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Will this work behind load balancer? #39
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it all depend on how the load balancer handle the servers. if you are using eureca.io in the context of a multi-player game, you can use an approach we used. when a player open the game, he need to enter his login/password, we decide then to send it to a specific server (it's up to you to determin the logic here : depending on the country, let the player select ....etc) when the player is affected to a server, we initialize the client connection : new Eureca.Client(uri_of_affected_server, {...options...}) ; |
The Eureca client is also nodejs server not the browser. |
@alaa-eddine |
If we run multiple server instance under load balancer, will it work in this case?
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