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GD23ZU_FH.h
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GD23ZU_FH.h
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/*
* FT81X FTDI screens Library for Teensy 3.5/6 and STM32F1x, F4 and F7
* based on STM32_GD2 by nopnop2002
* https://github.com/nopnop2002/STM32_GD2
*
* FT800/81X TFT Library for STM32F103
* based on GD23STM32_F103x by lightcalamar
* https://github.com/lightcalamar/GD23STM32_F103x
*
* GD23STM32_F103x has been developed based on Gameduino 2 library.
* Copyright (C) 2013-2016 by James Bowman <jamesb@excamera.com>
* Gameduino 2 library for Arduino, Arduino Due, Raspberry Pi.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* GD23ZU Library for STM32Fx and Teensy 3.5/6
*
* MexSpa Team contribution for https://ft81xmania.com
* June 7, 2018
*
* May 6, 2019 --- Update for Matrix Orbital EVE3-50G
* May 27, 2019 --- Add support for the SDIO reader of the M4-DEMO board
* June 28, 2019 --- Add support for the Nucleo F767ZI from Arduino Core STM32 v 1.6.0
* June 28, 2019 --- Add support for SdFat(1.0.14) for Nucleo F767ZI from Arduino Core STM32 v 1.6.0
*/
#ifndef _GD23ZU_FH_H_INCLUDED
#define _GD23ZU_FH_H_INCLUDED
#include "Arduino.h"
#include "SdFat.h"
#include <Wire.h>
// Define GPIO
#define POR_PIN 24 // POWER ON RESET SCREEN HOTMCU ONLY PWM pin is corect !!!
// by lightcalamar
#define POR_INT 25
#define TFT_CS 10 //
#define SD_PIN 5 //
#define SetSPISpeed 30000000
#if defined(ARDUINO_ARCH_STM32)
#define POR_INT PE0 //STM32 PE0
#define POR_PIN PB1 // POWER ON RESET SCREEN HOTMCU Pin PB1 para (FOR) STM32F103C8T6
// ONLY PWM pin is corect !!! PB1 by lightcalamar
#define TFT_CS PA4 // CS-TFT (SPI1 NSS)
//*************** User editable line to select STM32 MCU
#define STM32_CPU 7670 //767--Nucleo F767ZI 429--F429I_DISCO 4071--M4DEMO_SDIO, Core7XXI_SDIO 4070--M4DEMO CON SPI2 7670--Nucleo F767ZI/H743ZI CoreOfficial
//*************** User editable line to select STM32 MCU
#if(STM32_CPU == 429)
//#define TFT_CS PA4 // CS-TFT PA4, PD14 Riverdi shield on F767 board
#define SD_PIN PA15 //PA15 SPI3 F429 y Core7XXI
#endif
#if(STM32_CPU == 767)
//#define TFT_CS PA4 // CS-TFT PA4, PD14 Riverdi shield on F767 board
#define SD_PIN PB11 //PB11 SPI3-F767, PA11 SPI2-F767
#endif
#if(STM32_CPU == 7670)
//#define TFT_CS PA4 // CS-TFT PA4, PD14 Riverdi shield on F767 board
#define SD_PIN PB11 //PB11 o PA15 SPI3-F767, PA11 SPI2-F767
#define H743 0 //0 Nucleo-F767ZI 1 Nucleo-H743ZI
#endif
#if(STM32_CPU == 746)
//#define TFT_CS PA4 // CS-TFT PA4, PD14 Riverdi shield on F767 board
#define SD_PIN PA15 //PA15 SPI3 F429 y Core7XXI
#endif
#if(STM32_CPU == 743)
//#define TFT_CS PA4 // CS-TFT PA4
#define SD_PIN PB11 //investigar para la nucleo-H743ZI
#endif
#if(STM32_CPU == 4070)
//#define TFT_CS PA4 // CS-TFT PA4, PD14 Riverdi shield on F767 board
#define SD_PIN PB12 //PB12 SPI2-M4DEMO
#endif
#if(STM32_CPU == 103)
//#define TFT_CS PA4 // CS-TFT PA4, PD14 Riverdi shield on F767 board
#define SD_PIN PA15 //PA15 SPI3 F429 y Core7XXI
