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menu(working).c
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#include "JoystickDriver.c"
int MenuItem = 1; //int for to change the menu item with the buttons.
int MenuNum = 1; //int to manage what menu your in.
int Enter; //int to find out when the "Enter" button was press.
int Exit; //int to find out when the "Exit" button was press.
char Color; //char to store color choice.
string ColorDisplay;//string to display color.
char Side; //char to store side choice.
string SideDisplay; //string to display side.
char Auto; //char to store auto choice.
string AutoDisplay; //string to display auto.
int Delay = 1; //int to store Delay time.
int ExitProgram = 1;//int to find out how many
void convert() // function that converts the chars to string
{
if(Color == 'b')
ColorDisplay = "Blue";
if(Color == 'r')
ColorDisplay = "Red";
if(Side == '1')
SideDisplay = "Side 1";
if(Side == '2')
SideDisplay = "Side 2";
if(Auto == 'b')
AutoDisplay = "bowlingbowl";
if(Auto == 'd')
AutoDisplay = "Drive";
if(Auto == 'c')
AutoDisplay = "Go crazy";
}
void GoBack()
{
if (Exit)
{
Exit = false;
--MenuNum;
}
}
void Menu() // function that handles the menu
{
switch (MenuNum) // switches wich menu to be in
{
case 1: //color select
switch (MenuItem) // swithes the item selected
{
case 0: // fixes if the user hits to far left
MenuItem = 2;
break;
case 1:
nxtDisplayString(1,"<Blue>");
nxtDisplayString(2,"Red");
break;
case 2:
nxtDisplayString(1,"Blue");
nxtDisplayString(2,"<Red>");
break;
case 3: // fixes if the user hits to far left
MenuItem = 1;
break;
}
if (Enter) // when user hits enter
{
Enter = false; // set enter back to
switch (MenuItem)
{
case 1:
Color = 'b';
MenuNum = 2;
MenuItem = 1;
break;
case 2:
Color = 'r';
MenuNum = 2;
MenuItem = 1;
break;
}
}
break;
case 2://ramp side
switch (MenuItem)
{
case 0:
MenuItem = 2;
break;
case 1:
nxtDisplayString(1,"<side 1>");
nxtDisplayString(2,"side 2");
break;
case 2:
nxtDisplayString(1,"side 1");
nxtDisplayString(2,"<side 2>");
break;
case 3:
MenuItem = 1;
break;
}
if (Enter)
{
Enter = false;
switch (MenuItem)
{
case 1:
Side = '1';
MenuNum = 3;
MenuItem = 1;
break;
case 2:
Side = '2';
MenuNum = 3;
MenuItem = 1;
break;
}
}
break;
case 3://autoamous type
switch (MenuItem)
{
case 0:
MenuItem = 3;
break;
case 1:
nxtDisplayString(1,"<Get bowlingball>");
nxtDisplayString(2,"Drive strange");
nxtDisplayString(3,"Go crazy");
break;
case 2:
nxtDisplayString(1,"Get bowling ball");
nxtDisplayString(2,"<Drive strange>");
nxtDisplayString(3,"Go crazy");
break;
case 3:
nxtDisplayString(1,"Get bowling ball");
nxtDisplayString(2,"Drive strange");
nxtDisplayString(3,"<Go crazy>");
break;
case 4:
MenuItem = 1;
break;
}
if (Enter)
{
Enter = false;
switch (MenuItem)
{
case 1:
Auto = 'b';
MenuNum = 4;
MenuItem = 1;
break;
case 2:
Auto = 'd';
MenuNum = 4;
MenuItem = 1;
break;
case 3:
Auto = 'c';
MenuNum = 4;
MenuItem = 1;
break;
}
}
break;
case 4:
eraseDisplay();
nxtDisplayString(1,"Wait for %i seconds",Delay);
switch (MenuItem)
{
case 0:
MenuItem = 1;
if (Delay > 0)
--Delay;
break;
case 2:
MenuItem = 1;
if (Delay < 30)
++Delay;
break;
}
if (Enter)
{
Enter = false;
MenuNum = 5;
}
break;
case 5:
nxtDisplayString(1,"Is this correct?");
nxtDisplayString(2,"Color :%s",ColorDisplay);
nxtDisplayString(3,"side: %s",SideDisplay);
nxtDisplayString(4,"Auto: %s",AutoDisplay);
nxtDisplayString(5,"Delay: %i",Delay);
switch (MenuItem)
{
case 0:
MenuItem = 2;
break;
case 1:
