From d68b0a8abb65ee4b12cae6902fa06fda8d1642ed Mon Sep 17 00:00:00 2001 From: Jeremy L Thompson Date: Thu, 19 Sep 2024 10:14:24 -0600 Subject: [PATCH] instant - clear up wording --- rules/13-Instant-Action/1-Missions.tex | 79 ++++++++++++++------------ 1 file changed, 43 insertions(+), 36 deletions(-) diff --git a/rules/13-Instant-Action/1-Missions.tex b/rules/13-Instant-Action/1-Missions.tex index 5dcc9981..a299f056 100644 --- a/rules/13-Instant-Action/1-Missions.tex +++ b/rules/13-Instant-Action/1-Missions.tex @@ -10,66 +10,73 @@ Finally, each side selects a secondary objective per the instructions in Secondary Objectives subsection of the Scenarios section for \emph{BattleTech: Outworlds Wastes}. -The secondary objective is scored as described in the Sceondary Objectives subsection of \emph{BattleTech: Outworlds Wastes}. +The secondary objective is scored as described in the Secondary Objectives subsection of \emph{BattleTech: Outworlds Wastes}. The primary objective is scored as described below. \begin{description} -\item {\bfseries Circle of Equals}: Each side earns a proportion of 7,000,000 C-bills based upon the ratio of the percentage of enemy forces \emph{destroyed} by BV by each side. +\item {\bfseries Circle of Equals}: Each side receives a proportion of 7,000,000 C-bills based upon the ratio of the percentage of enemy BV \emph{destroyed} by each side. Units that withdraw do not count as \emph{destroyed} for the purposes of scoring. Award an extra 15\% to the side who had the last active units on the field during the End Phase, if any. -For example, if the first side \emph{destroyed} 30\% of the enemy BV and the second side \emph{destroyed} 35\% of the enemy BV and had the only active units on the field during the final End Phase, then award 2,625,000 C-bills to the first side and 4,375,000 C-bills to the second side. +For example, if the first side \emph{destroyed} 30\% of the enemy BV and the second side \emph{destroyed} 35\% of the enemy BV and had the only active units on the field during the final End Phase, then the second side is considered to have destroyed 50\% of the enemy BV. +The first side receives 37.5\% of the C-bills and the second side receives 62.5\% of the C-bills. +The first side receives 2,625,000 C-bills and the second side receives 4,375,000 C-bills. -\item {\bfseries Ambush}: Each side earns a proportion of 7,000,000 C-bills based upon the percentage of the Confront player's non-infantry units \emph{destroyed} or withdrawing. -If the Hold player earns double the percentage of the Confront player's non-infantry units that are \emph{destroyed} or withdrawing, up to 100\%. -For example, if 28\% of the Confront player's non-infantry units are \emph{destroyed} or withdrawing, then the Hold player earns 56\% of the C-bills, or 3,920,000 C-bills, and the Confront player earns 44\% of the C-bills, or 3,080,000 C-bills. +\item {\bfseries Ambush}: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of the Confront side's non-infantry units \emph{destroyed} or withdrawing. +If the Hold side receives double the percentage of the Confront side's non-infantry units that are \emph{destroyed} or withdrawing, up to 100\%. +For example, if 28\% of the Confront side's non-infantry units are \emph{destroyed} or withdrawing, then the Hold side receives 56\% of the C-bills, or 3,920,000 C-bills, and the Confront side receives the remaining 44\% of the C-bills, or 3,080,000 C-bills. -\item {\bfseries Scanner Drop}: Each side earns a proportion of 7,000,000 C-bills based upon the percentage of the target hexes with beacons placed. -For example, if the Recon player has placed 4 beacons, then the Recon player earns 4,666,667 C-bills and the Confront player earns 2,333,333 C-bills. +\item {\bfseries Scanner Drop}: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of target hexes with beacons placed. +For example, if the Recon side placed 4 beacons, then the Recon side receives 4,666,667 C-bills and the Confront side receives the remaining 2,333,333 C-bills. -\item {\bfseries Death before Dishonor}: Each side earns a portion of 7,000,000 C-bills based upon the status of the objective. -If the objective is destroyed, the Destroy player earns 7,000,000 C-bills. -If the objective is carried off the Destroy player's map edge, then the Confront player earns 7,000,000 C-bills. -Otherwise, each side earns 3,500,000 C-bills. +\item {\bfseries Death before Dishonor}: Each side receives a portion of 7,000,000 C-bills based upon the status of the objective. +If the objective was destroyed, the Destroy side receives 