diff --git a/src/pages/wiki/modding/note-splashes.md b/src/pages/wiki/modding/note-splashes.md
index c180b6e..08b878c 100644
--- a/src/pages/wiki/modding/note-splashes.md
+++ b/src/pages/wiki/modding/note-splashes.md
@@ -7,7 +7,7 @@ title: Note splashes
# Note Splashes
-First, you need to put the .png and .xml of the notesplashes into ``./images/game/splashes/``
+First, you need to put the .png and .xml of the note splashes into ``./images/game/splashes/``
The filename should be the name you want to reference the splashes in the data, in this case we'll use ``sploosh``.
Here is how the spritesheet should look like:
@@ -41,10 +41,10 @@ Next, you need to make a .xml file for the data of the splashes, you can do this
Heres what the essential variables for the data .xml are:
To start, <splashes> is where you start with. It has basic attributes like:
-- ``sprite``: The sprite that appears for the notesplashes (starting from ``./images/``).
-- ``alpha``: The visibility of the splash, with 1being completely solid and 0 being useless because itjust makes the splash transparent.
-- ``antialiasing``: Changes if the splashes areantialiased or not. (default is `true`).
-- ``scale``: The scale the splashes show up as. (default is `1`).
+- ``sprite``: The sprite that appears for the note splashes (starting from ``./images/``).
+- ``alpha``: The visibility of the splash, with 1being completely solid and 0 being useless because it just makes the splash transparent. (default is 1).
+- ``antialiasing``: Changes if the splashes are antialiased or not. (default is true).
+- ``scale``: The scale the splashes show up as. (default is 1).
After defining the previous node, <strum> is for defining each strum. It only has one singular attribute which is:
- ``id``: The ID of the splash you're making data for. (left = 0, down = 1, etc.).
@@ -52,14 +52,14 @@ After defining the previous node, <strum> is f
Then, to define the animation of the splash (or animations since you can have multiple of those) use <anim>, the following attributes are:
- ``name``: This is the name of the animation that you're editing in the data
- ``anim``: This is the name of the animation that you're editing in the spritesheet .xml file.
-- ``fps``: The framerate of the animation.
+- ``fps``: The framerate of the animation. (default is 24).
- ``x``: This is the X offset (use this if the splash is not centered on the arrow).
- ``y``: This is the Y offset (use this if the splash is not centered on the arrow).
## Making the splash show up
Now that you setup the note splashes, you have to code them in.
-All you have to do is add this one piece of code in a Gameplay Script: *(change ``sploosh`` to the name of the splahses you just made)*
+All you have to do is add this one piece of code in a Gameplay Script: *(change "sploosh" to the name of the splashes you just made)*
```haxe
function onPlayerHit(e)
{
@@ -69,7 +69,7 @@ function onPlayerHit(e)
And then this is how they should look in-game or something like that.
-