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game.h
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game.h
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//{{BLOCK(game)
//======================================================================
//
// game, 512x256@4,
// + palette 256 entries, not compressed
// + 90 tiles (t|f|p reduced) not compressed
// + regular map (in SBBs), not compressed, 64x32
// Total size: 512 + 2880 + 4096 = 7488
//
// Time-stamp: 2021-02-11, 15:31:02
// Exported by Cearn's GBA Image Transmogrifier, v0.8.3
// ( http://www.coranac.com/projects/#grit )
//
//======================================================================
#ifndef GRIT_GAME_H
#define GRIT_GAME_H
#define gameTilesLen 2880
extern const unsigned short gameTiles[1440];
#define gameMapLen 4096
extern const unsigned short gameMap[2048];
#define gamePalLen 512
extern const unsigned short gamePal[256];
#endif // GRIT_GAME_H
//}}BLOCK(game)