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Changelog.md

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FateUBW 1.1.1

  • Updated ai for:
    • iskander, lancelot, medusa, hassan
  • Updated and fixed some textures
  • Adjusted attack range for some attacks
  • Update attributes of servants
  • Update stats of various items
  • Add a ranged attack for gilles
  • Add magic attack attribute. Only few servants make use of that
  • Updated various translation stuff

FateUBW 1.1.0

  • Start of combat update. Other servants will follow
    • Updated artoria, gilgamesh, emiya, cuchulainn, gilles (missing nobel phantasm)
    • Rest will follow
  • Update dependencies
  • Update pegasus model
  • Changed ids of various things like items
  • Add corruption render layer to lancelot items
  • Updated gate of babylon and babylon weapons rendering
  • Rewrite how servants and players are handled in grailwar which should fix missing servants
    • Its possible now (e.g. via spawn egg) to spawn an owned servant without joining a grailwar
      They need a command seal item to be controlled in that case.
  • Rewrite grail loot to use codecs
  • Add command spell command /fate command_spell to give/take command spells
  • Add ui for spawnegg. Replacing the need to rename a spawnegg

FateUBW 1.0.4

  • Forge: Fixing problems with capability loading on player clone

FateUBW 1.0.3

  • Fix player owned servants not chunk loading
  • Fix emiyas bow missing texture
  • Fix owned servants not tracked client side when out of render distance
  • Fix servant names being rendered in fabric

FateUBW 1.0.2

  • Emiyas blades are now rendered as dual weapons
  • Fix some problems with tags
  • Fix medeas beam sometimes at wrong location

FateUBW 1.0.1

  • Fix heracles and medeas unkown texture
  • Fix heracles staying sideways after death
  • Fix emiya not shooting when using the bow
  • Fix emiyas bow using wrong model
  • Fix projectile prot calculation
  • Fix player servant sometimes not loading

FateUBW 1.0.0

  • 1.18 and release