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Implementation of Red Dead Redemption into CodeX for Nintendo Switch (and potentially PS4/PS5)
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CodeX implementation for Red Dead Redemption on Nintendo Switch (and potentially PS4/PS5)
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@@ -9,22 +9,12 @@ More info here : [@dexyfex](https://www.patreon.com/dexyfex) and [CodeWalker dis
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After that, [download the files](https://github.com/Foxxyyy/CodeX.Games.RDR1/releases/latest) and copy/paste them to the CodeX and CodeX Explorer folders, next to the executable.
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Be sure this project is still WIP, including the separated engine. If you want to mod RDR1, consider using this [tool](https://github.com/Foxxyyy/Magic-RDR) instead.
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After that, [download the files](https://github.com/Foxxyyy/CodeX.Games.RDR1/releases/latest) and paste them to the CodeX/Explorer folders, next to the executable.
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# Udpates
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I make regular updates to this project when I have some spare time, so it will or will not work with older versions of CodeX.
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Here are some of the features :
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* Import, replace, edit and create files or folders, without the need to rebuild the entire .RPF files (instant-save, unlike MagicRDR)
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* View & edit multiple .RPF files at the same time (unlike MagicRDR)
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* Search for files, as well as search for words, text, or hex within all the files.
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* A significant number of files have been researched and can be viewed.
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* Some files can be exported to XML (sometimes re-imported) : `.wvd, .wfd, .wsg, .wtd, .wbd, .wedt, .sst, .strtbl, .fonttex, etc.`
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I also work on an [RDR1 Sollumz fork](https://github.com/Foxxyyy/SollumzRDR), it can import `WFD & WVD` files (no exports yet).
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Fragments can technically be imported if you rename the XML extension from `.wft.wml` to `.wfd.xml` and manually edit the file to only keep the `<Drawable>` node part.
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I make regular updates to this project when I have some spare time, so it will or will not work with older versions of CodeX.
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I also work on an [RDR1 Sollumz fork](https://github.com/Foxxyyy/SollumzRDR), for now you can import `WFD & WVD` files.
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# CodeX Contributors
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* dexyfex
@@ -37,6 +27,7 @@ Fragments can technically be imported if you rename the XML extension from `.wft
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* Ktoś
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* Mars (Im Foxxyyy)
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* Neos
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* Western
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# Credits for this project
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* Mars (Im Foxxyyy)
@@ -52,4 +43,4 @@ Fragments can technically be imported if you rename the XML extension from `.wft
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