo.tex @@ -0,0 +1,4 @@ +\item {\bfseries Rearm}: League organizers may require ammunition to be replenished. +\emph{BattleTech: TechManual} provides cost per ton for ammunition. +When not purchasing ammunition by the ton, it costs 35,000 C-bills for standard ammo and 175,000 C-bills for specialty ammo to rearm a unit. +In Alpha Strike, apply a -1 modifier to damage at all brackets during a scenario if a unit is not rearmed. diff --git a/rules/3-Force-Management/3-Advanced-Force-Maintenance-quirks-custom.tex b/rules/3-Force-Management/3-Advanced-Force-Maintenance-quirks-custom.tex index df6a04b5..5122886d 100644 --- a/rules/3-Force-Management/3-Advanced-Force-Maintenance-quirks-custom.tex +++ b/rules/3-Force-Management/3-Advanced-Force-Maintenance-quirks-custom.tex @@ -5,9 +5,7 @@ Pay 5\% of the unit's cost in C-bills per positive quirk point to add a positive quirk. For each positive quirk, commanders must select negative quirks with a total value greater than or equal to the positive quirk's point value. Increase the repair and replacement costs by 5\% for each positive quirk point purchased. -See \emph{BattleTech: Campaign Operations} p. 255 for a table summarizing which quirks may be applied to which unit types. - -The following quirks may be used to customize your units: +See \emph{BattleTech: Campaign Operations} p. 255 for a table summarizing which quirks may be applied to which unit types. The following quirks may added to your units: Positive Design Quirks: diff --git a/rules/3-Force-Management/index.tex b/rules/3-Force-Management/index.tex index d7bc8e13..264af4c7 100644 --- a/rules/3-Force-Management/index.tex +++ b/rules/3-Force-Management/index.tex @@ -40,6 +40,8 @@ \subsection{Advanced Force Maintenance and Improvements} \input{3-Force-Management/3-Advanced-Force-Maintenance-allegiance.tex} +\input{3-Force-Management/3-Advanced-Force-Maintenance-ammo.tex} + \input{3-Force-Management/3-Advanced-Force-Maintenance-quirks.tex} \input{3-Force-Management/3-Advanced-Force-Maintenance-quirks-custom.tex} diff --git a/rules/battletech-outworlds-wastes-errata.tex b/rules/battletech-outworlds-wastes-errata.tex index 442ea825..3ae6f166 100644 --- a/rules/battletech-outworlds-wastes-errata.tex +++ b/rules/battletech-outworlds-wastes-errata.tex @@ -32,6 +32,9 @@ \usepackage{setspace} \usepackage{eqparbox} \renewcommand*\oldstylenums[1]{{\fontfamily{Montserrat-TOsF}\selectfont #1}} +\usepackage{enumitem} +\setlist[itemize]{topsep=0pt} +\setlist[enumerate]{topsep=0pt} \makeatletter \renewcommand{\@dotsep}{10000} diff --git a/rules/battletech-outworlds-wastes-event.tex b/rules/battletech-outworlds-wastes-event.tex index bb6994fe..228e5dcc 100644 --- a/rules/battletech-outworlds-wastes-event.tex +++ b/rules/battletech-outworlds-wastes-event.tex @@ -31,6 +31,9 @@ \usepackage{fancyhdr} \usepackage{eqparbox} \renewcommand*\oldstylenums[1]{{\fontfamily{Montserrat-TOsF}\selectfont #1}} +\usepackage{enumitem} +\setlist[itemize]{topsep=0pt} +\setlist[enumerate]{topsep=0pt} \makeatletter \renewcommand{\@dotsep}{10000} diff --git a/rules/battletech-outworlds-wastes-quickstart.tex b/rules/battletech-outworlds-wastes-quickstart.tex index 6458ee3c..950bbdbb 100644 --- a/rules/battletech-outworlds-wastes-quickstart.tex +++ b/rules/battletech-outworlds-wastes-quickstart.tex @@ -31,6 +31,9 @@ \usepackage{fancyhdr} \usepackage{eqparbox} \renewcommand*\oldstylenums[1]{{\fontfamily{Montserrat-TOsF}\selectfont #1}} +\usepackage{enumitem} +\setlist[itemize]{topsep=0pt} +\setlist[enumerate]{topsep=0pt} \makeatletter \renewcommand{\@dotsep}{10000} diff --git a/rules/battletech-outworlds-wastes.tex b/rules/battletech-outworlds-wastes.tex index 4ae146e8..db4e5518 100644 --- a/rules/battletech-outworlds-wastes.tex +++ b/rules/battletech-outworlds-wastes.tex @@ -32,6 +32,9 @@ \usepackage{setspace} \usepackage{eqparbox} \renewcommand*\oldstylenums[1]{{\fontfamily{Montserrat-TOsF}\selectfont #1}} +\usepackage{enumitem} +\setlist[itemize]{topsep=0pt} +\setlist[enumerate]{topsep=0pt} \makeatletter \renewcommand{\@dotsep}{10000}