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evaluate.js
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(function(global) {
function evaluate(exp, env) {
switch (exp.type) {
case "num":
case "str":
case "bool":
return exp.value;
case "var":
return env.get(exp.value);
case "assign":
if (exp.left.type != "var")
throw new Error("Cannot assign to " + JSON.stringify(exp.left));
return env.set(exp.left.value, evaluate(exp.right, env));
case "binary":
return apply_op(exp.operator,
evaluate(exp.left, env),
evaluate(exp.right, env));
case "func":
return make_func(env, exp);
case "if":
var cond = evaluate(exp.cond, env);
if (cond !== false) return evaluate(exp.then, env);
return exp.else ? evaluate(exp.else, env) : false;
case "prog":
var val = false;
exp.prog.forEach(function(exp){ val = evaluate(exp, env) });
return val;
case "call":
var func = evaluate(exp.func, env);
return func.apply(null, exp.args.map(function(arg){
return evaluate(arg, env);
}));
default:
throw new Error("I don't know how to evaluate " + exp.type);
}
}
function apply_op(op, a, b) {
function num(x) {
if (typeof x != "number")
throw new Error("Expected number but got " + x);
return x;
}
function div(x) {
if (num(x) == 0)
throw new Error("Divide by zero");
return x;
}
switch (op) {
case "+": return num(a) + num(b);
case "-": return num(a) - num(b);
case "*": return num(a) * num(b);
case "/": return num(a) / div(b);
case "%": return num(a) % div(b);
case "&&": return a !== false && b;
case "||": return a !== false ? a : b;
case "<": return num(a) < num(b);
case ">": return num(a) > num(b);
case "<=": return num(a) <= num(b);
case ">=": return num(a) >= num(b);
case "==": return a === b;
case "!=": return a !== b;
}
throw new Error("Can't apply operator " + op);
}
function make_func(env, exp) {
function func() {
var names = exp.vars;
var scope = env.extend();
for (var i = 0; i < names.length; ++i)
scope.def(names[i], i < arguments.length ? arguments[i] : false);
return evaluate(exp.body, scope);
}
return func;
}
global.Mason = global.Mason || {};
global.Mason.Evaluate = evaluate;
})(window);