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ExampleTrigger.cs
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ExampleTrigger.cs
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using UnityEngine;
/* This script will attempt to trigger a camera shake on the CameraShaker.cs class
* It finds the main camera in the scene and calls the Shake() method on it when you press the 'W' key
* It is based on proximity, the closer it is to the camera the more it will shake
* Not intended to be used as is, but requires modification from you the user, this is just an example
*/
public class ExampleTrigger : MonoBehaviour
{
#region members
ParticleSystem particles;
CameraShake camera;
[SerializeField]
float maxdistance = 10f;
[SerializeField]
float minDistance = 1.0f;
[SerializeField]
float maxstrength = 5f;
#endregion
private void Start()
{
camera = GameObject.FindWithTag("MainCamera").GetComponent<CameraShake>();
particles = GetComponent<ParticleSystem>();
}
void Update()
{
if(Input.GetKeyDown(KeyCode.W))
{
float distance = GetDistanceToExplosion();
float strength = CalculateMagnitude(distance);
particles.Play();
camera.Shake(strength, 1f);
}
}
float CalculateMagnitude(float dist)
{
dist = Mathf.Clamp(dist, 0f, maxdistance);
float lerp = Mathf.InverseLerp(maxdistance, minDistance, dist);
float finalMagnitude = Mathf.Lerp(0, maxstrength, lerp);
return finalMagnitude;
}
float GetDistanceToExplosion()
{
return Vector3.Distance(transform.position, camera.transform.position);
}
private void OnDrawGizmos()
{
Gizmos.color = Color.yellow;
Gizmos.DrawWireSphere(transform.position, maxdistance);
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(transform.position, minDistance);
}
}