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Makefile
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Makefile
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OSTYPE := $(shell echo $$OSTYPE)
WINDOWS := msys
LINUX := "linux"
OSX := "darwin"
CXX := g++
ifeq ("$(OSTYPE)", "$(WINDOWS)")
LDFLAGS := -LSDL2/lib -mwindows -lmingw32 -lSDL2main -lSDL2 -lSDL2_image -lSDL2_ttf -lSDL2_mixer
INCLUDE := -Iinclude/ -ISDL2/include/
BUILD := ./build/build-windows
CXXFLAGS := -std=c++0x -g -O3 -w -Wl,-subsystem,windows
else
LDFLAGS := -lSDL2 -lSDL2_image -lSDL2_ttf -lSDL2_mixer
INCLUDE := -Iinclude/
BUILD := ./build/build-linux
CXXFLAGS :=
endif
OBJ_DIR := $(BUILD)/objects
APP_DIR := $(BUILD)/apps
TARGET := program
SRC := \
$(wildcard src/engine/*.cpp) \
$(wildcard src/engine/**/*.cpp) \
$(wildcard src/engine/**/**/*.cpp) \
$(wildcard src/game/*.cpp) \
$(wildcard src/game/**/*.cpp) \
$(wildcard src/game/**/**/*.cpp) \
$(wildcard src/*.cpp) \
OBJECTS := $(SRC:%.cpp=$(OBJ_DIR)/%.o)
DEPENDENCIES \
:= $(OBJECTS:.o=.d)
all: clean build $(APP_DIR)/$(TARGET) run
run:
$(APP_DIR)/program
$(OBJ_DIR)/%.o: %.cpp
@mkdir -p $(@D)
$(CXX) $(CXXFLAGS) $(INCLUDE) -c $< -MMD -o $@
$(APP_DIR)/$(TARGET): $(OBJECTS)
@mkdir -p $(@D)
$(CXX) $(CXXFLAGS) -o $(APP_DIR)/$(TARGET) icon/icon.o $^ $(LDFLAGS)
-include $(DEPENDENCIES)
.PHONY: all build clean debug release info
build:
@mkdir -p $(APP_DIR)
@mkdir -p $(OBJ_DIR)
debug: CXXFLAGS += -DDEBUG -g
debug: all
release: CXXFLAGS += -O2
release: all
clean:
-@rm -rvf $(OBJ_DIR)/*
-@rm -rvf $(APP_DIR)/*
info:
@echo "[*] Application dir: ${APP_DIR} "
@echo "[*] Object dir: ${OBJ_DIR} "
@echo "[*] Sources: ${SRC} "
@echo "[*] Objects: ${OBJECTS} "
@echo "[*] Dependencies: ${DEPENDENCIES}"