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DRAWDATA.ASM
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;***** DATA FROM DRAWING SET: AZTEC
;*** ANIMATIONS
ARRATAK: .byte $53,$03,$19 ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word ARRWIN4
.word ARRWIN6
.word ARRWIN5
ARROWGO: .byte $53,$03,$0F ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word ARROW1
.word ARROW2
.word ARROW3
ARRWALK: .byte $53,$03,$05 ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word ARRWIN1
.word ARRWIN2
.word ARRWIN3
BIGWZFLY: .byte $53,$02,$05 ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word BIGWIZ1
.word BIGWIZ2
BOMBEXPL: .byte $53,$02,$08 ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word BOMBEXP1
.word BOMBEXP2
BOOMTHRO: .byte $53,$04,$04 ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word BOOMER1
.word BOOMER2
.word BOOMER3
.word BOOMER4
BRDATAK: .byte $53,$02,$0A ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word BRD4
.word BRD5
BRDWALK: .byte $53,$03,$0A ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word BRD1
.word BRD2
.word BRD3
BRIKFALL: .byte $53,$02,$08 ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word BRICK1
.word BRICK2
BRIZBLOW: .byte $53,$02,$05 ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word BRIZ1
.word BRIZ2
BRIZTHNG: .byte $53,$02,$03 ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word BRIZB1
.word BRIZB2
DAGSPIN: .byte $53,$04,$05 ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word DAG1
.word DAG2
.word DAG3
.word DAG4
DROPEXS: .byte $53,$03,$0A ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word DROPEX1
.word DROPEX2
.word DROPEX3
EAGFLAP: .byte $53,$04,$0A ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word EAGLE1
.word EAGLE2
.word EAGLE3
.word EAGLE2
FORBLOW: .byte $53,$03,$07 ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word FORB1
.word FORB2
.word FORB3
GRABLOW: .byte $53,$02,$05 ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word GRABEX1
.word GRABEX2
GRENTWRL: .byte $53,$04,$08 ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word GREN1
.word GREN2
.word GREN3
.word GREN4
GRNHURT: .byte $53,$01,$0A ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word GRNCAPE7
GRNKICK: .byte $53,$03,$0D ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word GRNCAPE4
.word GRNCAPE5
.word GRNCAPE5
GRNWLK: .byte $53,$03,$0A ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word GRNCAPE1
.word GRNCAPE2
.word GRNCAPE3
HART: .byte $53,$02,$0A ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word HARTA
.word HARTB
HCLIMB: .byte $53,$02,$0A ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word CLIMB1
.word CLIMB2
HDUCKSX: .byte $53,$01,$0A ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word HERODUCK
HHURTX: .byte $53,$01,$0A ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word HEROHURT
HKICK: .byte $53,$03,$09 ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word HKICK1
.word HKICK2
.word HKICK2
HOLDON: .byte $53,$04,$05 ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word HOLD1
.word HOLD2
.word HOLD3
.word HOLD4
HRUN: .byte $53,$03,$04 ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word HERO1A
.word HERO3
.word HERO2
HSHIELD: .byte $53,$02,$0A ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word HSHLD1
.word HSHLD2
HTHROWS: .byte $53,$04,$09 ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word THROW1
.word THROW2
.word THROW3
.word THROW2
HTNTS: .byte $53,$04,$06 ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word TNT1
.word TNT2
.word TNT3
.word TNT4
KNIFATAK: .byte $53,$02,$0C ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word JUMPKN4
.word JUMPKN5
KNIFWLK: .byte $53,$03,$07 ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word JUMPKN1
.word JUMPKN2
.word JUMPKN3
MAPX: .byte $53,$02,$0A ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word MAPXX
.word DUMMY
MONGHIT: .byte $53,$02,$0B ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word MONG4
.word MONG5
MONGWLK: .byte $53,$03,$0A ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word MONG1
.word MONG2
.word MONG3
NINATAK: .byte $53,$03,$0A ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word NINJA1
.word NINJA2
.word NINJA3
NINWLK: .byte $53,$03,$06 ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word NINJA7
.word NINJA5
.word NINJA6
RFLSHOOT: .byte $53,$01,$0A ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word RFLMAN5
RFLSWING: .byte $53,$02,$0A ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word RFLMAN6
.word RFLMAN4
RFLWALK: .byte $53,$03,$07 ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word RFLMAN1
.word RFLMAN2
.word RFLMAN3
SKELATAK: .byte $53,$04,$0B ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word SKEL1
.word SKEL2
.word SKEL3
.word SKEL2
SLKWALKS: .byte $53,$03,$07 ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word SKELWLK1
.word SKELWLK2
.word SKELWLK3
STAR: .byte $53,$02,$05 ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word STAR1
.word STAR2
SWRDATAK: .byte $53,$02,$0B ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word SWRDMAN4
.word SWRDMAN6
SWRDHURT: .byte $53,$01,$0A ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word SWRDMAN5
SWRDWALK: .byte $53,$03,$09 ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word SWRDMAN1
.word SWRDMAN2
.word SWRDMAN3
TEDS: .byte $53,$03,$08 ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word TED1
.word TED2
.word TED3
TORCH: .byte $53,$02,$02 ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word FIRE1
.word FIRE2
WIZBLOW: .byte $53,$03,$05 ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word WIZBL1
.word WIZBL2
.word WIZBL3
WIZFLY: .byte $53,$02,$05 ;4F=OBJECT/53=SPRITE, SCENES, FREQUENCY
.word WIZ2
.word WIZ3
;*** PALETTES
BOOTPAL: .byte $00,$00,$00 ;# OF BLINKERS, FRAMES, BLINK FREQ.
