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controller.v.bak
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module controller(clock, resetn, go, steakMuscle, steakFat);
input clock;
input resetn;
input go;
output reg [8:0] steakMuscle; //One of the colours
output reg [8:0] steakFat; //The other colour
//8 states for a steak: Non-Existent, Raw, Rare, Medium-Rare, Medium,
//Medium-Well, Well Done, Burnt. We need ceil(log_2(8)) = 3 states.
output reg [0:0] writeEN;
assign writeEN = 1'b1; //lol
reg [3:0] current_state;
reg [3:0] next_state;
localparam S_STEAK_NONEXISTENT = 4'd0;
S_STEAK_RAW = 4'd2;
S_STEAK_RAW_WAIT = 4'd3;
S_STEAK_RARE = 4'd4;
S_STEAK_RARE_WAIT = 4'd5;
S_STAEAK_MEDIUMRARE = 4'd6;
S_STAEAK_MEDIUMRARE_WAIT = 4'd7;
S_STEAK_MEDIUM = 4'd8;
S_STEAK_MEDIUM_WAIT = 4'd9;
S_STEAK_MEDIUMWELL = 4'd10;
S_STEAK_MEDIUMWELL_WAIT = 4'd11;
S_STEAK_WELLDONE = 4'd12; //ironic, because a well-done steak is bad
S_STEAK_WELLDONE_WAIT = 4'd13;
S_STEAK_BURNT = 4'd14;
//Next state logic aka our state table
always@(*)
begin: state_table
case (current_state)
S_STEAK_NONEXISTENT: begin
next_state = go ? S_STEAK_NONEXISTENT_WAIT : S_STEAK_NONEXISTENT;
end
S_STEAK_RAW: begin
next_state = go ? S_STEAK_RAW_WAIT : S_STEAK_RAW;
end
S_STEAK_RAW_WAIT: next_state = go ? S_STEAK_NONEXISTENT : S_STEAK_RAW_WAIT;
S_STEAK_RARE: begin
next_state = go ? S_STEAK_RARE_WAIT : S_STEAK_RARE;
end
S_STAKE_RARE_WAIT: next_state = go ? S_STEAK_NONEXISTENT : S_STEAK_RARE_WAIT;
S_STEAK_MEDIUMRARE: begin
next_state = go ? S_STEAK_MEDIUMRARE_WAIT : S_STEAK_MEDIUMRARE;
end
S_STEAK_MEDIUMRARE_WAIT: next_state = go ? S_STEAK_NONEXISTENT : S_STEAK_MEDIUMRARE_WAIT;
S_STEAK_MEDIUM: begin
next_state = go ? S_STEAK_MEDIUM_WAIT : S_STEAK_MEDIUM;
end
S_STEAK_MEDIUM_WAIT: next_state = go ? S_STEAK_NONEXISTENT : S_STEAK_MEDIUM_WAIT;
S_STEAK_MEDIUMWELL: begin
next_state = go ? S_STEAK_MEDIUMWELL_WAIT : S_STEAK_MEDIUMWELL;
end
S_STEAK_MEDIUMWELL_WAIT: next_state = go ? S_STEAK_NONEXISTENT : S_STEAK_MEDIUMWELL_WAIT;
S_STEAK_WELLDONE: begin
next_state = go ? S_STEAK_WELLDONE_WAIT : S_STEAK_WELLDONE;
end
S_STEAK_WELLDONE_WAIT: next_state = go ? S_STEAK_NONEXISTENT : S_STEAK_WELLDONE_WAIT;
S_STEAK_BURNT: begin
next_state = S_STEAK_NONEXISTENT;
end
S_STEAK_BURNT_WAIT: next_state = go ? S_STEAK_NONEXISTENT : S_STEAK_WELLDONE_WAIT;
endcase
end
//Output logic aka all datapath control signals
always@(*)
begin: enable_signals
//by default all control signals are zero
steakFat = 9'b000000000;
steakMuscle = 9'b000000000;
case(current_state)
S_STATE_RAW: begin
steakFat = `FAT_COLOUR_RAW;
steakMuscle = `MUSCLE_COLOUR_RAW;
end
S_STATE_RAW_WAIT: begin
steakFat = `FAT_COLOUR_RAW;
steakMuscle = `MUSCLE_COLOUR_RAW;
end
S_STATE_RARE: begin
steakFat = `FAT_COLOUR_RARE;
steakMuscle = `MUSCLE_COLOUR_RARE;
end
S_STATE_RARE_WAIT: begin
steakFat = `FAT_COLOUR_RARE;
steakMuscle = `MUSCLE_COLOUR_RARE;
end
S_STATE_MEDIUMRARE: begin
steakFat = `FAT_COLOUR_MEDIUM_RARE;
steakMuscle = `MUSCLE_COLOUR_MEDIUM_RARE;
end
S_STATE_MEDIUMRARE_WAIT: begin
steakFat = `FAT_COLOUR_MEDIUM_RARE;
steakMuscle = `MUSCLE_COLOUR_MEDIUM_RARE;
end
S_STATE_MEDIUM: begin
steakFat = `FAT_COLOUR_MEDIUM;
steakMuscle = `MUSCLE_COLOUR_MEDIUM;
end
S_STATE_MEDIUM_WAIT: begin
steakFat = `FAT_COLOUR_MEDIUM;
steakMuscle = `MUSCLE_COLOUR_MEDIUM;
end
S_STATE_MEDIUMWELL: begin
steakFat = `FAT_COLOUR_MEDIUM_WELL;
steakMuscle = `MUSCLE_COLOUR_MEDIUM_WELL;
end
S_STATE_MEDIUMWELL_WAIT: begin
steakFat = `FAT_COLOUR_MEDIUM_WELL;
steakMuscle = `MUSCLE_COLOUR_MEDIUM_WELL;
end
S_STATE_WELLDONE: begin
steakFat = `FAT_COLOUR_WELL_DONE;
steakMuscle = `MUSCLE_COLOUR_WELL_DONE;
end
S_STATE_WELLDONE_WAIT: begin
steakFat = `FAT_COLOUR_WELL_DONE;
steakMuscle = `MUSCLE_COLOUR_WELL_DONE;
end
S_STATE_BURNT: begin
steakFat = `FAT_COLOUR_BURNT;
steakMuscle = `MUSCLE_COLOUR_BURNT;
end
endcase
end
// current state registers
always @ (posedge clk)
begin: state_FFS
if (!resetn)
current_state <= S_LOAD_A;
else
current_state <= next_state;
end
endmodule