#endif
#endif
// Define Rotation
#define ORIENTACION 0 // 0, 1, 2, 3, FT81X
#define PROTO 0 // 0 FT80x alternatives, 1 gameduino2
#define ROTACION 0 // 0,1 FT80x
//*************** User editable line to select EVE TFT size
#define SizeFT813 52 //NHD: 7-7", 5-5", 43-4.3", 35-3.5", Riverdi: 51-5", 71-7", MO: 52-5"
//*************** User editable line to select EVE TFT size
/*
#if (SizeFT813==52)
#define ORIENTACION 0
#endif
#if (SizeFT813==51)
#define ORIENTACION 0
#endif
*/
//*************** User editable line to select EEPROM target
#define EVETFTonSTM32 0 //1-->Yes EVE-Riverdi, EVE-MO 0-->No EVE-NHD XD
//*************** User editable line to select EEPROM target
#if (EVETFTonSTM32==1)
#include <AT24Cxx.h>
#define EEPROM_SOURCE 0
#if (EEPROM_SOURCE == 0)
#define i2c_address 0x50 //EEPROM breakout like AT24C256
#endif
#if (EEPROM_SOURCE == 1)
#define i2c_address 0x57 //EEPROM on DS3231
#endif
#endif
//Line under experimentation, don't modiffied
#define EVETFTonTeensy36 0 //1-->Yes 0-->No
#if (EVETFTonTeensy36==1)
#include <EEPROM.h>
#endif
//Line under experimentation, don't midifffied
//FT81xmania
#define RGB(r, g, b) ((uint32_t)((((r) & 0xffL) << 16) | (((g) & 0xffL) << 8) | ((b) & 0xffL)))
#define F8(x) (int((x) * 256L))
#define F16(x) ((int32_t)((x) * 65536L))
// Define begin options
#define GD_NONE 0
#define GD_CALIBRATE 1
#define GD_TRIM 2
#define GD_STORAGE 4
#define FORCE_CALIBRATE 8
////////////////////////////////////////////////////////////////////////
class xy {
public:
int x, y;
void set(int _x, int _y);
void rmove(int distance, int angle);
int angleto(class xy &other);
void draw(byte offset = 0);
void rotate(int angle);
int onscreen(void);
class xy operator<<=(int d);
class xy operator+=(class xy &other);
class xy operator-=(class xy &other);
long operator*(class xy &other);
class xy operator*=(int);
int nearer_than(int distance, xy &other);
};
class Bitmap {
public:
xy size, center;
uint32_t source;
uint8_t format;
int8_t handle;
void fromtext(int font, const char* s);
void fromfile(const char *filename, int format = 7);
void bind(uint8_t handle);
void wallpaper();
void draw(int x, int y, int16_t angle = 0);
void draw(const xy &pos, int16_t angle = 0);
private:
void defaults(uint8_t f);
void setup(void);
};
class Bitmap __fromatlas(uint32_t addr);
////////////////////////////////////////////////////////////////////////
class GDClass {
//RndMnkIII
private:
static const uint16_t TAM_BUFFER_SD; //8192 si se aumenta de tamaño se mejora en eficiencia de lectura
static const uint16_t TAM_BUFFER_FT;
static byte buf[];
static byte FTbuf[];
public:
int w, h;
int model;
int EVE_CHIP;
uint32_t loadptr;
void begin(uint8_t options = (GD_CALIBRATE | GD_TRIM | GD_STORAGE));
uint16_t random();
uint16_t random(uint16_t n);
void seed(uint16_t n);
int16_t rsin(int16_t r, uint16_t th);
int16_t rcos(int16_t r, uint16_t th);
void polar(int &x, int &y, int16_t r, uint16_t th);
uint16_t atan2(int16_t y, int16_t x);
void copy(const PROGMEM uint8_t *src, int count);
