From caa41a0a51ff3c4e336b52ee1cae1dbea0b5b3a2 Mon Sep 17 00:00:00 2001 From: Gasimo Date: Fri, 20 Dec 2024 11:07:19 +0100 Subject: [PATCH] Update index.md - typo --- manual/scripting/custom-editors/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/manual/scripting/custom-editors/index.md b/manual/scripting/custom-editors/index.md index 99a657ab..092fc0d0 100644 --- a/manual/scripting/custom-editors/index.md +++ b/manual/scripting/custom-editors/index.md @@ -4,6 +4,6 @@ Flax Editor uses Custom Editors to show selected actors properties in the *Properties* window. It also lists scripts attached. Game developers can write custom editors to extend the default UI and logic of the editor. For example, you can very easily **create a custom editor for your script**. To learn how, see [this tutorial](../tutorials/custom-editor.md). -You can also use custom attributes right insiide your code. See [this documentation page](attributes.md). +You can also use custom attributes right inside your code. See [this documentation page](attributes.md). Implementation of the Custom Editors is open source (as a part of *Flax Engine*) and can be found [here](https://github.com/FlaxEngine/FlaxEngine/tree/master/Source/Editor/CustomEditors).