diff --git a/CodeX.Games.RDR1.csproj b/CodeX.Games.RDR1.csproj index 7951039..65db163 100644 --- a/CodeX.Games.RDR1.csproj +++ b/CodeX.Games.RDR1.csproj @@ -39,6 +39,9 @@ + + PreserveNewest + PreserveNewest diff --git a/CodeX.Games.RDR1.mapstates.txt b/CodeX.Games.RDR1.mapstates.txt new file mode 100644 index 0000000..f0724bf --- /dev/null +++ b/CodeX.Games.RDR1.mapstates.txt @@ -0,0 +1,233 @@ +group:bridges enabled:true +states: + butter_bridge b + dixon_crossing after + frontera_bridge after + mason_bridge after + ramita_baya after + tanners_span after +wsis: + butterbridgea butter_bridge:a + butterbridgeb butter_bridge:b + butterbridgec butter_bridge:c + butterbridged butter_bridge:d + + dixoncrossingbefore dixon_crossing:before + dixoncrossingafter dixon_crossing:after + + fronterabridgebefore frontera_bridge:before + fronterabridgeafter frontera_bridge:after + + masonbridgebefore mason_bridge:before + masonbridgeafter mason_bridge:after + + ramitabayabefore ramita_baya:before + ramitabayaafter ramita_baya:after + + tannersspanbefore tanners_span:before + tannersspanafter tanners_span:after + + //We need to make sure these assets are loaded, especially after unloading the DLC assets + hennigansranch/hen_barn01x + hennigansranch/hen_barn01props01x + armadillo/arm_saloon01props01x + beechershope/beh_silo02x + torquemada/tor_militarycamp02x + dlc06x/dlc_esc_zombiecave02x + escalera/esc_flags01 + escalera/esc_bullring01x + escalera/esc_bullring01props01x + escalera/esc_villawall04x + morningstar + blackwater/blk_barge01props01x + blackwater/blk_barge01x + blackwater/mor_morningstar01_int_props01x + blackwater/mor_morningstar_int_01x + blackwater/mor_morningstar_int_shade_01x + blackwater/blk_gunshop_int_shade_01x + blackwater/blk_tailor_int_shade_01x + blackwater/blk_doctorsoffice_int_shade_01x + blackwater/blk_hotel01props01x + blackwater/blk_generalstore_int_shade_01x + blackwater/blk_bank_int_shade_01x + blackwater/blk_policestation_int_shades01x + ridgewoodfarm/rwf_barn01xprops01x + ridgewoodfarm/rwf_livingroom01props01x + campomiradabefore + +group:multiplayer enabled:false +wsis: + //Coop missions + dlc01x/mp_fom_coop01x + dlc01x/mp_nos_coop01ax + dlc01x/mp_nos_coop01bx + dlc01x/mp_nos_coop01cx + dlc01x/mp_nos_coop01dx + dlc01x/mp_nos_coop01ex + dlc01x/mp_scr_coop01x + dlc01x/mp_tes_coop01ax + dlc01x/mp_tes_coop01bx + dlc01x/mp_tes_coop01cx + dlc01x/mp_tes_coop02x + + //Deathmatchs, FFAs, etc. + dlc02x/mp_blk_base01x + dlc02x/mp_esc_ffa02x + dlc02x/mp_fom_base02x + dlc02x/mp_fom_ffa02x + dlc02x/mp_mtp_base02x + dlc02x/mp_thi_base01x + dlc02x/mp_thi_ffa01x + dlc02x/mp_tor_base01x + dlc02x/mp_upr_ffa02x + + //Races + dlc05x/dlc_arm_race01x + dlc05x/dlc_blk_strhld01x + dlc05x/dlc_dzc_race01x + dlc05x/dlc_esc_postreleasefix01x + dlc05x/dlc_esc_strhld01x + dlc05x/dlc_fom_atkdef01x + dlc05x/dlc_gap_race01x + dlc05x/dlc_grt_race01x + dlc05x/dlc_han_race01x + dlc05x/dlc_lsh_race01x + dlc05x/dlc_prd_race01x + dlc05x/dlc_rio_race01x + dlc05x/dlc_swg_race01x + dlc05x/dlc_tal_race01x + dlc05x/dlc_thi_strhld01x + dlc05x/mp_blk_base01x + dlc05x/mp_thi_base01x + +group:undead enabled:false +wsis: + //Ranch barn undead/sp burned + hennigansranch/hen_barn01x disabled + hennigansranch/hen_barn01props01x disabled + hennigansranch/hen_barn02x + hennigansranch/hen_barn02props01x + + //Armadillo modified + armadillo/arm_saloon01props01x disabled + dlc06x/dlc_arm_saloon01props01x + dlc06x/dlc_arm_sheriffsoffice01props01x + dlc06x/dlc_arm_corralpens01props01x + + //Beecher's Hope modified + beechershope/beh_silo02x disabled + beechershope/beh_grave02x + beechershope/beh_grave03x + beechershope/beh_silo01x + beechershope/beh_silo01props01x + dlc06x/dlc_beh_catacombs01x + dlc06x/dlc_beh_catacombs01props01x + dlc06x/dlc_beh_house01props01x + dlc06x/dlc_beh_fireplace01x + + //Torquemada military camp modified + torquemada/tor_militarycamp02x disabled + torquemada/tor_militarycamp01x + + //Catacombs enabled + dlc06x/dlc_esc_zombiecave02x disabled + dlc06x/dlc_esc_zombiecave01x + dlc06x/dlc_esc_zombiecave01props01x + dlc06x/dlc_esc_zombiecave01props02x + dlc06x/dlc_esc_zombiecave01props03x + dlc06x/dlc_esc_bullring02x + dlc06x/dlc_esc_bullring02props01x + escalera/esc_flags01 disabled + escalera/esc_bullring01x disabled + escalera/esc_bullring01props01x disabled + escalera/esc_villawall04x disabled + escalera/esc_villawall05x + + //Misc + dlc06x/dlc_blk_generalbuilding03props01x + dlc06x/dlc_blk_generalbuilding09props01x + dlc06x/dlc_blk_zombiegraffiti01x + dlc06x/dlc_blk_flagstorn01x + dlc06x/dlc_bac_swampcabin01props01x + dlc06x/dlc_l_15x + dlc06x/dlc_fod_ladders01x + dlc06x/dlc_cas_whorehouse01props01x + dlc06x/icarus + dlc06x/dlc_fom_guardtowerprops01x + dlc06x/dlc_ple_house01props01x + dlc06x/dlc_sol_houseprops01x + dlc06x/dlc_pln_tents01props01x + dlc06x/dlc_tan_residence01props01x + dlc06x/dlc_lsh_walls01props01x + dlc06x/dlc_lsh_trainstation01props01x + dlc06x/dlc_lsh_church01props01x + dlc06x/dlc_hen_flagstorn01x + dlc06x/dlc_ben_trainstation01props01x + dlc06x/dlc_fom_ladders01x + + //Blackwater shades enabled + blackwater/blk_forgemill_int_shade_01x + blackwater/blk_sawmill_int_shade_01x + + //Morning star boat disabled + morningstar disabled + blackwater/blk_barge01props01x disabled + blackwater/blk_barge01x disabled + blackwater/mor_morningstar01_int_props01x disabled + blackwater/mor_morningstar_int_01x disabled + blackwater/mor_morningstar_int_shade_01x disabled + + //Blackwater gunshop enabled + blackwater/blk_gunshop_int_shade_01x disabled + blackwater/blk_gunshop_int_props01x + blackwater/blk_gunshop_int_01x + + //Blackwater tailor enabled + blackwater/blk_tailor_int_shade_01x disabled + dlc06x/dlc_blk_tailor01_int_props01x + blackwater/blk_tailor01_int_props01x + blackwater/blk_tailor_int_01x + + //Singleplayer train station enabled + blackwater/blk_trainstation_int_01x + blackwater/blk_trainstation_int_props01x + + //Doctor's office enabled + blackwater/blk_doctorsoffice_int_shade_01x disabled + blackwater/blk_doctorsoffice_int_01x + blackwater/blk_doctorsofice_int_props01x + + //Hotel modified + blackwater/blk_hotel01props01x disabled + dlc06x/dlc_blk_hotel01props01x + blackwater/blk_hotel_int_01x + blackwater/blk_hotel_int_shade_01x + + //General store enabled + blackwater/blk_generalstore_int_shade_01x disabled + blackwater/blk_generalstore_int_01x + blackwater/blk_generalstore_int_props02x + blackwater/blk_generalstore_int_props01x + + //Bank 2nd floor enabled + blackwater/blk_bank_int_shade_01x disabled + blackwater/blk_bank_int_02x + dlc06x/dlc_blk_bank01_int_props02x + + //Police station 2nd enabled + blackwater/blk_policestation_int_shades01x disabled + blackwater/blk_policestation_int_02x + blackwater/blk_policestation01_int_props02x + + //Anthropology enable + blackwater/blk_archeologist01props01x + + //Ridgewood Farm modifed + ridgewoodfarm/rwf_barn01xprops01x disabled + ridgewoodfarm/rwf_barn01xprops02x + ridgewoodfarm/rwf_livingroom01props01x disabled + ridgewoodfarm/rwf_livingroom01props02x + + //Campo mirada + campomiradabefore disabled + campomiradaafter \ No newline at end of file diff --git a/Codex.Games.RDR1.strings.txt b/Codex.Games.RDR1.strings.txt index 1e7eec3..795a48c 100644 --- a/Codex.Games.RDR1.strings.txt +++ b/Codex.Games.RDR1.strings.txt @@ -1,4 +1,11339 @@ -new.wsi +psocache +packed +pccontrolleruiprompts.dds +pccontrolleruiprompts.xml +pckeyboarduiprompts.dds +pckeyboarduiprompts.xml +d11generic +home_01.awc +marshal03_cs02.awc +merchant02_cs03_shf_seq.awc +rcm11_cutscene_2_jack.awc +caucasian_male_railroadstaff06.awc +hispanic_male_blacksmith04.awc +rcm_waterdriller_jack.awc +black_male_laborer06.awc +controlsscreen.sc.xml +hdrcalibration.sc.xml +keybindings.sc.xml +zombiepack_treasure.sco +home02_son01 +mexarmy02_cs02_seq +sdf +fonttexdict.wtd +fonttexdict_z.wtd +promptsbuttonmap.txt +xboxprompts_02.dds +01002400_spd.wsp +masterobject_monkeypostexport.txt +tree_instancefile_06002000.txt +tree_instancefile_06002100.txt +tree_instancefile_07002000.txt +tree_instancefile_07002100.txt +validinstance_o_08_x.txt +logo_hires.bk2 +gringo_chopwood01.refgroup +i_gen_fabricroll02x.refgroup +cart005x.vehsim +marshal04.sco +beechershope04 +beechershope04_vlow.wvd +beechershope05 +beechershope05_vlow.wvd +beh_ultralowlod00x +beh_ultralowlod00x.wvd +beh_ultralowlod00x_med.wvd +blk_zone04a_ultralowlod01x +blk_zone04a_ultralowlod01x.wvd +blk_zone04a_ultralowlod01x_med.wvd +blk_zoneall_ultralowlod01x +blk_zoneall_ultralowlod01x.wvd +blk_zoneall_ultralowlod01x_med.wvd +but_ultralowlod02x +but_ultralowlod02x.wvd +but_ultralowlod02x_med.wvd +chu_church_int_01x +chu_church_int_01x.wvd +coc_ultralowlod00x +coc_ultralowlod00x.wvd +coc_ultralowlod00x_med.wvd +frb_bridgeafter01x_ultralowlod01x +frb_bridgeafter01x_ultralowlod01x.wvd +frb_bridgeafter01x_ultralowlod01x_med.wvd +frb_bridgebefore01x_ultralowlod01x 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+ui_global_0001-de.wst +ui_global_0001-en.wst +ui_global_0001-es.wst +ui_global_0001-fr.wst +ui_global_0001-it.wst +ui_global_0001-jp.wst +ui_global_0001-ko.wst +ui_global_0001-mx.wst +ui_global_0001-pl.wst +ui_global_0001-ru.wst +ui_global_0001_win32.strtbl +xp_titles-br.wst +xp_titles-chs.wst +xp_titles-cht.wst +xp_titles-de.wst +xp_titles-en.wst +xp_titles-es.wst +xp_titles-fr.wst +xp_titles-it.wst +xp_titles-jp.wst +xp_titles-ko.wst +xp_titles-mx.wst +xp_titles-pl.wst +xp_titles-ru.wst +xp_titles_win32.strtbl +esc_flags01 gri_grass02 gri_grass03 hen_grass04 @@ -142075,6 +153410,353 @@ ptx_weap_dynamite_fuseburn_01 ptx_weap_dynamite_trail ptx_weap_fire_bottle_trail ptx_weap_molotov_blast_01 +amb_bats_in +amb_bats_in_audio +amb_bats_out +amb_bats_out_audio +amb_bats_static_in_audio +amb_bats_static_out_audio +amb_campfire_large +amb_campfire_med +amb_campfire_small +amb_cave_debris +amb_cave_dust +amb_checkpoint_fire +amb_fireplace +amb_flaming_torch +amb_flies +amb_flies_corpse +amb_furnace +amb_splash +amb_water_fountain_minipool +amb_water_fountain_splashrings_spawn +amb_water_rocksplash +amb_water_rocksplash_2 +amb_water_rocksplash_shared +amb_waterfall_falls +amb_waterfall_falls03 +amb_waterfall_mist +amb_waterfall_mist_02 +anim_blacksmith_fire +blood_injured_trail +break_lightbulbs_on +bullet_glass +bullet_grain +bullet_pillow +bullet_stucco +bullet_varmints +bullet_wood +exp_cannonball_dirt +exp_cannonball_masonry +exp_cannonball_metal +exp_cannonball_wood +exp_dynamite_01 +exp_dynamite_aerial +exp_dynamite_buried +exp_dynamite_dirt +exp_dynamite_masonry +exp_dynamite_metal +exp_dynamite_tntwagons +exp_dynamite_water +exp_dynamite_water_below +exp_dynamite_wood +exp_fire_bottle +exp_lantern +exp_lantern_firetrail +exp_water +fire_comp_2x2large +fire_comp_2x2large_5m +fire_comp_2x2large_long +fire_comp_4x4flat_5m +fire_comp_beams +fire_comp_beams_long +fire_comp_embers +fire_comp_pillers +fire_comp_pillers_long +fire_comp_smoke_barn +fire_comp_walls 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+animal_gravel +env_lightning_stormy +bullet_cactus +blood_exit +amb_ants +anim_cig_glow_big +animal_snow +script_dwelling03fire_mexarmy01 +wheel_leaves +amb_ship_smoke +ped_foot_gravel +amb_campfire_put_out +blood_knife +amb_lantern_lit_night +script_fire_rebel05_sub01 +bullet_leather +animal_leaves +blood_water +amb_water_bubbles +fire_comp_4x4flat +amb_candle_lit_10m +fire_comp_smoke +script_bait_fumes +cs_marshal03_rope_scraps +blood_facialdamage +fire_comp_4x4flat_long +script_ped_pee +amb_water_trough +script_throwfish +script_barnfire_afterburn +script_fivefingers_blood +bullet_feathers +break_clay_pots +script_car_smoke_fbi05 +animal_bush_trail +ped_water_hat_drips +qub_barnfire_verts +anim_cig_exhale +script_hennigans_barndebrisfire +script_grain_drop +bullet_redbrick +script_bait_pour +qub_barnfire_doors +anim_water_toss +script_crowdropgrain +cs_mexarmy02_cs02_dirt_impact +script_chopfish +script_predator_eating +blood_shotgun_entry +exp_dynamite_wood_tnt +amb_gutter_rain +ped_foot_grass_loop +env_trees_haze_far +script_ped_cough_blood +wheel_dirt +qub_barnfire_smoke +bullet_steam_boiler +bullet_hay +wheel_mud +wheel_grass +script_waterfall_02 +amb_lantern_nolit_night +amb_candle_nolit_night +ped_foot_dirt +amb_cabin_smoke_02 +script_dwelling03bfire_mexarmy01 +animal_distant_trail_snow +fatality_throat_cut +bullet_food_light +wagon_water_wade +amb_mill_smoke +blood_shotgun_headshot_exit +amb_fountain_4tier_boss +cs_blood_headgore +anim_cig_match_igniteburn +bullet_paper +bullet_flesh +ped_foot_hay +bullet_watertower +script_drinkfrombarrel_ladel +muzzle_rifle_smoke +amb_water_splash +script_horseshoes_sand +amb_fountain_4tier +amb_machine_steam +ped_foot_snow_loop +amb_waterfall_impact +blood_bear_maul +amb_fountain_2tier_boss +fatality_headshot +script_wagonfire_grave02_allwagon +amb_candle_lit_always_nolit +script_hennigans_windmill +script_hennigans_barnstall01 +amb_water_drip +amb_lantern_lit_noshadow +script_fire_fbi04_rail_01 +script_tunnel_cavein_01 +script_fire_fbi04_sl +train_wake_debris_l +script_glinting +script_whiskey_pour +bullet_snow +bullet_bird_feathers_black +script_waterfall_01 +script_washclothes +bullet_rock +script_rebel06_smoke +animal_dirt +ped_foot_dust +animal_distant_trail +fire_comp_beams_5m +amb_fountain_2tier +amb_water_drip_2m +amb_hothorseshoeglow +script_fire_fbi04_rail_02 +fire_flying_debris_looped +amb_stove_fire +amb_water_drip_4m +wheel_distant_trail_snow +amb_water_fountain_micropool +blood_headshot_exit +muzzle_pistol_smoke +env_dust_local +impact_campfire +amb_fountain_4tier_half +anim_chicken_chop +dest_glass_shatter_01 +weap_antitank_impact +env_snow_rooftops +fatality_tomahawk +blood_headshot +amb_campfire_small_harmless +muzzle_shotgun_smoke +anim_grain +script_ped_breath +script_shoveldirt_falllingdirt +cs_mexarmy02_cs02_bridge_core +ped_foot_dirt_loop +amb_cabin_smoke_01 +bullet_corn_leaves +exp_snake_oil +wheel_snow +amb_filament_unlit_night +script_train_squash_ped +script_watertrough +bullet_leaves +script_hoe_dirt +weap_cannon_trail +blood_entry +script_fire_fbi04_sr +train_wake_debris_r +qub_barnfire_billows +script_tunnel_cavein_02 +amb_waterfall_impact2 +empty_effect_loop +fatality_gutshot +break_wood +env_dust_clouds_trees +weap_bullet_trail +bullet_grass +script_tunnel_cavein_dust +script_hennigans_barndooropen +anim_pitchfork_hay +script_digdirtbyhand +muzzle_gatling +fire_comp_smoke_long +qub_barnfire_morefire +impact_kick_chicken +amb_fireplace_alwayson +script_fire_rebel05 +ped_foot_gravel_loop +blood_punch +blood_shotgun_exit +fire_comp_smoke_plume +animal_mud +break_glass_bottles +wheel_hay +script_fivefingers_blood_drip +bullet_water +amb_moths +amb_fireflies +script_hennigans_barnstall06 +script_hennigans_barnwindows +bullet_metal +script_barnfire_all +amb_dripblood +script_fire_fbi04_rail_03 +blood_push +fire_map_low +bullet_bird_feathers_black_small +script_whittlewood +wheel_distant_trail +blood_arterial_spray +script_watertrough_waterlevel +ped_foot_snow +bullet_dirt +qub_barnfire_exterior +bullet_food_red +cs_blood_headgore_exit +ped_fall_and_roll +blood_knife_slash +amb_fire_barninterior_light_01 +cs_dust_ball_loop +bullet_cloth +script_wagon_fire_grave02 +script_fire_fbi04 +bullet_gravel +break_lightbulbs_on_offset +animal_grass +ped_foot_leaves +ped_foot_grass +muzzle_rifle +qub_barnfire_frontfires +muzzle_shotgun +qub_barnfire_01 +muzzle_pistol +script_dwelling02fire_mexarmy01 +qub_barnfire_horiz +cs_snow_ground_whisp +bullet_bird_feathers +script_dwelling01fire_mexarmy01 +cs_mexarmy02_cs02_train_impact +env_snow_mist +amb_water_bubbles_oneshot +blood_shotgun_headshot +cs_mexarmy02_cs02_small_break +anim_dig_dirt +script_exp_transport_tnt_rebel06 +ped_water_thrash +cs_grave03_cs03_sparks +script_exploding_ammo +fire_flying_debris +cs_ranch04_fire_out_steam ptxgpupackstateinitps.updb ptxrules ptxsounds @@ -261834,6 +273516,7 @@ texturesampler_layer4 = 235963313, texturesampler_layer5 = 1429049834, texturesampler_layer6 = 1784855636, texturesampler2 = 90460676, +texturesampler3 = 2738130342, texturesamplerdiffpal = 2878898974, terrainblendmap1 = 249128661, terrainblendmap2 = 2693892679, @@ -262521,6 +274204,516 @@ cpv_only.sps minimap.sps distance_map.sps albedo_alpha.sps +env_dust_clouds +ped_water_entry_waterimpact +dest_cacti_goo_01 +dest_lightbulb_smoke_01 +exp_dyno_throwndebris_tntwagon +amb_lantern_light_noshadow +ped_foot_dirt_clouds +amb_candle_fire +script_smoke_machine +ped_water_entry_splash +amb_cave_dust +script_fivefingers_xb_y +exp_fire_bottle_glow +script_chopfish_guts +bullet_rock_sparks +blood_bear_maul_core +script_horseshoe_sand_chunks +fire_comp_smoke_ball +script_fivefingers_ps3_x +exp_dyno_dirt +amb_cave_dirt_cloud +amb_water_bubbles_01 +amb_waterbucket_ripple +env_lightning_bolt +weap_molotov_fuse_fire +ped_foot_leaves_chunks +script_hoe_dirt_clouds +bullet_mud_mist +weap_cannon_glow +qub_grain_drop_02 +wheel_dust_clouds +exp_dyno_initring_dirt +fire_ashes_volume2x2 +amb_smoke_chimney_01 +weap_cannonflare_02 +amb_campfire_light +dest_cacti_01 +script_goldbarshine +script_dynamite_fuse_light +script_lathe_woodchips +amb_lightning_mark_tendrils +fire_ped_limb_smoke +env_dust_haze_far +amb_lightning_mark_fire +exp_dynamite_light_01 +script_fivefingers_xb_x +amb_insects_moths_02 +env_debris02_stormy +anim_cig_strikefire +script_fivefingers_ps4_tri +env_snow_treeclumps +weap_cannon_fire_blastsmoke +amb_water_drip_single +ped_foot_grass_chunks +script_car_smoke_initpuff +script_exp_boiler_med +blood_knifeslash_01 +bullet_grass_dust +exp_dynamite_grounddust_01 +amb_ship_smoke_trail +bullet_corn_leaves_particles +bullet_pillow_down +ped_blood_train_chunks_01 +train_tunnel_smoke_fogball +amb_flies +script_washclothes_soapsuds +ped_spit_intospittoon_01 +amb_water_impact_02 +amb_steam_fireout_01 +env_local_flies +script_tunnel_cavein_chunks +amb_water_troughfill_splash_01 +script_smoke_warwagon +fire_ped_limb_light +ped_foot_mud_loop +bullet_corn_pulpmist +bullet_feathers_down +script_dynamite_fuseburn_01 +exp_firetrail_splat +fire_object_smoke +ped_steam_breath_01 +amb_water_spillsmall_01 +exp_water_foam +script_fivefingers_switch_x +blood_entry_bits +exp_antitank_dirt +amb_bar_smoke +wheel_hay_chunks +bullet_hay_haychunks +script_watertrough_drips +fire_object_light +blood_facialdamage_drops +script_digdirtbyhand_dirt +script_washclothes_soaponcloth +bang_bullethit_woodchips_01 +amb_skunk_spraymist +exp_bridge_smallerchunks_01 +env_dust_local_polen +bullet_snow_shafts +ped_foot_snow_chunks +amb_cave_trem_dirt +weap_knife_trail +fire_map_sparks +script_fivefingers_xb_b +anim_cig_strikesmoke +env_snow_haze_far +amb_stove_light +bullet_mud_glops +blood_shotgun_core +anim_cig_match_fire +amb_campfire_smoke_base +weap_dynamite_fuse_thrown_smoke +fire_flying_debris_sparks +script_dynamite_smoke_01 +exp_water_plume +exp_lantern_sparkers +cs_home02_w2_steam +fire_map_smoke +ped_vomit_01 +weap_gatling_shell +env_foot_snow +script_fivefingers_switch_b +ped_foot_dirt_chunks +script_crowdropgrain_chunks +script_exploding_ammo_initring +amb_sparks_blacksmith_01 +train_whistle +script_fivefinger_blood_goo +amb_factory_smoke +ped_foot_mud_splash +script_watertrough_waterlevel_osr +qub_grainscoop_01 +exp_cannon_impact_cloud_dirt +cs_snow_micro_avalanche +exp_cannon_chunks_wood +weap_cannon_trail_tendril +env_trees_haze_leaves +dest_glass_shatter_01_spray +script_exploding_boiler_fogball +an_foot_dirt_chunks +script_shoveldirt_fallingdirt +script_exploding_ammo_dirt +ped_vomit_02 +amb_ship_smoke_plume +amb_light_dust_cloud +amb_water_silty_murk +amb_fire_4x4flat +exp_cannon_chunks_masonry +amb_glinting_01 +exp_water_center +wpn_bullet_trail_smoke +kick_chicken_feathers +amb_fire_furyflames_h_02 +env_dust_haze +amb_fireplace_sparks +amb_lightning_mark_smoke +script_whiskey_drink +exp_cannon_cloudpuff_dirt +amb_liquidmorph02 +amb_smoke_cigar_01 +wheel_distant_dirt_snow +ped_foot_dust_clouds +qub_grainscoop_02 +amb_smoke_hugebarn_01 +wheel_dirt_chunks +amb_water_fawcet_flow_01 +amb_gutter_trash_dust +weap_gatlingsmoke +ped_peepee_01 +script_chopfish_chunks +qub_dirtshovel_01 +script_fivefingers_switch_y +weap_muzzleflare_02 +anim_cig_litsmoke +dest_lightbulb_light +ped_vomit_splash +dest_glass_shatter_01_shards +bullet_leaves_leafchunks +amb_sparks_stonegrinder_glow_01 +amb_campfire_sm_flames +fire_ped_smoke +exp_cannon_debris_metal +amb_fire_furyflames_h_01 +env_lightning_glow +ped_footstep_dust_01 +env_snow_rooftops_snowwhisps +blood_headshot_face_chunks +an_distant_dirt +script_fire_kickout_rocks +bullet_grass_grasschunks +amb_lantern_fire_night +amb_steam_waterfall_far +fire_spark_burst +script_dynamite_sparks_01 +ped_fall_dust +script_fivefingers_switch_a +blood_entry_core +amb_ants_out +bang_bullethit_dirt_chunks_01 +amb_fire_wagon_sides01 +bullet_redbrick_brickchunks02 +amb_snow_mist +exp_water_foam_ring +bullet_water_splash +exp_dyno_initring_tntwagon +amb_fireplace_light +bang_bullethit_plaster +exp_lantershot_liquid_01 +amb_fire_sparks4x4 +script_chopfish_lookateye +exp_lighthalo_01 +amb_shooting_star +weap_gatling_glow +script_whittlewood_shavings +env_snow_local +bullet_food_light_chunks +ped_spit_sptang_01 +exp_small_break_dust +script_digdirtbyhand_dust +amb_industrial_smoke_01 +bullet_gravel_dust +anim_grain_dust +wheel_mud_splash +env_trees_haze_pollen +amb_water_fountain_02 +amb_bait_flies +amb_fire_barninterior_bigsmoke_01 +exp_dyno_largeup_dirt +amb_hothorseshoeglow_light +bullet_cacti_pulpmist +amb_skunk_spray +bullet_snow_snowchunks +qub_grain_drop_01 +amb_campfire_sm_embers +weap_gatling_ammo_on_fire +ped_foot_hay_chunks +animal_bush_trail_leaves +script_fivefingers_ps4_x +amb_cabin_smoke_01_plume +exp_antitank_largeup +script_hammer_sparks_light +bullet_paper_sprey +anim_ptichfork_hay_chunks +amb_lantern_glow_night +blood_entry_chunks +script_fire_kickout +exp_cannon_imp_light +bullet_leather_chunks +amb_water_rockimpact_01 +bullet_flesh_chunks +amb_checkpoint_plume +exp_dyno_initflash_dirt +bullet_snow_dust +amb_water_fallsbase_02 +amb_industrial_smoke_02 +wpn_bullet_trail_trace +amb_candle_glow +dest_lightbulb_impact_05 +fire_map_fire02 +amb_skunk_emitrays +kick_chicken_feathers2 +exp_lighthalo_dirt +train_tunnel_spawn +wheel_grass_chunks +amb_waterfall_impact_splash +amb_bats_out_audio_spawner +script_car_smoke_fix_smoke +exp_dyno_largeup_metal +weap_gatling_sparks +an_distant_dirt_snow +script_hennigans_barndooropen_fog +ped_cough_blood_02 +fire_afterburn_smoke +blood_entry_gore +fire_object_sparks +weap_molotov_fuse_smoke +exp_bridge_01 +exp_lighthalo_masonry +script_tea_pour +dest_lightbulb_impact_04 +anim_cig_light +bullet_stucco_stuccochunks02 +qub_whiskey_pour_01 +amb_ants_in +env_trees_pollen_dust +amb_water_rockimpact_02 +amb_water_fallsbase_01 +dest_plant_cornstalk +amb_fireplace_flames +script_fivefingers_ps4_cir +script_blacksmith_cooling_steam +train_plume_churn +ped_foot_gravel_chunks +script_exploding_ammo_throwndebris +env_debris03_stormy +script_shoveldirt +weap_gatling_aftersmoke +amb_gutter_trash +dest_lightbulb_sparkle_01 +amb_pour +blood_arterial_spray_s_bloodsquirt +exp_dynamite_darksmoke_01 +bullet_flesh_weightedchunks +weap_molotov_fuse_throw_smoke +exp_linger_dust_ball +ped_cough_blood_01 +script_fort02_raftwakes_wake +amb_steam_waterfall_sm_01 +amb_fire_campfire_piece_04 +exp_window_puff +animal_snow_chunks +script_fivefingers_ps3_tri +wheel_snow_chunks +script_exploding_boiler +amb_lightning_mark_plasma +an_mud_splash +script_exploding_ammo_initflash +script_exploding_ammo_largeup +script_fivefingers_ps4_sq +script_fivefingers_ps3_sq +exp_dyanamite_shoottrails_01 +fire_ped_smoulder +ped_water_entry_rings +bullet_hay_dust +amb_fire_barnfire_light_01 +train_wheel_r +fire_flying_debris_flames +weap_visibility +weap_molotov_blast_fire_cloud +anim_cig_glow +amb_campfire_sm_sparks +env_snow_haze +amb_lantern_light_night +exp_dynamite_wood_01 +amb_feathers_01 +exp_dyno_dirt_tntwagon +cs_m3_b_horse_dust +exp_cannon_initflash_dirt +amb_fire_furyflames_emberdrops +amb_lightning_mark_bolt +amb_torch_flare +bullet_varmints_fur +bullet_redbrick_brickchunks +exp_impact_debris_dirt +exp_lantern_firecloud +ped_predatorfeeding_chewchunks_01 +wheel_dirt_clouds +amb_light_dust_night +env_debris_stormy +script_grindcorn_dropcorn +bullet_paper_chunks +env_snowwind +wheel_distant_dirt +bullet_grass_rocks +anim_blacksmith_fire_light +amb_gutter_trash_blowing +exp_water_plume_dyno +script_fivefingers_xb_a +env_foot_polen +amb_fire_furyflames_flat_01 +amb_campfire_sm_light +imp_horseshoe_sand_puff_01 +ped_blood_facepunchgoo +script_dynamite_fuseglow_02 +script_watertrough_waterlevel_outsplash +wheel_leaves_chunks +qub_blood_chickenchop_01 +script_barnfire_heatshimmer +exp_dyno_chunks_masonry +exp_lantern_liquid +qub_dirtshovel_02 +exp_bridge_dust_ball +ped_water_wade +weap_pistol_sparks +weap_snakeoil_wetness +an_foot_snow_burst +amb_snow_mist_bits +amb_water_entry_impactsplashpart1 +amb_grasshoppers +amb_smoke_workroom +train_tunnel_smoke_swirlsmoke +weap_gatling_ammo_onfire_pop +ped_water_entry_waterdrops +fire_ped_limb_fire +weap_molotov_tendril_light +amb_bats_out +amb_water_fallsbase_03 +an_foot_dirt_burst +amb_bats_in +env_lightning_light +ped_blood_train_spray_01 +train_piston_l +script_fivefingers_ps3_cir +script_throwfish_chunks +empty_effect +amb_smoke_heavyblack_01 +bullet_steam_boiler_clouds +ped_foot_snow_loop_chunks +amb_bats_in_audio_spawner +bullet_gravel_rockchunks02 +weap_cannon_sparks +amb_dragonflies +bullet_water_impactsplash +anim_cig_lit +weap_cannon_trail_smoke +amb_debris_falling_chunks +anim_cig_sparks +amb_fireplace_smoke +amb_bats_audio +ped_blood_train_shower_01 +ped_water_entry_wake +fire_comp_smoke_ball_ingame +bang_bullethit_dust_01 +amb_checkpoint_fire_light +bang_bullethit_metal +exp_dynamite_dirt_volume +amb_fire_furyflames_vert_01 +amb_fumes +env_snow_rooftops_snowwind +script_dust_battle_large +exp_antitank_initflash +exp_small_break_chunks +script_corn_explode +amb_smoke_tunnelaftercavein +cs_dust_ball +bang_campfire_impact_sparks_01 +bullet_rock_rock_chunks02 +exp_dyno_initflash_tntwagon +dest_lightbulb_impact_01 +exp_dyanamite_throwndebris_01 +script_washclothes_sudsinwater +script_watertrough_waterlevel_ripples +exp_lantern_glow +exp_lighthalo_cannon +amb_light_glow_01 +exp_fire_bottle_light +blood_entry_mist +bullet_grain_dust +script_predator_eating_tearing +weap_water_buckettoss +exp_dynamite_debris_trails +exp_dynamite_initflash_01 +amb_debris_falling_smoke +exp_lighthalo_tntwagon +script_smoke_rebel03 +blood_push_dust +exp_impact_dirt +amb_water_fountain_01 +fire_map_light +train_wheel_l +amb_water_fountain_splashrings_01 +ped_flies +fire_flying_debris_smoke +amb_debris_falling_particles +weap_pistol_light +dest_woodold_object +amb_light_filament_01 +script_washclothes_bubbles +script_hoe_dirt_pile +blood_water_cloud +an_foot_dirt_clouds +amb_fire_smoketower_01 +bullet_grain_grainchunks +amb_checkpoint_smoke +weap_cannon_lingersmoke +amb_candle_light +cs_marshal03_rope_scraps_mini +exp_dynamite_shaft_02 +qub_fivefinger_blood_nick_02 +bang_bullethit_redbrick +amb_fire_barninterior_drippers_01 +script_corn_chunks +weap_water_buckettoss_drops +weap_gatling_light +anim_milk_cow +cs_outlaw01_mouth_water +amb_water_troughfill_wake_03 +ped_foot_mud_chunks +amb_sparks_stonegrinder_01 +exp_dyno_chunks_wood +bullet_pillow_haychunks +weap_cannon_light +exp_cannon_impact_dirt +weap_molotov_tendril_01 +bang_bullethit_dirt_01 +blood_injured_trail_squirt +exp_antitank_glow +amb_water_entry_impactsplashpart2 +blood_headshot_skull_chunks +script_exploding_boiler_shards +bang_bullethit_woodplume_01 +exp_fire_bottle_sparkers +weap_snakeoil_bomb_01 +amb_fire_furyflames_01 +blood_entry_spew +blood_arterial_spray_s_gore +amb_fire_wagon_vert +blood_entry_gloop +ped_foot_hay_clouds +exp_cannon_chunks_dirt +amb_fireplace_embers +amb_fireflies_01 +train_plume_idling +amb_water_entry_foam +weap_molotov_fuse_drip +script_grindcorn_drophandfull +blood_entry_dropsspray +fire_object_fire +exp_antitank_throwndebris +amb_dripblood_drips matmaterialcolorscale = 3723448006, hardalphablend = 4279821402, usetessellation = 3453018735, @@ -262529,4 +274722,26 @@ specularintensitymult = 2503051901, specularfalloffmult = 2050279904, specularfresnel = 1906192426, globalanimuv1 = 2016017752, -globalanimuv0 = 1728076549 \ No newline at end of file +globalanimuv0 = 1728076549 +terraindiffusesampler1 = 3049697923, +terraindiffusesampler2 = 322399587, +terraindiffusesampler3 = 873639825, +terraindiffusesampler4 = 1030963794, +terraindiffusesampler5 = 1337059023, +terraindiffusesampler6 = 3941014843, +terrainnormalsampler1 = 4282684600, +terrainnormalsampler2 = 722463822, +terrainnormalsampler3 = 480989061, +terrainnormalsampler4 = 3328746241, +terrainnormalsampler5 = 3090089614, +terrainnormalsampler6 = 3832045308, +megatilerepetitions = 1724357590, +megatileoffset = 1132830930, +blendmapscale1 = 2679812235, +blendmapoffset1 = 2887260832, +blendmapscale2 = 1649423763, +blendmapoffset2 = 3185491501, +blendmapscalecliff = 1617658862, +blendmapscalecliffflatten = 3848073852, +blendmapoffsetcliff = 2569498286, +blendmapoffsetcliffflatten = 2450939230, \ No newline at end of file diff --git a/Files/Properties/map_viewer.png b/Files/Properties/map_viewer.png deleted file mode 100644 index ce15507..0000000 Binary files a/Files/Properties/map_viewer.png and /dev/null differ diff --git a/Files/Properties/map_viewer1.png b/Files/Properties/map_viewer1.png new file mode 100644 index 0000000..916ff16 Binary files /dev/null and b/Files/Properties/map_viewer1.png differ diff --git a/Files/Properties/map_viewer2.png b/Files/Properties/map_viewer2.png new file mode 100644 index 0000000..9caea43 Binary files /dev/null and b/Files/Properties/map_viewer2.png differ diff --git a/Files/WftFile.cs b/Files/WftFile.cs index e0690e2..7bbebea 100644 --- a/Files/WftFile.cs +++ b/Files/WftFile.cs @@ -44,10 +44,11 @@ public override void Load(byte[] data) Piece = d.Drawable; Piece.Name = e.Name; Piece.FilePack = this; + Piece.Collider = b; - if (!RDR1Map.LoadingMap) + if (Piece.Name.StartsWith("st_")) //If we have a tree, let's not switch between lods, low lods have no trunks... { - Piece.Collider = b; + Piece.Lods[0].LodDist = 9999.0f; } Pieces[e.ShortNameHash] = d.Drawable; } diff --git a/Files/WpflFile.cs b/Files/WpflFile.cs new file mode 100644 index 0000000..a435b49 --- /dev/null +++ b/Files/WpflFile.cs @@ -0,0 +1,102 @@ +using CodeX.Core.Engine; +using CodeX.Core.Utilities; +using CodeX.Games.RDR1.RPF6; +using System.Collections.Generic; +using CodeX.Games.RDR1.RSC6; + +namespace CodeX.Games.RDR1.Files +{ + public class WpflFile : TexturePack + { + public Rsc6ParticleEffects ParticleEffects; + public Dictionary Dict { get; set; } + + public WpflFile(Rpf6FileEntry file) : base(file) + { + + } + + public WpflFile() + { + ParticleEffects = new Rsc6ParticleEffects(); + Textures = new Dictionary(); + } + + public WpflFile(Rsc6ParticleEffects td) : base(null) + { + ParticleEffects = td; + } + + public WpflFile(List textures) + { + var list = new List(); + foreach (var texture in textures) + { + texture.TextureSize = texture.CalcDataSize(); + if (texture is Texture tex) + { + list.Add(tex); + } + } + BuildFromTextureList(list); + } + + public override void Load(byte[] data) + { + var e = FileInfo as Rpf6ResourceFileEntry; + var r = new Rsc6DataReader(e, data); + + ParticleEffects = r.ReadBlock(); + Textures = new Dictionary(); + + var textures = ParticleEffects?.TexturesDict.Item?.Textures.Items; + if (textures != null) + { + foreach (var tex in textures) + { + Textures[tex.Name] = tex; + tex.Pack = this; + } + } + BuildDict(); + } + + public override byte[] Save() + { + if (ParticleEffects == null) return null; + var writer = new Rsc6DataWriter(); + writer.WriteBlock(ParticleEffects); + byte[] data = writer.Build(10); + return data; + } + + public override void Read(MetaNodeReader reader) + { + ParticleEffects = new(); + ParticleEffects.Read(reader); + } + + public override void Write(MetaNodeWriter writer) + { + ParticleEffects?.Write(writer); + } + + public void BuildDict() + { + var dict = new Dictionary(); + var hashes = ParticleEffects?.TexturesDict.Item?.Hashes.Items; + var textures = ParticleEffects?.TexturesDict.Item?.Textures.Items; + + if (textures != null && hashes != null) + { + for (int i = 0; (i < textures.Length) && (i < hashes.Length); i++) + { + var tex = textures[i]; + var hash = hashes[i]; + dict[hash] = tex; + } + } + Dict = dict; + } + } +} \ No newline at end of file diff --git a/Files/WsiFile.cs b/Files/WsiFile.cs index 1d93367..4ff4f66 100644 --- a/Files/WsiFile.cs +++ b/Files/WsiFile.cs @@ -2,6 +2,8 @@ using CodeX.Core.Utilities; using CodeX.Games.RDR1.RPF6; using CodeX.Games.RDR1.RSC6; +using System.Collections.Generic; +using System.Linq; namespace CodeX.Games.RDR1.Files { @@ -52,6 +54,39 @@ public override void Read(MetaNodeReader reader) { StreamingItems = new(); StreamingItems.Read(reader); + + //Set ChildPtrs count for each subsector, only if sagSectorInfo isn't for horse/terrain curves + var si = StreamingItems; + if (si?.ChildPtrs.Items == null && si?.ItemChilds.Item != null) + { + ushort gsChildCount = 0; + var secs = si.ItemChilds.Item.Sectors; + var parents = si.ItemChilds.Item.SectorsParents; + + for (int i = 0; i < secs.Count; i++) + { + ushort childCount = 0; + var sec = secs[i]; + + if (sec.ToString() == sec.Scope.ToString()) + { + gsChildCount++; + } + + for (int p = 0; p < parents.Count; p++) + { + var par = parents[p]; + if (par.Parent?.ToString() != sec.ToString()) continue; + childCount++; + } + + var childs = new Rsc6SectorInfo[childCount]; + sec.ChildPtrs = new(childs, childCount, childCount); + } + + var globalChilds = new Rsc6SectorInfo[gsChildCount]; + si.ChildPtrs = new(globalChilds, gsChildCount, gsChildCount); + } } public override void Write(MetaNodeWriter writer) diff --git a/Files/WtbFile.cs b/Files/WtbFile.cs index bae1718..a600263 100644 --- a/Files/WtbFile.cs +++ b/Files/WtbFile.cs @@ -3,6 +3,7 @@ using CodeX.Core.Utilities; using CodeX.Games.RDR1.RPF6; using CodeX.Games.RDR1.RSC6; +using System; using System.Collections.Generic; namespace CodeX.Games.RDR1.Files @@ -51,9 +52,7 @@ public override void Load(byte[] data) if (bounds != null) { var center = bounds.BoundingBox.Center; - if (center.X >= -10f && center.X <= 10f && - center.Y >= -10f && center.Y <= 10f && - center.Z >= -10f && center.Z <= 10f) + if (Math.Abs(center.X) <= 10f && Math.Abs(center.Y) <= 10f && Math.Abs(center.Z) <= 10f) { continue; } diff --git a/Files/WtdFile.cs b/Files/WtdFile.cs index 77e9d9f..b108a2b 100644 --- a/Files/WtdFile.cs +++ b/Files/WtdFile.cs @@ -76,6 +76,7 @@ public override void Read(MetaNodeReader reader) TextureDictionary = new(); TextureDictionary.Read(reader); } + public override void Write(MetaNodeWriter writer) { TextureDictionary?.Write(writer); @@ -152,4 +153,4 @@ public override void BuildFromTextureList(List textures) BuildDict(); } } -} +} \ No newline at end of file diff --git a/RDR1Game.cs b/RDR1Game.cs index 442abbb..7cb8662 100644 --- a/RDR1Game.cs +++ b/RDR1Game.cs @@ -20,12 +20,12 @@ public class RDR1Game : Game public override FileTypeIcon Icon => FileTypeIcon.Cowboy; public override string HashAlgorithm => "Jenkins"; - public static Setting GameFolderSetting = Settings.Register("RDR1.GameFolder", SettingType.String, Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "yuzu", "yuzu-windows-msvc")); + public static Setting GameFolderSetting = Settings.Register("RDR1.GameFolder", SettingType.String, "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Red Dead Redemption"); public static Setting GameEnabledSetting = Settings.Register("RDR1.Enabled", SettingType.Bool, true); public override bool CheckGameFolder(string folder) { - return Directory.Exists(folder); + return Directory.Exists(folder) && File.Exists(folder + "\\rdr.exe"); } public override bool AutoDetectGameFolder(out string source) diff --git a/RDR1Map.cs b/RDR1Map.cs index e88332c..7fa02b8 100644 --- a/RDR1Map.cs +++ b/RDR1Map.cs @@ -8,6 +8,7 @@ using CodeX.Games.RDR1.RPF6; using CodeX.Games.RDR1.RSC6; using CodeX.Games.RDR1.Files; +using System.Threading.Tasks; namespace CodeX.Games.RDR1 { @@ -15,14 +16,15 @@ public class RDR1Map : StreamingLevel StreamingEntries; //All the child sectors grouped together - public List WvdTilesStore; //Basic data of tiles to render - public List WbdBoundsStore; //Basic data of bounds dictionary to render - public List WtbBoundsStore; //Basic data of tiles collisions to render + public List WvdTilesStore; //Terrain to render + public List WbdBoundsStore; //Bound dictionaries to render + public List WtbBoundsStore; //Terrain collisions to render public List Trees; //Basic data of trees, debris, rocks & placed grass - public Dictionary MapNodeDict; - public StreamingSet StreamNodes; + public Dictionary MapNodeDict; + public StreamingSet StreamNodes; public static bool LoadingMap = false; //Used to detect if we're using the explorer... public static readonly Setting StartPositionSetting = Settings.Register("RDR1Map.Area", SettingType.String, "Blackwater", "Change position", false, false, GetAreas()); @@ -39,11 +41,22 @@ public class RDR1Map : StreamingLevel new Vector3(2617.4f, -2180.6f, 20.2f), + "Beecher's Hope" => new Vector3(1375.9f, -117.5f, 121.1f), "Chuparosa" => new Vector3(4243.8f, -2690.5f, 42.8f), "Cochinay" => new Vector3(998.1f, -888.7f, 205.3f), "El Presidio" => new Vector3(3304.5f, -690.9f, 68.2f), @@ -74,6 +87,9 @@ public RDR1Map(RDR1Game game) : base(game, "RDR1 Map Level") this.DefaultSpawnPoint = position; this.BoundingBox = new BoundingBox(new Vector3(-100000.0f), new Vector3(100000.0f)); this.InitPhysicsSim(); + + Commands.Register("ReloadMapStates", "Reload mapstates.txt file", ReloadMapStatesCmd, game); + Commands.Register("EnableWSI", "Enable or disable the specified WSI", EnableWsiCmd, game); } protected override bool StreamingInit() @@ -96,10 +112,10 @@ protected override bool StreamingInit() var dfm = this.FileManager.DataFileMgr; this.Cache = new RDR1MapFileCache(this.FileManager); - this.StreamNodes = new StreamingSet(); + this.StreamNodes = new StreamingSet(); this.StreamPosition = this.DefaultSpawnPoint; this.StreamingEntries = new List(); - this.MapNodeDict = new Dictionary(); + this.MapNodeDict = new Dictionary(); this.MainStreamingEntry = dfm.WsiFiles[new JenkHash("swall")]; //swAll this.TerrainStreamingEntry = dfm.WsiFiles[new JenkHash("swterrain")]; //swTerrain @@ -116,11 +132,6 @@ protected override bool StreamingInit() this.StreamingEntries.Add(entry); } - if (colMode != "Only collisions") - { - this.LoadWvdTiles(dfm); - } - if (colMode != "No collisions") { this.LoadWbdBounds(dfm); @@ -128,33 +139,40 @@ protected override bool StreamingInit() if (colMode == "Only collisions") { - StreamCollisionsRange = 1000.0f; + this.StreamCollisionsRange = 1000.0f; } } if (colMode != "Only collisions") { + this.LoadWvdTiles(dfm); if (EnableTreesSetting.GetBool()) { foreach (var wsp in dfm.WspFiles) { - var node = new RDR1MapNode(wsp.Value, this); + var node = new RDR1ChildNode(wsp.Value, this); this.MapNodeDict[node.NameHash] = node; } } foreach (var child in this.StreamingEntries) { - if (child.Name.StartsWith("cs") || child.Name.StartsWith("sw") || child.Name.StartsWith("dlc")) continue; - var node = new RDR1MapNode(child); - this.MapNodeDict[node.NameHash] = node; + if (child.Name.StartsWith("cs") || child.Name.StartsWith("sw")) continue; + var nodes = new RDR1MapNode(child); + + foreach (var node in nodes.ChildNodes) + { + this.MapNodeDict[node.NameHash] = node; + } } foreach (var tile in this.WvdTilesStore) { - var node = new RDR1MapNode(tile); + var node = new RDR1ChildNode(tile); this.MapNodeDict[node.NameHash] = node; } + + this.LoadMapStates(); } this.StreamBVH = new StreamingBVH(); @@ -173,11 +191,9 @@ protected override bool StreamingInit() protected override bool StreamingUpdate() { - if (this.StreamNodes == null) return false; - if (EnabledSetting.GetBool() == false) return false; + if (this.StreamNodes == null || !EnabledSetting.GetBool()) return false; this.StreamNodes.BeginIteration(); - var nodes = this.StreamNodes.CurrentSet; var ents = this.StreamEntities.CurrentSet; var spos = this.StreamPosition; @@ -185,16 +201,12 @@ protected override bool StreamingUpdate() this.StreamBVH.BeginIteration(); this.StreamBVH.AddStreamPosition(spos); - - foreach (var node in this.StreamBVH.StreamItems.Cast()) + foreach (var node in this.StreamBVH.StreamItems.Cast()) { - var n = node; - if (n.NameHash == 0) continue; - if (n.Enabled == false) continue; - - while (!nodes.Contains(n)) + if (node.NameHash == 0 || !node.Enabled) continue; + if (!nodes.Contains(node)) { - nodes.Add(n); + nodes.Add(node); } } @@ -229,27 +241,14 @@ protected override bool StreamingUpdate() var needsAnotherUpdate = AddExtraStreamEntities(); foreach (var ent in ents.ToList()) //Make sure all current entities assets are loaded { - JenkHash hash = 0u; - if (ent is RDR1GridForestEntity treeEnt) - { - hash = treeEnt.TreeName; - } - else if (ent is RDR1GrassEntity grassEnt) - { - hash = new JenkHash("p_" + grassEnt.Name + "x"); - } - else if (ent is RDR1LightEntity lightEnt) + JenkHash hash = ent switch { - hash = lightEnt.ModelName; - } - else if (ent is WsiEntity wsiEnt) - { - var modelName = wsiEnt.ModelName; - if (ent.Name != null) - hash = new JenkHash(ent.Name); - else - hash = modelName; - } + RDR1GridForestEntity treeEnt => treeEnt.TreeName, + RDR1GrassEntity grassEnt => new JenkHash("p_" + grassEnt.Name + "x"), + RDR1LightEntity lightEnt => lightEnt.ModelName, + WsiEntity wsiEnt => string.IsNullOrEmpty(ent.Name) ? wsiEnt.ModelName : new JenkHash(ent.Name), + _ => 0u, + }; var pieces = this.Cache.GetPieces(hash, hash); if (pieces != null) @@ -287,13 +286,9 @@ protected override bool StreamingUpdate() } else if (ent is WsiEntity || ent is RDR1LightEntity) { - string parent = null; - if (ent is WsiEntity wsiEnt) - parent = wsiEnt.ParentName; - else if (ent is RDR1LightEntity lightEnt) - parent = lightEnt.ParentName; - + var parent = (ent is WsiEntity wsiEnt) ? wsiEnt.ParentName : ((RDR1LightEntity)ent).ParentName; if (string.IsNullOrEmpty(parent)) continue; + pieces = this.Cache.GetPieces(new(parent), hash); if (pieces != null) { @@ -317,45 +312,9 @@ protected override bool StreamingUpdate() } } - if (this.WbdBoundsStore != null) - { - var collsRng = new Vector3(this.StreamCollisionsRange); - var collsBox = new BoundingBox(spos - collsRng, spos + collsRng); - foreach (var bnd in this.WbdBoundsStore) - { - if (bnd.Box.Contains(ref collsBox) == ContainmentType.Intersects) - { - var bounds = this.Cache.GetStaticBounds(bnd.Hash, true); - if (bounds != null) - { - foreach (var b in bounds) - { - if (b != null) this.StreamCollisions.Add(b); - } - } - } - } - } - - if (this.WtbBoundsStore != null) - { - var collsRng = new Vector3(this.StreamCollisionsRange); - var collsBox = new BoundingBox(spos - collsRng, spos + collsRng); - foreach (var bnd in this.WtbBoundsStore) - { - if (bnd.Box.Contains(ref collsBox) == ContainmentType.Intersects) - { - var bounds = this.Cache.GetStaticBounds(bnd.Hash, false); - if (bounds != null) - { - foreach (var b in bounds) - { - if (b != null) this.StreamCollisions.Add(b); - } - } - } - } - } + //Collision bounds checks + ProcessCollisionBounds(this.WbdBoundsStore, spos, true); + ProcessCollisionBounds(this.WtbBoundsStore, spos, false); this.NodeCountStat.SetCounter(nodes.Count); this.EntityCountStat.SetCounter(ents.Count); @@ -382,7 +341,7 @@ private static void RecurseAddStreamEntity(Entity e, ref Vector3 spos, HashSet boundsStore, Vector3 spos, bool wbd) + { + if (boundsStore != null) + { + var collsRng = new Vector3(this.StreamCollisionsRange); + var collsBox = new BoundingBox(spos - collsRng, spos + collsRng); + foreach (var bnd in boundsStore) + { + if (bnd.Box.Contains(ref collsBox) == ContainmentType.Intersects) + { + var bounds = this.Cache.GetStaticBounds(bnd.Hash, wbd); + if (bounds != null) + { + foreach (var b in bounds) + { + if (b != null) this.StreamCollisions.Add(b); + } + } + } + } + } + } + public void LoadWvdTiles(Rpf6DataFileMgr dfm) { this.WvdTilesStore = new List(); @@ -454,7 +436,7 @@ public override void GetEntities(SceneViewProjection proj) var isScreen = proj.View.Type == SceneViewType.Screen; var isShadow = proj.View.Type == SceneViewType.ShadowMap; - var ents = proj.View.ViewEntities ?? StreamEntities.ActiveSet; + var ents = proj.View.ViewEntities ?? this.StreamEntities.ActiveSet; if (ents != null) { foreach (var ent in ents) @@ -501,7 +483,7 @@ public override void GetEntities(SceneViewProjection proj) public override void GetAssets(uint typeHash, List assets) { - var fragments = FileManager?.DataFileMgr?.StreamEntries[Rpf6FileExt.wft]; + var fragments = this.FileManager?.DataFileMgr?.StreamEntries[Rpf6FileExt.wft]; if (fragments == null) return; foreach (var kv in fragments) @@ -509,226 +491,625 @@ public override void GetAssets(uint typeHash, List assets) assets.Add(new RDR1MapAsset(this, kv.Key)); } } - } - public class RDR1MapNode : StreamingBVHItem - { - public BoundingBox StreamingBox { get; set; } - public BoundingBox BoundingBox { get; set; } + public void EnableWSI(JenkHash nameHash, bool enable) //Try to replicate the game's ENABLE_WORLD_SECTOR/DISABLE_WORLD_SECTOR + { + bool subsector = false; + var name = nameHash.ToString(); - public RDR1MapNode ParentNode; - public RDR1BaseMapData MapData; - public JenkHash NameHash; - public bool Enabled; - public bool IsPinned; - public bool IsProjectNode; + if (name.Contains('/')) //Sub-sector detected, instead try to replicate ENABLE_CHILD_SECTOR/DISABLE_CHILD_SECTOR + { + nameHash = new(name[(name.LastIndexOf('/') + 1)..]); + subsector = true; + } - public RDR1MapNode(WsiFile wsi) //Buildings, props, etc... - { - var swTerrain = wsi.FileEntry.Archive.Name == "swterrain.rpf"; - MapData = new RDR1MapData(wsi, swTerrain); - NameHash = wsi.FileEntry.ShortNameHash; - BoundingBox = MapData.BoundingBox; - StreamingBox = MapData.StreamingBox; - Enabled = true; - } + this.MapNodeDict.TryGetValue(nameHash, out var mapnode); + if (mapnode == null && enable) + { + FileManager.DataFileMgr.WsiFiles.TryGetValue(nameHash, out var entry); + if (entry == null) return; + var nodes = new RDR1MapNode(entry); - public RDR1MapNode(WspFile wsp, RDR1Map map) //Trees - { - MapData = new RDR1TreeMapData(wsp, map); - NameHash = wsp.FileEntry.ShortNameHash; - BoundingBox = MapData.BoundingBox; - StreamingBox = MapData.StreamingBox; - Enabled = true; - } + foreach (var node in nodes.ChildNodes) + { + this.MapNodeDict[node.NameHash] = node; + this.StreamBVH?.Add(node); + } + } - public RDR1MapNode(Rpf6StoreItem item) //Tiles - { - MapData = new RDR1TerrainMapData(item); - NameHash = item.Hash; - BoundingBox = MapData.BoundingBox; - StreamingBox = MapData.StreamingBox; - Enabled = true; + if (mapnode != null) + { + mapnode.Enabled = enable; + if (!subsector) + { + foreach (var node in mapnode.ParentNode?.ChildNodes) + { + node.Enabled = enable; + } + } + } } - public void LoadMapData(WsiFile mapChild) + private string EnableWsiCmd(string[] args) { - if (MapData != null) + var wsi = ((args != null) && (args.Length > 0)) ? args[0].ToLowerInvariant() : ""; + var arg = ((args != null) && (args.Length > 1)) ? args[1].ToLowerInvariant() : ""; + var enable = (arg != "false") && (arg != "disable") && (arg != "0"); + + if (string.IsNullOrEmpty(wsi)) { - UnloadMapData(); + return "No WSI specified! Command usage: EnableWSI "; } - MapData ??