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hangman.py
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hangman.py
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import random
from hangman_words import word_list
import pyttsx3
print("Hi, Welcome to hangman")
engine = pyttsx3.init()
voices = engine.getProperty('voices')
engine.setProperty('voices', voices[0].id)
def speak(audio):
engine.say(audio)
engine.runAndWait()
speak("Hi, Welcome to hang man!")
chosen_word = random.choice(word_list)
word_length = len(chosen_word)
end_of_game = False
lives = 6
from hangman_art import logo
print(logo)
#Create blanks
display = []
for _ in range(word_length):
display += "_"
print(display)
while not end_of_game:
print(f"First letter is {chosen_word[0]}")
guess = input("Guess a letter: ").lower()
if guess in display:
speak(f"You've already guessed {guess}")
#Check guessed letter
for position in range(word_length):
letter = chosen_word[position]
if letter == guess:
display[position] = letter
#Check if user is wrong.
if guess not in chosen_word:
speak(f"You guessed {guess}, that's not in the word. You lose a life.")
lives -= 1
if lives == 0:
end_of_game = True
speak("You lose.")
#Join all the elements in the list and turn it into a String.
print(f"{' '.join(display)}")
#Check if user has got all letters.
if "_" not in display:
end_of_game = True
speak("You win.")
from hangman_art import stages
print(stages[lives])
print(chosen_word)