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BugIssues pertaining to bugs.Issues pertaining to bugs.Core FeaturesIssues pertaining to the core functions of the Skill System, its skills, or its dependencies.Issues pertaining to the core functions of the Skill System, its skills, or its dependencies.
Description
When uncommenting the line:
// if uncommented lethality will work like it originally did in gba
#define ENABLE_GBA_LETHALITY
Lethality does not use the correct behavior in game. Instead of using crit/2% chance, it appears to check for a crit first, and then rolls 1/2 of skill stat, which seems consistent with what this other user also found:
https://feuniverse.us/t/editing-lethality-skill-proc-chances-in-skillsystems/24242/3
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BugIssues pertaining to bugs.Issues pertaining to bugs.Core FeaturesIssues pertaining to the core functions of the Skill System, its skills, or its dependencies.Issues pertaining to the core functions of the Skill System, its skills, or its dependencies.