.byte $0E,$07,$18,$38,$0E,$0E,$09,$2B,$0E,$16 ;BASIC PALETTE
.byte $27,$30,$0E,$0E,$27,$39
BOOTSPAL: .byte $00,$00,$00 ;# OF BLINKERS, FRAMES, BLINK FREQ.
.byte $00,$0E,$28,$00,$00,$0E,$16,$27,$00,$0E ;BASIC PALETTE
.byte $27,$30,$00,$0E,$27,$08
CITYSPAL: .byte $00,$00,$00 ;# OF BLINKERS, FRAMES, BLINK FREQ.
.byte $00,$2E,$0C,$2C,$00,$0E,$16,$30,$00,$2E ;BASIC PALETTE
.byte $27,$30,$00,$1D,$27,$08
CPAL1: .byte $00,$00,$00 ;# OF BLINKERS, FRAMES, BLINK FREQ.
.byte $0E,$2D,$07,$26,$0E,$2D,$1C,$08,$0E,$2D ;BASIC PALETTE
.byte $1C,$20,$0E,$2D,$21,$07
DARKENEM: .byte $00,$00,$00 ;# OF BLINKERS, FRAMES, BLINK FREQ.
.byte $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E ;BASIC PALETTE
.byte $0E,$0E,$0E,$0E,$27,$07
DARKPAL: .byte $00,$00,$00 ;# OF BLINKERS, FRAMES, BLINK FREQ.
.byte $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E ;BASIC PALETTE
.byte $0E,$0E,$0E,$0E,$0E,$0E
DOWNSPAL: .byte $00,$00,$00 ;# OF BLINKERS, FRAMES, BLINK FREQ.
.byte $10,$3E,$02,$30,$10,$0E,$16,$30,$10,$2E ;BASIC PALETTE
.byte $27,$30,$10,$1D,$27,$08
DPAL1: .byte $00,$00,$00 ;# OF BLINKERS, FRAMES, BLINK FREQ.
.byte $0E,$2D,$07,$26,$0E,$18,$03,$37,$0E,$2D ;BASIC PALETTE
.byte $0B,$2B,$0E,$37,$08,$2D
DUNGSPAL: .byte $00,$00,$00 ;# OF BLINKERS, FRAMES, BLINK FREQ.
.byte $00,$2E,$16,$27,$00,$2E,$16,$30,$00,$2E ;BASIC PALETTE
.byte $27,$30,$00,$3E,$27,$08
DUPAL1: .byte $00,$00,$00 ;# OF BLINKERS, FRAMES, BLINK FREQ.
.byte $0E,$2D,$07,$26,$0E,$09,$0B,$2B,$0E,$00 ;BASIC PALETTE
.byte $08,$10,$0E,$00,$07,$10
ENDPAL: .byte $00,$00,$00 ;# OF BLINKERS, FRAMES, BLINK FREQ.
.byte $0E,$2D,$07,$26,$0E,$08,$2D,$3C,$0E,$1C ;BASIC PALETTE
.byte $2D,$3C,$0E,$08,$2D,$3D
ENDSPAL: .byte $00,$00,$00 ;# OF BLINKERS, FRAMES, BLINK FREQ.
.byte $00,$2E,$07,$30,$00,$0E,$16,$27,$00,$0E ;BASIC PALETTE
.byte $27,$30,$00,$0E,$27,$08
JPAL1: .byte $01,$03,$06 ;# OF BLINKERS, FRAMES, BLINK FREQ.
.byte $2F,$2D,$07,$26,$2F,$0A,$00,$10,$2F,$0A ;BASIC PALETTE
.byte $07,$0C,$2F,$0C,$1C,$2C
.byte $2F,$2C,$0C,$1C,$2F,$1C,$2C,$0C ;BLINK DATA
JUNGSPAL: .byte $00,$00,$00 ;# OF BLINKERS, FRAMES, BLINK FREQ.
