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In Savior Complex mod which uses Spirit of Half-Life 1.2 xen_plantlight with attached glowing sprite works incorrectly: when approached from the specific side the glowing sprite resets it's position to the xen_plantlight origin.
How to reproduce: the very first map, right at the player spawn, the xen_plantlight to the left, look at it, strafe left/right.
The bug is in the latest builds. Old 4529 build (3029 0.20 win32 i386 6461fa5) from 2023 doesn't have this bug.
The text was updated successfully, but these errors were encountered:
GoldSrcFreeman
changed the title
xen_plantlight glowing sprite resets its position to the origin on SotHL 1.2
xen_plantlight glowing sprite resets its position to the origin on SoHL 1.2
Feb 4, 2025
In Savior Complex mod which uses
Spirit of Half-Life 1.2
xen_plantlight with attached glowing sprite works incorrectly: when approached from the specific side the glowing sprite resets it's position to the xen_plantlight origin.How to reproduce: the very first map, right at the player spawn, the xen_plantlight to the left, look at it, strafe left/right.
The bug is in the latest builds. Old
4529
build (3029 0.20 win32 i386 6461fa5
) from 2023 doesn't have this bug.https://www.moddb.com/mods/half-life-savior-complex
The text was updated successfully, but these errors were encountered: