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I am working on a cross-platform build of FluidSynth: Build works fine on Linux and Mac, but fails on Windows: The build error it fails on is:
I see there is a windows build with commands here: However it uses environment variables which are not in code, and also doesn't seem to have been run for awhile...Also pkg-config isntallation from choco installs from an old binary from sourceforge, which doesn't seem good. How can I update my workflow to build FluidSynth for Windows on GitHub CI? @derselbst was the last person working on that file. |
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Replies: 2 comments 7 replies
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We have two Windows CI pipelines and comprehensive docs in the wiki. I'm pretty sure you'll figure it out. I'd recommend to use vcpkg as it's more up to date. |
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It took a while to navigate issues with cmd/bash, PATH variables, drive letters and missing dependencies. But I finally got it to work sharing the same commands cross-platform and building artifacts which are downloadable:
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It took a while to navigate issues with cmd/bash, PATH variables, drive letters and missing dependencies. But I finally got it to work sharing the same commands cross-platform and building artifacts which are downloadable:
https://github.com/kmturley/fluidsynth/actions/runs/2893543767