.byte $00,$2F,$04,$36,$00,$2F,$16,$30,$00,$1E ;BASIC PALETTE
.byte $27,$30,$00,$1E,$27,$08
MAPAL1: .byte $00,$00,$00 ;# OF BLINKERS, FRAMES, BLINK FREQ.
.byte $0E,$0E,$0E,$0E,$0E,$00,$02,$00,$0E,$18 ;BASIC PALETTE
.byte $07,$36,$0E,$00,$07,$00
PYRSPAL: .byte $00,$00,$00 ;# OF BLINKERS, FRAMES, BLINK FREQ.
.byte $00,$0E,$27,$03,$00,$0E,$16,$30,$00,$0E ;BASIC PALETTE
.byte $27,$30,$00,$0E,$27,$08
TEMPSPAL: .byte $00,$00,$00 ;# OF BLINKERS, FRAMES, BLINK FREQ.
.byte $00,$2E,$27,$09,$00,$0E,$16,$30,$00,$2F ;BASIC PALETTE
.byte $27,$30,$00,$1D,$27,$08
TPAL1: .byte $00,$00,$00 ;# OF BLINKERS, FRAMES, BLINK FREQ.
.byte $1F,$2D,$07,$26,$1F,$07,$27,$00,$1F,$06 ;BASIC PALETTE
.byte $3D,$00,$1F,$08,$07,$00
WINDPAL: .byte $00,$00,$00 ;# OF BLINKERS, FRAMES, BLINK FREQ.
.byte $0E,$2D,$07,$26,$0E,$2D,$1C,$07,$0E,$07 ;BASIC PALETTE
.byte $18,$36,$0E,$07,$08,$2D
WINDSPAL: .byte $00,$00,$00 ;# OF BLINKERS, FRAMES, BLINK FREQ.
.byte $00,$2F,$27,$0C,$00,$2F,$16,$30,$00,$2F ;BASIC PALETTE
.byte $27,$30,$00,$2F,$27,$08
;*** SPRITES
ARROW: .byte $8A,$02,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $5C,$01,$5E,$01 ;ROW 1
ARROW1: .byte $BF,$02,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $D8,$02,$DA,$02 ;ROW 1
ARROW2: .byte $BF,$02,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $DC,$02,$DE,$02 ;ROW 1
ARROW3: .byte $BF,$02,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $9C,$02,$9E,$02 ;ROW 1
ARROW4: .byte $BF,$02,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $3C,$02,$3E,$02 ;ROW 1
ARROWA: .byte $8A,$02,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $D8,$01,$DA,$01 ;ROW 1
ARRWIN1: .byte $8A,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $90,$02,$92,$02 ;ROW 1
.byte $D0,$00,$D2,$00 ;ROW 2
ARRWIN2: .byte $8A,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $14,$02,$16,$02 ;ROW 1
.byte $54,$00,$56,$00 ;ROW 2
ARRWIN3: .byte $8A,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $94,$02,$96,$02 ;ROW 1
.byte $D4,$00,$D6,$00 ;ROW 2
ARRWIN4: .byte $8A,$03,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $34,$02,$36,$02,$38,$02 ;ROW 1
.byte $74,$00,$76,$00,$78,$00 ;ROW 2
ARRWIN5: .byte $8A,$03,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $3A,$02,$3C,$02,$3E,$02 ;ROW 1
.byte $72,$00,$76,$00,$78,$00 ;ROW 2
ARRWIN6: .byte $8A,$03,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $34,$02,$70,$02,$3E,$02 ;ROW 1
.byte $74,$00,$76,$00,$78,$00 ;ROW 2
BALL1: .byte $8A,$02,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $25,$02,$27,$02 ;ROW 1
BIGWIZ1: .byte $8A,$03,$03 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $25,$00,$27,$02,$29,$02 ;ROW 1
.byte $65,$00,$67,$00,$69,$00 ;ROW 2
.byte $A5,$00,$A7,$00,$A9,$00 ;ROW 3
BIGWIZ2: .byte $8A,$03,$03 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $47,$00,$49,$02,$4B,$02 ;ROW 1
.byte $87,$00,$89,$00,$8B,$00 ;ROW 2
.byte $C7,$00,$C9,$00,$CB,$00 ;ROW 3
BIGWIZ3: .byte $8A,$03,$03 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $47,$00,$43,$02,$45,$02 ;ROW 1
.byte $81,$00,$83,$00,$85,$00 ;ROW 2
.byte $AB,$00,$AD,$00,$AF,$00 ;ROW 3
BOMB1: .byte $8A,$01,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $A5,$02 ;ROW 1
BOMBEXP1: .byte $8A,$02,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $97,$02,$97,$C2 ;ROW 1
BOMBEXP2: .byte $8A,$02,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $99,$02,$99,$C2 ;ROW 1
BOOMER1: .byte $8A,$02,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $9D,$01,$9F,$01 ;ROW 1
BOOMER2: .byte $8A,$02,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $9F,$41,$9D,$41 ;ROW 1
BOOMER3: .byte $8A,$02,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $9F,$C1,$9D,$C1 ;ROW 1
