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README.md

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- This is somewhat experimental as it has not been tested properly yet.
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- This was originally written for Lethal Company modding, and has only been tested with `com.unity.netcode.gameobjects@1.5.2`
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- Currently only patches NetworkBehaviours. INetworkMessage and INetworkSerializable processing does not work yet.
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*Note, this is intended to be a tool for modders, mods should be shipped after patching and this tool should not be installed by users.*
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## Installation
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3. Move contents of `GameFolder/GameName_Data/Managed` into `NetcodePatcher/deps`
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## Preparing mods for patching
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To ensure that the patched NetworkBehaviours are initialized properly, add the following code snippet to your mod, in a place where it will only run once, such as `Awake()`
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- **It is very important that it only runs once!**
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- Make sure Debug Symbols is set to `Portable` and not embedded.
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- To ensure that the patched NetworkBehaviours are initialized properly, add the following code snippet to your mod, in a place where it will only run once, such as `Awake()`
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- **It is very important that it only runs once!**
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```cs
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var types = Assembly.GetExecutingAssembly().GetTypes();
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foreach (var type in types)

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