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hurt info thanks to HK
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Fatih120 committed Dec 27, 2024
1 parent 55c7212 commit 7fda067
Showing 1 changed file with 40 additions and 40 deletions.
80 changes: 40 additions & 40 deletions doc/patterns.txt
Original file line number Diff line number Diff line change
Expand Up @@ -288,71 +288,71 @@
287 -
288 -
289 -
290 - Face-Up - Lying
291 - Face-Down - Lying
292 - Face-Down (Slammed/Heavy)
293 - Face-Down Wakeup - From not teching (Last part is for DOWNed)
294 - Face-Up Wakeup - From not teching (Last part is for DOWNed)
295 - Heavy / DOWNed Face-Down Wakeup (Delay)
296 - Up after Heavy Down (From 293?)
297 - Up after Face-Down (From 294?)
298 - Heavy / DOWN? Wakeup/Free(?) (From 295?) - From not teching (fullscreen bounce?)
299 -
300 - Light Standing Hit 70F
301 - Light Standing Inwards Hit 70F
302 - Light Crouching Hit 71F - (its still 70F, like the others following...)
303 - Medium Standing Hit 73F
304 - Medium Standing Inwards Hit 73F
305 - Medium Crouching Hit 73F
306 - Heavy Standing Hit 78F
307 - Heavy Standing Inwards Hit 78F
308 - Heavy Crouching Hit 79F
290 - Face-Up - Lying (2F)
291 - Face-Up/Side - Lying (After wallbounce? 2F)
292 - Face-Down (Slammed/Heavy 2F)
293 - Face-Up Wakeup / Round lose - (Total 23, 7 frames to get up, dummy frame, 2 frames of lying down face up, dummy frame, second part for DOWN)
294 - Face-Down Wakeup / Round Lose - (Same as above, Last part is for DOWNed)
295 - Heavy (Side) / same as above DOWNed Face-Down Wakeup (Delay)
296 - To neutral (Pattern 0) from get up (facing up) (1 Frame) (from 293?)
297 - To neutral (Pattern 0) from get up (facing down) (1 Frame) (from 294?)
298 - To neutral (Pattern 0) from get up (HKD) (2 Frames)/Free(?) (From 295?) - From not teching (fullscreen bounce?)
299 - Down(?) (I think this is just final round lose which uses the HKD frame where you're on the ground) (1 Frame)
300 - Light Standing Hit 70F (2 sprites)
301 - Light Standing Inwards Hit 70F (2 sprites)
302 - Light Crouching Hit 71F - (its still 70F, like the others following...) (2 sprites)
303 - Medium Standing Hit 73F (4 sprites)
304 - Medium Standing Inwards Hit 73F (4 sprites)
305 - Medium Crouching Hit 73F (4 sprites)
306 - Heavy Standing Hit 78F (4 sprites)
307 - Heavy Standing Inwards Hit 78F (4 sprites)
308 - Heavy Crouching Hit 79F (4 sprites)
309 -
310 -
311 -
312 - Tumble Hit 40F - like for some 66b moves
313 - ?????? Tumble Hit 40F (Air?) (BUTT??) - I still don't know what this is for yet
312 - Tumble Hit 40F - like for some 66b moves (9 sprites)
313 - ?????? Tumble Hit 40F (Air?) (BUTT??) - 1F less - I still don't know what this is for yet
314 -
315 -
316 -
317 -
318 -
319 -
320 - Aerial Hit
320 - Aerial Hit (6 sprites)
321 -
322 -
323 -
324 - Air Slam to the Ground
324 - Air Slam to the Ground (uses only the last 3 frames of 320)
325 -
326 - Fall Forwards / Trip
327 - Brought to Knees/Crumple/Slump
328 - Slumping to Ground - (face down)
326 - Fall Forwards / Trip (5 sprites)
327 - Brought to Knees/Crumple/Slump (first half, 5 sprites)
328 - Slumping to Ground - (second half face down, 2 sprites)
329 -
330 - Vertical Blow off Feet
331 - Blowback (Belly)
332 - ????? Falling Face-Down - I still don't know what this is for yet
333 - Spinning Through the Air - (45deg)
334 - Spinning Vertically
330 - Vertical Blow off Feet (10 sprites)
331 - Blowback (Belly) (4 sprites)
332 - ????? Falling Face-Down - (4 sprites) (use only last 4 frames of 330)
333 - Spinning Through the Air - (45deg, 12 sprites total, first 7 frames are spinning, last 5 frames use last 5 frames of 330)
334 - Spinning Vertically (13 sprites total, first 7 frames are spinning, last 6 frames use last 6 frames of 330)
335 -
336 -
337 -
338 -
339 -
340 - Wall Bounce - YKabe - Fall Forwards, 2nd part is after a short while of falling YKabe
340 - Wall Bounce - YKabe - Fall Forwards, F1 is impact, 8 sprites, 2nd part is after a short while of falling YKabe
341 -
342 -
343 -
344 -
345 - ????? Falling Down - I still don't know what this is for yet
346 - Vertical Fall Down/Spike
345 - ????? Falling Down - I still don't know what this is for yet (backwards? 3 sprites)
346 - Vertical Fall Down/Spike (3 frames, use last 3 frames of 330)
347 -
348 - Crucifixion
348 - Crucifixion (Orie and Lond IWEX) [apparently that's F1. F2 and F3 have more uses: First frame of 340? and Side Launch (vertical) (Use either of the last 2 frames of 331, but make the character vertical)
349 -
350 - Bumping Face-Up - After 320 hits
351 - Flipping Face-Down - the backwards fall after 330,334
352 - Bumping Face-Down - after 326 trip
353 - Slammed Bounce - after 324 > faceup > facedown
354 - Slammed Bumping Face-Down
350 - Landing/Bumping Face-Up - After 320 hits (7 sprites)
351 - Flipping Face-Down - the backwards fall after 330,334 (6 sprites) [note this is still "aerial"]
352 - Bumping Face-Down - after 326 trip (3 sprites) [grounded]
353 - HKD Slammed Bounce - after 324 > faceup > facedown (not grounded, 6 frames)
354 - HKD Slammed Bumping Face-Down (5 sprites)
355 - Prone Bounce (On Back) - similar to 353 after certain moves
356 - Bumping Prone Bounce - from 355, similar to 354
357 -
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