= new RDR1MapData(mapChild); + + this.StreamInvoke(() => + { + this.EnableWSI(wsi, enable); + }); + return $"{wsi} {(enable ? "Enabled" : "Disabled")}"; } - public void UnloadMapData() + public void EnableMapStateGroup(RDR1MapStateGroup group, bool enable) { - if (MapData != null) + group.Enabled = enable; + foreach (var wsi in group.WSIs) { - foreach (var e in MapData.RootEntities) + if (string.IsNullOrEmpty(wsi.Item1)) continue; + var wsiName = wsi.Item1.ToLowerInvariant(); + bool wsiEnable; + if (!enable) + { + if (wsi.Item2 == "disabled") + wsiEnable = group.IsStateActive(wsi.Item2, wsi.Item3); + else + wsiEnable = false; + } + else { - e.LodParent?.RemoveLodChild(e); + wsiEnable = (group.Undead && wsi.Item2 != "disabled") || group.IsStateActive(wsi.Item2, wsi.Item3); } - MapData.LodParent = null; + this.EnableWSI(wsiName, wsiEnable); } + } - if (IsPinned == false) + private void LoadMapStates() + { + this.MapStatesFile = new RDR1MapStatesFile(this); + if (this.MapStatesFile.CurrentGroups != null) { - MapData = null; + foreach (var group in this.MapStatesFile.CurrentGroups) + { + this.EnableMapStateGroup(group, group.Enabled); + } } - ParentNode = null; } - public void SetParentNode(RDR1MapNode node) + private string ReloadMapStatesCmd() { - if (ParentNode != node) + this.StreamInvoke(() => { - ParentNode = node; - MapData?.SetParent(node?.MapData); - } + this.LoadMapStates(); + Commands.TryExecute("EditorUI.ReloadWorldSettings"); + }); + return "Reloading Map States..."; } - public override string ToString() + private class MapStatesField : BaseField { - return NameHash.ToString(); + public MapStatesField() : base(BaseFieldType.ObjectArray, "Map States") + { + + } + + public override void GetValue(BaseObject obj, out object value) + { + var map = obj as RDR1Map; + value = map?.MapStatesFile?.CurrentGroups; + } + + public override void SetValue(BaseObject obj, object value) + { + + } + + public override void SetChildEnabled(BaseObject obj, BaseObject child, bool enabled) + { + if (obj is not RDR1Map map) return; + if (child is not RDR1MapStateGroup group) return; + + map.StreamInvoke(() => + { + map.EnableMapStateGroup(group, enabled); + }); + } } } - public class RDR1MapData : RDR1BaseMapData + public class RDR1MapStateGroup : BaseObject { - private readonly Rsc6SectorInfo[] Childs; //The sub-sectors containing the props and buildings + public RDR1Map Map; + public bool MP; + public bool Undead; + public Dictionary States; + public List<(string, string, string)> WSIs = new(); //name,statename,stateval + private Dictionary StateOptions; + private BaseField[] Fields; + + public RDR1MapStateGroup(RDR1Map map) + { + this.Map = map; + } - public RDR1MapData(WsiFile wsi, bool swTerrain = false) + public bool IsStateActive(string name, string val) { - var dist = new Vector3(700.0f); - FilePack = wsi; - FilePack.EditorObject = this; //Allow the editor access to this - Name = wsi.Name; - BoundingBox = wsi.StreamingItems.Bounds; - StreamingBox = new BoundingBox(BoundingBox.Center - dist, BoundingBox.Center + dist); + if (!this.Enabled || string.IsNullOrEmpty(name)) return true; + if (this.Undead) return false; + if (!this.States.TryGetValue(name, out var cstate)) return true; + return cstate == val; + } - var scopedChilds = wsi?.StreamingItems?.ItemChilds.Item?.Sectors.Items?.Where(i => i != null); - var childs = wsi?.StreamingItems?.ChildPtrs.Items?.Where(i => i != null); - if (scopedChilds == null && childs == null) + public void BuildStateOptions() + { + if (this.States == null) { + this.StateOptions = null; return; } - var allChilds = new List(); - if (scopedChilds != null) + var opts = new Dictionary>(); + var inputs = new List<(string, string)>(); + + if (this.States != null) { - allChilds.AddRange(scopedChilds); + foreach (var kvp in this.States) + { + inputs.Add((kvp.Key, kvp.Value)); + } } - if (childs != null) + + foreach (var ipl in this.WSIs) { - allChilds.AddRange(childs); + inputs.Add((ipl.Item2, ipl.Item3)); } - Childs = allChilds.ToArray(); - foreach (var sector in Childs) + foreach (var i in inputs) { - var name = sector.Name.ToString().ToLower(); - if (name == wsi.StreamingItems.Scope.ToString()) continue; - if (name.Contains("_ffa01x") || name.Contains("_base01x") || name.Contains("_flags01x")) continue; //Deathmatch props + var state = i.Item1; + var val = i.Item2; + if (string.IsNullOrEmpty(state) || string.IsNullOrEmpty(val)) continue; - if (swTerrain) + if (opts.TryGetValue(state, out var list) == false) { - name += "_non-terrain"; + list = new List() { "" }; //Start with an empty entry, just so that's an option + opts[state] = list; } - //Add the sector as a entity - var sectorEnt = new WsiEntity() + if (list.Contains(val) == false) { - LodDistMax = 750.0f, - ModelName = new(name), - Position = sector.Bounds.Center, - Index = Entities.Count, - ResetPos = true, - Level = this - }; - this.Add(sectorEnt); + list.Add(val); + } + } + + if (opts.Count == 0) + { + this.StateOptions = null; + return; + } + + this.StateOptions = new Dictionary(); + foreach (var kvp in opts) + { + this.StateOptions[kvp.Key] = kvp.Value.ToArray(); + } + } - if (RDR1Map.EnablePropsSetting.GetBool()) + public override BaseField[] GetFields() + { + if ((this.Fields == null) && (this.StateOptions != null)) + { + var fields = new BaseField[this.StateOptions.Count]; + var i = 0; + foreach (var kvp in this.StateOptions) { - var entities = sector.Entities.Items; - if (entities != null && entities.Length > 0) - { - foreach (var instance in entities) - { - var e = new WsiEntity(instance) - { - Index = Entities.Count, - ParentName = name, - Level = this - }; - this.Add(e); - } - } + fields[i] = new StateField(kvp.Key, kvp.Value); + i++; + } + this.Fields = fields; + } + return this.Fields; + } + + private class StateField : BaseField + { + private readonly string[] Options; + + public StateField(string name, string[] options) : base(BaseFieldType.String, name) + { + this.Options = options; + } + + public override void GetOptions(BaseObject obj, out object[] options) + { + options = this.Options; + } + + public override void GetValue(BaseObject obj, out object value) + { + value = null; + if (obj is not RDR1MapStateGroup group) return; + if (group.States == null) return; + group.States.TryGetValue(Name, out var str); + value = str; + } + + public override void SetValue(BaseObject obj, object value) + { + if (obj is not RDR1MapStateGroup group) return; + group.Map.StreamInvoke(() => + { + group.States ??= new Dictionary(); + group.States[Name] = value as string; + group.Map.EnableMapStateGroup(group, group.Enabled); //Need to refresh this group + }); + } + } + } + + public class RDR1MapStatesFile + { + public List AllGroups = new(); + public RDR1MapStateGroup[] CurrentGroups; + + public RDR1MapStatesFile(RDR1Map map) + { + var file = StartupUtil.GetFilePath("CodeX.Games.RDR1.mapstates.txt"); + if (System.IO.File.Exists(file) == false) return; + + var lines = System.IO.File.ReadAllLines(file); + if (lines == null) return; + + var delims = new[] { ' ', '\t' }; + var splitopt = StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries; + var section = Section.None; + var group = (RDR1MapStateGroup)null; - var drawableInstances = sector.DrawableInstances.Items; - if (drawableInstances != null && drawableInstances.Length > 0) + foreach (var line in lines) + { + var comment = line.IndexOf("//"); + var tline = (comment >= 0) ? line[..comment] : line; + var parts = tline.Split(delims, splitopt); + + if (parts == null || parts.Length == 0) continue; + if (parts[0].StartsWith("group:")) + { + section = Section.None; + group = new RDR1MapStateGroup(map) { - var ident = Matrix4x4.Identity; - ident.M44 = 0.0f; + Name = parts[0][6..], + Enabled = true + }; - foreach (var instance in drawableInstances) - { - if (instance.Name.ToString().ToLower() == name) - { - continue; - } + AllGroups.Add(group); + for (int i = 1; i < parts.Length; i++) + { + var subparts = parts[i].Split(':', splitopt); + if (subparts == null) continue; + if (subparts.Length < 2) continue; - var e = new WsiEntity(instance) - { - Index = Entities.Count, - ParentName = name, - Level = this, - }; + var fname = subparts[0]; + var fval = subparts[1]; + var fval2 = (subparts.Length > 2) ? subparts[2] : null; - var isIdent = instance.Matrix.Equals(ident); - if (isIdent) - { - var bb = new BoundingBox(instance.BoundingBoxMin.XYZ(), instance.BoundingBoxMax.XYZ()); - e.Position = bb.Center; - e.ResetPos = true; - } - this.Add(e); + switch (fname) + { + case "mp": group.MP = fval == "true"; break; + case "enabled": group.Enabled = fval == "true"; break; } } } - - if (RDR1Map.EnableLightsSetting.GetBool()) + else if (parts[0] == "wsis:") + { + section = Section.WSIs; + } + else if (parts[0] == "states:") + { + section = Section.States; + } + else if (group != null) { - var lights = sector.PlacedLightsGroup.Item; - if (lights != null) + var name = parts[0]?.ToLowerInvariant(); + if (section == Section.WSIs) { - foreach (var light in lights.Lights.Items) + var stateparts = (parts.Length > 1) ? parts[1].Split(':') : null; + var stateplen = (stateparts != null) ? stateparts.Length : 0; + var statename = (stateplen > 0) ? stateparts[0] : null; + var stateval = (stateplen > 1) ? stateparts[1] : null; + + group.WSIs.Add((name, statename, stateval)); + if (parts.Length > 1 && stateplen == 1) { - var e = new RDR1LightEntity(light, lights.Name.ToString()) - { - Index = Entities.Count, - Level = this - }; - this.Add(e); + group.Undead = true; } + + JenkIndex.Ensure(name, "RDR1"); + } + else if (section == Section.States) + { + group.States ??= new(); + var val = (parts.Length > 1) ? parts[1] : ""; + group.States[name] = val; } } + } + + var currGroups = new List(); + foreach (var g in AllGroups) + { + g.BuildStateOptions(); + currGroups.Add(g); + } + CurrentGroups = currGroups.ToArray(); + } - //Link each entity to its parent sector - for (int i = 1; i < Entities.Count; i++) + private enum Section + { + None, + WSIs, + States + } + } + + public class RDR1MapNode + { + public BoundingBox StreamingBox { get; set; } + public BoundingBox BoundingBox { get; set; } + + public RDR1MapData[] MapData; + public RDR1ChildNode[] ChildNodes; + public WsiFile Scope; + public bool Enabled; + public JenkHash NameHash; + + public RDR1MapNode(WsiFile wsi) //Buildings, props, etc... + { + this.Scope = wsi; + var childs = this.GetChilds(); + + if (childs != null) + { + this.MapData = new RDR1MapData[childs.Length]; + for (int i = 0; i < this.MapData.Length; i++) { - var entity = Entities[i]; - var parent = Entities[0]; + var child = childs[i]; + var parent = Rsc6SectorInfo.GetSectorParent(childs, child); + this.MapData[i] = new RDR1MapData(this.Scope, child, parent); + } + } - entity.LodParent = parent; - entity.LodParent?.AddLodChild(entity); + if (this.MapData != null) + { + this.ChildNodes = new RDR1ChildNode[this.MapData.Length]; + for (int i = 0; i < this.ChildNodes.Length; i++) + { + var child = this.MapData[i]; + this.ChildNodes[i] = new RDR1ChildNode() + { + MapData = child, + NameHash = child.ToString(), + ParentNode = this, + BoundingBox = child.BoundingBox, + StreamingBox = child.StreamingBox + }; } } + + this.NameHash = this.Scope.FileEntry.ShortNameHash; + this.Enabled = true; + } + + public Rsc6SectorInfo[] GetChilds() //sagScopedSectors.Sectors + Rsc6SectorInfo[] + { + var scopedChilds = this.Scope?.StreamingItems?.ItemChilds.Item?.Sectors.Items?.Where(s => s != null); + var childs = this.Scope?.StreamingItems?.ChildPtrs.Items?.Where(c => c != null); + + if (scopedChilds == null && childs == null) return null; + return (scopedChilds ?? Enumerable.Empty()) + .Concat(childs ?? Enumerable.Empty()) + .ToArray(); + } + + public static bool IsTerrainSector(WsiFile wsi) //If the map node is running from swTerrain + { + return wsi?.FileEntry?.Archive?.Name == "swterrain.rpf" == true; + } + } + + public class RDR1ChildNode : StreamingBVHItem + { + public BoundingBox StreamingBox { get; set; } + public BoundingBox BoundingBox { get; set; } + + public RDR1MapNode ParentNode; + public RDR1BaseMapData MapData; + public JenkHash NameHash; + public bool Enabled; + public bool IsPinned; + public bool IsProjectNode; + + public RDR1ChildNode() //Buildings, props, etc... + { + Enabled = true; + } + + public RDR1ChildNode(WspFile wsp, RDR1Map map) //Trees + { + MapData = new RDR1TreeMapData(wsp, map); + NameHash = wsp.FileEntry.ShortNameHash; + BoundingBox = MapData.BoundingBox; + StreamingBox = MapData.StreamingBox; + Enabled = true; + } + + public RDR1ChildNode(Rpf6StoreItem item) //Tiles + { + MapData = new RDR1TerrainMapData(item); + NameHash = item.Hash; + BoundingBox = MapData.BoundingBox; + StreamingBox = MapData.StreamingBox; + Enabled = true; + } + + public override string ToString() + { + return NameHash.ToString(); + } + } + + public class RDR1MapData : RDR1BaseMapData + { + public Rsc6SectorInfo ParentSector; + public Rsc6SectorInfo Sector; + public WsiFile Wsi; + + public RDR1MapData(WsiFile wsi, Rsc6SectorInfo currentSector, Rsc6SectorInfo parentSector) + { + this.Wsi = wsi; + this.FilePack = wsi; + this.FilePack.EditorObject = this; //Allow the editor access to this + this.Name = currentSector.SectorNameLower.ToString(); + this.Sector = currentSector; + this.ParentSector = parentSector; + this.BoundingBox = wsi.StreamingItems.Bounds; + + var width = this.BoundingBox.Width; + var dist = new Vector3((width > 700.0f) ? width : 700.0f); + this.StreamingBox = new BoundingBox(this.BoundingBox.Center - dist, this.BoundingBox.Center + dist); + + this.GetEntities(); + } + + public void GetEntities() + { + var name = this.Sector.Name.ToString().ToLower(); + if (name == this.Wsi.StreamingItems.Scope.ToString() || + name.Contains("_ffa01x") || + name.Contains("_base01x")) return; //Deathmatch props + + if (RDR1MapNode.IsTerrainSector(this.Wsi)) + { + name += "_non-terrain"; + } + + //Add the sector as a entity + this.AddSectorEntity(name); + + //Add the sector's entities + if (RDR1Map.EnablePropsSetting.GetBool()) + { + this.AddEntitiesFromSector(name); + } + + //Add the sector's lights + if (RDR1Map.EnableLightsSetting.GetBool()) + { + this.AddLightsFromSector(); + } + + //Link each entity to its parent sector + this.LinkEntitiesToParent(); } public override void PreSaveUpdate() { base.PreSaveUpdate(); - UpdateEntitiesArray(); + this.UpdateEntitiesArray(); + } + + private void LinkEntitiesToParent() + { + for (int i = 1; i < this.Entities.Count; i++) + { + var entity = this.Entities[i]; + var parent = this.Entities[0]; //Assuming the first entity is the parent + + entity.LodParent = parent; + entity.LodParent?.AddLodChild(entity); + } + } + + private void AddSectorEntity(string name) + { + var sectorEnt = new WsiEntity + { + LodDistMax = 750.0f, + ModelName = new(name), + Position = this.Sector.Bounds.Center, + Index = Entities.Count, + ResetPos = true, + Level = this + }; + this.Add(sectorEnt); + } + + private void AddLightsFromSector() + { + var lights = this.Sector.PlacedLightsGroup.Item; + if (lights != null) + { + foreach (var light in lights.Lights.Items) + { + var e = new RDR1LightEntity(light, lights.Name.ToString()) + { + Index = Entities.Count, + Level = this + }; + this.Add(e); + } + } + } + + private void AddEntitiesFromSector(string parentName) + { + var entities = this.Sector.Entities.Items; + if (entities != null && entities.Length > 0) + { + foreach (var instance in entities) + { + var e = new WsiEntity(instance) + { + Index = Entities.Count, + ParentName = parentName, + Level = this + }; + this.Add(e); + } + } + + var drawableInstances = this.Sector.DrawableInstances.Items; + if (drawableInstances != null && drawableInstances.Length > 0) + { + var ident = Matrix4x4.Identity; + ident.M44 = 0.0f; + + foreach (var instance in drawableInstances) + { + if (instance.Name.ToString().ToLower() == parentName) continue; + + var e = new WsiEntity(instance) + { + Index = Entities.Count, + ParentName = parentName, + Level = this, + }; + + if (instance.Matrix.Equals(ident)) + { + var bb = new BoundingBox(instance.BoundingBoxMin.XYZ(), instance.BoundingBoxMax.XYZ()); + e.Position = bb.Center; + //e.ResetPos = true; + } + this.Add(e); + } + } } private void UpdateEntitiesArray() @@ -769,13 +1150,10 @@ private void UpdateEntitiesArray() //Update each parent's entities foreach (var kvp in parentEntitiesDict) { - var parentName = kvp.Key; var newEntities = kvp.Value.ToArray(); - var parent = Childs.FirstOrDefault(e => e.Name.ToString() == parentName); - - if (parent != null) + if (this.ParentSector != null) { - parent.Entities = new(newEntities); + this.ParentSector.Entities = new(newEntities); } } } @@ -813,7 +1191,12 @@ public RDR1TreeMapData(WspFile wsp, RDR1Map map) { var inst = pos.Items[i]; var name = grid.TreeNames.Items[inst.TreeIndex].ToString(); + if (name == null) continue; + if (name.EndsWith(".s")) + { + name = name.Replace(".s", ".spt"); //There's an issue from R* with a tree that has a name that's too long... + } name = name.Replace(".spt", "x"); //SpeedTree to fragment name var hash = new JenkHash(name); @@ -1300,7 +1683,7 @@ public List GetPieces(JenkHash packHash, JenkHash pieceHash) return null; } - var pack = TryGetPiecePack(packHash, out bool isFragment); + var pack = TryGetPiecePack(packHash); if (pack == null) { return null; @@ -1308,35 +1691,26 @@ public List GetPieces(JenkHash packHash, JenkHash pieceHash) return ExtractPieces(pack, pieceHash); } - private PiecePack TryGetPiecePack(JenkHash packHash, out bool isFragment) + private PiecePack TryGetPiecePack(JenkHash packHash) { var pack = GetPiecePack(packHash, Rpf6FileExt.wft); - isFragment = true; - - if (pack == null) - { - pack = GetPiecePack(packHash, Rpf6FileExt.wvd); - isFragment = false; - } + pack ??