void copyram(byte *src, int count);
void self_calibrate(void);
void swap(void);
void flush(void);
void finish(void);
void play(uint8_t instrument, uint8_t note = 0);
void sample(uint32_t start, uint32_t len, uint16_t freq, uint16_t format, int loop = 0);
void get_inputs(void);
void get_accel(int &x, int &y, int &z);
struct {
uint16_t track_tag;
uint16_t track_val;
uint16_t rz;
uint16_t __dummy_1;
int16_t y;
int16_t x;
int16_t tag_y;
int16_t tag_x;
uint8_t tag;
uint8_t ptag;
uint8_t touching;
xy xytouch;
} inputs;
void AlphaFunc(byte func, byte ref);
void Begin(byte prim);
void BitmapHandle(byte handle);
void BitmapLayout(byte format, uint16_t linestride, uint16_t height);
void BitmapSize(byte filter, byte wrapx, byte wrapy, uint16_t width, uint16_t height);
void BitmapSource(uint32_t addr);
void BitmapTransformA(int32_t a);
void BitmapTransformB(int32_t b);
void BitmapTransformC(int32_t c);
void BitmapTransformD(int32_t d);
void BitmapTransformE(int32_t e);
void BitmapTransformF(int32_t f);
void BlendFunc(byte src, byte dst);
void Call(uint16_t dest);
void Cell(byte cell);
void ClearColorA(byte alpha);
void ClearColorRGB(byte red, byte green, byte blue);
void ClearColorRGB(uint32_t rgb);
void Clear(byte c, byte s, byte t);
void Clear(void);
void ClearStencil(byte s);
void ClearTag(byte s);
void ColorA(byte alpha);
void ColorMask(byte r, byte g, byte b, byte a);
void ColorRGB(byte red, byte green, byte blue);
void ColorRGB(uint32_t rgb);
void Display(void);
void End(void);
void Jump(uint16_t dest);
void LineWidth(uint16_t width);
void Macro(byte m);
void PointSize(uint16_t size);
void RestoreContext(void);
void Return(void);
void SaveContext(void);
void ScissorSize(uint16_t width, uint16_t height);
void ScissorXY(uint16_t x, uint16_t y);
void StencilFunc(byte func, byte ref, byte mask);
void StencilMask(byte mask);
void StencilOp(byte sfail, byte spass);
void TagMask(byte mask);
void Tag(byte s);
void Vertex2f(int16_t x, int16_t y);
void Vertex2ii(uint16_t x, uint16_t y, byte handle = 0, byte cell = 0);
void VertexFormat(byte frac);
void BitmapLayoutH(byte linestride, byte height);
void BitmapSizeH(byte width, byte height);
void PaletteSource(uint32_t addr);
void VertexTranslateX(uint32_t x);
void VertexTranslateY(uint32_t y);
void Nop(void);
// Higher-level graphics commands
void cmd_append(uint32_t ptr, uint32_t num);
void cmd_bgcolor(uint32_t c);
void cmd_button(int16_t x, int16_t y, uint16_t w, uint16_t h, byte font, uint16_t options, const char *s);
void cmd_calibrate(void);
void cmd_clock(int16_t x, int16_t y, int16_t r, uint16_t options, uint16_t h, uint16_t m, uint16_t s, uint16_t ms);
void cmd_coldstart(void);
void cmd_dial(int16_t x, int16_t y, int16_t r, uint16_t options, uint16_t val);
void cmd_dlstart(void);
void cmd_fgcolor(uint32_t c);
void cmd_gauge(int16_t x, int16_t y, int16_t r, uint16_t options, uint16_t major, uint16_t minor, uint16_t val, uint16_t range);
void cmd_getmatrix(void);
void cmd_getprops(uint32_t &ptr, uint32_t &w, uint32_t &h);
void cmd_getptr(void);
