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Lethality bug when changing to original GBA version #703

@Thousandeyes11

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@Thousandeyes11

When uncommenting the line:
// if uncommented lethality will work like it originally did in gba
#define ENABLE_GBA_LETHALITY
Lethality does not use the correct behavior in game. Instead of using crit/2% chance, it appears to check for a crit first, and then rolls 1/2 of skill stat, which seems consistent with what this other user also found:
https://feuniverse.us/t/editing-lethality-skill-proc-chances-in-skillsystems/24242/3

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    BugIssues pertaining to bugs.Core FeaturesIssues pertaining to the core functions of the Skill System, its skills, or its dependencies.

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