= GetPiecePack(packHash, Rpf6FileExt.wvd); return pack; } - private List ExtractPieces(PiecePack pack, JenkHash pieceHash) + private static List ExtractPieces(PiecePack pack, JenkHash pieceHash) { var pieces = new List(); if (pack?.Pieces != null) { pack.Pieces.TryGetValue(pieceHash, out var piece); - if (piece == null) + if (piece != null) { - if (pack.Pieces.Count == 4) //High terrain contains 4 pieces - pieces.AddRange(pack.Pieces.Values); - else - return null; + pieces.Add(piece); } - else + else if (pack.Pieces.Count == 4) //High terrain contains 4 pieces { - pieces.Add(piece); + pieces.AddRange(pack.Pieces.Values); } } return pieces.Count > 0 ? pieces : null; diff --git a/README.md b/README.md index b58aba7..79b7d2c 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # CodeX (026) -CodeX implementation for Red Dead Redemption on Nintendo Switch (and potentially PS4/PS5) +CodeX implementation for Red Dead Redemption on PC, Nintendo Switch & PS4. -------------------- @@ -9,12 +9,7 @@ More info here : [@dexyfex](https://www.patreon.com/dexyfex) and [CodeWalker dis -------------------- -After that, [download the files](https://github.com/Foxxyyy/CodeX.Games.RDR1/releases/latest) and paste them to the CodeX/Explorer folders, next to the executable. - -# Udpates - -I make regular updates to this project when I have some spare time, so it will or will not work with older versions of CodeX. -I also work on an [RDR1 Sollumz fork](https://github.com/Foxxyyy/SollumzRDR), for now you can import `WFD & WVD` files. +When granted access, [download the files](https://github.com/Foxxyyy/CodeX.Games.RDR1/releases/latest) and paste them to the CodeX/Explorer folders, next to the executable. # CodeX Contributors * dexyfex @@ -39,8 +34,9 @@ I also work on an [RDR1 Sollumz fork](https://github.com/Foxxyyy/SollumzRDR), fo # Random Pictures ![Screenshot](Files/Properties/codex_scene_preview.png) +![Screenshot](Files/Properties/map_viewer1.png) +![Screenshot](Files/Properties/map_viewer2.png) ![Screenshot](Files/Properties/codex_browser_explorer.png) ![Screenshot](Files/Properties/codex_explorer.png) -![Screenshot](Files/Properties/map_viewer.png) ![Screenshot](Files/Properties/model_viewer_1.png) ![Screenshot](Files/Properties/model_viewer_2.png) diff --git a/RPF6/Rpf6Crypto.cs b/RPF6/Rpf6Crypto.cs index 6353069..6a70b5d 100644 --- a/RPF6/Rpf6Crypto.cs +++ b/RPF6/Rpf6Crypto.cs @@ -500,34 +500,22 @@ public static Vector2 RescaleHalf2(Half2 val, float scale) } /// - ///Reads UShort2N values and rescales them depending of the LOD level + ///Reads & rescales UShort2N values /// ///The buffer containing the UShort2N values. ///The offset in the buffer where the UShort2N values start. - ///Indicates if high LOD (Level of Detail) scaling should be applied. - ///An array of rescaled float values. - public static float[] ReadRescaleUShort2N(byte[] buffer, int offset, bool highLOD) + public static void ReadRescaleUShort2N(byte[] buffer, int offset) { var xBuf = BufferUtil.ReadArray(buffer, offset, 2); var yBuf = BufferUtil.ReadArray(buffer, offset + 2, 2); var xVal = BitConverter.ToUInt16(xBuf, 0) * 3.05185094e-005f; var yVal = BitConverter.ToUInt16(yBuf, 0) * 3.05185094e-005f; - float[] values; - if (!highLOD) - { - xVal *= 2.0f; - yVal *= 2.0f; - values = new float[2] { float.NaN, float.NaN }; - } - else - { - values = new float[2] { xVal, yVal }; - } + xVal *= 2.0f; + yVal *= 2.0f; BufferUtil.WriteArray(buffer, offset, BitConverter.GetBytes((ushort)(xVal / 3.05185094e-005f))); BufferUtil.WriteArray(buffer, offset + 2, BitConverter.GetBytes((ushort)(yVal / 3.05185094e-005f))); - return values; } ///Creates a from a string representing RGB values, e.g., "255, 255, 255". diff --git a/RPF6/Rpf6File.cs b/RPF6/Rpf6File.cs index 2926483..5762834 100644 --- a/RPF6/Rpf6File.cs +++ b/RPF6/Rpf6File.cs @@ -7,6 +7,9 @@ using EXP = System.ComponentModel.ExpandableObjectConverter; using static CodeX.Games.RDR1.RPF6.Rpf6Crypto; using System.Linq; +using ICSharpCode.SharpZipLib.Core; +using System.ComponentModel; +using System.Diagnostics; namespace CodeX.Games.RDR1.RPF6 { @@ -18,7 +21,7 @@ public class Rpf6File : GameArchive public uint Version { get; set; } //RPF Version - 0x52504636 (910577746) public uint EntryCount { get; set; } //Number of entries public uint TOCSize { get; set; } //Size of table of content (EntryCount * 20) - public uint StringTableOffset { get; set; } //For the Nintendo Switch it is actually used but is not necessary + public uint StringTableOffset { get; set; } //Used with the Nintendo Switch/PS4/PC versions but not necessary public int EncFlag { get; set; } //Encryption flag public bool Encrypted { diff --git a/RPF6/Rpf6FileManager.cs b/RPF6/Rpf6FileManager.cs index 308c3a7..43294bc 100644 --- a/RPF6/Rpf6FileManager.cs +++ b/RPF6/Rpf6FileManager.cs @@ -16,6 +16,7 @@ using EXP = System.ComponentModel.ExpandableObjectConverter; using System.Collections.Concurrent; using System.Threading.Tasks; +using static BepuPhysics.Collidables.CompoundBuilder; namespace CodeX.Games.RDR1.RPF6 { @@ -57,14 +58,14 @@ public override void InitFileTypes() InitFileType(".wcg", "Cover Grid", FileTypeIcon.SystemFile, FileTypeAction.ViewXml, true, false, true); InitFileType(".wgd", "Gringo Dictionary", FileTypeIcon.SystemFile, FileTypeAction.ViewXml, true, false, true); InitFileType(".wsf", "ScaleForm", FileTypeIcon.Image, FileTypeAction.ViewTextures); - InitFileType(".wsp", "Speed Tree", FileTypeIcon.SystemFile, FileTypeAction.ViewXml, false, false, true); + InitFileType(".wsp", "Speed Tree", FileTypeIcon.SystemFile, FileTypeAction.ViewHex, false, false, true); InitFileType(".sst", "String Table", FileTypeIcon.TextFile, FileTypeAction.ViewXml); InitFileType(".wst", "String Table", FileTypeIcon.TextFile); InitFileType(".wtb", "Terrain Bounds", FileTypeIcon.Collisions, FileTypeAction.ViewModels, true, false, true); InitFileType(".wtd", "Texture Dictionary", FileTypeIcon.Image, FileTypeAction.ViewTextures, true, true, true); InitFileType(".wtl", "Terrain World", FileTypeIcon.SystemFile); InitFileType(".wtx", "Texture Map", FileTypeIcon.Image); - InitFileType(".wpfl", "Particle Effects Library", FileTypeIcon.Image, FileTypeAction.ViewTextures); + InitFileType(".wpfl", "Particle Effects Library", FileTypeIcon.Image, FileTypeAction.ViewTextures, true, true, true); InitFileType(".wprp", "Prop", FileTypeIcon.SystemFile); InitFileType(".wadt", "Animation Dictionary", FileTypeIcon.Animation); InitFileType(".wcdt", "Clip Dictionary", FileTypeIcon.Animation, FileTypeAction.ViewXml, true, false, true); @@ -202,7 +203,6 @@ public override void InitArchivesComplete() private void InitGameFiles() { Core.Engine.Console.Write("RDR1.InitGameFiles", "Initialising RDR1..."); - Rsc6BoundsMaterialTypes.Init(this); DataFileMgr ??= new Rpf6DataFileMgr(this); DataFileMgr.Init(); Core.Engine.Console.Write("RDR1.InitGameFiles", "RDR1 Initialised."); @@ -329,6 +329,7 @@ public override string ConvertToXml(GameArchiveFileInfo file, byte[] data, out s case ".sst": return ConvertToXml(file, data, out newfilename, "RDR1StringTable"); case ".wtb": return ConvertToXml(file, data, out newfilename, "RDR1TerritoryBounds"); case ".wgd": return ConvertToXml(file, data, out newfilename, "RDR1GringoDictionary"); + case ".wpfl": return ConvertToXml(file, data, out newfilename, "RDR1ParticleEffectsLibrary", GetXmlFileFolder(file, folder)); } newfilename = file.Name + ".xml"; @@ -349,56 +350,20 @@ public override byte[] ConvertFromXml(string xml, string filename, string folder var strtbl = new StrtblFile(xml); return strtbl.Save(); } - if (filename.EndsWith(".fonttex.xml")) + else if(filename.EndsWith(".fonttex.xml")) { var fonttex = XmlMetaNodeReader.GetMetaNode(xml, null, folder); return fonttex?.Save(); } - else if (filename.EndsWith(".wvd.xml")) - { - var wvd = new WvdFile(XmlMetaNodeReader.GetMetaNode(xml, null, folder)); - return wvd.Save(); - } - else if (filename.EndsWith(".wfd.xml")) - { - var wfd = new WfdFile(XmlMetaNodeReader.GetMetaNode(xml, null, folder)); - return wfd.Save(); - } - else if (filename.EndsWith(".wft.xml")) - { - var wft = new WftFile(XmlMetaNodeReader.GetMetaNode(xml, null, folder)); - return wft.Save(); - } - else if (filename.EndsWith(".wsi.xml")) - { - var wsi = new WsiFile(XmlMetaNodeReader.GetMetaNode(xml)); - return wsi.Save(); - } - else if (filename.EndsWith(".wtd.xml")) - { - var wtd = new WtdFile(XmlMetaNodeReader.GetMetaNode(xml, null, folder)); - return wtd.Save(); - } - else if (filename.EndsWith(".wsg.xml")) - { - var wsg = new WsgFile(XmlMetaNodeReader.GetMetaNode(xml)); - return wsg.Save(); - } - else if (filename.EndsWith(".wbd.xml")) - { - var wbd = new WbdFile(XmlMetaNodeReader.GetMetaNode(xml)); - return wbd.Save(); - } - else if (filename.EndsWith(".wedt.xml")) - { - var wedt = new WedtFile(XmlMetaNodeReader.GetMetaNode(xml)); - return wedt.Save(); - } - else if (filename.EndsWith(".wtb.xml")) - { - var wtb = new WtbFile(XmlMetaNodeReader.GetMetaNode(xml)); - return wtb.Save(); - } + else if (filename.EndsWith(".wvd.xml")) return ConvertFromXml(xml, folder); + else if (filename.EndsWith(".wfd.xml")) return ConvertFromXml(xml, folder); + else if (filename.EndsWith(".wft.xml")) return ConvertFromXml(xml, folder); + else if (filename.EndsWith(".wtd.xml")) return ConvertFromXml(xml, folder); + else if (filename.EndsWith(".wsi.xml")) return ConvertFromXml(xml); + else if (filename.EndsWith(".wsg.xml")) return ConvertFromXml(xml); + else if (filename.EndsWith(".wbd.xml")) return ConvertFromXml(xml); + else if (filename.EndsWith(".wedt.xml")) return ConvertFromXml(xml); + else if (filename.EndsWith(".wtb.xml")) return ConvertFromXml(xml); return null; } @@ -437,6 +402,12 @@ public override TexturePack LoadTexturePack(GameArchiveFileInfo file, byte[] dat wsf.Load(data); return wsf; } + else if (file.NameLower.EndsWith(".wpfl")) //Particle Effects Library + { + var wpfl = new WpflFile(entry); + wpfl.Load(data); + return wpfl; + } return null; } @@ -550,86 +521,93 @@ public void LoadDependencies(PiecePack pack) Textures.Clear(); var fileent = pack.FileInfo as Rpf6FileEntry; - var filehash = (fileent != null) ? fileent.ShortNameHash : 0; - var fragment = fileent.Name.EndsWith(".wft"); - var visualDict = fileent.Name.EndsWith(".wvd"); - - Rsc6Texture[] textures = null; - if (visualDict) textures = LoadVisualDictTextures(fileent, pack); - else textures = LoadFragmentTextures(fileent); + var filehash = fileent?.ShortNameHash ?? 0; + var fragment = fileent?.Name.EndsWith(".wft") ?? false; + var visualDict = fileent?.Name.EndsWith(".wvd") ?? false; + Rsc6Texture[] textures = visualDict ? LoadVisualDictTextures(fileent, pack) : LoadFragmentTextures(fileent); if (textures == null || textures.Length == 0) return; - foreach (var kvp in pack.Pieces) + + var texturesDict = textures.GroupBy(t => t.Name.ToLowerInvariant()).ToDictionary(g => g.Key, g => g.First()); //Dictionary for fast lookups + + //Parallelize piece processing + Parallel.ForEach(pack.Pieces.Values, piece => { - var piece = kvp.Value; - foreach (var mesh in piece.AllModels?.SelectMany(p => p.Meshes)) + var allMeshes = piece?.AllModels?.SelectMany(p => p.Meshes).ToArray(); + if (allMeshes == null || allMeshes.Length == 0) return; + + Parallel.ForEach(allMeshes, mesh => { - for (int i = 0; i < mesh.Textures?.Length; i++) + if (mesh?.Textures == null) return; + + for (int i = 0; i < mesh.Textures.Length; i++) { var texture = mesh.Textures[i]; if ((texture == null || texture.Data != null) && !fragment) continue; if (fragment && texture == null) continue; var texName = texture.Name.ToLowerInvariant(); - foreach (var tex in textures) + var tex = texturesDict.Values.FirstOrDefault(t => t.Name.ToLowerInvariant().Contains(texName)); + if (tex == null) continue; + + var previousTexture = Rsc6Texture.Create(mesh.Textures[i]); //Create copy of the original low-res texture + mesh.Textures[i] = tex; + + //Update shader parameters + foreach (var shader in ((Rsc6Drawable)piece)?.ShaderGroup.Item?.Shaders.Items) { - if (tex == null) continue; - if (tex.Name.Contains(texName)) //Assign each shader texture params with the external textures found + foreach (var param in shader?.ParametersList.Item?.Parameters) { - var previousTexture = Rsc6Texture.Create(mesh.Textures[i]); //Create a copy of the original low-res texture - mesh.Textures[i] = tex; + if (param.DataType != 0 || param.Texture == null) continue; - foreach (var shader in ((Rsc6Drawable)piece)?.ShaderGroup.Item?.Shaders.Items) + if (tex.Name.Contains(param.Texture.Name.ToLowerInvariant())) { - foreach (var param in shader?.ParametersList.Item?.Parameters) + param.Texture.Width = tex.Width; + param.Texture.Height = tex.Height; + param.Texture.MipLevels = tex.MipLevels; + param.Texture.Format = tex.Format; + param.Texture.Pack = tex.Pack; + + //Preserve original low-res texture for texture editor preview + if (param.Texture.Data != null) { - if (param.DataType != 0 || param.Texture == null) - continue; - - if (tex.Name.Contains(param.Texture.Name.ToLowerInvariant())) + lock (piece.TexturePack.Textures) { - param.Texture.Width = tex.Width; - param.Texture.Height = tex.Height; - param.Texture.MipLevels = tex.MipLevels; - param.Texture.Format = tex.Format; - param.Texture.Pack = tex.Pack; - - //Keep the original low-res texture to the TexturePack so the texture editor can preview it. - if (param.Texture.Data != null) - { - piece.TexturePack.Textures.Remove(param.Texture.Name); - piece.TexturePack.Textures[param.Texture.Name] = previousTexture; - } - break; + piece.TexturePack.Textures[param.Texture.Name] = previousTexture; } } + break; } - break; } } } - } - } + }); + }); } public override GameArchiveFileInfo[] GetDependencyList(PiecePack pack) { - if (pack?.Pieces == null) return null; - if (DataFileMgr == null) return null; - if (Textures == null) return null; - - var list = new List(); - foreach (var tex in Textures) - { - if (tex.Pack is not TexturePack texPack) continue; - list.Add((Rpf6FileEntry)texPack.FileInfo); - } + if (pack?.Pieces == null || DataFileMgr == null) return null; + var hs = new HashSet(); foreach (var kvp in pack.Pieces) { - + if (kvp.Value == null) continue; + foreach (var model in kvp.Value.AllModels) + { + if (model == null) continue; + foreach (var mesh in model.Meshes) + { + if (mesh == null) continue; + foreach (var tex in mesh.Textures) + { + if (tex == null) continue; + hs.Add(tex.Pack.FileInfo); + } + } + } } - return list.Count > 0 ? list.ToArray() : null; + return hs.Count > 0 ? hs.ToArray() : null; } public override AudioPack LoadAudioPack(GameArchiveFileInfo file, byte[] data = null) @@ -662,6 +640,7 @@ public override object AnalyzeFile(GameArchiveFileInfo file, byte[] data = null) case ".sst": return Rsc6DataReader.Analyze(rfe, data); case ".wedt": return Rsc6DataReader.Analyze(rfe, data); case ".wgd": return Rsc6DataReader.Analyze(rfe, data); + case ".wpfl": return Rsc6DataReader.Analyze(rfe, data); } } return new Tuple("Unable to analyze file."); @@ -687,7 +666,7 @@ public static byte[] CreateNewWsi(string name) return data; } - private Rsc6Texture[] LoadVisualDictTextures(Rpf6FileEntry entry, PiecePack pack = null) + Rsc6Texture[] LoadVisualDictTextures(Rpf6FileEntry entry, PiecePack pack = null) { var FileManager = Game.GetFileManager() as Rpf6FileManager; var dfm = FileManager.DataFileMgr; @@ -729,76 +708,50 @@ private Rsc6Texture[] LoadVisualDictTextures(Rpf6FileEntry entry, PiecePack pack } } } - else if (wvdParent != null && !wvdParent.Name.StartsWith("resource_") && wvdParent.Name != "territory_swall_noid") //General static mesh + else if (wvdParent != null && !wvdParent.Name.StartsWith("resource_") && wvdParent.Name != "territory_swall_noid") //Visual dictionaries (not including tiles) { - //Searching through the wvd parent textures + //Searching textures from the #vd parent sector foreach (var s in wvdParent.Directories) { - if (s.NameLower.StartsWith("0x") || s.NameLower.StartsWith("mp_")) - continue; - if (s.NameLower != wvdParent.NameLower) - continue; + if (s.NameLower.StartsWith("0x") || s.NameLower.StartsWith("mp_")) continue; + if (s.NameLower != wvdParent.NameLower) continue; foreach (var f in s.Files) { - if (f.NameLower.Contains("vlow") || f.NameLower.Contains("med") || f.NameLower.EndsWith(".wsi") || f.NameLower.Contains("dlc")) - continue; - + if (f.NameLower.Contains("vlow") || f.NameLower.Contains("med") || f.NameLower.EndsWith(".wsi") || f.NameLower.Contains("dlc")) continue; var r = LoadPiecePack(f); var visualDict = ((WvdFile)r).VisualDictionary; - if (visualDict == null) - continue; + if (visualDict == null) continue; for (int i = 0; i < visualDict.TextureDictionary.Item.Textures.Count; i++) { - if (visualDict.TextureDictionary.Item.Textures[i] == null) - continue; - + if (visualDict.TextureDictionary.Item.Textures[i] == null) continue; if (Textures.Find(item => item.Name == visualDict.TextureDictionary.Item.Textures[i].Name) == null) + { Textures.Add(visualDict.TextureDictionary.Item.Textures[i]); + } } } } - //Searching through smic_ textures - dfm.StreamEntries[Rpf6FileExt.binary].TryGetValue(0x57D7F6EF, out Rpf6FileEntry file); //smictofragmap.txt - - if (file != null) + //Get textures from smicMapping if the current model is referenced from it + foreach (var kv in dfm.SmicMapping) { - byte[] data = null; - data = EnsureFileData(file, data); - - if (data != null) + if (!entry.Name.Contains(kv.Key)) continue; + foreach (var smic in kv.Value) { - string text = ConvertToText(file, data, out string name); - string[] result = text.Split(new[] { '\r', '\n' }); - - foreach (string s in result) + if (dfm.StreamEntries[Rpf6FileExt.wtd_wtx].TryGetValue(JenkHash.GenHash(smic.ToLower()), out Rpf6FileEntry smicFile)) { - if (string.IsNullOrEmpty(s) || s.Contains(':')) continue; - bool dollar = s.StartsWith("$"); - string child = s[(dollar ? 1 : 0)..s.IndexOf(" ")].ToLowerInvariant(); - if (!entry.Name.Contains(child)) continue; - - //Get the number of smic files referenced to this model - if (!int.TryParse(s.Substring(s.IndexOf(" ") + 1, 1), out int references)) continue; - int smicIndex = s.IndexOf("smic_"); - var smicContent = s[smicIndex..].Split(" "); + if (smicFile == null || smicFile.Name.Contains("blur")) continue; + var r = LoadTexturePack(smicFile); + if (r == null) continue; - foreach (var smic in smicContent) + foreach (var tex in r.Textures.Values) { - dfm.StreamEntries[Rpf6FileExt.wtd_wtx].TryGetValue(JenkHash.GenHash(smic.ToLower()), out Rpf6FileEntry smicFile); - if (smicFile != null && !smicFile.Name.Contains("blur")) + if (tex == null) continue; + if (Textures.Find(item => item.Name.Contains(tex.Name.ToLowerInvariant())) == null) { - var r = LoadTexturePack(smicFile); - if (r == null) continue; - - foreach (var tex in r.Textures.Values) - { - if (tex == null) continue; - if (Textures.Find(item => item.Name.Contains(tex.Name.ToLowerInvariant())) == null) - Textures.Add((Rsc6Texture)tex); - } + Textures.Add((Rsc6Texture)tex); } } } @@ -806,7 +759,7 @@ private Rsc6Texture[] LoadVisualDictTextures(Rpf6FileEntry entry, PiecePack pack } } - //Add also the textures from swall.wtd + //Add also the textures from swAll.wtd Textures.AddRange(dfm.SwAll.ToArray()); return Textures.ToArray(); @@ -815,73 +768,59 @@ private Rsc6Texture[] LoadVisualDictTextures(Rpf6FileEntry entry, PiecePack pack private Rsc6Texture[] LoadFragmentTextures(Rpf6FileEntry entry) { Textures.Clear(); + var texturesHashSet = new HashSet(); var FileManager = Game.GetFileManager() as Rpf6FileManager; var dfm = FileManager.DataFileMgr; - dfm.StreamEntries[Rpf6FileExt.binary].TryGetValue(0x57D7F6EF, out Rpf6FileEntry file); //parse smictofragmap.txt - if (file != null) //Get the smic dictionary if it exists + //Get textures from smicMapping if the current entry is referenced from it + foreach (var kv in dfm.SmicMapping) { - byte[] data = null; - data = EnsureFileData(file, data); - - if (data != null) + if (!entry.Name.Contains(kv.Key)) continue; + foreach (var smic in kv.Value) { - string text = ConvertToText(file, data, out string name); - string[] result = text.Split(new[] { '\r', '\n' }); - - foreach (string s in result) + if (dfm.StreamEntries[Rpf6FileExt.wtd_wtx].TryGetValue(JenkHash.GenHash(smic.ToLower()), out Rpf6FileEntry smicFile)) { - if (string.IsNullOrEmpty(s) || s.Contains(':')) continue; - bool dollar = s.StartsWith("$"); - string child = s[(dollar ? 1 : 0)..s.IndexOf(" ")].ToLowerInvariant(); - if (!entry.Name.Contains(child)) continue; - - //Get the number of smic files referenced to this model - if (!int.TryParse(s.Substring(s.IndexOf(" ") + 1, 1), out int references)) continue; - int smicIndex = s.IndexOf("smic_"); - var smicContent = s[smicIndex..].Split(" "); + if (smicFile == null || smicFile.Name.Contains("blur")) continue; + var r = LoadTexturePack(smicFile); + if (r == null) continue; - foreach (var smic in smicContent) + foreach (var tex in r.Textures.Values) { - dfm.StreamEntries[Rpf6FileExt.wtd_wtx].TryGetValue(JenkHash.GenHash(smic.ToLower()), out Rpf6FileEntry smicFile); - if (smicFile != null && !smicFile.Name.Contains("blur")) + if (tex != null && !texturesHashSet.Contains(tex)) { - var r = LoadTexturePack(smicFile); - if (r == null) continue; - - foreach (var tex in r.Textures.Values) - { - if (tex == null) continue; - if (Textures.Find(item => item.Name.Contains(tex.Name.ToLowerInvariant())) == null) - Textures.Add((Rsc6Texture)tex); - } + texturesHashSet.Add((Rsc6Texture)tex); } } } } } + //Try finding #td textures based of the entry name string desiredWtd = entry.Name.Remove(entry.Name.LastIndexOf(".")).ToLower(); var wtdFiles = dfm.StreamEntries[Rpf6FileExt.wtd_wtx]; - foreach (var wtd in wtdFiles) + + Parallel.ForEach(wtdFiles.Values, wtd => { - if (!wtd.Value.NameLower.StartsWith(desiredWtd)) continue; - if (wtd.Value.NameLower.Contains("_medlod")) continue; - var r = LoadTexturePack(wtd.Value); - if (r == null) continue; + if (!wtd.NameLower.StartsWith(desiredWtd) || wtd.NameLower.Contains("_medlod")) return; + var r = LoadTexturePack(wtd); + if (r == null) return; - foreach (var tex in r.Textures.Values) + lock (texturesHashSet) { - if (tex == null) - continue; - Textures.Add((Rsc6Texture)tex); + foreach (var tex in r.Textures.Values) + { + if (tex != null && !texturesHashSet.Contains(tex)) + { + texturesHashSet.Add((Rsc6Texture)tex); + } + } } - } + }); - //Add also the textures from fragmenttexturelist.wtd - Textures.AddRange(dfm.FragTextures.ToArray()); + //Add the textures from fragmentTextureList + texturesHashSet.UnionWith(dfm.FragTextures); - return Textures.ToArray(); + return texturesHashSet.ToArray(); } public override DataBagPack LoadDataBagPack(GameArchiveFileInfo file, byte[] data = null) @@ -1291,8 +1230,9 @@ public class Rpf6DataFileMgr public Dictionary WsiFiles; public Dictionary WspFiles; public Dictionary WsgFiles; - public List SwAll; //swAll.wtd - public List FragTextures; //fragmenttexturelist.wtd + public List SwAll; //For storing textures from swAll.wtd + public List FragTextures; //For storing textures from fragmentTextureList.wtd + public Dictionary SmicMapping; //For the texture mapping from smicToFragMap.txt public Rpf6DataFileMgr(Rpf6FileManager fman) { @@ -1311,9 +1251,11 @@ public void Init() this.WsgFiles = new Dictionary(); this.SwAll = new List(); this.FragTextures = new List(); + this.SmicMapping = new Dictionary(); this.LoadFiles(); - this.LoadGeneralTextures(); + this.LoadResidentTextures(); + this.LoadSmicMap(); if (RDR1Map.LoadingMap) { @@ -1367,9 +1309,9 @@ private void LoadFiles() } } - private void LoadGeneralTextures() + private void LoadResidentTextures() { - //Load the textures from swall.wtd + //Load the textures from swAll.wtd this.StreamEntries[Rpf6FileExt.wtd_wtx].TryGetValue(0x5D960088, out Rpf6FileEntry swall); if (swall != null) { @@ -1387,7 +1329,7 @@ private void LoadGeneralTextures() } } - //Load the textures from fragmenttexturelist.wtd + //Load the textures from fragmentTextureList.wtd this.StreamEntries[Rpf6FileExt.wtd_wtx].TryGetValue(0x4D6D7386, out Rpf6FileEntry texList); if (texList != null) { @@ -1406,6 +1348,33 @@ private void LoadGeneralTextures() } } + private void LoadSmicMap() + { + this.StreamEntries[Rpf6FileExt.binary].TryGetValue(0x57D7F6EF, out Rpf6FileEntry file); //smicToFragMap.txt + if (file != null) + { + byte[] data = null; + data = this.FileManager.EnsureFileData(file, data); + + if (data != null) + { + string text = this.FileManager.ConvertToText(file, data, out string name); + string[] result = text.Split(new[] { '\r', '\n' }); + + foreach (string s in result) + { + if (string.IsNullOrEmpty(s) || s.Contains(':')) continue; + bool dollar = s.StartsWith("$"); + string child = s[(dollar ? 