void cmd_gradcolor(uint32_t c);
void cmd_gradient(int16_t x0, int16_t y0, uint32_t rgb0, int16_t x1, int16_t y1, uint32_t rgb1);
void cmd_inflate(uint32_t ptr);
void cmd_interrupt(uint32_t ms);
void cmd_keys(int16_t x, int16_t y, int16_t w, int16_t h, byte font, uint16_t options, const char*s);
void cmd_loadidentity(void);
void cmd_loadimage(uint32_t ptr, int32_t options);
void cmd_memcpy(uint32_t dest, uint32_t src, uint32_t num);
void cmd_memset(uint32_t ptr, byte value, uint32_t num);
uint32_t cmd_memcrc(uint32_t ptr, uint32_t num);
void cmd_memwrite(uint32_t ptr, uint32_t num);
void cmd_regwrite(uint32_t ptr, uint32_t val);
void cmd_number(int16_t x, int16_t y, byte font, uint16_t options, uint32_t n);
void printNfloat(int16_t x, int16_t y, float f, int16_t Presc, byte font);
void cmd_progress(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t options, uint16_t val, uint16_t range);
void cmd_regread(uint32_t ptr);
void cmd_rotate(int32_t a);
void cmd_scale(int32_t sx, int32_t sy);
void cmd_screensaver(void);
void cmd_scrollbar(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t options, uint16_t val, uint16_t size, uint16_t range);
void cmd_setfont(byte font, uint32_t ptr);
void cmd_setmatrix(void);
void cmd_sketch(int16_t x, int16_t y, uint16_t w, uint16_t h, uint32_t ptr, uint16_t format);
void cmd_slider(int16_t x, int16_t y, uint16_t w, uint16_t h, uint16_t options, uint16_t val, uint16_t range);
void cmd_snapshot(uint32_t ptr);
void cmd_spinner(int16_t x, int16_t y, byte style, byte scale);
void cmd_stop(void);
void cmd_swap(void);
void cmd_text(int16_t x, int16_t y, byte font, uint16_t options, const char *s);
void cmd_toggle(int16_t x, int16_t y, int16_t w, byte font, uint16_t options, uint16_t state, const char *s);
void cmd_track(int16_t x, int16_t y, uint16_t w, uint16_t h, byte tag);
void cmd_translate(int32_t tx, int32_t ty);
void cmd_playvideo(int32_t options);
void cmd_romfont(uint32_t font, uint32_t romslot);
void cmd_mediafifo(uint32_t ptr, uint32_t size);
void cmd_setbase(uint32_t b);
void cmd_videoframe(uint32_t dst, uint32_t ptr);
void cmd_snapshot2(uint32_t fmt, uint32_t ptr, int16_t x, int16_t y, int16_t w, int16_t h);
void cmd_setfont2(uint32_t font, uint32_t ptr, uint32_t firstchar);
void cmd_setrotate(uint32_t r);
void cmd_videostart();
void cmd_setbitmap(uint32_t source, uint16_t fmt, uint16_t w, uint16_t h);
void cmd_sync();
byte rd(uint32_t addr);
void wr(uint32_t addr, uint8_t v);
uint16_t rd16(uint32_t addr);
void wr16(uint32_t addr, uint16_t v);
uint32_t rd32(uint32_t addr);
void wr32(uint32_t addr, uint32_t v);
void wr_n(uint32_t addr, byte *src, uint32_t n);
void cmd32(uint32_t b);
void bulkrd(uint32_t a);
void resume(void);
void __end(void);
void reset(void);
void dumpscreen(void);
//RndMnkIII: método loadSdFat para carga de assets desde lector SDIO tarjetas STM32
byte loadSdFat(File& archivo, void (*progress)(long, long) = NULL);
byte load(const char *filename, void (*progress)(long, long) = NULL);
void safeload(const char *filename);
