diff --git a/doc/extra/MBTL_STORY_CUTSCENE_CHARA_IN_.txt b/doc/extra/MBTL_STORY_CUTSCENE_CHARA_IN_.txt new file mode 100644 index 0000000..67dd1ae --- /dev/null +++ b/doc/extra/MBTL_STORY_CUTSCENE_CHARA_IN_.txt @@ -0,0 +1,16 @@ +\\@CHARA_IN@<1, 8, 9, 0, 1> +First number: St_Face Shading (Opponent Character - 0 applies shading and sets St_Face to both sides of the screen; Opponent Character - 2 applies shading to both St_Faces) +(0 has no effect on player character; 2 has the same affect as the above when done on player character) +Second number: Character ID +Third number: St_Face +Fourth number: Positioning +Opponent character - 0 positions St_Face to the right side of the screen +Opponent character - 1 positions St_Face to the left side of the screen +Opponent character - 4 nudges St_Face to a direction +Opponent character - 3 makes St_Face disappear for a bit and pushes it to a side of the screen +Opponent character - 5 makes St_Face completely +Player character - 2 & 4 position St_Face to the right side of the screen +Player character - 3 nudges St_Face to a direction +Player character - 5 makes St_Face disappear completely +Fifth number: 3 applies a fade-in effect to St_Face (Opponent character) +Player character - 3 applies a fade-in effect to St_Face with shading