1 : 0)..s.IndexOf(" ")].ToLowerInvariant(); + + int smicIndex = s.IndexOf("smic_"); + var smicContent = s[smicIndex..].Split(" "); + SmicMapping[child] = smicContent; + } + } + } + } + private void LoadAnimations() { foreach (var se in this.StreamEntries[Rpf6FileExt.was]) @@ -1547,6 +1516,7 @@ public Rpf6Store(Rpf6FileManager fileman) public void SaveStartupCache(BinaryWriter bw) { + var materials = new List(); var bounds = new ConcurrentBag(); var territoryBounds = new ConcurrentBag(); var tiles = new ConcurrentBag(); @@ -1554,6 +1524,21 @@ public void SaveStartupCache(BinaryWriter bw) var wtbs = FileMan.DataFileMgr.StreamEntries[Rpf6FileExt.wtb]; var wvds = FileMan.DataFileMgr.StreamEntries[Rpf6FileExt.wvd]; + Core.Engine.Console.Write("Rpf6FileManager", "Building RDR1 startup cache - Materials"); + var mats = Rsc6BoundsMaterialTypes.GetMaterials(FileMan); + for (int i = 0; i < mats.Length; i++) + { + var mat = mats[i]; + if (mat == null) continue; + + var item = new Rpf6MaterialStoreItem() + { + Name = mat.MaterialName, + Color = mat.Colour + }; + materials.Add(item); + } + Core.Engine.Console.Write("Rpf6FileManager", "Building RDR1 startup cache - Bounds dictionary"); Parallel.ForEach(wbds, kv => { @@ -1615,12 +1600,13 @@ public void SaveStartupCache(BinaryWriter bw) } }); - // Serialize the items + //Serialize the items SerializeItems(bw, bounds.ToList()); SerializeItems(bw, territoryBounds.ToList()); SerializeItems(bw, tiles.ToList()); + SerializeItems(bw, null, materials.ToList()); - // Populate dictionaries (using ConcurrentDictionary to ensure thread-safety) + //Populate dictionaries (using ConcurrentDictionary to ensure thread-safety) BoundsDict = new ConcurrentDictionary(bounds.Select(item => new KeyValuePair(item.Path, item))); TerritoryBoundsDict = new ConcurrentDictionary(territoryBounds.Select(item => new KeyValuePair(item.Path, item))); TilesDict = new ConcurrentDictionary(tiles.Select(item => new KeyValuePair(item.Path, item))); @@ -1628,6 +1614,7 @@ public void SaveStartupCache(BinaryWriter bw) public void LoadStartupCache(BinaryReader br) { + var matItems = new List(); BoundsDict = new ConcurrentDictionary(); TerritoryBoundsDict = new ConcurrentDictionary(); TilesDict = new ConcurrentDictionary(); @@ -1635,41 +1622,85 @@ public void LoadStartupCache(BinaryReader br) DeserializeItems(br, BoundsDict); DeserializeItems(br, TerritoryBoundsDict); DeserializeItems(br, TilesDict); + DeserializeItems(br, null, matItems); + + if (matItems.Count > 0) + { + var mats = new Rsc6BoundsMaterialData[matItems.Count]; + for (int i = 0; i < mats.Length; i++) + { + var m = new Rsc6BoundsMaterialData() + { + MaterialName = matItems[i].Name, + Colour = matItems[i].Color + }; + mats[i] = m; + } + Rsc6BoundsMaterialTypes.Materials = mats.ToList(); + } } - public static void SerializeItems(BinaryWriter bw, List list) + public static void SerializeItems(BinaryWriter bw, List list, List mats = null) { - bw.Write(list.Count); - foreach (var item in list) + if (list != null) { - bw.WriteStringNullTerminated(item.Path); - bw.Write(item.Hash); - bw.Write(item.Box.Minimum.X); - bw.Write(item.Box.Minimum.Y); - bw.Write(item.Box.Minimum.Z); - bw.Write(item.Box.Maximum.X); - bw.Write(item.Box.Maximum.Y); - bw.Write(item.Box.Maximum.Z); + bw.Write(list.Count); + foreach (var item in list) + { + bw.WriteStringNullTerminated(item.Path); + bw.Write(item.Hash); + bw.Write(item.Box.Minimum.X); + bw.Write(item.Box.Minimum.Y); + bw.Write(item.Box.Minimum.Z); + bw.Write(item.Box.Maximum.X); + bw.Write(item.Box.Maximum.Y); + bw.Write(item.Box.Maximum.Z); + } + } + else + { + bw.Write(mats.Count); + foreach (var item in mats) + { + bw.WriteStringNullTerminated(item.Name); + bw.Write((int)item.Color); + } } } - public static void DeserializeItems(BinaryReader br, ConcurrentDictionary dict) + public static void DeserializeItems(BinaryReader br, ConcurrentDictionary dict, List mats = null) { - var itemCount = br.ReadInt32(); - for (int i = 0; i < itemCount; i++) + if (dict != null) { - var item = new Rpf6StoreItem + var itemCount = br.ReadInt32(); + for (int i = 0; i < itemCount; i++) { - Path = br.ReadStringNullTerminated(), - Hash = br.ReadUInt32() - }; - item.Box.Minimum.X = br.ReadSingle(); - item.Box.Minimum.Y = br.ReadSingle(); - item.Box.Minimum.Z = br.ReadSingle(); - item.Box.Maximum.X = br.ReadSingle(); - item.Box.Maximum.Y = br.ReadSingle(); - item.Box.Maximum.Z = br.ReadSingle(); - dict[item.Path] = item; + var item = new Rpf6StoreItem + { + Path = br.ReadStringNullTerminated(), + Hash = br.ReadUInt32() + }; + item.Box.Minimum.X = br.ReadSingle(); + item.Box.Minimum.Y = br.ReadSingle(); + item.Box.Minimum.Z = br.ReadSingle(); + item.Box.Maximum.X = br.ReadSingle(); + item.Box.Maximum.Y = br.ReadSingle(); + item.Box.Maximum.Z = br.ReadSingle(); + dict[item.Path] = item; + } + } + else + { + var matCount = br.ReadInt32(); + for (int i = 0; i < matCount; i++) + { + var item = new Rpf6MaterialStoreItem + { + Name = br.ReadStringNullTerminated(), + Color = new Colour(br.ReadInt32()) + }; + mats.Add(item); + } } } } @@ -1680,9 +1711,20 @@ public static void DeserializeItems(BinaryReader br, ConcurrentDictionary(); - } //14802140_bnd + } public override void Write(Rsc6DataWriter writer) { @@ -473,7 +474,7 @@ public static Rsc6Bounds Create(Rsc6BoundsType type) Rsc6BoundsType.Surface => new Rsc6BoundSurface(), Rsc6BoundsType.Composite => new Rsc6BoundComposite(), Rsc6BoundsType.CurvedGeometry => new Rsc6BoundCurvedGeometry(), - _ => throw new Exception("Unknown bounds type"), + _ => throw new Exception("Unknown bounds type") }; } @@ -712,7 +713,11 @@ public override void Write(MetaNodeWriter writer) public new byte Unknown_2Ch { get; set; } //pad[3] public byte Unknown_2Dh { get; set; } //pad[3] - public Rsc6BoundGeometry(Rsc6BoundsType type = Rsc6BoundsType.Geometry) : base(type) + public Rsc6BoundGeometry() : base(Rsc6BoundsType.Geometry) + { + } + + public Rsc6BoundGeometry(Rsc6BoundsType type) : base(type) { } @@ -1012,7 +1017,7 @@ public void Write(MetaNodeWriter writer) public Rsc6BoundMaterial[] Materials { get; set; } public byte[] PolygonMaterialIndices { get; set; } - public Rsc6BoundPolyhedron(Rsc6BoundsType type) + public Rsc6BoundPolyhedron(Rsc6BoundsType type) : base(type) { } @@ -1131,7 +1136,7 @@ protected void InitPolyhedronPart() { PartSize = BoxMax - BoxMin; ComputeMass(ColliderType.Box, PartSize, 1.0f); - ComputeBodyInertia(); + ComputeBasicBodyInertia(ColliderType.Box, PartSize); } public void EnsurePolygons() @@ -2019,16 +2024,15 @@ public override string ToString() { public static List Materials; - public static void Init(Rpf6FileManager fman) + public static Rsc6BoundsMaterialData[] GetMaterials(Rpf6FileManager fman) { - if (fman.AllArchives.Count == 0) + if (Materials != null) { - return; + return Materials.ToArray(); } - Core.Engine.Console.Write("Rsc6BoundsMaterialTypes", "Initialising bounds materials..."); var list = new List(); - var rpf = fman.AllArchives.FirstOrDefault(e => e.Name == "tune_switch.rpf"); + var rpf = fman.AllArchives.FirstOrDefault(e => e.Name.Contains("tune")); var rootMatList = rpf.AllEntries.FirstOrDefault(e => e.Name == "materials.list" && e.Parent.Parent.Name == "tune"); //There's two materials.list with same parents... if (rootMatList != null) @@ -2043,10 +2047,12 @@ public static void Init(Rpf6FileManager fman) AddMaterialsDat(txt, file.Name, list); } } + Materials = list; + return list.ToArray(); } - private static List ParseMaterialList(string txt, Rpf6FileManager fman, GameArchive rpf) + public static List ParseMaterialList(string txt, Rpf6FileManager fman, GameArchive rpf) { var list = new List(); var lines = txt.Split('\n'); @@ -2068,7 +2074,7 @@ private static List ParseMaterialList(string txt, Rpf6FileManager fman, return list.Distinct().ToList(); //Remove duplicated materials } - private static List GetMaterialFilesFromList(List list, GameArchive rpf) + public static List GetMaterialFilesFromList(List list, GameArchive rpf) { var files = new List(); foreach (var item in list) @@ -2082,7 +2088,7 @@ private static List GetMaterialFilesFromList(List list, G return files; } - private static void AddMaterialsDat(string txt, string filename, List list) + public static void AddMaterialsDat(string txt, string filename, List list) { if (txt == null) return; string[] lines = txt.Split('\n'); diff --git a/RSC6/Rsc6Data.cs b/RSC6/Rsc6Data.cs index c9156af..2935d10 100644 --- a/RSC6/Rsc6Data.cs +++ b/RSC6/Rsc6Data.cs @@ -6,6 +6,7 @@ using CodeX.Core.Numerics; using CodeX.Core.Utilities; using CodeX.Games.RDR1.RPF6; +using SharpDX.DirectWrite; namespace CodeX.Games.RDR1.RSC6 { @@ -586,28 +587,49 @@ public byte[] Build(uint version) } } } - else if (pref.Object is Rsc6Polygon) + else if (pref.Object is Rsc6DrawableInstanceBase instBase) { var found = false; - var kvs = blocks.Where(e => e.Key is Rsc6Polygon[]).ToArray(); + var kvs = blocks.Where(e => e.Key is Rsc6DrawableInstanceBase[]).ToArray(); for (int i = 0; i < kvs.Length; i++) { if (found) break; var kv = kvs[i]; - if (kv.Key != null) + if (kv.Key is Rsc6DrawableInstanceBase[] array) { - if (kv.Key is Rsc6Polygon[] instances) + foreach (var inst in array) { - foreach (var inst in instances) + if (inst.Node == instBase.Node) { - if (inst == pref.Object) - { - bblock = kv.Value; - found = true; - break; - } + bblock = kv.Value; + found = true; + break; + } + } + } + } + } + else if (pref.Object is Rsc6PolygonBlock pBlock) + { + var found = false; + var kvs = blocks.Where(e => e.Key is Rsc6PolygonBlock[]).ToArray(); + + for (int i = 0; i < kvs.Length; i++) + { + if (found) break; + var kv = kvs[i]; + + if (kv.Key != null && kv.Key is Rsc6PolygonBlock[] instances) + { + foreach (var inst in instances) + { + if (inst == pBlock.Block.Target) + { + bblock = kv.Value; + found = true; + break; } } } diff --git a/RSC6/Rsc6Drawable.cs b/RSC6/Rsc6Drawable.cs index 0cb08f0..d366124 100644 --- a/RSC6/Rsc6Drawable.cs +++ b/RSC6/Rsc6Drawable.cs @@ -13,10 +13,11 @@ using EXP = System.ComponentModel.ExpandableObjectConverter; using TC = System.ComponentModel.TypeConverterAttribute; using System.Diagnostics; +using static System.Net.Mime.MediaTypeNames; namespace CodeX.Games.RDR1.RSC6 { - [TC(typeof(EXP))] public class Rsc6VisualDictionary : Rsc6BlockBaseMap, MetaNode + [TC(typeof(EXP))] public class Rsc6VisualDictionary : Rsc6BlockBaseMap, MetaNode //rdrVisualDictionary { public override ulong BlockLength => 60; public override uint VFT { get; set; } = 0x01908FF8; @@ -29,12 +30,12 @@ namespace CodeX.Games.RDR1.RSC6 public Rsc6Ptr TextureDictionary { get; set; } //m_Textures public Rsc6Ptr DerivedTextures { get; set; } //m_DerivedTextures, unused public uint Unknown_30h { get; set; } //Always 0 - public Rsc6LodLevel LODLevel { get; set; } + public Rsc6LodLevel LODLevel { get; set; } public uint Unknown_38h { get; set; } //Always 0 public override void Read(Rsc6DataReader reader) { - //Loading textures before geometries so we can bind them properly -> ReadAhead>> + //Loading textures before geometries so we can use them properly -> ReadAhead>> reader.Position += 40; WfdFile.TextureDictionary = TextureDictionary = reader.ReadPtr(); @@ -105,7 +106,7 @@ public override void Write(Rsc6DataWriter writer) public void Read(MetaNodeReader reader) { - LODLevel = reader.ReadEnum("LODLevel"); + LODLevel = reader.ReadEnum("LODLevel", Rsc6LodLevel.HIGH); Drawables = new(reader.ReadNodeArray("Drawables")); if (Drawables.Count > 0) @@ -318,7 +319,7 @@ public void Read(Rsc6DataReader reader) var v4 = BufferUtil.ReadVector4(numArray, index + elemoffset); Rpf6Crypto.WriteVector4AtIndex(v4, numArray, index + elemoffset); break; - case VertexElementFormat.Dec3N: //10101012 + case VertexElementFormat.Dec3N: var packed = BufferUtil.ReadUint(numArray, index + elemoffset); var pv = FloatUtil.Dec3NToVector4(packed); //Convert Dec3N to Vector4 var np1 = FloatUtil.Vector4ToDec3N(new Vector4(pv.Z, pv.X, pv.Y, pv.W)); //Convert Vector4 back to Dec3N from RDR axis @@ -330,8 +331,9 @@ public void Read(Rsc6DataReader reader) half2 = Rpf6Crypto.RescaleHalf2(half2, 2.0f); BufferUtil.WriteStruct(numArray, index + elemoffset, ref half2); break; - case VertexElementFormat.UShort2N: //Scale terrain UVs - Rpf6Crypto.ReadRescaleUShort2N(numArray, index + elemoffset, highTerrainLOD); + case VertexElementFormat.UShort2N: //Scale UVs for low-lod terrain + if (highTerrainLOD) continue; + Rpf6Crypto.ReadRescaleUShort2N(numArray, index + elemoffset); break; default: break; @@ -566,6 +568,7 @@ public void SetShader(Rsc6ShaderFX shader) case 0x32A4918E: //rdr2_alpha case 0x173D5F9D: //rdr2_grass case 0x171C9E47: //rdr2_glass_glow + case 0x47A5EF34: //rdr2_graffiti case 0xC714B86E: //rdr2_alpha_foliage case 0x592D7DC2: //rdr2_alpha_foliage_no_fade case 0xBBCB0BF8: //rdr2_alpha_bspec_ao_shareduv @@ -582,8 +585,7 @@ public void SetShader(Rsc6ShaderFX shader) break; case 0x7668B157: //rdr2_glass_nodistortion_bump_spec_ao_shared case 0x72A21FFE: //rdr2_glass_nodistortion_bump_spec_ao - ShaderInputs.SetFloat4(0x5C3AB6E9, new Vector4(1, 0, 0, 0)); //DecalMasks - ShaderInputs.SetUInt32(0x0188ECE8, 1u); //"DecalMode" + ShaderInputs.SetFloat4(0x5C3AB6E9, new Vector4(1, 0, 0, 0)); //DecalMasks ShaderInputs.SetFloat(0x4D52C5FF, 1.0f); //AlphaScale break; case 0xB71272EA: //rdr2_flattenterrain @@ -594,7 +596,6 @@ public void SetShader(Rsc6ShaderFX shader) ShaderInputs.SetUInt32(0x0188ECE8, 1U); //DecalMode - Hack to remove useless meshes break; case 0x227C5611: //rdr2_cliffwall_alpha - ShaderInputs.SetFloat4(0xA83AA336, new Vector4(3.640625f, 3.640625f, 0.0f, 0.0f)); //LODColourLevels float4 ShaderInputs.SetFloat(0x7CB163F5, 1.5f); //BumpScales break; } @@ -606,7 +607,6 @@ private void SetupDefaultShader(Rsc6ShaderFX s) //diffuse + bump + ambocc SetDefaultShader(); ShaderInputs = Shader.CreateShaderInputs(); ShaderInputs.SetUInt32(0xE0D5A584, 30); //NormalMapConfig - ShaderInputs.SetUInt32(0x249983FD, 4); //ParamsMapConfig if (s == null) return; var parms = s.ParametersList.Item?.Parameters; @@ -635,9 +635,6 @@ private void SetupDefaultShader(Rsc6ShaderFX s) //diffuse + bump + ambocc case 0x8AC11CB0: //normalsampler Textures[1] = tex; break; - case 0x608799C6: //specsampler - Textures[2] = tex; - break; } } } @@ -646,7 +643,7 @@ private void SetupDefaultShader(Rsc6ShaderFX s) //diffuse + bump + ambocc switch (parm.Hash) { case 0xF6712B81: //bumpiness - ShaderInputs.SetFloat(0xDF918855, parm.Vector.Vector.X); //BumpScale + ShaderInputs.SetFloat(0xDF918855, parm.Vector.Vector.X * 0.5f); //BumpScale break; case 0xBBEED254: //fresnelterm //~0.3-1, low for metals, ~0.96 for nonmetals sfresnel = parm.Vector.Vector.X; @@ -664,8 +661,8 @@ private void SetupDefaultShader(Rsc6ShaderFX s) //diffuse + bump + ambocc } } } - ShaderInputs.SetFloat(0x57C22E45, FloatUtil.Saturate(sfalloffmult / 100.0f)); //"MeshParamsMult" - ShaderInputs.SetFloat(0xDA9702A9, FloatUtil.Saturate(sintensitymult * (1.0f - ((sfresnel - 0.1f) / 0.896f)))); //"MeshMetallicity" + ShaderInputs.SetFloat(0x57C22E45, FloatUtil.Saturate(sfalloffmult / 100.0f)); //MeshParamsMult + ShaderInputs.SetFloat(0xDA9702A9, FloatUtil.Saturate(sintensitymult * (1.0f - ((sfresnel - 0.1f) / 0.896f)))); //MeshMetallicity } private void SetupBlendTerrainShader(Rsc6ShaderFX s) @@ -674,11 +671,15 @@ private void SetupBlendTerrainShader(Rsc6ShaderFX s) ShaderInputs = Shader.CreateShaderInputs(); ShaderInputs.SetUInt32(0x9B920BD, 25); //BlendMode - if (s == null) - return; + if (s == null) return; var parms = s.ParametersList.Item?.Parameters; - if (parms == null) - return; + if (parms == null) return; + + if (s.Name == 0xC242DAA7) //rdr2_terrain_blend + { + bool rails = parms[0]?.Texture?.Name.StartsWith("rr") ?? false; + ShaderInputs.SetFloat(0x7CB163F5, rails ? 1.5f : 2.5f); //BumpScales + } Textures = new Texture[15]; for (int k = 0; k < parms.Length; k++) @@ -741,9 +742,6 @@ private void SetupBlendTerrainShader(Rsc6ShaderFX s) { switch (prm.Hash) { - case 0xF6712B81: //bumpiness - ShaderInputs.SetFloat4(0x7CB163F5, prm.Vector.Vector); //BumpScales - break; case 0x66C79BD6: //megatilerepetitions, how many times, across the 0-1 of the UV channel map, do the tiles repeat ShaderInputs.SetFloat4(0x401BDDBB, prm.Vector.Vector); //"UVLookupIndex" break; @@ -805,7 +803,7 @@ private void SetupClifwallTerrainShader(Rsc6ShaderFX s) switch (prm.Hash) { case 0xF6712B81: //bumpiness - ShaderInputs.SetFloat4(0x7CB163F5, prm.Vector.Vector); //BumpScales + ShaderInputs.SetFloat4(0x7CB163F5, prm.Vector.Vector * 0.5f); //BumpScales break; case 0xE55CF27C: //blendmapscalecliffflatten case 0x606B83EE: //blendmapscalecliff @@ -864,7 +862,7 @@ private void SetDiffuse2Shader(Rsc6ShaderFX s) //diffuse + diffuse2 + bump + amb switch (parm.Hash) { case 0xF6712B81: //bumpiness - ShaderInputs.SetFloat4(0x7CB163F5, parm.Vector.Vector); //BumpScales + ShaderInputs.SetFloat4(0x7CB163F5, parm.Vector.Vector * 0.5f); //BumpScales break; } } @@ -915,7 +913,7 @@ private void SetDiffuse3Shader(Rsc6ShaderFX s) //diffuse + diffuse2 + diffuse3 + switch (parm.Hash) { case 0xF6712B81: //bumpiness - ShaderInputs.SetFloat4(0x7CB163F5, parm.Vector.Vector); //BumpScales + ShaderInputs.SetFloat4(0x7CB163F5, parm.Vector.Vector * 0.5f); //BumpScales break; } } @@ -984,7 +982,6 @@ private void SetupGrassShader(Rsc6ShaderFX s) SetDefaultShader(); ShaderInputs = Shader.CreateShaderInputs(); ShaderInputs.SetUInt32(0xE0D5A584, 30); //NormalMapConfig - ShaderInputs.SetUInt32(0x249983FD, 4); //ParamsMapConfig ShaderInputs.SetUInt32(0x65DD2E63, 1); //MeshWindMode, grass wind mode ShaderInputs.SetFloat(0x8B342EF3, 1); //MeshWindAmount ShaderInputs.SetFloat(0xB52CC88F, BoundingBox.Size.Z); //MeshWindHeight @@ -1013,9 +1010,6 @@ private void SetupGrassShader(Rsc6ShaderFX s) case 0x8AC11CB0: //normalsampler Textures[1] = tex; break; - case 0x608799C6: //specsampler - Textures[2] = tex; - break; } } } @@ -1024,7 +1018,7 @@ private void SetupGrassShader(Rsc6ShaderFX s) switch (parm.Hash) { case 0xF6712B81: //bumpiness - ShaderInputs.SetFloat(0xDF918855, parm.Vector.Vector.X); //BumpScale + ShaderInputs.SetFloat(0xDF918855, parm.Vector.Vector.X * 0.5f); //BumpScale break; } } @@ -1036,7 +1030,6 @@ private void SetupTreesShader(Rsc6ShaderFX s) SetDefaultShader(); ShaderInputs = Shader.CreateShaderInputs(); ShaderInputs.SetUInt32(0xE0D5A584, 30); //NormalMapConfig - ShaderInputs.SetUInt32(0x249983FD, 4); //ParamsMapConfig ShaderInputs.SetUInt32(0x65DD2E63, 5); //MeshWindMode, grass wind mode ShaderInputs.SetFloat(0x8B342EF3, 0.5f); //MeshWindAmount ShaderInputs.SetFloat(0xB52CC88F, MathF.Max(MathF.Max(BoundingBox.Maximum.Z, BoundingBox.Size.Z) * 3, 5)); //MeshWindHeight @@ -1065,9 +1058,6 @@ private void SetupTreesShader(Rsc6ShaderFX s) case 0x8AC11CB0: //normalsampler Textures[1] = tex; break; - case 0x608799C6: //specsampler - Textures[2] = tex; - break; } } } @@ -1076,7 +1066,7 @@ private void SetupTreesShader(Rsc6ShaderFX s) switch (parm.Hash) { case 0xF6712B81: //bumpiness - ShaderInputs.SetFloat(0xDF918855, parm.Vector.Vector.X); //BumpScale + ShaderInputs.SetFloat(0xDF918855, parm.Vector.Vector.X * 0.5f); //BumpScale break; } } @@ -3265,7 +3255,7 @@ public override void Write(Rsc6DataWriter writer) public ushort ParameterSize { get; set; } //SpuSize public ushort ParameterDataSize { get; set; } //TotalSize public JenkHash FileName { get; set; } //MaterialHashCode, valid at resource time if we inherited from material, in RDR1 always 0 - public uint RenderBucketMask { get; set; } //DrawBucketMask, always 0 + public int RenderBucketMask { get; set; } //DrawBucketMask, always 0 public ushort LastFrame { get; set; } //LastFrame, mostly 0 or sometimes 8 with a few WVD's public byte TextureDmaListSize { get; set; } //TextureDmaListSize, always 0 public byte TextureParametersCount { get; set; } //TextureCount @@ -3282,7 +3272,7 @@ public override void Read(Rsc6DataReader reader) ParameterSize = reader.ReadUInt16(); ParameterDataSize = reader.ReadUInt16(); FileName = reader.ReadUInt32(); - RenderBucketMask = reader.ReadUInt32(); + RenderBucketMask = reader.ReadInt32(); LastFrame = reader.ReadUInt16(); TextureDmaListSize = reader.ReadByte(); TextureParametersCount = reader.ReadByte(); @@ -3307,7 +3297,7 @@ public override void Write(Rsc6DataWriter writer) writer.WriteUInt16(ParameterSize); writer.WriteUInt16(ParameterDataSize); writer.WriteUInt32(0); //Unused - writer.WriteUInt32(RenderBucketMask); + writer.WriteInt32(RenderBucketMask); writer.WriteUInt16(LastFrame); writer.WriteByte(TextureDmaListSize); writer.WriteByte(TextureParametersCount); diff --git a/RSC6/Rsc6Fragment.cs b/RSC6/Rsc6Fragment.cs index 5e2aed4..1fd0f03 100644 --- a/RSC6/Rsc6Fragment.cs +++ b/RSC6/Rsc6Fragment.cs @@ -1513,61 +1513,6 @@ public void Write(MetaNodeWriter writer) } } - public class Rsc6BoundInstance : Rsc6FileBase, MetaNode //sagBoundInstance, TODO: finish this - { - public override ulong BlockLength => 80; - public override uint VFT { get; set; } = 0x01909C20; - public Rsc6Ptr Archetype { get; set; } //m_archetype, always NULL - public Rsc6Ptr PhysInstance { get; set; } //m_physInstance, always NULL - public uint Data { get; set; } //m_data, sagInstDataMember - public Vector4 BoundMin { get; set; } - public Vector4 BoundMax { get; set; } - public uint Code { get; set; } //Code, always 