nxtDisplayString(6,"<Yes>");
nxtDisplayString(7,"No");
break;
case 2:
nxtDisplayString(6,"Yes");
nxtDisplayString(7,"<No>");
break;
case 3:
MenuItem = 1;
break;
}
if (Enter)
{
Enter = false;
switch (MenuItem)
{
case 1:
MenuNum = 6;
MenuItem = 1;
eraseDisplay();
ExitProgram = 1;
break;
case 2:
Color = ' ';
Side = ' ';
Auto = ' ';
Delay = 0;
MenuNum = 1;
MenuItem = 1;
eraseDisplay();
ExitProgram = 1;
break;
}
}
break;
case 6:
eraseDisplay();
nxtDisplayString(1,"waiting for start");
switch (Color)
{
case 'b':
switch (Side)
{
case '1':
switch (Auto)
{
case 'b':
waitForStart();
//code for blue side1 get bowling ball
nxtDisplayString(2,"blue");
nxtDisplayString(3,"side 1");
nxtDisplayString(4,"get the bowl ball");
return;
case 'd':
//code for blue side1 drive straight
nxtDisplayString(2,"blue");
nxtDisplayString(3,"side 1");
nxtDisplayString(4,"drive straight");
return;
case 'c':
//code for blue side1 go strange
nxtDisplayString(2,"blue");
nxtDisplayString(3,"side 1");
nxtDisplayString(4,"go crazy");
return;
}
case '2':
switch (Auto)
{
case 'b':
//code for blue side2 get the bowling ball
nxtDisplayString(2,"blue");
nxtDisplayString(3,"side 2");
nxtDisplayString(4,"get the bowl ball");
return;
case 'd':
//code for blue side2 drive straight
nxtDisplayString(2,"blue");
nxtDisplayString(3,"side 2");
nxtDisplayString(4,"drive straight");
return;
case 'c':
//code for blue side2 go crazy
nxtDisplayString(2,"blue");
nxtDisplayString(3,"side 2");
nxtDisplayString(4,"go crazy");
return;
}
}
break;
case 'r':
switch (Side)
{
case '1':
switch (Auto)
{
case 'b':
//code for red side1 get the bowling ball
nxtDisplayString(2,"red");
nxtDisplayString(3,"side 1");
nxtDisplayString(4,"get the bowl ball");
return;
case 'd':
//code for red side1 drive straight
nxtDisplayString(2,"red");
nxtDisplayString(3,"side 1");
nxtDisplayString(4,"drive straight");
return;
case 'c':
//code for red side1 go crazy
nxtDisplayString(2,"red");
nxtDisplayString(3,"side 1");
nxtDisplayString(4,"go crazy");
return;
}
case '2':
switch (Auto)
{
case 'b':
//code for red side2 get the bowling ball
nxtDisplayString(2,"red");
nxtDisplayString(3,"side 2");
nxtDisplayString(4,"get the bowl ball");
return;
case 'd':
//code for red side2 get drive straight
nxtDisplayString(2,"red");
nxtDisplayString(3,"side 2");
nxtDisplayString(4,"drive straight");
return;
case 'c':
//code for red side2 go crazy
nxtDisplayString(2,"red");
nxtDisplayString(3,"side 2");
nxtDisplayString(4,"go crazy");
return;
}
}
}
default:
MenuNum = 1;
break;
}
}
task main()
{
nNxtButtonTask = -2;//takes full control of buttons and allows us to us exit button
nNxtExitClicks = 3;// because we take control, we need a way the exit the program,with this we exit by hitiing exit three times
nxtDisplayString(1,"AutonomousSelect");
nxtDisplayString(2,"left up");
nxtDisplayString(3,"right down");
nxtDisplayString(4,"enter to choose");
nxtDisplayString(5,"brown to go back");
wait1Msec(5000);
eraseDisplay();
while(true)
{
int nBtn;
Menu();
convert();
nxtDisplayString(0,"C:%c S:%c A:%c",Color,Side,Auto);
while (true)
{
nBtn = nNxtButtonPressed;
if (nBtn != -1)
break;
}
switch (nBtn)
{
case kLeftButton: --MenuItem; break;
case kRightButton: ++MenuItem; break;
case kEnterButton: Enter = true; ++ExitProgram; break;
case kExitButton: Exit = true; --ExitProgram; break;
}
nxtDisplayString(0,"C:%c S:%c A:%c",Color,Side,Auto);
Menu();
GoBack();
convert();
while (true)
{
nBtn = nNxtButtonPressed;
if (nBtn == -1)
break;
}
}
}