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Material.h
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Material.h
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/**
* @file Material.h
*/
//
// Material.h
// Raytracer
//
#ifndef Material_h
#define Material_h
#include "glm/glm.hpp"
#include "Textures.h"
/**
* @struct Material.
* @brief Represents the material of an object.
*
* The material is represented by its ambient, diffuse and specular colors,
* its shininess, and whether it is reflective or refractive.
* It can also have a texture.
*/
struct Material {
/**
* Ambient color.
*/
glm::vec3 ambient = glm::vec3(0.0);
/**
* Diffuse color.
*/
glm::vec3 diffuse = glm::vec3(1.0);
/**
* Specular color.
*/
glm::vec3 specular = glm::vec3(0.0);
/**
* Whether the material is reflective.
*/
bool reflectivity = false;
/**
* Whether the material is refractive.
*/
bool refraction = false;
/**
* Refractive index.
*/
float refractive_index = 0.0;
/**
* Shininess.
*/
float shininess = 0.0;
/**
* The texture function.
*/
glm::vec3 (*texture)(glm::vec2 uv) = NULL;
};
#endif /* Material_h */