0 - public uint Unknown_34h { get; set; } = 0xCDCDCDCD; //Padding - public uint Unknown_38h { get; set; } = 0xCDCDCDCD; //Padding - public uint Unknown_3Ch { get; set; } = 0xCDCDCDCD; //Padding - public Rsc6ManagedArr DrawableRoot { get; set; } //m_DrawableRoot - public uint Unknown_48h { get; set; } = 0xCDCDCDCD; //Padding - public uint Unknown_4Ch { get; set; } = 0xCDCDCDCD; //Padding - - public override void Read(Rsc6DataReader reader) - { - base.Read(reader); - Archetype = reader.ReadPtr(); - PhysInstance = reader.ReadPtr(); - Data = reader.ReadUInt32(); - BoundMin = reader.ReadVector4(); - BoundMax = reader.ReadVector4(); - Code = reader.ReadUInt32(); - Unknown_34h = reader.ReadUInt32(); - Unknown_38h = reader.ReadUInt32(); - Unknown_3Ch = reader.ReadUInt32(); - DrawableRoot = reader.ReadArr(); - Unknown_48h = reader.ReadUInt32(); - Unknown_4Ch = reader.ReadUInt32(); - } - - public override void Write(Rsc6DataWriter writer) - { - base.Write(writer); - } - - public void Read(MetaNodeReader reader) - { - Archetype = new(reader.ReadNode("Archetype")); - PhysInstance = new(reader.ReadNode("PhysInstance")); - } - - public void Write(MetaNodeWriter writer) - { - writer.WriteNode("Archetype", Archetype.Item); - writer.WriteNode("PhysInstance", PhysInstance.Item); - writer.WriteVector4("BoundMin", BoundMin); - writer.WriteVector4("BoundMax", BoundMax); - writer.WriteStringArray("DrawableRoot", DrawableRoot.Items.Select(s => s.Name.Value).ToArray()); - } - } - public class Rsc6AssociationInfo : Rsc6BlockBase, MetaNode { public override ulong BlockLength => 20; diff --git a/RSC6/Rsc6Particles.cs b/RSC6/Rsc6Particles.cs new file mode 100644 index 0000000..89977c8 --- /dev/null +++ b/RSC6/Rsc6Particles.cs @@ -0,0 +1,1495 @@ +using System; +using System.Linq; +using System.Numerics; +using System.Collections.Generic; +using CodeX.Core.Numerics; +using CodeX.Core.Utilities; +using CodeX.Games.RDR1.RPF6; + +namespace CodeX.Games.RDR1.RSC6 +{ + public class Rsc6ParticleEffects : Rsc6BlockBaseMap, MetaNode //rage::ptxFxList + { + public override ulong BlockLength => 40; + public override uint VFT { get; set; } = 0x0096A764; + public Rsc6Ptr TexturesDict { get; set; } //m_Textures + public Rsc6Ptr TextureListPusher { get; set; } //m_TextureListPusher, NULL + public Rsc6Ptr Models { get; set; } //m_Models, NULL + public Rsc6Ptr PtxRules { get; set; } //m_PtxRules + public Rsc6Ptr TextureListPopper { get; set; } //m_TextureListPopper, NULL + public Rsc6Ptr EmitRules { get; set; } //m_EmitRules + public Rsc6Ptr EffectRules { get; set; } //m_EffectRules (rage::ptxEffectRule) + public int UseCount { get; set; } //m_UseCount + + public override void Read(Rsc6DataReader reader) + { + base.Read(reader); + TexturesDict = reader.ReadPtr(); + TextureListPusher = reader.ReadPtr(); + Models = reader.ReadPtr(); + PtxRules = reader.ReadPtr(); + TextureListPopper = reader.ReadPtr(); + EmitRules = reader.ReadPtr(); + EffectRules = reader.ReadPtr(); + UseCount = reader.ReadInt32(); + } + + public override void Write(Rsc6DataWriter writer) + { + base.Write(writer); + writer.WritePtr(TexturesDict); + writer.WritePtr(TextureListPusher); + writer.WritePtr(Models); + writer.WritePtr(PtxRules); + writer.WritePtr(TextureListPopper); + writer.WritePtr(EmitRules); + writer.WritePtr(EffectRules); + writer.WriteInt32(UseCount); + } + + public void Read(MetaNodeReader reader) + { + TexturesDict = new(reader.ReadNode("TextureDictionary")); + PtxRules = new(reader.ReadNode("ParticleRules")); + EmitRules = new(reader.ReadNode("EmitterRules")); + EffectRules = new(reader.ReadNode("EffectRules")); + } + + public void Write(MetaNodeWriter writer) + { + writer.WriteNode("TextureDictionary", TexturesDict.Item); + writer.WriteNode("ParticleRules", PtxRules.Item); + writer.WriteNode("EmitterRules", EmitRules.Item); + writer.WriteNode("EffectRules", EffectRules.Item); + } + } + + public class Rsc6PtxRuleDictionary : Rsc6BlockBaseMap, MetaNode //rage::pgDictionary + { + public override ulong BlockLength => 32; + public override uint VFT { get; set; } = 0x0096A778; + public int Unknown_8h { get; set; } //Always 0 + public int RefCount { get; set; } = 1; //m_RefCount + public Rsc6Arr Hashes { get; set; } //m_Codes + public Rsc6PtrArr Entries { get; set; } //m_Entries + + public Dictionary Dict { get; set; } + + public override void Read(Rsc6DataReader reader) + { + base.Read(reader); + Unknown_8h = reader.ReadInt32(); + RefCount = reader.ReadInt32(); + Hashes = reader.ReadArr(); + Entries = reader.ReadPtrArr(); + + var hashes = Hashes.Items; + var entries = Entries.Items; + + if (hashes != null && entries != null) + { + Dict = new Dictionary(); + for (int i = 0; i < hashes.Length; i++) + { + Dict[hashes[i]] = entries[i]; + } + } + } + + public override void Write(Rsc6DataWriter writer) + { + base.Write(writer); + writer.WriteInt32(Unknown_8h); + writer.WriteInt32(RefCount); + writer.WriteArr(Hashes); + writer.WritePtrArr(Entries); + } + + public void Read(MetaNodeReader reader) + { + Hashes = new(reader.ReadJenkHashArray("Hashes")); + Entries = new(reader.ReadNodeArray("Entries")); + } + + public void Write(MetaNodeWriter writer) + { + writer.WriteJenkHashArray("Hashes", Hashes.Items); + writer.WriteNodeArray("Entries", Entries.Items); + } + } + + public class Rsc6PtxRule : Rsc6FileBase, MetaNode //rage::ptxRule + { + public override ulong BlockLength => 320; + public override uint VFT { get; set; } = 0x009754A0; + public uint RefCount { get; set; } //references + public uint Unknown_8h { get; set; } //Always 0? + public float FileVersion { get; set; } //m_FileVersion + public Vector4 ColorScalar { get; set; } //m_ColorScalar, always NaN + public Rsc6PtxTriggerEvent SpawnEffectA { get; set; } //m_SpawnEffectA + public Rsc6PtxTriggerEvent SpawnEffectB { get; set; } //m_SpawnEffectB + public Rsc6PtxRenderState RenderState { get; set; } //m_RenderState + public float PhysicalRange { get; set; } //m_PhysicalRange + public float StopVel { get; set; } //m_StopVel + public uint Flags1 { get; set; } //m_Flags (atFixedBitSet) + public uint Flags2 { get; set; } //m_Flags (atFixedBitSet) + public Rsc6Str Name { get; set; } //m_Name + public string String { get; set; } + public short Unknown_133h { get; set; } = 254; //Prev string-padding + public byte PercentPhysical { get; set; } //m_PercentPhysical + public byte PercentKill { get; set; } //m_PercentKill + public uint LastEvoList { get; set; } //m_LastEvoList + public uint Unknown_138h { get; set; } = 0xCDCDCDCD; //Padding + public uint Unknown_13Ch { get; set; } = 0xCDCDCDCD; //Padding + + public override void Read(Rsc6DataReader reader) + { + base.Read(reader); + RefCount = reader.ReadUInt32(); + Unknown_8h = reader.ReadUInt32(); + FileVersion = reader.ReadSingle(); + ColorScalar = reader.ReadVector4(); + SpawnEffectA = reader.ReadBlock(); + SpawnEffectB = reader.ReadBlock(); + RenderState = reader.ReadBlock(); + PhysicalRange = reader.ReadSingle(); + StopVel = reader.ReadSingle(); + Flags1 = reader.ReadUInt32(); + Flags2 = reader.ReadUInt32(); + Name = reader.ReadStr(); + String = reader.ReadStringNullTerminated(); + Unknown_133h = reader.ReadInt16(); + PercentPhysical = reader.ReadByte(); + PercentKill = reader.ReadByte(); + LastEvoList = reader.ReadUInt32(); + Unknown_138h = reader.ReadUInt32(); + Unknown_13Ch = reader.ReadUInt32(); + } + + public override void Write(Rsc6DataWriter writer) + { + base.Write(writer); + writer.WriteUInt32(RefCount); + writer.WriteUInt32(Unknown_8h); + writer.WriteSingle(FileVersion); + writer.WriteVector4(ColorScalar); + writer.WriteBlock(SpawnEffectA); + writer.WriteBlock(SpawnEffectB); + writer.WriteBlock(RenderState); + writer.WriteSingle(PhysicalRange); + writer.WriteSingle(StopVel); + writer.WriteUInt32(Flags1); + writer.WriteUInt32(Flags2); + writer.WriteStr(Name); + writer.WriteStringNullTerminated(String); + writer.WriteInt16(Unknown_133h); + writer.WriteByte(PercentPhysical); + writer.WriteByte(PercentKill); + writer.WriteUInt32(LastEvoList); + writer.WriteUInt32(Unknown_138h); + writer.WriteUInt32(Unknown_13Ch); + } + + public void Read(MetaNodeReader reader) + { + FileVersion = reader.ReadSingle("FileVersion"); + PhysicalRange = reader.ReadSingle("PhysicalRange"); + StopVel = reader.ReadSingle("StopVel"); + Flags1 = reader.ReadUInt32("Flags1"); + Flags2 = reader.ReadUInt32("Flags2"); + Name = new(reader.ReadString("Name")); + String = reader.ReadString("String"); + PercentPhysical = reader.ReadByte("PercentPhysical"); + PercentKill = reader.ReadByte("PercentKill"); + LastEvoList = reader.ReadUInt32("LastEvoList"); + SpawnEffectA = reader.ReadNode("SpawnEffectA"); + SpawnEffectB = reader.ReadNode("SpawnEffectB"); + RenderState = reader.ReadNode("RenderState"); + } + + public void Write(MetaNodeWriter writer) + { + writer.WriteSingle("FileVersion", FileVersion); + writer.WriteSingle("PhysicalRange", PhysicalRange); + writer.WriteSingle("StopVel", StopVel); + writer.WriteUInt32("Flags1", Flags1); + writer.WriteUInt32("Flags2", Flags2); + writer.WriteString("Name", Name.ToString()); + writer.WriteString("String", String); + writer.WriteByte("PercentPhysical", PercentPhysical); + writer.WriteByte("PercentKill", PercentKill); + writer.WriteUInt32("LastEvoList", LastEvoList); + writer.WriteNode("SpawnEffectA", SpawnEffectA); + writer.WriteNode("SpawnEffectA", SpawnEffectB); + writer.WriteNode("RenderState", RenderState); + } + + public override string ToString() + { + return Name.ToString(); + } + } + + public class Rsc6PtxEmitRuleDictionary : Rsc6BlockBaseMap, MetaNode //rage::pgDictionary + { + public override ulong BlockLength => 32; + public override uint VFT { get; set; } = 0x0096A778; + public int Unknown_8h { get; set; } //Always 0 + public int RefCount { get; set; } = 1; //m_RefCount + public Rsc6Arr Hashes { get; set; } //m_Codes + public Rsc6PtrArr Entries { get; set; } //m_Entries + + public Dictionary Dict { get; set; } + + public override void Read(Rsc6DataReader reader) + { + base.Read(reader); + Unknown_8h = reader.ReadInt32(); + RefCount = reader.ReadInt32(); + Hashes = reader.ReadArr(); + Entries = reader.ReadPtrArr(); + + var hashes = Hashes.Items; + var entries = Entries.Items; + + if (hashes != null && entries != null) + { + Dict = new Dictionary(); + for (int i = 0; i < hashes.Length; i++) + { + Dict[hashes[i]] = entries[i]; + } + } + } + + public override void Write(Rsc6DataWriter writer) + { + base.Write(writer); + writer.WriteInt32(Unknown_8h); + writer.WriteInt32(RefCount); + writer.WriteArr(Hashes); + writer.WritePtrArr(Entries); + } + + public void Read(MetaNodeReader reader) + { + Hashes = new(reader.ReadJenkHashArray("Hashes")); + Entries = new(reader.ReadNodeArray("Entries")); + } + + public void Write(MetaNodeWriter writer) + { + writer.WriteJenkHashArray("Hashes", Hashes.Items); + writer.WriteNodeArray("Entries", Entries.Items); + } + } + + public class Rsc6PtxEmitRule : Rsc6BlockBaseMapRef, MetaNode //rage::ptxEmitRule + { + public override ulong BlockLength => 28; + public override uint VFT { get; set; } = 0x009754A0; + public Rsc6PtrArr PropertyList { get; set; } //m_PropList + public float Duration { get; set; } //m_Duration + public uint ClassType { get; set; } //m_ClassType + + public string Name; //For editing purposes + + public override void Read(Rsc6DataReader reader) + { + base.Read(reader); + PropertyList = reader.ReadPtrArr(); + Duration = reader.ReadSingle(); + ClassType = reader.ReadUInt32(); + } + + public override void Write(Rsc6DataWriter writer) + { + base.Write(writer); + writer.WritePtrArr(PropertyList); + writer.WriteSingle(Duration); + writer.WriteUInt32(ClassType); + } + + public void Read(MetaNodeReader reader) + { + Duration = reader.ReadSingle("Duration"); + ClassType = reader.ReadUInt32("ClassType"); + PropertyList = new(reader.ReadNodeArray("Properties")); + } + + public void Write(MetaNodeWriter writer) + { + writer.WriteSingle("Duration", Duration); + writer.WriteUInt32("ClassType", ClassType); + writer.WriteNodeArray("Properties", PropertyList.Items); + } + + public override string ToString() + { + var count = (PropertyList.Items != null) ? PropertyList.Count : 0; + return $"{count} {(count > 1 ? "properties" : "property")}, Duration: {Duration}"; + } + } + + public class Rsc6PtxEffectRuleDictionary : Rsc6BlockBaseMap, MetaNode //rage::pgDictionary + { + public override ulong BlockLength => 32; + public override uint VFT { get; set; } = 0x0096A7A0; + public int Unknown_8h { get; set; } //Always 0 + public int RefCount { get; set; } = 1; //m_RefCount + public Rsc6Arr Hashes { get; set; } //m_Codes + public Rsc6PtrArr Entries { get; set; } //m_Entries + + public Dictionary Dict { get; set; } + + public override void Read(Rsc6DataReader reader) + { + base.Read(reader); + Unknown_8h = reader.ReadInt32(); + RefCount = reader.ReadInt32(); + Hashes = reader.ReadArr(); + Entries = reader.ReadPtrArr(); + + var hashes = Hashes.Items; + var entries = Entries.Items; + + if (hashes != null && entries != null) + { + Dict = new Dictionary(); + for (int i = 0; i < hashes.Length; i++) + { + Dict[hashes[i]] = entries[i]; + } + } + } + + public override void Write(Rsc6DataWriter writer) + { + base.Write(writer); + writer.WriteInt32(Unknown_8h); + writer.WriteInt32(RefCount); + writer.WriteArr(Hashes); + writer.WritePtrArr(Entries); + } + + public void Read(MetaNodeReader reader) + { + Hashes = new(reader.ReadJenkHashArray("Hashes")); + Entries = new(reader.ReadNodeArray("Entries")); + } + + public void Write(MetaNodeWriter writer) + { + writer.WriteJenkHashArray("Hashes", Hashes.Items); + writer.WriteNodeArray("Entries", Entries.Items); + } + } + + public class Rsc6PtxEffectRuleStd : Rsc6PtxEffectRule, MetaNode //rage::ptxEffectRuleStd + { + public override ulong BlockLength => base.BlockLength + 128; + public Rsc6PtxTimeLine TimeLine { get; set; } //m_TimeLine, the effect rule's timeline + public float FadeDistance { get; set; } //m_FadeDistance + public float CullRadius { get; set; } //m_CullRadius + public float CullDistance { get; set; } //m_CullDistance + public float LodNearDistance { get; set; } //m_LodNearDistance + public float LodFarDistance { get; set; } //m_LodFarDistance + public float FileVersion { get; set; } //m_FileVersion, the effect rule's file version + public float DurationMin { get; set; } //m_DurationMin + public float DurationMax { get; set; } //m_DurationMax + public float TimeScalarMin { get; set; } //m_TimeScalarMin + public float TimeScalarMax { get; set; } //m_TimeScalarMax + public uint Unknown_26Ch { get; set; } //Always 0 + public uint Unknown_270h { get; set; } //Always 0 + public bool UseCullSphere { get; set; } //m_UseCullSphere + public bool CullNoUpdate { get; set; } //m_CullNoUpdate + public bool CullNoEmit { get; set; } //m_CullNoEmit + public bool CullNoDraw { get; set; } //m_CullNoDraw + public bool SortEvents { get; set; } //m_SortEvents + public bool Quality { get; set; } //m_Quality + public ushort Pad { get; set; } = 0xCDCD; //m_PadB + public uint Unknown_27Ch { get; set; } //Always 0 + public Vector4 Unknown_280h { get; set; } = new Vector4(0.0f, 0.0f, 0.0f, Rpf6Crypto.NaN()); //0, 0.2, 0, 0 + public Vector4 Unknown_290h { get; set; } = new Vector4(0.0f, 0.0f, 0.0f, Rpf6Crypto.NaN()); //0, 2, 0, 0 + + public override void Read(Rsc6DataReader reader) + { + base.Read(reader); + TimeLine = reader.ReadBlock(); + FadeDistance = reader.ReadSingle(); + CullRadius = reader.ReadSingle(); + CullDistance = reader.ReadSingle(); + LodNearDistance = reader.ReadSingle(); + LodFarDistance = reader.ReadSingle(); + FileVersion = reader.ReadSingle(); + DurationMin = reader.ReadSingle(); + DurationMax = reader.ReadSingle(); + TimeScalarMin = reader.ReadSingle(); + TimeScalarMax = reader.ReadSingle(); + Unknown_26Ch = reader.ReadUInt32(); + Unknown_270h = reader.ReadUInt32(); + UseCullSphere = reader.ReadBoolean(); + CullNoUpdate = reader.ReadBoolean(); + CullNoEmit = reader.ReadBoolean(); + CullNoDraw = reader.ReadBoolean(); + SortEvents = reader.ReadBoolean(); + Quality = reader.ReadBoolean(); + Pad = reader.ReadUInt16(); + Unknown_27Ch = reader.ReadUInt32(); + Unknown_280h = reader.ReadVector4(); + Unknown_290h = reader.ReadVector4(); + } + + public override void Write(Rsc6DataWriter writer) + { + base.Write(writer); + } + + public new void Read(MetaNodeReader reader) + { + base.Read(reader); + } + + public new void Write(MetaNodeWriter writer) + { + base.Write(writer); + } + + public override string ToString() + { + return base.ToString(); + } + } + + public class Rsc6PtxEffectRule : Rsc6BlockBaseMap, MetaNode //rage::ptxEffectRule + { + public override ulong BlockLength => 544; + public override uint VFT { get; set; } = 0x009722F4; + public Rsc6Str Name { get; set; } //m_Name + public uint ClassType { get; set; } //m_ClassType, 1 + public Rsc6PtxKeyFrameProperty KFPColorTint { get; set; } //m_KFPColorTint + public Rsc6PtxKeyFrameProperty KFPColorTintMax { get; set; } //m_KFPColorTintMax + public Rsc6PtxKeyFrameProperty KFPZoom { get; set; } //m_KFPZoom + public Rsc6PtxKeyFrameProperty KFPRotation { get; set; } //m_KFPRotation + public Rsc6PtxKeyFrameProperty KFPDataSphere { get; set; } //m_KFPDataSphere + public Rsc6PtxKeyFrameProperty KFPDataCapsuleA { get; set; } //m_KFPDataCapsuleA + public uint FxList { get; set; } //m_FxList, NULL + public uint PtxEvoList { get; set; } //m_PtxEvoList, NULL (rage::ptxEvolutionList) + public float Zoom { get; set; } //m_FZoom, 100.0f + public byte ZoomCullDist { get; set; } //m_ZoomCullDist, 0 + public bool UseRandomColor { get; set; } //m_UseRandomColor, FALSE + public bool UseDefaultFunctors { get; set; } //m_UseDefaultFunctors, FALSE + public bool InterfaceLoop { get; set; } //m_InterfaceLoop, FALSE + public bool InterfaceAnimate { get; set; } //m_InterfaceAnimate, FALSE + public bool HasDataSphere { get; set; } //m_HasDataSphere, FALSE + public byte DataObjectType { get; set; } //m_DataObjectType, 0 + public byte GameFlags { get; set; } //m_GameFlags, 0 + public uint NumActiveInstances { get; set; } //m_NumActiveInstances, 0 + public Rsc6PtrArr PropertyList { get; set; } //m_PropList, capacity set to 16x + public uint Unknown_210h { get; set; } = 0xCDCDCDCD; //Padding + public uint Unknown_214h { get; set; } = 0xCDCDCDCD; //Padding + public uint Unknown_218h { get; set; } = 0xCDCDCDCD; //Padding + public uint Unknown_21Ch { get; set; } = 0xCDCDCDCD; //Padding + + public override void Read(Rsc6DataReader reader) + { + base.Read(reader); + Name = reader.ReadStr(); + ClassType = reader.ReadUInt32(); + KFPColorTint = reader.ReadBlock(); + KFPColorTintMax = reader.ReadBlock(); + KFPZoom = reader.ReadBlock(); + KFPRotation = reader.ReadBlock(); + KFPDataSphere = reader.ReadBlock(); + KFPDataCapsuleA = reader.ReadBlock(); + FxList = reader.ReadUInt32(); + PtxEvoList = reader.ReadUInt32(); + Zoom = reader.ReadSingle(); + ZoomCullDist = reader.ReadByte(); + UseRandomColor = reader.ReadBoolean(); + UseDefaultFunctors = reader.ReadBoolean(); + InterfaceLoop = reader.ReadBoolean(); + InterfaceAnimate = reader.ReadBoolean(); + HasDataSphere = reader.ReadBoolean(); + DataObjectType = reader.ReadByte(); + GameFlags = reader.ReadByte(); + NumActiveInstances = reader.ReadUInt32(); + PropertyList = reader.ReadPtrArr(); + Unknown_210h = reader.ReadUInt32(); + Unknown_214h = reader.ReadUInt32(); + Unknown_218h = reader.ReadUInt32(); + Unknown_21Ch = reader.ReadUInt32(); + } + + public override void Write(Rsc6DataWriter writer) + { + base.Write(writer); + writer.WriteStr(Name); + writer.WriteUInt32(ClassType); + writer.WriteBlock(KFPColorTint); + writer.WriteBlock(KFPColorTintMax); + writer.WriteBlock(KFPZoom); + writer.WriteBlock(KFPRotation); + writer.WriteBlock(KFPDataSphere); + writer.WriteBlock(KFPDataCapsuleA); + writer.WriteUInt32(FxList); + writer.WriteUInt32(PtxEvoList); + writer.WriteSingle(Zoom); + writer.WriteByte(ZoomCullDist); + writer.WriteBoolean(UseRandomColor); + writer.WriteBoolean(UseDefaultFunctors); + writer.WriteBoolean(InterfaceLoop); + writer.WriteBoolean(InterfaceAnimate); + writer.WriteBoolean(HasDataSphere); + writer.WriteByte(DataObjectType); + writer.WriteByte(GameFlags); + writer.WriteUInt32(NumActiveInstances); + writer.WritePtrArr(PropertyList); + writer.WriteUInt32(Unknown_210h); + writer.WriteUInt32(Unknown_214h); + writer.WriteUInt32(Unknown_218h); + writer.WriteUInt32(Unknown_21Ch); + } + + public void Read(MetaNodeReader reader) + { + Name = new(reader.ReadString("Name")); + ClassType = reader.ReadUInt32("ClassType", 1); + FxList = reader.ReadUInt32("FxList"); + PtxEvoList = reader.ReadUInt32("PtxEvoList"); + Zoom = reader.ReadSingle("Zoom"); + ZoomCullDist = reader.ReadByte("ZoomCullDist"); + UseRandomColor = reader.ReadBool("UseRandomColor"); + UseDefaultFunctors = reader.ReadBool("UseDefaultFunctors"); + InterfaceLoop = reader.ReadBool("InterfaceLoop"); + InterfaceAnimate = reader.ReadBool("InterfaceAnimate"); + HasDataSphere = reader.ReadBool("HasDataSphere"); + DataObjectType = reader.ReadByte("DataObjectType"); + GameFlags = reader.ReadByte("GameFlags"); + NumActiveInstances = reader.ReadUInt32("NumActiveInstances"); + KFPColorTint = reader.ReadNode("KFPColorTint"); + KFPColorTintMax = reader.ReadNode("KFPColorTintMax"); + KFPZoom = reader.ReadNode("KFPZoom"); + KFPRotation = reader.ReadNode("KFPRotation"); + KFPDataSphere = reader.ReadNode("KFPDataSphere"); + KFPDataCapsuleA = reader.ReadNode("KFPDataCapsuleA"); + + var propList = reader.ReadNodeArray("PropertyList"); + if (propList != null) + { + PropertyList = new(propList, 16, (ushort)propList.Length); + } + } + + public void Write(MetaNodeWriter writer) + { + writer.WriteString("Name", Name.ToString()); + writer.WriteUInt32("ClassType", ClassType); + writer.WriteUInt32("FxList", FxList); + writer.WriteUInt32("PtxEvoList", PtxEvoList); + writer.WriteSingle("Zoom", Zoom); + writer.WriteByte("ZoomCullDist", ZoomCullDist); + writer.WriteBool("UseRandomColor", UseRandomColor); + writer.WriteBool("UseDefaultFunctors", UseDefaultFunctors); + writer.WriteBool("InterfaceLoop", InterfaceLoop); + writer.WriteBool("InterfaceAnimate", InterfaceAnimate); + writer.WriteBool("HasDataSphere", HasDataSphere); + writer.WriteByte("DataObjectType", DataObjectType); + writer.WriteByte("GameFlags", GameFlags); + writer.WriteUInt32("NumActiveInstances", NumActiveInstances); + writer.WriteNode("KFPColorTint", KFPColorTint); + writer.WriteNode("KFPColorTintMax", KFPColorTintMax); + writer.WriteNode("KFPZoom", KFPZoom); + writer.WriteNode("KFPRotation", KFPRotation); + writer.WriteNode("KFPDataSphere", KFPDataSphere); + writer.WriteNode("KFPDataCapsuleA", KFPDataCapsuleA); + writer.WriteNodeArray("PropertyList", PropertyList.Items); + } + + public