BOOMER4: .byte $8A,$02,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $9D,$81,$9F,$81 ;ROW 1
BOSDROP: .byte $8A,$01,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $07,$01 ;ROW 1
BOSROB: .byte $8A,$03,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $01,$00,$03,$00,$05,$00 ;ROW 1
BOX: .byte $8A,$02,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $1B,$01,$1D,$01 ;ROW 1
BRASSKNU: .byte $8A,$01,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $B7,$03 ;ROW 1
BRD1: .byte $8A,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $CF,$01,$D1,$01 ;ROW 1
.byte $D3,$01,$D5,$01 ;ROW 2
BRD2: .byte $8A,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $D7,$01,$D9,$01 ;ROW 1
.byte $DB,$01,$DD,$01 ;ROW 2
BRD3: .byte $8A,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $DF,$01,$E1,$01 ;ROW 1
.byte $E3,$01,$E5,$01 ;ROW 2
BRD4: .byte $8A,$03,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $A9,$01,$AB,$01,$41,$01 ;ROW 1
.byte $E9,$01,$EB,$01,$ED,$01 ;ROW 2
BRD5: .byte $8A,$03,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $AF,$01,$B1,$01,$B3,$01 ;ROW 1
.byte $EF,$01,$F1,$01,$F3,$01 ;ROW 2
BRICK1: .byte $8A,$03,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $AD,$02,$AF,$02,$B1,$02 ;ROW 1
BRICK2: .byte $8A,$03,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $AD,$82,$AF,$82,$B1,$82 ;ROW 1
BRIKSMAL: .byte $8A,$02,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $B3,$02,$B5,$02 ;ROW 1
BRIZ1: .byte $8A,$02,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $B3,$01,$B5,$01 ;ROW 1
BRIZ2: .byte $8A,$02,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $AF,$01,$B1,$01 ;ROW 1
BRIZB1: .byte $8A,$02,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $B6,$01,$B8,$01 ;ROW 1
BRIZB2: .byte $8A,$02,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $B8,$C1,$B6,$C1 ;ROW 1
CLIMB1: .byte $8A,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $31,$03,$33,$03 ;ROW 1
.byte $71,$03,$73,$03 ;ROW 2
CLIMB2: .byte $8A,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $33,$43,$31,$43 ;ROW 1
.byte $73,$43,$71,$43 ;ROW 2
DAG1: .byte $8A,$01,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $8F,$01 ;ROW 1
DAG2: .byte $8A,$01,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $8F,$81 ;ROW 1
DAG3: .byte $8A,$01,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $8F,$C1 ;ROW 1
DAG4: .byte $8A,$01,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $8F,$41 ;ROW 1
DRIP1: .byte $8A,$01,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $AF,$00 ;ROW 1
DRIP2: .byte $8A,$02,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $B1,$00,$B3,$00 ;ROW 1
DROPEX1: .byte $8A,$02,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $0B,$01,$0D,$01 ;ROW 1
DROPEX2: .byte $8A,$02,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $CF,$01,$D1,$01 ;ROW 1
DROPEX3: .byte $8A,$02,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $D3,$01,$D5,$01 ;ROW 1
DUMMY: .byte $8A,$01,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $41,$00 ;ROW 1
EAGATTAK: .byte $8A,$03,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $01,$02,$81,$02,$BB,$02 ;ROW 1
EAGLE1: .byte $8A,$03,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $C7,$02,$C9,$02,$CB,$02 ;ROW 1
EAGLE2: .byte $8A,$03,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $CD,$02,$CF,$02,$D1,$02 ;ROW 1
EAGLE3: .byte $8A,$03,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $D3,$02,$D5,$02,$D7,$02 ;ROW 1
FIRE1: .byte $8A,$01,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $A1,$01 ;ROW 1
FIRE2: .byte $8A,$01,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $A3,$01 ;ROW 1