7,000,000 C-bills. +If the objective was carried off the Destroy side's map edge, then the Confront side receives 7,000,000 C-bills. +Otherwise, each side receives 3,500,000 C-bills. -\item {\bfseries Take Intact}: Each side earns a proportion of 7,000,000 C-bills based upon the percentage of the Confront units except for the Prize that have suffered crippling damage. +\item {\bfseries Take Intact}: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of the Confront units except for the Prize that have suffered crippling damage. Units that withdraw count as crippled for the purposes of scoring. -For example, if the Confront player has 6 units, then 1 of them is the prize and the remaining 5 are scored. -If 3 of the 5 non-Prize units suffer crippling damage, then the Salvage player earns 4,200,000 C-bills and the Confront player earns 2,800,000 C-bills. -If the Prize did not suffer crippling damage and all of the other Confront units suffered crippling damage, then the Salvage player may forgo all other \emph{salvage} to instead \emph{salvage} the Prize and add it to their list, paying only 30\% of the C-bill cost. +For example, if the Confront side has 6 units, then 1 of them is the prize and the remaining 5 are scored. +If 3 of the 5 non-Prize units suffered crippling damage, then the Salvage side receives 4,200,000 C-bills and the Confront side receives 2,800,000 C-bills. +If the Prize did not suffer crippling damage and all of the other Confront units suffered crippling damage, then the Salvage side may forgo all other \emph{salvage} to instead \emph{salvage} the Prize and add it to their list, paying only 30\% of the C-bill cost. -\item {\bfseries King of the Hill}: Each side earns a proportion of 7,000,000 C-bills based upon the percentage of Victory Points each side has. +\item {\bfseries King of the Hill}: Each side receives a portion of 7,000,000 C-bills based upon the percentage of Victory Points each side earns and winning the scenario. 6,000,000 C-bills are awarded proportionally and the side with the most Victory Points, if any, receives an extra 1,000,000 C-bills. -For example, if the first side earned 6 Victory Points and the second side earned 8 Victory Points, then the first side earns 2,571,1429 C-bills and the second side earns 4,428,571 C-bills. +For example, if the first side earned 6 Victory Points and the second side earned 8 Victory Points, then the first side receives 42.9\% of the 6,000,000 C-bills and the second side receives 57.1\% of the 6,000,000 C-bills and the 1,000,000 C-bills bonus. +The first side receives 2,571,1429 C-bills and the second side receives 4,428,571 C-bills. -\item {\bfseries Running Retreat}: Each side earns a proportion of 7,000,000 C-bills based upon the percentage of the Recon player's units that have not been \emph{destroyed} or immobilized. +\item {\bfseries Running Retreat}: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of the Recon side's units that have not been \emph{destroyed} or immobilized. Units that withdraw count as \emph{destroyed} for the purposes of scoring. -If the Hold player earns double the percentage of the Confront player's non-infantry units that are \emph{destroyed} or withdrawing, up to 100\%. -For example, if 28\% of the Recon player's units are \emph{destroyed} or immobilized, then the Hold player earns 56\% of the C-bills, or 3,920,000 C-bills, and the Recon player earns 44\% of the C-bills, or 3,080,000 C-bills. +If the Hold side receives double the percentage of the Confront side's non-infantry units that are \emph{destroyed} or withdrawing, up to 100\%. +For example, if 28\% of the Recon side's units are \emph{destroyed} or immobilized, then the Hold side receives 56\% of the C-bills, or 3,920,000 C-bills, and the Recon side receives 44\% of the C-bills, or 3,080,000 C-bills. -\item {\bfseries Bombing Run}: Each side earns a proportion of 7,000,000 C-bills based upon the percentage of objectives delivered, out of 3 objectives. -For example, if 2 objectives are delivered, then the Destroy player earns 4,666,667 C-bills and the Hold player earns 2,333,333 C-bills. +\item {\bfseries Bombing Run}: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of objectives delivered, out of 3 objectives. +For example, if 2 objectives were delivered, then the Destroy side receives 4,666,667 C-bills and the Hold side receives 2,333,333 C-bills. -\item {\bfseries One Man's Trash}: The side controlling the data core earns 7,000,000 C-bills at the end of the game. +\item {\bfseries One Man's Trash}: The side controlling the data core receives 7,000,000 C-bills at the end of the game. -\item {\bfseries Scout Clash}: Each side earns a proportion of 7,000,000 C-bills based upon the percentage of Victory Points each side has. +\item {\bfseries Scout Clash}: Each side receives a portion of 7,000,000 C-bills based upon the percentage of Victory Points each side earns and winning the scenario. 