//RndMnkIII: método safeloadSdFat para carga de assets desde lector SDIO tarjetas STM32
void safeloadSdFat(File& archivo);
void alert(const char *message);
void textsize(int &w, int &h, int font, const char *s);
//sdcard SD;
void storage(void);
void tune(void);
private:
static void cFFFFFF(byte v);
static void cI(uint32_t);
static void ci(int32_t);
static void cH(uint16_t);
static void ch(int16_t);
static void cs(const char *);
static void fmtcmd(const char *fmt, ...);
static void align(byte n);
void cmdbyte(uint8_t b);
uint32_t measure_freq(void);
uint16_t rseed;
};
extern GDClass GD;
extern byte ft8xx_model;
typedef struct {
byte handle;
uint16_t w, h;
uint16_t size;
} shape_t;
// convert integer pixels to subpixels
#define PIXELS(x) int((x) * 16)
// Convert degrees to Furmans
#define DEGREES(n) ((65536UL * (n)) / 360)
#define NEVER 0
#define LESS 1
#define LEQUAL 2
#define GREATER 3
#define GEQUAL 4
#define EQUAL 5
#define NOTEQUAL 6
#define ALWAYS 7
#define ARGB1555 0
#define L1 1
#define L4 2
#define L8 3
#define RGB332 4
#define ARGB2 5
#define ARGB4 6
#define RGB565 7
#define PALETTED 8
#define TEXT8X8 9
#define TEXTVGA 10
#define BARGRAPH 11
#define NEAREST 0
#define BILINEAR 1
#define BORDER 0
#define REPEAT 1
#define KEEP 1
#define REPLACE 2
#define INCR 3
#define DECR 4
#define INVERT 5
#define DLSWAP_DONE 0
#define DLSWAP_LINE 1
#define DLSWAP_FRAME 2
#define INT_SWAP 1
#define INT_TOUCH 2
#define INT_TAG 4
#define INT_SOUND 8
#define INT_PLAYBACK 16
#define INT_CMDEMPTY 32
#define INT_CMDFLAG 64
#define INT_CONVCOMPLETE 128
#define TOUCHMODE_OFF 0
#define TOUCHMODE_ONESHOT 1
#define TOUCHMODE_FRAME 2
#define TOUCHMODE_CONTINUOUS 3
#define ZERO 0
#define ONE 1
#define SRC_ALPHA 2
#define DST_ALPHA 3
#define ONE_MINUS_SRC_ALPHA 4
#define ONE_MINUS_DST_ALPHA 5
#define BITMAPS 1
#define POINTS 2
#define LINES 3
#define LINE_STRIP 4
#define EDGE_STRIP_R 5
#define EDGE_STRIP_L 6
#define EDGE_STRIP_A 7
#define EDGE_STRIP_B 8
#define RECTS 9
#define OPT_MONO 1
#define OPT_NODL 2
#define OPT_FLAT 256
#define OPT_CENTERX 512
#define OPT_CENTERY 1024
#define OPT_CENTER (OPT_CENTERX | OPT_CENTERY)
#define OPT_NOBACK 4096
#define OPT_NOTICKS 8192
#define OPT_NOHM 16384
#define OPT_NOPOINTER 16384
#define OPT_NOSECS 32768
#define OPT_NOHANDS 49152
#define OPT_RIGHTX 2048
#define OPT_SIGNED 256
#define OPT_SOUND 32 // ADD OPT_SOUND by @lightcalamar
#define OPT_NOTEAR 4
#define OPT_FULLSCREEN 8
#define OPT_MEDIAFIFO 16
#define LINEAR_SAMPLES 0
#define ULAW_SAMPLES 1
#define ADPCM_SAMPLES 2
// 'instrument' argument to GD.play()
#define SILENCE 0x00
#define SQUAREWAVE 0x01
#define SINEWAVE 0x02
#define SAWTOOTH 0x03
#define TRIANGLE 0x04
#define BEEPING 0x05
#define ALARM 0x06
#define WARBLE 0x07
#define CAROUSEL 0x08
#define PIPS(n) (0x0f + (n))
#define HARP 0x40
#define XYLOPHONE 0x41
#define TUBA 0x42
#define GLOCKENSPIEL 0x43
#define ORGAN 0x44
#define TRUMPET 0x45
#define PIANO 0x46
#define CHIMES 0x47
#define MUSICBOX 0x48
#define BELL 0x49
#define CLICK 0x50
