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Releases: Exiled-Team/Common-Utils

Some updates

26 Aug 07:49
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Some updates Pre-release
Pre-release

Should fix the issues described in #31, #33, #34, #35

Recompile

24 Aug 23:50
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Recompile Pre-release
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No changes, just funni recompile for new SL beta incase borked

Configs go brrrr

23 Aug 04:50
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Configs go brrrr Pre-release
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  • Firearms upgraded in SCP-914 will now retain their current ammo amount.
    • If the current firearm's ammo is over the new item's max ammo, the firearm will have it's max ammo instead.
  • Configs have been reworked heavily, and will require updating, see HERE
  • Added various debug lines.
  • Starting Inventory configs now allow you to define special values for specific server group names.
    • These are the group names as they appear in the RA config file, not their badge text.

Fixed SCP speech

22 Aug 08:54
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Fixed SCP speech Pre-release
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3.0.1

red is an idiot

Updoot to 11.0

21 Aug 22:18
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Updoot to 11.0 Pre-release
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3.0.0

merge

Heyy long time no see

10 Jul 22:11
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Additions

  • Inventory configs now support Custom Items

Updating to Exiled 2.1.29

31 Jan 09:07
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2.4.0

version bump

oopsie

06 Dec 08:26
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  • Fixed a bug that would cause servers to lockup when disarm_switch_teams was set to true.

Smol changes

05 Dec 18:25
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  • Changed a few of the default config values to have less of an impact on gameplay when the plugin is first installed.

Some better disarming ;)

05 Dec 18:10
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  • Added a config to make NTF/CI able to 'escape' while disarmed, causing them to switch teams.

  • Added a config to prevent disarmed people from interacting with doors/elevators.

  • Fixed a bug that could cause issues if you reloaded plugins while using CU.