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CC.cfg
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CC.cfg
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MEMORY
{
INESHEADER: start = $0000, size = $0010, type = ro, file = %O, fill = yes, fillval = $00;
MEM_00: start = $8000, size = $8000, type = ro, file = %O, fill = yes, fillval = $00;
MEM_01: start = $8000, size = $8000, type = ro, file = %O, fill = yes, fillval = $00;
CHR_00: start = $0000, size = $2000, type = ro, file = %O, fill = yes, fillval = $00;
CHR_01: start = $2000, size = $2000, type = ro, file = %O, fill = yes, fillval = $00;
CHR_02: start = $4000, size = $2000, type = ro, file = %O, fill = yes, fillval = $00;
CHR_03: start = $6000, size = $2000, type = ro, file = %O, fill = yes, fillval = $00;
CHR_04: start = $8000, size = $2000, type = ro, file = %O, fill = yes, fillval = $00;
CHR_05: start = $A000, size = $2000, type = ro, file = %O, fill = yes, fillval = $00;
CHR_06: start = $C000, size = $2000, type = ro, file = %O, fill = yes, fillval = $00;
CHR_07: start = $E000, size = $2000, type = ro, file = %O, fill = yes, fillval = $00;
}
SEGMENTS
{
HEADER: load = INESHEADER, type = ro;
BANK_00: load = MEM_00, type = ro, align = $4000 ;
BANK_01: load = MEM_01, type = ro, align = $4000 ;
VECTORS: load = MEM_00, type = ro, start = $FFFA ;
VECTORS2: load = MEM_01, type = ro, start = $FFFA ;
TILES_00: load = CHR_00, type = ro;
TILES_01: load = CHR_01, type = ro;
TILES_02: load = CHR_02, type = ro;
TILES_03: load = CHR_03, type = ro;
TILES_04: load = CHR_04, type = ro;
TILES_05: load = CHR_05, type = ro;
TILES_06: load = CHR_06, type = ro;
TILES_07: load = CHR_07, type = ro;
}