#define SWITCH 0x51
#define COWBELL 0x52
#define NOTCH 0x53
#define HIHAT 0x54
#define KICKDRUM 0x55
#define POP 0x56
#define CLACK 0x57
#define CHACK 0x58
#define MUTE 0x60
#define UNMUTE 0x61
#define RAM_PAL 1056768UL
/*
FT800 Series Programmer Guide
http://www.ftdichip.com/Support/Documents/ProgramGuides/FT800%20Programmers%20Guide.pdf
FT81x Series Programmers Guide
http://brtchip.com/wp-content/uploads/Support/Documentation/Programming_Guides/ICs/EVE/FT81X_Series_Programmer_Guide.pdf
*/
//FT81xmania--MO
#define RAM_REG 0x302000
#define REG_GPIOX 0x9C
//#define REG_GPIOX_DIR 0x98
//FT81xmania--MO
#define RAM_CMD (ft8xx_model ? 0x308000UL : 0x108000UL)
#define RAM_DL (ft8xx_model ? 0x300000UL : 0x100000UL)
#define REG_CLOCK (ft8xx_model ? 0x302008UL : 0x102408UL)
#define REG_CMD_DL (ft8xx_model ? 0x302100UL : 0x1024ecUL)
#define REG_CMD_READ (ft8xx_model ? 0x3020f8UL : 0x1024e4UL)
#define REG_CMD_WRITE (ft8xx_model ? 0x3020fcUL : 0x1024e8UL)
#define REG_CPURESET (ft8xx_model ? 0x302020UL : 0x10241cUL)
#define REG_CSPREAD (ft8xx_model ? 0x302068UL : 0x102464UL)
#define REG_DITHER (ft8xx_model ? 0x302060UL : 0x10245cUL)
#define REG_DLSWAP (ft8xx_model ? 0x302054UL : 0x102450UL)
#define REG_FRAMES (ft8xx_model ? 0x302004UL : 0x102404UL)
#define REG_FREQUENCY (ft8xx_model ? 0x30200cUL : 0x10240cUL)
#define REG_GPIO (ft8xx_model ? 0x302094UL : 0x102490UL)
#define REG_GPIO_DIR (ft8xx_model ? 0x302090UL : 0x10248cUL)
#define REG_HCYCLE (ft8xx_model ? 0x30202cUL : 0x102428UL)
#define REG_HOFFSET (ft8xx_model ? 0x302030UL : 0x10242cUL)
#define REG_HSIZE (ft8xx_model ? 0x302034UL : 0x102430UL)
#define REG_HSYNC0 (ft8xx_model ? 0x302038UL : 0x102434UL)
#define REG_HSYNC1 (ft8xx_model ? 0x30203cUL : 0x102438UL)
#define REG_ID (ft8xx_model ? 0x302000UL : 0x102400UL)
#define REG_INT_EN (ft8xx_model ? 0x3020acUL : 0x10249cUL)
#define REG_INT_FLAGS (ft8xx_model ? 0x3020a8UL : 0x102498UL)
#define REG_INT_MASK (ft8xx_model ? 0x3020b0UL : 0x1024a0UL)
#define REG_MACRO_0 (ft8xx_model ? 0x3020d8UL : 0x1024c8UL)
#define REG_MACRO_1 (ft8xx_model ? 0x3020dcUL : 0x1024ccUL)
#define REG_OUTBITS (ft8xx_model ? 0x30205cUL : 0x102458UL)
#define REG_PCLK (ft8xx_model ? 0x302070UL : 0x10246cUL)
#define REG_PCLK_POL (ft8xx_model ? 0x30206cUL : 0x102468UL)
#define REG_PLAY (ft8xx_model ? 0x30208cUL : 0x102488UL)
#define REG_PLAYBACK_FORMAT (ft8xx_model ? 0x3020c4UL : 0x1024b4UL)
#define REG_PLAYBACK_FREQ (ft8xx_model ? 0x3020c0UL : 0x1024b0UL)
#define REG_PLAYBACK_LENGTH (ft8xx_model ? 0x3020b8UL : 0x1024a8UL)
#define REG_PLAYBACK_LOOP (ft8xx_model ? 0x3020c8UL : 0x1024b8UL)
#define REG_PLAYBACK_PLAY (ft8xx_model ? 0x3020ccUL : 0x1024bcUL)
#define REG_PLAYBACK_READPTR (ft8xx_model ? 0x3020bcUL : 0x1024acUL)
#define REG_PLAYBACK_START (ft8xx_model ? 0x3020b4UL : 0x1024a4UL)
#define REG_PWM_DUTY (ft8xx_model ? 0x3020d4UL : 0x1024c4UL)
#define REG_PWM_HZ (ft8xx_model ? 0x3020d0UL : 0x1024c0UL)
#define REG_ROTATE (ft8xx_model ? 0x302058UL : 0x102454UL)
#define REG_SOUND (ft8xx_model ? 0x302088UL : 0x102484UL)
