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Copy file name to clipboardExpand all lines: LuaUI/Widgets_Evo/gui_options.lua
+10-14Lines changed: 10 additions & 14 deletions
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@@ -151,7 +151,7 @@ local presets = {
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enemyspotter_highlight=false,
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},
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low= {
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msaa=0,
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msaa=2,
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bloom=false,
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bloomhighlights=false,
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ssao=false,
@@ -178,7 +178,7 @@ local presets = {
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enemyspotter_highlight=false,
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},
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medium= {
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msaa=2,
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msaa=4,
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bloom=true,
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bloomhighlights=false,
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ssao=false,
@@ -196,7 +196,7 @@ local presets = {
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timecyclesweathereffects=false,
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outline=false,
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guishader=false,
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shadows=false,
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shadows=true,
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advmapshading=true,
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advmodelshading=true,
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decals=1,
@@ -205,7 +205,7 @@ local presets = {
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enemyspotter_highlight=false,
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},
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high= {
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msaa=4,
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msaa=8,
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bloom=true,
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bloomhighlights=false,
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ssao=true,
@@ -232,7 +232,7 @@ local presets = {
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enemyspotter_highlight=false,
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},
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ultra= {
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msaa=8,
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msaa=16,
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bloom=true,
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bloomhighlights=true,
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ssao=true,
@@ -2218,7 +2218,7 @@ function init()
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{id="borderless", group="gfx", name="Borderless window", type="bool", value=tonumber(Spring.GetConfigInt("WindowBorderless",1) or1) ==1, description="Changes will be applied next game.\n\n(dont forget to turn off the \'fullscreen\' option next game)"},
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{id="windowpos", group="gfx", widget="Move Window Position", name="Move window position", type="bool", value=GetWidgetToggleValue("Move Window Position"), description='Toggle and move window position with the arrow keys or by dragging'},
{id="msaa", group="gfx", name="Anti Aliasing", type="slider", steps={0,1,2,4}, restart=true, value=tonumber(Spring.GetConfigInt("MSAALevel",1) or2), description='Enables multisample anti-aliasing. NOTE: Can be expensive!\n\nChanges will be applied next game'},
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{id="msaa", group="gfx", name="Anti Aliasing", type="slider", steps={0,1,2,4,8,16}, restart=true, value=tonumber(Spring.GetConfigInt("MSAALevel",1) or8), description='Enables multisample anti-aliasing. NOTE: Can be expensive!\n\nChanges will be applied next game'},
{id="advmodelshading", group="gfx", name="Advanced model shading", type="bool", value=tonumber(Spring.GetConfigInt("AdvModelShading",1) or1) ==1},
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{id="advsky", group="gfx", name="Advanced sky", type="bool", restart=true, value=tonumber(Spring.GetConfigInt("AdvSky",1) or1) ==1, description='Enables high resolution clouds\n\nChanges will be applied next game'},
@@ -2290,7 +2290,7 @@ function init()
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{id="xrayshader", group="gfx", widget="XrayShader", name="Unit xray shader", type="bool", value=GetWidgetToggleValue("XrayShader"), description='Highlights all units, highlight effect dissolves on close camera range.\n\nFades out and disables at low fps\nWorks less on dark teamcolors'},
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{id="particles", group="gfx", name="Max particles", type="slider", min=5000, max=25000, step=500, value=tonumber(Spring.GetConfigInt("MaxParticles",1) or10000), description='Particles used for explosions, smoke, fire and missiletrails\n\nSetting a low value will mean that various effects wont show properly'},
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{id="nanoparticles", group="gfx", name="Max nano particles", type="slider", min=500, max=5000, step=100, value=tonumber(Spring.GetConfigInt("MaxNanoParticles",1) or500), description='NOTE: Nano particles are more expensive regarding the CPU'},
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{id="nanoparticles", group="gfx", name="Max nano particles", type="slider", min=0, max=5000, step=100, value=tonumber(Spring.GetConfigInt("MaxNanoParticles",1) or500), description='NOTE: Nano particles are more expensive regarding the CPU'},
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--{id="treeradius", group="gfx", name="Tree render distance", type="slider", restart=true, min=0, max=2000, step=50, value=tonumber(Spring.GetConfigInt("TreeRadius",1) or 1000), description='Applies to SpringRTS engine default trees\n\nChanges will be applied next game'},
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