FLIT: .byte $8A,$02,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $69,$00,$EF,$00 ;ROW 1
FOOD: .byte $8A,$02,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $F5,$01,$F7,$01 ;ROW 1
FORB1: .byte $8A,$04,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $41,$01,$09,$01,$09,$41,$41,$41 ;ROW 1
FORB2: .byte $8A,$04,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $9C,$01,$9E,$01,$9E,$01,$9C,$41 ;ROW 1
FORB3: .byte $8A,$04,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $0B,$01,$0D,$41,$0B,$41,$0D,$41 ;ROW 1
FORK: .byte $8A,$03,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $C5,$41,$C3,$41,$C1,$41 ;ROW 1
FREEMAN: .byte $8A,$01,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $BD,$03 ;ROW 1
GOOPS: .byte $8A,$02,$03 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $D9,$00,$DB,$00 ;ROW 1
.byte $DD,$00,$DF,$00 ;ROW 2
.byte $D9,$80,$DB,$80 ;ROW 3
GRAB1: .byte $8A,$02,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $8F,$03,$8F,$C3 ;ROW 1
GRABEX1: .byte $80,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $3C,$02,$7C,$C2 ;ROW 1
.byte $7C,$02,$3C,$C2 ;ROW 2
GRABEX2: .byte $80,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $9E,$02,$DE,$C2 ;ROW 1
.byte $DE,$02,$9E,$C2 ;ROW 2
GREN1: .byte $8A,$01,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $8D,$03 ;ROW 1
GREN2: .byte $8A,$01,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $8D,$43 ;ROW 1
GREN3: .byte $8A,$01,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $8D,$C3 ;ROW 1
GREN4: .byte $8A,$01,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $8D,$83 ;ROW 1
GRNCAPE1: .byte $8A,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $A7,$02,$A9,$02 ;ROW 1
.byte $E7,$00,$E9,$00 ;ROW 2
GRNCAPE2: .byte $8A,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $AB,$02,$AD,$02 ;ROW 1
.byte $EB,$00,$ED,$00 ;ROW 2
GRNCAPE3: .byte $8A,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $B3,$02,$B5,$02 ;ROW 1
.byte $49,$00,$4B,$00 ;ROW 2
GRNCAPE4: .byte $8A,$03,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $5C,$42,$5A,$42,$58,$42 ;ROW 1
.byte $9C,$40,$9A,$40,$98,$40 ;ROW 2
GRNCAPE5: .byte $8A,$03,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $7A,$02,$7C,$00,$7E,$00 ;ROW 1
.byte $BA,$00,$BC,$00,$41,$00 ;ROW 2
GRNCAPE7: .byte $8A,$03,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $D6,$02,$D8,$02,$DA,$00 ;ROW 1
.byte $DC,$02,$DE,$00,$96,$00 ;ROW 2
HARTA: .byte $8A,$02,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $2F,$01,$2F,$41 ;ROW 1
HARTB: .byte $8A,$02,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $6F,$01,$6F,$41 ;ROW 1
HERO1A: .byte $82,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $0F,$03,$11,$03 ;ROW 1
.byte $4F,$03,$51,$03 ;ROW 2
HERO2: .byte $82,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $13,$03,$15,$03 ;ROW 1
.byte $53,$03,$55,$03 ;ROW 2
HERO3: .byte $82,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $17,$03,$19,$03 ;ROW 1
.byte $57,$03,$59,$03 ;ROW 2
HERO4: .byte $82,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $0F,$03,$11,$03 ;ROW 1
.byte $4F,$03,$51,$03 ;ROW 2
HERODUCK: .byte $82,$03,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $91,$03,$93,$03,$95,$03 ;ROW 1
HEROHURT: .byte $82,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $2B,$03,$2D,$03 ;ROW 1
.byte $6B,$03,$6D,$03 ;ROW 2
HKICK1: .byte $82,$03,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $0F,$03,$11,$03,$41,$03 ;ROW 1
.byte $4F,$03,$51,$03,$41,$03 ;ROW 2
HKICK2: .byte $82,$03,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $1F,$03,$21,$03,$23,$03 ;ROW 1
.byte $5F,$03,$61,$03,$63,$03 ;ROW 2
