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Zero posted this on discord about ANM in UM
ins_432 anm_flag_slowdown_immune(bool enable)
Forces gamespeed to 1.0 while this script is executing.ins_433 __move_velocity_interp(int t, int mode, float angle, float magnitude)
Name is just speculation based on similarities to ECL instructions. Though considering that this calls one of the many duplicate FSINCOS functions, I'm unsure how this ever looked like a 2D posTime. :Pins_507
This flag apparently controls more behaviors than just parent/child jank. Right at the start of the parser it enables some sort of gamespeed/slowdown thing, which doesn't rely on a parent being present.ins_615
Uh... it exists? It's definitely yet another rectangle variant. No idea what it does though.
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