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gameOverScreen.h
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gameOverScreen.h
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//{{BLOCK(gameOverScreen)
//======================================================================
//
// gameOverScreen, 256x256@4,
// + palette 256 entries, not compressed
// + 116 tiles (t|f|p reduced) not compressed
// + regular map (in SBBs), not compressed, 32x32
// Total size: 512 + 3712 + 2048 = 6272
//
// Time-stamp: 2021-02-18, 14:36:08
// Exported by Cearn's GBA Image Transmogrifier, v0.8.3
// ( http://www.coranac.com/projects/#grit )
//
//======================================================================
#ifndef GRIT_GAMEOVERSCREEN_H
#define GRIT_GAMEOVERSCREEN_H
#define gameOverScreenTilesLen 3712
extern const unsigned short gameOverScreenTiles[1856];
#define gameOverScreenMapLen 2048
extern const unsigned short gameOverScreenMap[1024];
#define gameOverScreenPalLen 512
extern const unsigned short gameOverScreenPal[256];
#endif // GRIT_GAMEOVERSCREEN_H
//}}BLOCK(gameOverScreen)