#define REG_SWIZZLE (ft8xx_model ? 0x302064UL : 0x102460UL)
#define REG_TAG (ft8xx_model ? 0x30207cUL : 0x102478UL)
#define REG_TAG_X (ft8xx_model ? 0x302074UL : 0x102470UL)
#define REG_TAG_Y (ft8xx_model ? 0x302078UL : 0x102474UL)
#define REG_TOUCH_ADC_MODE (ft8xx_model ? 0x302108UL : 0x1024f4UL)
#define REG_TOUCH_CHARGE (ft8xx_model ? 0x30210cUL : 0x1024f8UL)
#define REG_TOUCH_DIRECT_XY (ft8xx_model ? 0x30218cUL : 0x102574UL)
#define REG_TOUCH_DIRECT_Z1Z2 (ft8xx_model ? 0x302190UL : 0x102578UL)
#define REG_TOUCH_MODE (ft8xx_model ? 0x302104UL : 0x1024f0UL)
#define REG_TOUCH_OVERSAMPLE (ft8xx_model ? 0x302114UL : 0x102500UL)
#define REG_TOUCH_RAW_XY (ft8xx_model ? 0x30211cUL : 0x102508UL)
#define REG_TOUCH_RZ (ft8xx_model ? 0x302120UL : 0x10250cUL)
#define REG_TOUCH_RZTHRESH (ft8xx_model ? 0x302118UL : 0x102504UL)
#define REG_TOUCH_SCREEN_XY (ft8xx_model ? 0x302124UL : 0x102510UL)
#define REG_TOUCH_SETTLE (ft8xx_model ? 0x302110UL : 0x1024fcUL)
#define REG_TOUCH_TAG (ft8xx_model ? 0x30212cUL : 0x102518UL)
#define REG_TOUCH_TAG_XY (ft8xx_model ? 0x302128UL : 0x102514UL)
#define REG_TOUCH_TRANSFORM_A (ft8xx_model ? 0x302150UL : 0x10251cUL)
#define REG_TOUCH_TRANSFORM_B (ft8xx_model ? 0x302154UL : 0x102520UL)
#define REG_TOUCH_TRANSFORM_C (ft8xx_model ? 0x302158UL : 0x102524UL)
#define REG_TOUCH_TRANSFORM_D (ft8xx_model ? 0x30215cUL : 0x102528UL)
#define REG_TOUCH_TRANSFORM_E (ft8xx_model ? 0x302160UL : 0x10252cUL)
#define REG_TOUCH_TRANSFORM_F (ft8xx_model ? 0x302164UL : 0x102530UL)
//FT81xmania
#define REG_GPIOX_DIR 0x302098UL
#define REG_TOUCH_CONFIG 0x302168UL
//FT81xmania
#define REG_TRACKER (ft8xx_model ? 0x309000UL : 0x109000UL)
#define REG_TRIM (ft8xx_model ? 0x302180UL : 0x10256cUL)
#define REG_VCYCLE (ft8xx_model ? 0x302040UL : 0x10243cUL)
#define REG_VOFFSET (ft8xx_model ? 0x302044UL : 0x102440UL)
#define REG_VOL_PB (ft8xx_model ? 0x302080UL : 0x10247cUL)
#define REG_VOL_SOUND (ft8xx_model ? 0x302084UL : 0x102480UL)
#define REG_VSIZE (ft8xx_model ? 0x302048UL : 0x102444UL)
#define REG_VSYNC0 (ft8xx_model ? 0x30204cUL : 0x102448UL)
#define REG_VSYNC1 (ft8xx_model ? 0x302050UL : 0x10244cUL)
//There is no register FT800 Series
//#define REG_MEDIAFIFO_READ 0x309014
//#define REG_MEDIAFIFO_WRITE 0x309018
#define REG_MEDIAFIFO_READ (ft8xx_model ? 0x309014UL : 0x000000UL)
#define REG_MEDIAFIFO_WRITE (ft8xx_model ? 0x309018UL : 0x000000UL)
#define VERTEX2II(x, y, handle, cell) \
((2UL << 30) | (((x) & 511UL) << 21) | (((y) & 511UL) << 12) | (((handle) & 31) << 7) | (((cell) & 127) << 0))
#define ROM_PIXEL_FF 0xc0400UL
class Poly {
int x0, y0, x1, y1;
int x[8], y[8];
byte n;
void restart() {
n = 0;
x0 = 16 * 800;
x1 = 0;
y0 = 16 * 480;
y1 = 0;
}
void perim() {
for (byte i = 0; i < n; i++)
GD.Vertex2f(x[i], y[i]);
GD.Vertex2f(x[0], y[0]);
}
public:
void begin() {
restart();
GD.ColorMask(0,0,0,0);
GD.StencilOp(KEEP, INVERT);
GD.StencilFunc(ALWAYS, 255, 255);
}
void v(int _x, int _y) {
x0 = min(x0, _x >> 4);
x1 = max(x1, _x >> 4);
y0 = min(y0, _y >> 4);
y1 = max(y1, _y >> 4);
