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Broken strings on x64 builds #1994

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jeefo opened this issue Feb 3, 2025 · 0 comments
Open

Broken strings on x64 builds #1994

jeefo opened this issue Feb 3, 2025 · 0 comments
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@jeefo
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jeefo commented Feb 3, 2025

entdump.txt

I have mentoined on Discord a problem, where fakeclients teleported to 0,0,0 after some time.

That's because something wrong with strings on x64 builds (mac, aarch64, win64), after some time (with sys_timescale 8) all classnames for entites becomes a garbage, causing this:

Image

Commit that causes the issue (tested earlier commits, everything is working fine): https://github.com/FWGS/xash3d-fwgs/tree/779cb2f7214b37569425fdb095a79277b1c72212

@a1batross a1batross self-assigned this Feb 3, 2025
@a1batross a1batross added the bug Something isn't working label Feb 3, 2025
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