HOLD1: .byte $80,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $03,$01,$05,$01 ;ROW 1
.byte $43,$01,$45,$01 ;ROW 2
HOLD2: .byte $8A,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $05,$41,$45,$81 ;ROW 1
.byte $03,$81,$43,$41 ;ROW 2
HOLD3: .byte $8A,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $45,$C1,$43,$C1 ;ROW 1
.byte $05,$C1,$03,$C1 ;ROW 2
HOLD4: .byte $8A,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $43,$81,$03,$41 ;ROW 1
.byte $45,$41,$05,$81 ;ROW 2
HSHLD1: .byte $80,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $C0,$03,$C0,$43 ;ROW 1
.byte $C0,$83,$C0,$C3 ;ROW 2
HSHLD2: .byte $80,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $41,$00,$41,$00 ;ROW 1
.byte $41,$00,$41,$00 ;ROW 2
JUMPKN1: .byte $8A,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $03,$02,$05,$02 ;ROW 1
.byte $43,$02,$45,$02 ;ROW 2
JUMPKN2: .byte $8A,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $07,$02,$09,$02 ;ROW 1
.byte $47,$02,$49,$02 ;ROW 2
JUMPKN3: .byte $8A,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $0B,$02,$0D,$02 ;ROW 1
.byte $4B,$02,$4D,$02 ;ROW 2
JUMPKN4: .byte $8A,$03,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $A5,$02,$A7,$02,$A9,$02 ;ROW 1
.byte $E5,$02,$E7,$02,$E9,$02 ;ROW 2
JUMPKN5: .byte $8A,$03,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $25,$02,$27,$02,$29,$02 ;ROW 1
.byte $65,$02,$67,$02,$69,$02 ;ROW 2
JUMPKN6: .byte $8A,$03,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $81,$02,$83,$02,$85,$02 ;ROW 1
.byte $87,$02,$89,$02,$8B,$02 ;ROW 2
KEY: .byte $8A,$01,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $B9,$02 ;ROW 1
KEYGATE: .byte $8A,$03,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $41,$02,$F1,$00,$F3,$00 ;ROW 1
.byte $41,$00,$F1,$00,$F3,$00 ;ROW 2
MAPICON: .byte $8A,$01,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $FD,$02 ;ROW 1
MAPXX: .byte $8A,$01,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $B5,$00 ;ROW 1
MONG1: .byte $8A,$03,$03 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $03,$02,$05,$02,$07,$02 ;ROW 1
.byte $43,$00,$45,$00,$47,$00 ;ROW 2
.byte $83,$00,$85,$00,$87,$00 ;ROW 3
MONG2: .byte $8A,$03,$03 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $25,$02,$27,$02,$29,$02 ;ROW 1
.byte $65,$00,$67,$00,$69,$00 ;ROW 2
.byte $A5,$00,$A7,$00,$A9,$00 ;ROW 3
MONG3: .byte $8A,$03,$03 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $03,$02,$05,$02,$07,$02 ;ROW 1
.byte $49,$00,$4B,$00,$4D,$00 ;ROW 2
.byte $89,$00,$8B,$00,$8D,$00 ;ROW 3
MONG4: .byte $8A,$04,$03 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $58,$00,$5A,$02,$3C,$42,$3A,$40 ;ROW 1
.byte $98,$00,$9A,$00,$7C,$40,$7A,$40 ;ROW 2
.byte $D8,$00,$DA,$00,$BC,$40,$BA,$40 ;ROW 3
MONG5: .byte $8A,$04,$03 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $3A,$00,$3C,$02,$5A,$42,$58,$40 ;ROW 1
.byte $7A,$00,$7C,$00,$9A,$40,$98,$40 ;ROW 2
.byte $BA,$00,$BC,$00,$DA,$40,$D8,$40 ;ROW 3
MONG6: .byte $8A,$04,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $CC,$00,$CE,$02,$D0,$02,$D2,$02 ;ROW 1
.byte $20,$00,$22,$00,$24,$00,$5E,$00 ;ROW 2
NINJA1: .byte $8A,$03,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $81,$02,$83,$02,$85,$00 ;ROW 1
.byte $8B,$00,$CB,$00,$29,$00 ;ROW 2
NINJA2: .byte $8A,$03,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $87,$02,$89,$02,$85,$02 ;ROW 1
.byte $C7,$00,$C9,$00,$29,$00 ;ROW 2
NINJA3: .byte $8A,$03,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $CD,$02,$65,$02,$67,$02 ;ROW 1
.byte $D3,$00,$D5,$00,$D7,$00 ;ROW 2
NINJA5: .byte $8A,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $07,$02,$09,$02 ;ROW 1
.byte $0B,$00,$0D,$00 ;ROW 2