6,000,000 C-bills are awarded proportionally and the side with the most Victory Points, if any, receives an extra 1,000,000 C-bills. -For example, if the first side earned 6 Victory Points and the second side earned 4 Victory Points, then the first side earns 4,600,000 C-bills and the second side earns 2,400,000 C-bills. +For example, if the first side earned 6 Victory Points and the second side earned 4 Victory Points, then the first side receives 60\% of the 6,000,000 C-bills and the 1,000,000 C-bills bonus and the second side receives 40\% of the 6,000,000 C-bills. +The first side receives 4,600,000 C-bills and the second side receives 2,400,000 C-bills. -\item {\bfseries High Risk Extraction}: Each side earns a proportion of 7,000,000 C-bills based upon the percentage of agents removed, out of 3 agents. -For example, if 2 agents are removed, then the Recon player earns 4,666,667 C-bills and the Destroy player earns 2,333,333 C-bills. +\item {\bfseries High Risk Extraction}: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of agents removed, out of 3 agents. +For example, if 2 agents were removed, then the Recon side receives 4,666,667 C-bills and the Destroy side receives 2,333,333 C-bills. -\item {\bfseries Scan or Recover}: Each side earns a proportion of 7,000,000 C-bills based upon the percentage of their objectives they complete. -6,000,000 C-bills are awarded proportionally and the side that completes their objecives, if any, receives an extra 1,000,000 C-bills. -For example, if the Recon player scanned 4 objectives, 67\% of their goal, and the second side left with 4 objectives, 100\% of their goal, then the first side earns 2,400,000 C-bills and the second side earns 4,600,000 C-bills. +\item {\bfseries Scan or Recover}: Each side receives a portion of 7,000,000 C-bills based upon the percentage of their objectives they complete. +6,000,000 C-bills are awarded proportionally and the side that completes their objectives, if any, receives an extra 1,000,000 C-bills. +For example, if the Recon side scanned 4 objectives, 67\% of their goal, and the second side left with 4 objectives, 100\% of their goal, then the first side receives 40\% of the 6,000,000 C-bills and the second side receives 60\% of the 6,000,000 C-bills and the 1,000,000 C-bills bonus. +The first side receives 2,400,000 C-bills and the second side receives 4,600,000 C-bills. -\item {\bfseries Hot Potato}: The side not holding the objective at the end of the game earns 7,000,000 C-bills. +\item {\bfseries Hot Potato}: The side not holding the objective at the end of the game receives 7,000,000 C-bills. -\item {\bfseries Under No Circumstances}: Each side earns a proportion of 7,000,000 C-bills based upon the percentage of objectives removed or destroyed. -For example, if 2 objectives are removed and 3 are destroyed, then the Salvage player earns 2,800,000 C-bills and the Destroy player earns 4,200,000 C-bills. +\item {\bfseries Under No Circumstances}: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of objectives removed or destroyed. +For example, if 2 objectives were removed and 3 objectives were destroyed, then the Salvage side receives 2,800,000 C-bills and the Destroy side receives 4,200,000 C-bills. -\item {\bfseries Get The Goods}: Each side earns a proportion of 7,000,000 C-bills based upon the percentage of Victory Points each side has. +\item {\bfseries Get The Goods}: Each side receives a portion of 7,000,000 C-bills based upon the percentage of Victory Points each side earns and winning the scenario. 6,000,000 C-bills are awarded proportionally and the side with the most Victory Points, if any, receives an extra 1,000,000 C-bills. -For example, if the first side earned 6 Victory Points and the second side earned 4 Victory Points, then the first side earns 4,600,000 C-bills and the second side earns 2,400,000 C-bills. +For example, if the first side earned 6 Victory Points and the second side earned 6 Victory Points, then the first side receives 50\% of the 3,000,000 C-bills and the second side receives 50\% of the 3,000,000 C-bills. +Neither side earns the 1,000,000 C-bill bonus. +The first side receives 3,000,000 C-bills and the second side receives 3,000,000 C-bills. \end{description}