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You must be logged in to vote 📮 [AsyncCommand] and [AsyncTargetRpc] for returning values from Rpcs
AcknowledgedYour issue has been acknowledged and will be investigated. DeclinedFor the time there are no plans to include this feature. -
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You must be logged in to vote 📮 Indicator for NetworkCollision types
DeclinedFor the time there are no plans to include this feature. -
You must be logged in to vote 📮 Broadcasts should have code generation to make them simpler like RPCs
DeclinedFor the time there are no plans to include this feature. -
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You must be logged in to vote 📮 Observer Condition - Distance [Shader Graph Fade In/Out]
DeclinedFor the time there are no plans to include this feature. -
You must be logged in to vote 📮 PV2 Replicate method with no params and NetWork Properties attribute
DeclinedFor the time there are no plans to include this feature. -
You must be logged in to vote 📰 Typos in Prediction > Version 2 (Experimental) > Getting Started
AcceptedRequest or change has been accepted. -
You must be logged in to vote 📮 Payload with Predicted Spawn
Resolved Pending Release High PriorityThis task will be prioritized. AcceptedRequest or change has been accepted. -
You must be logged in to vote 📮 Allow clients to manually notify server when a scene is done loading.
ResolvedAn issue has been resolved either by final decision or correction. -
You must be logged in to vote 🙏 Object Pooling causing memory leak
BugSomething isn't working -
You must be logged in to vote 📮 PredictionV2 Generic Types
DeclinedFor the time there are no plans to include this feature. -
You must be logged in to vote 📮 Allow specifying Channel type with BufferLast parameter
Added!This feature has been added! -
You must be logged in to vote 📮 Make ShareIds in ServerManager be public
Added!This feature has been added! -
You must be logged in to vote 📮 RemoveAt should *Always* remove items from a list
Acknowledged - Maybe BugYour issue has been acknowledged as a potential bug and will be investigated. Unable To ReproduceProblem cannot be reproduced. User will need to troubleshoot. -
You must be logged in to vote 📮 Get low level socket errors. (Specifically bind failure when listening on a server)
DeclinedFor the time there are no plans to include this feature. -
You must be logged in to vote 📮 ContextMenu Connect & Disconnect methods
DeclinedFor the time there are no plans to include this feature. -
You must be logged in to vote ✅ Check for kinematic RB and warn/notify to use NT prediction type instead.
High PriorityThis task will be prioritized. Added!This feature has been added! AcceptedRequest or change has been accepted. -
You must be logged in to vote ✅ Replace ObserverCondition.Clone with Instantiate
High PriorityThis task will be prioritized. Added!This feature has been added! AcceptedRequest or change has been accepted. -
You must be logged in to vote 📮 Hold RPC's until tick is met
DeclinedFor the time there are no plans to include this feature. -
You must be logged in to vote 📰 Missing information from documentation
Added!This feature has been added! AcceptedRequest or change has been accepted. -
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