NINJA6: .byte $8A,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $D9,$02,$DB,$02 ;ROW 1
.byte $DD,$00,$DF,$00 ;ROW 2
NINJA7: .byte $8A,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $E1,$00,$E3,$02 ;ROW 1
.byte $4D,$00,$E5,$00 ;ROW 2
QUIKBALL: .byte $8A,$01,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $01,$01 ;ROW 1
RFLMAN1: .byte $8A,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $03,$02,$05,$02 ;ROW 1
.byte $43,$00,$45,$01 ;ROW 2
RFLMAN2: .byte $8A,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $D9,$00,$DB,$02 ;ROW 1
.byte $DD,$00,$DF,$00 ;ROW 2
RFLMAN3: .byte $8A,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $01,$02,$0D,$02 ;ROW 1
.byte $4D,$00,$DA,$00 ;ROW 2
RFLMAN4: .byte $8A,$03,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $85,$00,$C5,$02,$DC,$02 ;ROW 1
.byte $D3,$00,$D5,$00,$D7,$01 ;ROW 2
RFLMAN5: .byte $8A,$03,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $E1,$02,$E3,$02,$E5,$02 ;ROW 1
.byte $EF,$00,$F1,$00,$F3,$00 ;ROW 2
RFLMAN6: .byte $8A,$03,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $58,$02,$5A,$02,$5C,$02 ;ROW 1
.byte $98,$01,$9A,$00,$9C,$00 ;ROW 2
SELECT1: .byte $8A,$02,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $F3,$43,$F3,$03 ;ROW 1
SHOOT1: .byte $8A,$01,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $BB,$00 ;ROW 1
SKEL1: .byte $8A,$03,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $25,$01,$27,$01,$29,$01 ;ROW 1
.byte $65,$01,$67,$01,$69,$01 ;ROW 2
SKEL2: .byte $8A,$03,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $07,$01,$09,$01,$0B,$01 ;ROW 1
.byte $47,$01,$49,$01,$4B,$01 ;ROW 2
SKEL3: .byte $8A,$03,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $89,$01,$8B,$01,$8D,$01 ;ROW 1
.byte $C9,$01,$CB,$01,$CD,$01 ;ROW 2
SKELHURT: .byte $8A,$03,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $A5,$01,$A7,$01,$A9,$01 ;ROW 1
.byte $41,$01,$E7,$01,$E9,$01 ;ROW 2
SKELWLK1: .byte $8A,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $AB,$01,$AD,$01 ;ROW 1
.byte $EB,$01,$ED,$01 ;ROW 2
SKELWLK2: .byte $8A,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $81,$01,$83,$01 ;ROW 1
.byte $C1,$01,$C3,$01 ;ROW 2
SKELWLK3: .byte $8A,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $87,$01,$7E,$01 ;ROW 1
.byte $C7,$01,$BE,$01 ;ROW 2
SPGATE: .byte $8A,$03,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $41,$01,$CF,$01,$D1,$01 ;ROW 1
.byte $41,$00,$CF,$01,$D1,$01 ;ROW 2
STAR1: .byte $8A,$04,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $C4,$00,$C6,$00,$C6,$40,$C4,$40 ;ROW 1
.byte $C4,$80,$C6,$80,$C6,$C0,$C4,$C0 ;ROW 2
STAR2: .byte $8A,$04,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $D4,$00,$D6,$00,$D6,$40,$D4,$40 ;ROW 1
.byte $D4,$80,$D6,$80,$D6,$C0,$D4,$C0 ;ROW 2
SUCTION: .byte $8A,$01,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $9B,$02 ;ROW 1
SWRDMAN1: .byte $8A,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $DD,$03,$DF,$03 ;ROW 1
.byte $E1,$00,$E3,$00 ;ROW 2
SWRDMAN2: .byte $8A,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $E5,$03,$E7,$03 ;ROW 1
.byte $E9,$00,$EB,$00 ;ROW 2
SWRDMAN3: .byte $8A,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $E5,$03,$E7,$03 ;ROW 1
.byte $0D,$00,$4D,$00 ;ROW 2
SWRDMAN4: .byte $8A,$03,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $25,$03,$27,$03,$29,$03 ;ROW 1
.byte $65,$00,$67,$00,$69,$00 ;ROW 2
SWRDMAN5: .byte $8A,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $ED,$03,$EF,$03 ;ROW 1
.byte $D9,$00,$DB,$00 ;ROW 2
SWRDMAN6: .byte $8A,$03,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $A5,$03,$A7,$03,$A9,$03 ;ROW 1
.byte $8B,$00,$8D,$00,$AB,$00 ;ROW 2
