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c10591919.lua
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c10591919.lua
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--D・スコープン
---@param c Card
function c10591919.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(10591919,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(c10591919.cona)
e1:SetTarget(c10591919.tga)
e1:SetOperation(c10591919.opa)
c:RegisterEffect(e1)
--level
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_CHANGE_LEVEL)
e2:SetCondition(c10591919.cond)
e2:SetValue(4)
c:RegisterEffect(e2)
end
function c10591919.filter(c,e,tp)
return c:IsSetCard(0x26) and c:IsLevel(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c10591919.cona(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsDisabled() and e:GetHandler():IsAttackPos()
end
function c10591919.tga(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c10591919.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c10591919.opa(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c10591919.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if not tc then return end
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
local fid=e:GetHandler():GetFieldID()
tc:RegisterFlagEffect(10591919,RESET_EVENT+RESETS_STANDARD,0,1,fid)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetLabel(fid)
e1:SetLabelObject(tc)
e1:SetCondition(c10591919.descon)
e1:SetOperation(c10591919.desop)
Duel.RegisterEffect(e1,tp)
end
function c10591919.descon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffectLabel(10591919)~=e:GetLabel() then
e:Reset()
return false
else return true end
end
function c10591919.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetLabelObject(),REASON_EFFECT)
end
function c10591919.cond(e)
return e:GetHandler():IsDefensePos()
end