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(BUG) lethalthings fatality sign softlocks game if you die in v69 #80

@TheComicRelief

Description

@TheComicRelief

[01:10:33.1480407] [Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
(wrapper dynamic-method) Terminal.DMDTerminal::SetItemSales(Terminal)
(wrapper dynamic-method) StartOfRound.DMDStartOfRound::PassTimeToNextDay(StartOfRound,int)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineStartOfRound::PassTimeToNextDay?693343150(StartOfRound,int)
LethalThings.MonoBehaviours.FatalitiesSign.StartOfRound_PassTimeToNextDay (On.StartOfRound+orig_PassTimeToNextDay orig, StartOfRound self, System.Int32 connectedPlayersOnServer) (at O:/github/LethalThings/LethalThings/MonoBehaviours/FatalitiesSign.cs:34)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookStartOfRound::PassTimeToNextDay?-963534484(StartOfRound,int)
StartOfRound+d__279.MoveNext () (at :IL_03C1)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :IL_0026)
NOTE: this happens even if you don't buy fatality sign.

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