TED1: .byte $8A,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $03,$02,$05,$02 ;ROW 1
.byte $43,$02,$45,$02 ;ROW 2
TED2: .byte $8A,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $07,$02,$09,$02 ;ROW 1
.byte $47,$02,$49,$02 ;ROW 2
TED3: .byte $8A,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $0B,$02,$4B,$02 ;ROW 1
.byte $BA,$02,$BC,$02 ;ROW 2
TEDHURT: .byte $8A,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $83,$02,$85,$02 ;ROW 1
.byte $87,$02,$89,$02 ;ROW 2
THROW1: .byte $80,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $35,$03,$37,$03 ;ROW 1
.byte $75,$03,$77,$03 ;ROW 2
THROW2: .byte $80,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $39,$03,$3B,$03 ;ROW 1
.byte $79,$03,$7B,$03 ;ROW 2
THROW3: .byte $80,$02,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $3D,$03,$3F,$03 ;ROW 1
.byte $7D,$03,$7F,$03 ;ROW 2
TNT1: .byte $85,$02,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $5B,$01,$5D,$01 ;ROW 1
TNT2: .byte $85,$02,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $5D,$41,$5B,$41 ;ROW 1
TNT3: .byte $85,$02,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $5D,$C1,$5B,$C1 ;ROW 1
TNT4: .byte $85,$02,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $5B,$81,$5D,$81 ;ROW 1
WIZ2: .byte $8A,$03,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $E3,$01,$E5,$01,$E7,$02 ;ROW 1
.byte $E9,$01,$EB,$01,$ED,$01 ;ROW 2
WIZ3: .byte $8A,$03,$02 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $B1,$01,$B3,$01,$E7,$02 ;ROW 1
.byte $E9,$01,$EB,$01,$ED,$01 ;ROW 2
WIZBL1: .byte $8A,$04,$03 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $10,$00,$12,$00,$12,$40,$10,$00 ;ROW 1
.byte $50,$00,$52,$00,$52,$00,$50,$40 ;ROW 2
.byte $90,$00,$92,$00,$92,$00,$90,$00 ;ROW 3
WIZBL2: .byte $8A,$04,$03 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $14,$00,$16,$00,$16,$00,$14,$40 ;ROW 1
.byte $54,$00,$56,$00,$56,$00,$54,$40 ;ROW 2
.byte $94,$00,$96,$00,$96,$40,$94,$40 ;ROW 3
WIZBL3: .byte $8A,$04,$03 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $18,$00,$1A,$40,$1A,$00,$18,$40 ;ROW 1
.byte $58,$00,$5A,$00,$5A,$40,$58,$40 ;ROW 2
.byte $98,$00,$9A,$40,$9A,$40,$98,$40 ;ROW 3
WIZBUL1: .byte $8A,$01,$01 ;BASE+$80 IF 1 BY 2, WIDTH, HEIGHT
.byte $FD,$01 ;ROW 1
.export BOSDROP, DROPEXS, BOSROB, STAR, GRABLOW, GRAB1, QUIKBALL, FLIT, BALL1
.export HOLDON, BRIZTHNG, BRIZBLOW
.export WIZBLOW, WIZBUL1, GRENTWRL
.export BOMBEXPL, DRIP2, DRIP1, MAPICON, SELECT1, SPGATE
.export KEY, SUCTION, FOOD, BRASSKNU, TORCH, BOOMER1, HART, HTNTS, PYRSPAL
.export TEMPSPAL, TPAL1, JUNGSPAL, JPAL1, DUNGSPAL, DUPAL1, CITYSPAL, CPAL1
.export WINDSPAL, WINDPAL
.export BOX, TNT2
.export BOOMTHRO, FREEMAN, KEYGATE, SHOOT1, BOMB1, DAGSPIN, WIZFLY
.export GRNKICK, GRNWLK, GRNCAPE4, GRNHURT, GRNCAPE1, BRD4, BRDATAK, BRDWALK
.export BRD5, BRD4, BRD3, BRD2, BRD1, EAGATTAK, EAGFLAP, SWRDATAK, SWRDWALK
.export SWRDMAN4, SWRDMAN3, SWRDMAN2, SWRDMAN1, SWRDHURT, KNIFWLK, KNIFATAK
.export JUMPKN1, JUMPKN2, JUMPKN3, JUMPKN4, JUMPKN5, JUMPKN6, MONGHIT, MONGWLK
.export MONG1, MONG2, MONG3, MONG4, MONG5, MONG6, ARRWIN1, ARRWIN2, ARRWIN4, ARRWIN5
.export ARRWIN3, ARROWA, ARRATAK, ARRWALK, RFLSHOOT, RFLSWING, RFLWALK
.export RFLMAN1, RFLMAN2, RFLMAN3, RFLMAN4, DUMMY
.export FORBLOW, FORK, GOOPS, BRIKSMAL, BRIKFALL
.export ARROW1, ARROW2, ARROW3, ARROW4, ARROW, ARROWGO
.export NINJA1, NINJA2, NINJA3, NINJA5, NINJA6, NINJA7, NINATAK, NINWLK
.export BIGWIZ3, BIGWZFLY, TEDS, TED1, TED2, TEDHURT
.export SKEL1, SKEL2, SKELATAK, SLKWALKS, SKELWLK2, SKELWLK3, SKELHURT
.export MAPX, HSHIELD, HCLIMB, HDUCKSX, HTHROWS, HKICK, HRUN, HERO2, HERO1A
.export STATVID, HHURTX, HERO3