x[n] = _x;
y[n] = _y;
n++;
}
void paint() {
x0 = max(0, x0);
y0 = max(0, y0);
x1 = min(16 * 800, x1);
y1 = min(16 * 480, y1);
GD.ScissorXY(x0, y0);
GD.ScissorSize(x1 - x0 + 1, y1 - y0 + 1);
GD.Begin(EDGE_STRIP_B);
perim();
}
void finish() {
GD.ColorMask(1,1,1,1);
GD.StencilFunc(EQUAL, 255, 255);
GD.Begin(EDGE_STRIP_B);
GD.Vertex2f(0, 0);
GD.Vertex2f(800*16, 0);
}
void draw() {
paint();
finish();
}
void outline() {
GD.Begin(LINE_STRIP);
perim();
}
};
class Streamer {
public:
void begin(const char *rawsamples,
uint16_t freq = 44100, //8000, // 44100
byte format = ADPCM_SAMPLES, // ULAW_SAMPLES, // ADPCM_SAMPLES
uint32_t _base = (0x40000UL - 8192), uint16_t size = 8192) {
GD.__end();
if (!r.open(rawsamples)) {
GD.alert("Stream file open failed");
} else {
GD.resume();
base = _base;
mask = size - 1;
wp = 0;
//for (byte i = 10; i; i--)
for (byte i = 0; i<10; i++) {
feed();
}
GD.sample(base, size, freq, format, 1);
}
}
int feed() {
uint16_t rp = GD.rd32(REG_PLAYBACK_READPTR) - base;
uint16_t freespace = mask & ((rp - 1) - wp);
if (freespace >= 512) { // If freespace is larg than 512, then read file
byte buf[512];
GD.__end();
int32_t c = r.curPosition();
int32_t p = r.peek();
int n = r.read(buf,512);
GD.resume();
GD.cmd_memwrite(base + wp, 512);
GD.copyram(buf, 512);
wp = (wp + 512) & mask;
}
uint32_t m = r.fileSize();
uint32_t p = r.curPosition();
return p < m;
}
void progress(uint16_t &val, uint16_t &range) {
uint32_t m = r.fileSize();
uint32_t p = r.curPosition();
while (m > 0x10000) { // large than 16 bit
m >>= 1;
p >>= 1;
}
val = p;
range = m;
}
private:
File r;
uint32_t base;
uint16_t mask;
uint16_t wp;
};
class MoviePlayer
{
uint32_t mf_size, mf_base, wp;
File r;
void loadsector() {
byte buf[512];
GD.__end();
int32_t c = r.curPosition();
int32_t p = r.peek();
int n = r.read(buf,512);
GD.resume();
GD.wr_n(mf_base + wp, buf, 512);
wp = (wp + 512) & (mf_size - 1);
}
public:
int begin(const char *filename) {
if (ft8xx_model == 0) GD.alert("FT800 is not support MoviePlayer");
mf_size = 0x40000UL;
mf_base = 0x100000UL - mf_size;
GD.__end();
if (!r.open(filename)) {
return 0;
}
GD.resume();
wp = 0;
while (wp < (mf_size - 512)) {
loadsector();
}
GD.cmd_mediafifo(mf_base, mf_size);
GD.cmd_regwrite(REG_MEDIAFIFO_WRITE, wp);
GD.finish();
return 1;
}
int service() {
if (r.peek() == -1) {
return 0;
} else {
uint32_t fullness = (wp - GD.rd32(REG_MEDIAFIFO_READ)) & (mf_size - 1);
while (fullness < (mf_size - 512)) {
loadsector();
fullness += 512;
GD.wr32(REG_MEDIAFIFO_WRITE, wp);
}
return 1;
}
}
void play() {
if(SizeFT813==35){GD.cmd_playvideo(OPT_MEDIAFIFO | OPT_FULLSCREEN | OPT_SOUND);}else{
if(SizeFT813==43){GD.cmd_playvideo(OPT_MEDIAFIFO | OPT_FULLSCREEN | OPT_SOUND);}else{
if(SizeFT813==38){GD.cmd_playvideo(OPT_MEDIAFIFO | OPT_FULLSCREEN | OPT_SOUND);}else{
//GD.cmd_playvideo(OPT_MEDIAFIFO | OPT_SOUND | OPT_NOTEAR);
GD.cmd_playvideo(OPT_MEDIAFIFO | OPT_SOUND);
}
}
}
// Delete OPT_FULLSCREEN
GD.flush();
while (service())
;
GD.cmd_memcpy(0, 0, 4);
GD.finish();
}
};
#endif