override string ToString() + { + return Name.ToString(); + } + } + + public class Rsc6PtxKeyFrameProperty : Rsc6BlockBaseMap, MetaNode //rage::ptxKeyframeProp + { + public override ulong BlockLength => 80; + public override uint VFT { get; set; } = 0x00971394; + public JenkHash PropertyID { get; set; } //m_PropHashID, the id of the property that is keyframed (hash of the class and variable name) + public bool InvertBias { get; set; } //m_InvertBias, whether any bias linking on this property should be inverted + public byte RandIndex { get; set; } //m_Rnd, an index into the random table that this property uses + public ushort Unknown_Eh { get; set; } = 0xCDCD; //m_pad + public Rsc6PtxKeyFrame KeyFrame { get; set; } //m_Keyframe, the keyframe data for this property + + public override void Read(Rsc6DataReader reader) + { + base.Read(reader); + PropertyID = reader.ReadUInt32(); + InvertBias = reader.ReadBoolean(); + RandIndex = reader.ReadByte(); + Unknown_Eh = reader.ReadUInt16(); + KeyFrame = reader.ReadBlock(); + } + + public override void Write(Rsc6DataWriter writer) + { + base.Write(writer); + writer.WriteUInt32(PropertyID); + writer.WriteBoolean(InvertBias); + writer.WriteByte(RandIndex); + writer.WriteUInt16(Unknown_Eh); + writer.WriteBlock(KeyFrame); + } + + public void Read(MetaNodeReader reader) + { + PropertyID = reader.ReadJenkHash("PropertyID"); + InvertBias = reader.ReadBool("InvertBias"); + RandIndex = reader.ReadByte("RandIndex"); + KeyFrame = reader.ReadNode("KeyFrame"); + } + + public void Write(MetaNodeWriter writer) + { + writer.WriteJenkHash("PropertyID", PropertyID); + writer.WriteBool("InvertBias", InvertBias); + writer.WriteByte("RandIndex", RandIndex); + writer.WriteNode("KeyFrame", KeyFrame); + } + + public override string ToString() + { + return KeyFrame?.ToString(); + } + } + + public class Rsc6PtxKeyFrame : Rsc6BlockBase, MetaNode //rage::rmPtfxKeyframe + { + public override ulong BlockLength => 64; + public Rsc6PtxKeyFrameData InitialData { get; set; } //m_InitialData + public Rsc6ManagedArr KeyFrameData { get; set; } //m_KeyframeData + public Rsc6Ptr KeyFrameWidget { get; set; } //m_KeyframeWidget, always NULL + public Rsc6Ptr Info { get; set; } //m_Info, always NULL + + public override void Read(Rsc6DataReader reader) + { + InitialData = reader.ReadBlock(); + KeyFrameData = reader.ReadArr(); + KeyFrameWidget = reader.ReadPtr(); + Info = reader.ReadPtr(); + } + + public override void Write(Rsc6DataWriter writer) + { + writer.WriteBlock(InitialData); + writer.WriteArr(KeyFrameData); + writer.WritePtr(KeyFrameWidget); + writer.WritePtr(Info); + } + + public void Read(MetaNodeReader reader) + { + InitialData = reader.ReadNode("InitialData"); + KeyFrameData = new(reader.ReadNodeArray("KeyFrameData")); + } + + public void Write(MetaNodeWriter writer) + { + writer.WriteNode("InitialData", InitialData); + if (KeyFrameData.Count > 0) writer.WriteNodeArray("KeyFrameData", KeyFrameData.Items); + } + + public override string ToString() + { + return InitialData?.ToString(); + } + } + + public class Rsc6PtxKeyFrameData : Rsc6BlockBase, MetaNode //rage::rmPtfxKeyframeDataN<4> + { + public override ulong BlockLength => 48; + public Vector4 StartTime { get; set; } //m_StartTimeV, the time of the keyframe entry (ScalarVFromF32) + public Vector4 Value { get; set; } //m_vValue, the value of the keyframe entry + public Vector4 Delta { get; set; } //m_vDelta, the pre calculated delta value to minimise keyframe interpolation costs + + public override void Read(Rsc6DataReader reader) + { + StartTime = reader.ReadVector4(); + Value = reader.ReadVector4(); + Delta = reader.ReadVector4(); + } + + public override void Write(Rsc6DataWriter writer) + { + writer.WriteVector4(StartTime); + writer.WriteVector4(Value); + writer.WriteVector4(Delta); + } + + public void Read(MetaNodeReader reader) + { + StartTime = new Vector4(reader.ReadSingle("KFTime")); + Value = Rpf6Crypto.ToXYZ(reader.ReadVector4("KFValue")); + Delta = Rpf6Crypto.ToXYZ(reader.ReadVector4("KFDelta")); + } + + public void Write(MetaNodeWriter writer) + { + writer.WriteSingle("KFTime", StartTime.X); + writer.WriteVector4("KFValue", Value); + writer.WriteVector4("KFDelta", Delta); + } + + public override string ToString() + { + return $"Value: {Value}"; + } + } + + public class Rsc6PtxTriggerEvent : Rsc6BlockBase, MetaNode //rage::ptxTriggerEvent + { + public override ulong BlockLength => 112; + public Rsc6PtxEffectOverridables OverrideMins { get; set; } //m_OverrideMins, min spawned effect scalar settings + public Rsc6PtxEffectOverridables OverrideMaxes { get; set; } //m_OverrideMaxes, max spawned effect scalar settings + public Rsc6Ptr EffectRule { get; set; } //m_pEffectRule, the effect rule that gets spawned + public uint Type { get; set; } //m_Type + public float Time { get; set; } //m_Time + public bool Toggle { get; set; } //m_Toggle1 + public byte Pad0 { get; set; } = 0xCD; //m_Pad[0] + public byte Pad1 { get; set; } = 0xCD; //m_Pad[1] + public byte Pad2 { get; set; } = 0xCD; //m_Pad[2] + + private string SpawnedEffectRuleName; //For editing purposes + + public override void Read(Rsc6DataReader reader) + { + OverrideMins = reader.ReadBlock(); + OverrideMaxes = reader.ReadBlock(); + EffectRule = reader.ReadPtr(); + Type = reader.ReadUInt32(); + Time = reader.ReadSingle(); + Toggle = reader.ReadBoolean(); + Pad0 = reader.ReadByte(); + Pad1 = reader.ReadByte(); + Pad2 = reader.ReadByte(); + } + + public override void Write(Rsc6DataWriter writer) + { + var rule = writer.BlockList.OfType()?.Where(e => e.ToString().ToLower() == SpawnedEffectRuleName)?.FirstOrDefault(); + writer.WriteBlock(OverrideMins); + writer.WriteBlock(OverrideMaxes); + writer.WritePtrEmbed(rule, rule, 0); + writer.WriteUInt32(Type); + writer.WriteSingle(Time); + writer.WriteBoolean(Toggle); + writer.WriteByte(Pad0); + writer.WriteByte(Pad1); + writer.WriteByte(Pad2); + } + + public void Read(MetaNodeReader reader) + { + SpawnedEffectRuleName = reader.ReadString("SpawnedEffectRuleName"); + Type = reader.ReadUInt32("Type"); + Time = reader.ReadSingle("Time"); + Toggle = reader.ReadBool("Toggle"); + OverrideMins = reader.ReadNode("OverrideMins"); + OverrideMaxes = reader.ReadNode("OverrideMaxes"); + } + + public void Write(MetaNodeWriter writer) + { + if (EffectRule.Item != null) writer.WriteString("SpawnedEffectRuleName", EffectRule.Item.ToString()); + writer.WriteUInt32("Type", Type); + writer.WriteSingle("Time", Time); + writer.WriteBool("Toggle", Toggle); + writer.WriteNode("OverrideMins", OverrideMins); + writer.WriteNode("OverrideMaxes", OverrideMaxes); + } + } + + public class Rsc6PtxEffectOverridables : Rsc6BlockBase, MetaNode //rage::ptxEffectOverridables + { + public override ulong BlockLength => 48; + public Vector4 SizeScale { get; set; } //m_SizeScale + public float DurationScalar { get; set; } //m_Duration + public float PlaybackRate { get; set; } //m_PlaybackRate + public Colour ColorTint { get; set; } //m_ColorTint + public float ZoomScalar { get; set; } //m_Zoom + public Rsc6PtxEffectScalarFlags Flags { get; set; } //m_WhichFields + public uint Unknown_24h { get; set; } = 0xCDCDCDCD; //Padding + public uint Unknown_28h { get; set; } = 0xCDCDCDCD; //Padding + public uint Unknown_2Ch { get; set; } = 0xCDCDCDCD; //Padding + + public override void Read(Rsc6DataReader reader) + { + SizeScale = reader.ReadVector4(); + DurationScalar = reader.ReadSingle(); + PlaybackRate = reader.ReadSingle(); + ColorTint = reader.ReadColour(); + ZoomScalar = reader.ReadSingle(); + Flags = (Rsc6PtxEffectScalarFlags)reader.ReadUInt32(); + Unknown_24h = reader.ReadUInt32(); + Unknown_28h = reader.ReadUInt32(); + Unknown_2Ch = reader.ReadUInt32(); + } + + public override void Write(Rsc6DataWriter writer) + { + writer.WriteVector4(SizeScale); + writer.WriteSingle(DurationScalar); + writer.WriteSingle(PlaybackRate); + writer.WriteColour(ColorTint); + writer.WriteSingle(ZoomScalar); + writer.WriteUInt32((uint)Flags); + writer.WriteUInt32(Unknown_24h); + writer.WriteUInt32(Unknown_28h); + writer.WriteUInt32(Unknown_2Ch); + } + + public void Read(MetaNodeReader reader) + { + SizeScale = reader.ReadVector4("SizeScale"); + DurationScalar = reader.ReadSingle("DurationScalar"); + PlaybackRate = reader.ReadSingle("PlaybackRate"); + ColorTint = reader.ReadColour("ColorTint"); + ZoomScalar = reader.ReadSingle("ZoomScalar"); + Flags = reader.ReadEnum("Flags", Rsc6PtxEffectScalarFlags.ALL_ACTIVE); + } + + public void Write(MetaNodeWriter writer) + { + writer.WriteVector4("SizeScale", SizeScale); + writer.WriteSingle("DurationScalar", DurationScalar); + writer.WriteSingle("PlaybackRate", PlaybackRate); + writer.WriteColour("ColorTint", ColorTint); + writer.WriteSingle("ZoomScalar", ZoomScalar); + writer.WriteEnum("Flags", Flags); + } + } + + public class Rsc6PtxRenderState : Rsc6BlockBase, MetaNode //rage::ptxRenderState + { + public override ulong BlockLength => 20; + public Rsc6PtxCullModeTypes CullMode { get; set; } //m_CullMode + public Rsc6PtxBlendSetTypes BlendSet { get; set; } //m_BlendSet + public int DepthBias { get; set; } //m_DepthBias + public int LightingMode { get; set; } //m_LightingMode + public bool DepthWrite { get; set; } //m_DepthWrite + public bool DepthTest { get; set; } //m_DepthTest + public bool AlphaBlend { get; set; } //m_AlphaBlend + public byte Pad { get; set; } //m_Pad + + public override void Read(Rsc6DataReader reader) + { + CullMode = (Rsc6PtxCullModeTypes)reader.ReadInt32(); + BlendSet = (Rsc6PtxBlendSetTypes)reader.ReadInt32(); + DepthBias = reader.ReadInt32(); + LightingMode = reader.ReadInt32(); + DepthWrite = reader.ReadBoolean(); + DepthTest = reader.ReadBoolean(); + AlphaBlend = reader.ReadBoolean(); + Pad = reader.ReadByte(); + } + + public override void Write(Rsc6DataWriter writer) + { + writer.WriteInt32((int)CullMode); + writer.WriteInt32((int)BlendSet); + writer.WriteInt32(DepthBias); + writer.WriteInt32(LightingMode); + writer.WriteBoolean(DepthTest); + writer.WriteBoolean(AlphaBlend); + writer.WriteByte(Pad); + } + + public void Read(MetaNodeReader reader) + { + CullMode = reader.ReadEnum("CullMode", Rsc6PtxCullModeTypes.BACK_CULLING); + BlendSet = reader.ReadEnum("BlendSet", Rsc6PtxBlendSetTypes.NORMAL); + DepthBias = reader.ReadInt32("DepthBias"); + LightingMode = reader.ReadInt32("LightingMode"); + DepthWrite = reader.ReadBool("DepthWrite"); + DepthTest = reader.ReadBool("DepthTest"); + AlphaBlend = reader.ReadBool("AlphaBlend"); + } + + public void Write(MetaNodeWriter writer) + { + writer.WriteEnum("CullMode", CullMode); + writer.WriteEnum("BlendSet", BlendSet); + writer.WriteInt32("DepthBias", DepthBias); + writer.WriteInt32("LightingMode", LightingMode); + writer.WriteBool("DepthTest", DepthTest); + writer.WriteBool("AlphaBlend", AlphaBlend); + } + } + + public class Rsc6PtxTimeLine : Rsc6FileBase, MetaNode //rage::ptxTimeLine + { + public override ulong BlockLength => 36; + public override uint VFT { get; set; } = 0x009722B8; + public float Duration { get; set; } //m_Duration + public float PreUpdate { get; set; } //m_PreUpdate + public int NumLoops { get; set; } //m_NumLoops + public Rsc6PtrArr Events { get; set; } //m_Events, capacity set to 32? + public Rsc6Ptr EffectRule { get; set; } //m_EffectRule + public uint SelectedIndex { get; set; } = 0xCDCDCDCD; //m_SelectedIndex, always 0xCDCDCDCD + public Rsc6Ptr ParentRule { get; set; } //m_ParentRule, same as EffectRule + + public override void Read(Rsc6DataReader reader) + { + base.Read(reader); + Duration = reader.ReadSingle(); + PreUpdate = reader.ReadSingle(); + NumLoops = reader.ReadInt32(); + Events = reader.ReadPtrArr(Rsc6PtxEvent.Create); + EffectRule = reader.ReadPtr(); + SelectedIndex = reader.ReadUInt32(); + ParentRule = reader.ReadPtr(); + } + + public override void Write(Rsc6DataWriter writer) + { + base.Write(writer); + } + + public void Read(MetaNodeReader reader) + { + } + + public void Write(MetaNodeWriter writer) + { + } + } + + public class Rsc6PtxEventEmitter : Rsc6PtxEvent, MetaNode //rage::ptxEventEmitter + { + public override ulong BlockLength => base.BlockLength + 48; + public float DurationScalarMin { get; set; } //m_DurationScalarMin + public float DurationScalarMax { get; set; } //m_DurationScalarMax + public float TimeScalarMin { get; set; } //m_TimeScalarMin + public float TimeScalarMax { get; set; } //m_TimeScalarMax + public float ZoomMin { get; set; } //m_ZoomMin + public float ZoomMax { get; set; } //m_ZoomMax + public Colour ColorTintMin { get; set; } //m_ColorTintMin + public Colour ColorTintMax { get; set; } //m_ColorTintMaxs + public Rsc6Str EmitRuleName { get; set; } //m_EmitRuleName + public Rsc6Str PtxRuleName { get; set; } //m_PtxRuleName + public Rsc6Ptr EmitRule { get; set; } //m_EmitRule + public Rsc6Ptr PtxRule { get; set; } //m_PtxRule + + public override void Read(Rsc6DataReader reader) + { + base.Read(reader); + DurationScalarMin = reader.ReadSingle(); + DurationScalarMax = reader.ReadSingle(); + TimeScalarMin = reader.ReadSingle(); + TimeScalarMax = reader.ReadSingle(); + ZoomMin = reader.ReadSingle(); + ZoomMax = reader.ReadSingle(); + ColorTintMin = reader.ReadColour(); + ColorTintMax = reader.ReadColour(); + EmitRuleName = reader.ReadStr(); + PtxRuleName = reader.ReadStr(); + EmitRule = reader.ReadPtr(); + PtxRule = reader.ReadPtr(); + } + + public override void Write(Rsc6DataWriter writer) + { + Rsc6PtxEmitRule emitRule = null; + Rsc6PtxRule ptxRule = null; + var emitName = EmitRuleName.ToString(); + var ptxName = PtxRuleName.ToString(); + + if (!string.IsNullOrEmpty(emitName)) + { + emitRule = writer.BlockList.OfType()?.Where(e => e.Name.ToLower() == emitName)?.FirstOrDefault(); + } + if (!string.IsNullOrEmpty(ptxName)) + { + ptxRule = writer.BlockList.OfType()?.Where(e => e.ToString().ToLower() == ptxName)?.FirstOrDefault(); + } + + base.Write(writer); + writer.WriteSingle(DurationScalarMin); + writer.WriteSingle(DurationScalarMax); + writer.WriteSingle(TimeScalarMin); + writer.WriteSingle(TimeScalarMax); + writer.WriteSingle(ZoomMin); + writer.WriteSingle(ZoomMax); + writer.WriteColour(ColorTintMin); + writer.WriteColour(ColorTintMax); + writer.WriteStr(EmitRuleName); + writer.WriteStr(EmitRuleName); + writer.WritePtrEmbed(emitRule, emitRule, 0); + writer.WritePtrEmbed(ptxRule, ptxRule, 0); + } + + public new void Read(MetaNodeReader reader) + { + base.Read(reader); + DurationScalarMin = reader.ReadSingle("DurationScalarMin"); + DurationScalarMax = reader.ReadSingle("DurationScalarMax"); + TimeScalarMin = reader.ReadSingle("TimeScalarMin"); + TimeScalarMax = reader.ReadSingle("TimeScalarMax"); + ZoomMin = reader.ReadSingle("ZoomMin"); + ZoomMax = reader.ReadSingle("ZoomMax"); + ColorTintMin = reader.ReadColour("ColorTintMin"); + ColorTintMax = reader.ReadColour("ColorTintMax"); + EmitRuleName = new(reader.ReadString("EmitRuleName")); + PtxRuleName = new(reader.ReadString("PtxRuleName")); + } + + public new void Write(MetaNodeWriter writer) + { + base.Write(writer); + writer.WriteSingle("DurationScalarMin", DurationScalarMin); + writer.WriteSingle("DurationScalarMax", DurationScalarMax); + writer.WriteSingle("TimeScalarMin", TimeScalarMin); + writer.WriteSingle("TimeScalarMax", TimeScalarMax); + writer.WriteSingle("ZoomMin", ZoomMin); + writer.WriteSingle("ZoomMax", ZoomMax); + writer.WriteColour("ColorTintMin", ColorTintMin); + writer.WriteColour("ColorTintMax", ColorTintMax); + writer.WriteString("EmitRuleName", EmitRuleName.ToString()); + writer.WriteString("PtxRuleName", EmitRuleName.ToString()); + } + } + + public class Rsc6PtxEventEffect : Rsc6PtxEvent, MetaNode //rage::ptxEventEffect + { + public override ulong BlockLength => base.BlockLength + 140; + public Rsc6Str EffectName { get; set; } //m_EffectName + public Rsc6Ptr Effect { get; set; } //m_Effect + public int EmitterDomainType { get; set; } //m_EmitterDomainType + public Vector4 RotationMin { get; set; } //m_RotationMin + public Rsc6PtxEffectOverridables OverrideMins { get; set; } //m_OverrideMins + public Rsc6PtxEffectOverridables OverrideMaxes { get; set; } //m_OverrideMaxes + public Rsc6Ptr EmitterDomain { get; set; } //m_EmitterDomain + public uint Unknown_A4h { get; set; } = 0xCDCDCDCD; //Padding + public bool ShowEmitterDomain { get; set; } //m_ShowEmitterDomain + public byte Unknown_A9h { get; set; } = 0xCD; //Padding + public ushort Unknown_AAh { get; set; } = 0xCDCD; //Padding + public uint Unknown_ACh { get; set; } = 0xCDCDCDCD; //Padding + + public override void Read(Rsc6DataReader reader) + { + base.Read(reader); + EffectName = reader.ReadStr(); + Effect = reader.ReadPtr(); + EmitterDomainType = reader.ReadInt32(); + RotationMin = reader.ReadVector4(); + OverrideMins = reader.ReadBlock(); + OverrideMaxes = reader.ReadBlock(); + EmitterDomain = reader.ReadPtr(); + Unknown_A4h = reader.ReadUInt32(); + ShowEmitterDomain = reader.ReadBoolean(); + Unknown_A9h = reader.ReadByte(); + Unknown_AAh = reader.ReadUInt16(); + Unknown_ACh = reader.ReadUInt32(); + } + + public override void Write(Rsc6DataWriter writer) + { + base.Write(writer); + } + + public new void Read(MetaNodeReader reader) + { + base.Read(reader); + } + + public new void Write(MetaNodeWriter writer) + { + base.Write(writer); + } + } + + public class Rsc6PtxEvent : Rsc6BlockBaseMap, MetaNode //rage::ptxEvent + { + public override ulong BlockLength => 36; + public override uint VFT { get; set; } = 0x00976EC4; + public float TriggerTime { get; set; } //m_TriggerTime + public Rsc6Ptr EvolutionList1 { get; set; } //m_pEvolutionList1 + public Rsc6Ptr EvolutionList2 { get; set; } //m_pEvolutionList2 + public float DistToCamera { get; set; } //m_Dist2ToCamera, space to store the distance from the event to the camera + public Rsc6PtxEventTypes Type { get; set; } //m_Type, the event type (emitter or effect) + public int TriggerCap { get; set; } = -1; //m_TriggerCap, always -1? + public int Index { get; set; } //m_Index, the index of the event + + public override void Read(Rsc6DataReader reader) + { + base.Read(reader); + TriggerTime = reader.ReadSingle(); + EvolutionList1 = reader.ReadPtr(); + EvolutionList2 = reader.ReadPtr(); + DistToCamera = reader.ReadSingle(); + Type = (Rsc6PtxEventTypes)reader.ReadInt32(); + TriggerCap = reader.ReadInt32(); + Index = reader.ReadInt32(); + } + + public override void Write(Rsc6DataWriter writer) + { + base.Write(writer); + writer.WriteSingle(TriggerTime); + writer.WritePtr(EvolutionList1); + writer.WritePtr(EvolutionList2); + writer.WriteSingle(DistToCamera); + writer.WriteInt32((int)Type); + writer.WriteInt32(TriggerCap); + writer.WriteInt32(Index); + } + + public void Read(MetaNodeReader reader) + { + Type = reader.ReadEnum("@type", Rsc6PtxEventTypes.EMITTER); + TriggerTime = reader.ReadSingle("TriggerTime"); + EvolutionList1 = new(reader.ReadNode("EvolutionList1")); + EvolutionList1 = new(reader.ReadNode("EvolutionList2")); + DistToCamera = reader.ReadSingle("DistToCamera"); + TriggerCap = reader.ReadInt32("TriggerCap"); + Index = reader.ReadInt32("Index"); + } + + public void Write(MetaNodeWriter writer) + { + writer.WriteEnum("@type", Type); + writer.WriteSingle("TriggerTime", TriggerTime); + writer.WriteNode("EvolutionList1", EvolutionList1.Item); + writer.WriteNode("EvolutionList2", EvolutionList2.Item); + writer.WriteSingle("DistToCamera", DistToCamera); + writer.WriteInt32("TriggerCap", TriggerCap); + writer.WriteInt32("Index", Index); + } + + public static Rsc6PtxEvent Create(Rsc6DataReader r) + { + r.Position += 24; + var type = (Rsc6PtxEventTypes)r.ReadInt32(); + r.Position -= 28; + return Create(type); + } + + public static Rsc6PtxEvent Create(Rsc6PtxEventTypes type) + { + return type switch + { + Rsc6PtxEventTypes.EMITTER => new Rsc6PtxEventEmitter(), + Rsc6PtxEventTypes.EFFECT => new Rsc6PtxEventEffect(), + _ => throw new Exception("Unknown particle event type") + }; + } + + public override string ToString() + { + return Type.ToString(); + } + } + + public class Rsc6PtxDomain : Rsc6FileBase, MetaNode //rage::ptxDomainObj + { + public override ulong BlockLength => 512; + public override uint VFT { get; set; } = 0x00971644; + public float Scale { get; set; } //m_Scale + public Rsc6PtxDomainTypes DomainType { get; set; } //m_DomainType + public int DomainFunction { get; set; } //m_DomainFunction + public Matrix4x4 Matrix { get; set; } //m_Matrix + public Matrix4x4 Unknown_50h { get; set; } //Always 0, rage::VMath::AoS::Vec3V[4] + public Rsc6PtxKeyFrameProperty PositionKFP { get; set; } //m_PositionKFP, keyframeable position of the domain + public Rsc6PtxKeyFrameProperty DirectionKFP { get; set; } //m_DirectionKFP, keyframeable direction of the domain + public Rsc6PtxKeyFrameProperty SizeKFP { get; set; } //m_SizeKFP, keyframeable size of the domain + public Rsc6PtxKeyFrameProperty InnerSizeKFP { get; set; } //m_InnerSizeKFP, keyframeable inner size of the domain + public Rsc6PtrArr PropertyList { get; set; } //m_PropList, capacity set to 16 + public float KeyTime { get; set; } //m_KeyTime + public float FileVersion { get; set; } //m_FileVersion, this domain's file version + public Rsc6ManagedArr EvoList { get; set; } //m_EvoList, always NULL + public uint RelMatrix { get; set; } //m_RelMatrix + public uint Unknown_1ECh { get; set; } //Always 0 + public uint Unknown_1F0h { get; set; } //Always 0 + public uint Unknown_1F4h { get; set; } //Always 0 + public uint Unknown_1F8h { get; set; } //Always 0 + public bool WorldSpace { get; set; } //m_WorldSpace + public bool PointRelative { get; set; } //m_PointRelative + public ushort Unknown_1FEh { get; set; } = 0xCDCD; //Padding + + public override void Read(Rsc6DataReader reader) + { + base.Read(reader); + Scale = reader.ReadSingle(); + DomainType = (Rsc6PtxDomainTypes)reader.ReadInt32(); + DomainFunction = reader.ReadInt32(); + Matrix = reader.ReadMatrix4x4(); + Unknown_50h = reader.ReadMatrix4x4(); + PositionKFP = reader.ReadBlock(); + DirectionKFP = reader.ReadBlock(); + SizeKFP = reader.ReadBlock(); + InnerSizeKFP = reader.ReadBlock(); + PropertyList = reader.ReadPtrArr(); + KeyTime = reader.ReadSingle(); + FileVersion = reader.ReadSingle(); + EvoList = reader.ReadArr(); + RelMatrix = reader.ReadUInt32(); + Unknown_1ECh = reader.ReadUInt32(); + Unknown_1F0h = reader.ReadUInt32(); + Unknown_1F4h = reader.ReadUInt32(); + Unknown_1F8h = reader.ReadUInt32(); + WorldSpace = reader.ReadBoolean(); + PointRelative = reader.ReadBoolean(); + Unknown_1FEh = reader.ReadUInt16(); + } + + public override void Write(Rsc6DataWriter writer) + { + base.Write(writer); + } + + public void Read(MetaNodeReader reader) + { + } + + public void Write(MetaNodeWriter writer) + { + } + } + + public class Rsc6PtxEvolutionList : Rsc6BlockBase, MetaNode //rage::ptxEvolutionList + { + public override ulong BlockLength => 28; + public Rsc6ManagedArr Evolutions { get; set; } //m_Evolutions + public Rsc6ManagedArr PropertyList { get; set; } //m_PropList + public bool Sorted { get; set; } = true; //Sorted + public byte Pad0 { get; set; } = 0xCD; //Pad[0] + public byte Pad1 { get; set; } = 0xCD; //Pad[1] + public byte Pad2 { get; set; } = 0xCD; //Pad[2] + public Rsc6ManagedArr Data { get; set; } //Data, atBinaryMap + + public override void Read(Rsc6DataReader reader) + { + Evolutions = reader.ReadArr(); + PropertyList = reader.ReadArr(); + Sorted = reader.ReadBoolean(); + Pad0 = reader.ReadByte(); + Pad1 = reader.ReadByte(); + Pad2 = reader.ReadByte(); + Data = reader.ReadArr(); + } + + public override void Write(Rsc6DataWriter writer) + { + } + + public void Read(MetaNodeReader reader) + { + } + + public void Write(MetaNodeWriter writer) + { + } + } + + public class Rsc6PtxEvolutionListStruct : Rsc6BlockBase, MetaNode //rage::ptxEvolutionList::evolutionStruct + { + public override ulong BlockLength => 16; + public Rsc6Str EvoName { get; set; } //m_EvoName, name of the evolution + public float TestEvoTime { get; set; } //m_TestEvoTime + public JenkHash EvoNameHash { get; set; } //m_nameHash, hash of the evolution name + public bool OverrideProc { get; set; } = true; //m_OverrideProc, whether the evolution value is overriden (from the editor) + public byte Pad0 { get; set; } = 0xCD; //Pad[0] + public byte Pad1 { get; set; } = 0xCD; //Pad[1] + public byte Pad2 { get; set; } = 0xCD; //Pad[2] + + public override void Read(Rsc6DataReader reader) + { + EvoName = reader.ReadStr(); + TestEvoTime = reader.ReadSingle(); + EvoNameHash = reader.ReadUInt32(); + OverrideProc = reader.ReadBoolean(); + Pad0 = reader.ReadByte(); + Pad1 = reader.ReadByte(); + Pad2 = reader.ReadByte(); + } + + public override void Write(Rsc6DataWriter writer) + { + + } + + public void Read(MetaNodeReader reader) + { + } + + public void Write(MetaNodeWriter writer) + { + } + + public override string ToString() + { + return EvoName.ToString(); + } + } + + public class Rsc6PtxEvolutionPropBaseMap : Rsc6BlockBase, MetaNode //rage::ptxEvoPropBase + { + public override ulong BlockLength => 8; + public JenkHash Key { get; set; } //key + public Rsc6Ptr Value { get; set; } //data + + public override void Read(Rsc6DataReader reader) + { + Key = reader.ReadUInt32(); + Value = reader.ReadPtr(); + } + + public override void Write(Rsc6DataWriter writer) + { + writer.WriteUInt32(Key); + writer.WritePtr(Value); + } + + public void Read(MetaNodeReader reader) + { + Key = reader.ReadUInt32("Key"); + Value = new(reader.ReadUInt32("Value")); + } + + public void Write(MetaNodeWriter writer) + { + writer.WriteUInt32("Key", Key); + writer.WriteNode("Value", Value.Item); + } + } + + public class Rsc6PtxEvolutionPropBase : Rsc6BlockBase, MetaNode //rage::ptxEvoPropBase + { + public override ulong BlockLength => 16; + public Rsc6ManagedArr PropertyChain { get; set; } //m_PropChain, array of this property's evolved keyframes + public JenkHash PropertyHash { get; set; } //m_PropHashID, the id of the keyframed property + public Rsc6PtxEvoBlendModes EvoBlendMode { get; set; } //m_EvoBlendMode, how the base and evolved keyframes are blended to produce the final keyframe + public byte Pad0 { get; set; } = 0xCD; //Pad[0] + public byte Pad1 { get; set; } = 0xCD; //Pad[1] + public byte Pad2 { get; set; } = 0xCD; //Pad[2] + + public override void Read(Rsc6DataReader reader) + { + PropertyChain = reader.ReadArr(); + PropertyHash = reader.ReadUInt32(); + EvoBlendMode = (Rsc6PtxEvoBlendModes)reader.ReadByte(); + Pad0 = reader.ReadByte(); + Pad1 = reader.ReadByte(); + Pad2 = reader.ReadByte(); + } + + public override void Write(Rsc6DataWriter writer) + { + + } + + public void Read(MetaNodeReader reader) + { + } + + public void Write(MetaNodeWriter writer) + { + } + } + + public class Rsc6PtxEvolutionPropChain : Rsc6BlockBase, MetaNode //rage::ptxEvoPropChain + { + public override ulong BlockLength => 80; + public Rsc6PtxKeyFrame Keyframe { get; set; } //m_Keyframe + public int EvoIndex { get; set; } //m_EvoIndex + public uint Unknown_44h { get; set; } = 0xCDCDCDCD; //Padding + public uint Unknown_48h { get; set; } = 0xCDCDCDCD; //Padding + public uint Unknown_4Ch { get; set; } = 0xCDCDCDCD; //Padding + + public override void Read(Rsc6DataReader reader) + { + Keyframe = reader.ReadBlock(); + EvoIndex = reader.ReadInt32(); + Unknown_44h = reader.ReadUInt32(); + Unknown_48h = reader.ReadUInt32(); + Unknown_4Ch = reader.ReadUInt32(); + } + + public override void Write(Rsc6DataWriter writer) + { + + } + + public void Read(MetaNodeReader reader) + { + } + + public void Write(MetaNodeWriter writer) + { + } + + public override string ToString() + { + return Keyframe.ToString(); + } + } + + public enum Rsc6PtxEventTypes : int + { + EMITTER, + EFFECT + }; + + public enum Rsc6PtxDomainTypes : int + { + DOMAIN__CREATION, + DOMAIN_TARGET, + DOMAIN_ATTRACTOR + }; + + public enum Rsc6PtxEvoBlendModes : byte + { + MODE_AVERAGE, + MODE_ADD, + MODE_MAX, + MODE_FULL_AVERAGE + }; + + public enum Rsc6PtxCullModeTypes : int + { + NO_CULLING, //No culling + FRONT_CULLING, //Cull front-facing polygons + BACK_CULLING //Cull back-facing polygons + }; + + public enum Rsc6PtxBlendSetTypes : int + { + NORMAL, //Standard dest * (1 - srcAlpha) + src * srcAlpha blend + ADD, //Dest + src + SUBSTRACT, //Src - dest + LIGHTMAP, //Dest * srcAlpha + src * (1 - srcAlpha), same as 'NORMAL' but with inverted alpha + MATTE, //Dest + src * destAlpha, for additive HUD cutout + OVERWRITE, //Src only (same as disabling alpha blending) + DEST, //Dest * (1 - destAlpha) + src * destAlpha, for blend HUD cutout + ALPHA_ADD, //Dest + src * srcAlpha + REVERSE_SUBSTRACT, //Dest - src + MIN, //Min(src, dest) + MAX, //Max(src, dest) + ALPHA_SUBSTRACT, //Dest - src * srcAlpha + MULTIPLY_SRC_DEST, //Multiply dest * src + COMPOSITE_ALPHA, //Dest * (1 - srcAlpha) + src + COMPOSITE_ALPHA_SUBTRACT //Dest * (1 - srcAlpha) - src + }; + + [Flags] public enum Rsc6PtxEffectScalarFlags : uint + { + NONE_ACTIVE = 0 << 0, + ACTIVE_DURATION = 1 << 0, + ACTIVE_PLAYBACK_RATE = 1 << 1, + ACTIVE_COLOUR_TINT = 1 << 2, + ACTIVE_ZOOM = 1 << 3, + ACTIVE_SIZE_SCALAR = 1 << 4, + ALL_ACTIVE = 1 << 5 + }; +} \ No newline at end of file diff --git a/RSC6/Rsc6SectorInfo.cs b/RSC6/Rsc6SectorInfo.cs index f207a3f..79e389b 100644 --- a/RSC6/Rsc6SectorInfo.cs +++ b/RSC6/Rsc6SectorInfo.cs @@ -1,5 +1,4 @@ using System; -using System.Text; using System.Linq; using System.Numerics; using System.Collections.Generic; @@ -9,7 +8,8 @@ using CodeX.Games.RDR1.RPF6; using TC = System.ComponentModel.TypeConverterAttribute; using EXP = System.ComponentModel.ExpandableObjectConverter; -using System.Xml.Linq; +using System.Diagnostics; +using System.Security.AccessControl; namespace CodeX.Games.RDR1.RSC6 { @@ -24,7 +24,7 @@ namespace CodeX.Games.RDR1.RSC6 public bool PropsGroup { get; set; } //m_PropsGroup public bool MissingMedLOD { get; set; } //m_MissingMedLOD, always FALSE public byte Unknown_1Bh { get; set; } = 0xFF; //0xFF padding - public JenkHash ScopedNameHash { get; set; } //m_iScopeNameHash, only for scoped sectors, otherwise NULL + public JenkHash ScopedNameHash { get; set; } //m_iScopeNameHash, only for scoped sectors, otherwise 0 public Rsc6Ptr[] Curves { get; set; } = new Rsc6Ptr[24]; //m_CurveArrays, not used in 'swTerrain', 'swAll' & some random areas public int ParentLevelIndex { get; set; } = 24; //m_ParentLevelIndex, always 24 public int Unknown_84h { get; set; } = -1; //Always -1 @@ -91,8 +91,10 @@ namespace CodeX.Games.RDR1.RSC6 public byte InnerPropsAge { get; set; } //m_InnerPropsAge, always 0 public byte RawPropsGroup { get; set; } //m_RawPropsGroup, always 0 public byte GroupFileFlags { get; set; } //m_GroupFileFlags, always 0 - public Rsc6ManagedArr BoundInstances { get; set; } //m_BoundInstances - public ulong NamedNodeMap { get; set; } //m_NamedNodeMap, rage::atMap> + public Rsc6Ptr BoundInstances { get; set; } //m_BoundInstances + public uint Unknown_1D4h { get; set; } //0 or 268435456 ??? + public ulong NamedNodeMap { get; set; } //m_NamedNodeMap, something like (u16)m_Slots + (rage::atMap>)m_Hash + (u16)m_Used + (byte)m_AllowReCompute + public BoundingBox Bounds { get; set; } public override void Read(Rsc6DataReader reader) @@ -177,7 +179,8 @@ public override void Read(Rsc6DataReader reader) InnerPropsAge = reader.ReadByte(); RawPropsGroup = reader.ReadByte(); GroupFileFlags = reader.ReadByte(); - BoundInstances = reader.ReadArr(); + BoundInstances = reader.ReadPtr(); + Unknown_1D4h = reader.ReadUInt32(); NamedNodeMap = reader.ReadUInt64(); Bounds = new BoundingBox(BoundMin.XYZ(), BoundMax.XYZ()); } @@ -188,9 +191,9 @@ public override void Write(Rsc6DataWriter writer) writer.WriteStr(Name); writer.WriteSingle(LODFade); writer.WriteUInt64(Unknown_10h); - writer.WriteByte(Added ? (byte)1 : (byte)0); - writer.WriteByte(PropsGroup ? (byte)1 : (byte)0); - writer.WriteByte(MissingMedLOD ? (byte)1 : (byte)0); + writer.WriteBoolean(Added); + writer.WriteBoolean(PropsGroup); + writer.WriteBoolean(MissingMedLOD); writer.WriteByte(Unknown_1Bh); writer.WriteUInt32(ScopedNameHash); @@ -239,10 +242,10 @@ public override void Write(Rsc6DataWriter writer) writer.WriteUInt32(Unknown_198h); writer.WritePtrStr(PropNames); writer.WriteArr(Locators); - writer.WriteByte(AnyHighInstanceLoaded ? (byte)1 : (byte)0); + writer.WriteBoolean(AnyHighInstanceLoaded); writer.WriteByte(ResidentVLowCount); - writer.WriteByte(HasVLowLODResource ? (byte)1 : (byte)0); - writer.WriteByte(VLowSuperseded ? (byte)1 : (byte)0); + writer.WriteBoolean(HasVLowLODResource); + writer.WriteBoolean(VLowSuperseded); writer.WriteStr(Scope); writer.WriteUInt16(Unknown_1B4h); writer.WriteUInt16(NumGroupedChildren); @@ -260,11 +263,12 @@ public override void Write(Rsc6DataWriter writer) writer.WriteByte(RefCount); writer.WriteByte(ParentChildIndex); writer.WriteUInt32(Flags); - writer.WriteByte(InnerPropsInstanciated ? (byte)1 : (byte)0); + writer.WriteBoolean(InnerPropsInstanciated); writer.WriteByte(InnerPropsAge); writer.WriteByte(RawPropsGroup); writer.WriteByte(GroupFileFlags); - writer.WriteArr(BoundInstances); + writer.WritePtr(BoundInstances); + writer.WriteUInt32(Unknown_1D4h); writer.WriteUInt64(NamedNodeMap); } @@ -297,7 +301,6 @@ public void Read(MetaNodeReader reader) ItemChilds = new(reader.ReadNode("ItemChilds")); ChildPtrs = new(reader.ReadNodeArray("ChildPtrs")); DrawableInstances = new(reader.ReadNodeArray("DrawableInstances")); - Unknown_104h = new(reader.ReadNodeArray("Unknown_104h")); SectorNameLower = new JenkHash(reader.ReadString("SectorNameLower")); Occluders = new(reader.ReadNodeArray("Occluders")); ResidentStatus = reader.ReadUInt32("ResidentStatus"); @@ -320,7 +323,8 @@ public void Read(MetaNodeReader reader) District = reader.ReadBool("District"); RefCount = reader.ReadByte("RefCount"); Flags = reader.ReadUInt32("Flags"); - BoundInstances = new(reader.ReadNodeArray("BoundInstances")); + BoundInstances = new(reader.ReadNode("BoundInstances")); + Unknown_1D4h = reader.ReadUInt32("Unknown_1D4h"); NamedNodeMap = reader.ReadUInt64("NamedNodeMap"); if (Attributes.Items != null && DoorsAttributes.Items != null) @@ -342,6 +346,7 @@ public void Read(MetaNodeReader reader) } } + var unk104 = reader.ReadNodeArray("Unknown_104h"); if (DrawableInstances.Items != null) { var portals = new List(); @@ -359,16 +364,22 @@ public void Read(MetaNodeReader reader) for (int i = 0; i < instCount; i++) { var inst1 = DrawableInstances[i]; - if (!inst1.HasNextDrawable) continue; - if ((i + 1) < instCount) + inst1.Index = i; + + if (unk104 != null) { - var inst2 = DrawableInstances[i + 1]; - if (inst2 == null) continue; - inst1.NextDrawable = new(inst2); + for (int i1 = 0; i1 < unk104.Length; i1++) + { + var u = unk104[i1]; + if (u == null) continue; + if (u.InstanceNodeUsed != inst1.Node) continue; + u.InstanceNode = inst1; + } } } Portals = new(portals.ToArray()); } + Unknown_104h = new(unk104); } public void Write(MetaNodeWriter writer) @@ -391,7 +402,7 @@ public void Write(MetaNodeWriter writer) if (Attributes.Capacity > 0) writer.WriteNodeArray("DoorsAttributes", DoorsAttributes.Items); if (ItemMapChilds.Count > 0) writer.WriteNodeArray("ItemMapChilds", ItemMapChilds.Items); writer.WriteNode("ItemChilds", ItemChilds.Item); - if (ChildPtrs.Count > 0) writer.WriteNodeArray("ChildPtrs", ChildPtrs.Items); + if (ChildPtrs.Count > 0 && ChildPtrs.Items[0] != null) writer.WriteNodeArray("ChildPtrs", ChildPtrs.Items); if (DrawableInstances.Count > 0) writer.WriteNodeArray("DrawableInstances", DrawableInstances.Items); if (Unknown_104h.Count > 0) writer.WriteNodeArray("Unknown_104h", Unknown_104h.Items); if (Attributes.Count > 0) writer.WriteNodeArray("Attributes", Attributes.Items); @@ -406,16 +417,37 @@ public void Write(MetaNodeWriter writer) writer.WriteBool("District", District); writer.WriteByte("RefCount", RefCount); writer.WriteUInt32("Flags", Flags); - if (BoundInstances.Count > 0) writer.WriteNodeArray("BoundInstances", BoundInstances.Items); + if (BoundInstances.Item != null) writer.WriteNode("BoundInstances", BoundInstances.Item); + if (Unknown_1D4h != 0) writer.WriteUInt32("Unknown_1D4h", Unknown_1D4h); if (NamedNodeMap != 0) writer.WriteUInt64("NamedNodeMap", NamedNodeMap); } + public static Rsc6SectorInfo GetSectorParent(Rsc6SectorInfo[] allSectors, Rsc6SectorInfo sector) + { + if (allSectors == null || sector == null) return null; + if (sector.Scope.ToString() == "NULL") return null; //Top-parent + + foreach (var sec in allSectors) + { + if (sec.ToString() == sector.Scope.ToString()) + { + return sec; + } + } + return null; + } + + public void SetDisabled(bool disable) //sagSectorInfo::SetDisabled + { + Flags = (Flags & 0xFEFFFFFFu) | (disable ? 0x01000000u : 0u); + } + public override string ToString() { return Name.ToString(); } } - + [TC(typeof(EXP))] public class Rsc6ScopedSectors : Rsc6BlockBase, MetaNode //sagScopedSectors { public override ulong BlockLength => 28; @@ -454,25 +486,6 @@ public override void Read(Rsc6DataReader reader) public override void Write(Rsc6DataWriter writer) { - if (ParentsNames != null) //When reading xml, project explorer skips this part - { - var parentsPos = new Rsc6ScopedSectorParent[ParentsNames.Count]; - for (int i = 0; i < ParentsNames.Count; i++) - { - if (i == 0) - { - parentsPos[i] = new Rsc6ScopedSectorParent(); - continue; - } - - parentsPos[i] = new Rsc6ScopedSectorParent() - { - Parent = Sectors.Items.FirstOrDefault(p => p.Name.Value.ToLower() == ParentsNames[i].ToLower()) - }; - } - SectorsParents = new Rsc6ManagedArr(parentsPos); - } - writer.WritePtrArr(Sectors); writer.WriteArr(SectorsParents); writer.WriteRawArr(SectorsIndices); @@ -504,6 +517,25 @@ public void Read(MetaNodeReader reader) SectorsIndices = new Rsc6RawArr(indices.ToArray()); IndicesCount = (ushort)SectorsIndices.Items.Length; IndicesCapacity = (ushort)SectorsIndices.Items.Length; + + if (ParentsNames != null) + { + var parentsPos = new Rsc6ScopedSectorParent[ParentsNames.Count]; + for (int i = 0; i < ParentsNames.Count; i++) + { + if (i == 0) + { + parentsPos[i] = new Rsc6ScopedSectorParent(); + continue; + } + + parentsPos[i] = new Rsc6ScopedSectorParent() + { + Parent = Sectors.Items.FirstOrDefault(p => p.Name.Value.ToLower() == ParentsNames[i].ToLower()) + }; + } + SectorsParents = new Rsc6ManagedArr(parentsPos); + } } } @@ -548,35 +580,41 @@ public override string ToString() } } - [TC(typeof(EXP))] public class Rsc6DrawableInstanceBase : Rsc6FileBase, MetaNode //rdrDrawableInstanceBase + [TC(typeof(EXP))] public class Rsc6DrawableInstanceBase : Rsc6FileBase, MetaNode //rage::rmpNode + sagWorldNode + rdrDrawableInstanceBase { - public override ulong BlockLength => 224; //rage::rmpNode + sagWorldNode + rdrDrawableInstanceBase + public override ulong BlockLength => 224; public override uint VFT { get; set; } = 0x01913300; - public float TimeLastVisible { get; set; } //m_TimeLastVisible, start of of rage::rmpNode & sagWorldNode + + //Start of rage::rmpNode & sagWorldNode + public float TimeLastVisible { get; set; } //m_TimeLastVisible public ulong Unknown_8h { get; set; } //Always 0 - public Vector4 LastKnownPositionAndFlags { get; set; } //m_LastKnownPositionAndFlags, end of rage::rmpNode + public Vector4 LastKnownPositionAndFlags { get; set; } //m_LastKnownPositionAndFlags + //End of rage::rmpNode + public int Node { get; set; } //m_Node - public int AtDNode { get; set; } //atDNode - public int Next { get; set; } //Next - public int Prev { get; set; } //Prev - public uint LastFrameRendered { get; set; } //m_LastFrameRendered - public short MatrixSetIndex { get; set; } //m_MatrixSetIndex - public byte SPURenderable { get; set; } //m_SPURenderable - public byte NodeType { get; set; } //m_NodeType - public int VisibilityFlag { get; set; } //m_VisibilityFlag - public int BucketFlag { get; set; } //m_BucketFlag, end of sagWorldNode + public uint Unknown_24h { get; set; } //Always 0 + public int Next { get; set; } //Next, always 0 + public int Prev { get; set; } //Prev, always 0 + public uint LastFrameRendered { get; set; } //m_LastFrameRendered, always 0 + public short MatrixSetIndex { get; set; } = -1; //m_MatrixSetIndex, always -1 + public byte SPURenderable { get; set; } //m_SPURenderable, always 0 + public byte NodeType { get; set; } //m_NodeType, always 0 + public int VisibilityFlag { get; set; } //m_VisibilityFlag, always 0 + public int BucketFlag { get; set; } //m_BucketFlag, always 0 + //End of sagWorldNode + public Matrix4x4 Matrix { get; set; } //m_Mtx public Vector4 BoundingBoxMin { get; set; } //m_BoundingBoxMin public Vector4 BoundingBoxMax { get; set; } //m_BoundingBoxMax public JenkHash InstanceHash { get; set; } //m_InstHashCode - public int RoomBits { get; set; } //m_RoomBits - public uint Elements { get; set; } //m_Elements, rage::datSerializeWrite::Add> + public uint RoomFlags1 { get; set; } //m_RoomBits[0] + public uint RoomFlags2 { get; set; } //m_RoomBits[1] public ushort Type { get; set; } //m_Type - public byte Rooms { get; set; } //m_Rooms + public byte Rooms { get; set; } //m_Rooms, 0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15 public byte Unknown_AF { get; set; } //0, 2 or 3 - public short Flags { get; set; } //m_Flags + public short Flags { get; set; } //m_Flags, 1, 9 public byte AO { get; set; } //m_AO - public byte Pad { get; set; } //m_Pad + public byte Pad { get; set; } = 0xCD; //m_Pad public uint DebugVisibility { get; set; } = 0xCDCDCDCD; //m_DebugVisibility public Rsc6Str Name { get; set; } //m_Name public Rsc6Ptr Room { get; set; } //m_Room @@ -590,6 +628,7 @@ public override string ToString() public uint Unknown_DCh { get; set; } //Always 0 public bool HasNextDrawable; //For writing purposes + public int Index; //For writing purposes public override void Read(Rsc6DataReader reader) { @@ -598,7 +637,7 @@ public override void Read(Rsc6DataReader reader) Unknown_8h = reader.ReadUInt64(); LastKnownPositionAndFlags = reader.ReadVector4(); Node = reader.ReadInt32(); - AtDNode = reader.ReadInt32(); + Unknown_24h = reader.ReadUInt32(); Next = reader.ReadInt32(); Prev = reader.ReadInt32(); LastFrameRendered = reader.ReadUInt32(); @@ -611,8 +650,8 @@ public override void Read(Rsc6DataReader reader) BoundingBoxMin = reader.ReadVector4(); BoundingBoxMax = reader.ReadVector4(); InstanceHash = reader.ReadUInt32(); - RoomBits = reader.ReadInt32(); - Elements = reader.ReadUInt32(); //rage::atFixedBitSet + RoomFlags1 = reader.ReadUInt32(); + RoomFlags2 = reader.ReadUInt32(); Type = reader.ReadUInt16(); Rooms = reader.ReadByte(); Unknown_AF = reader.ReadByte(); @@ -630,11 +669,6 @@ public override void Read(Rsc6DataReader reader) NextDrawable = reader.ReadPtr(); Unknown_D8h = reader.ReadUInt32(); Unknown_DCh = reader.ReadUInt32(); - - if (NextDrawable.Item != null) - { - HasNextDrawable = true; - } } public override void Write(Rsc6DataWriter writer) @@ -644,7 +678,7 @@ public override void Write(Rsc6DataWriter writer) writer.WriteUInt64(Unknown_8h); writer.WriteVector4(LastKnownPositionAndFlags); writer.WriteInt32(Node); - writer.WriteInt32(AtDNode); + writer.WriteUInt32(Unknown_24h); writer.WriteInt32(Next); writer.WriteInt32(Prev); writer.WriteUInt32(LastFrameRendered); @@ -657,8 +691,8 @@ public override void Write(Rsc6DataWriter writer) writer.WriteVector4(BoundingBoxMin); writer.WriteVector4(BoundingBoxMax); writer.WriteUInt32(InstanceHash); - writer.WriteInt32(RoomBits); - writer.WriteUInt32(Elements); + writer.WriteUInt32(RoomFlags1); + writer.WriteUInt32(RoomFlags2); writer.WriteUInt16(Type); writer.WriteByte(Rooms); writer.WriteByte(Unknown_AF); @@ -673,7 +707,12 @@ public override void Write(Rsc6DataWriter writer) writer.WriteUInt32(Unknown_C8h); writer.WriteUInt32(Unknown_CCh); writer.WriteUInt32(Unknown_D0h); - writer.WritePtr(NextDrawable); + + if (HasNextDrawable) + writer.WritePtrEmbed(this, this, (ulong)(Index + 1) * 224); + else + writer.WriteUInt32(0); + writer.WriteUInt32(Unknown_D8h); writer.WriteUInt32(Unknown_DCh); } @@ -684,30 +723,18 @@ public void Read(MetaNodeReader reader) TimeLastVisible = reader.ReadSingle("TimeLastVisible"); LastKnownPositionAndFlags = Rpf6Crypto.ToXYZ(reader.ReadVector4("LastKnownPositionAndFlags")); Node = reader.ReadInt32("Node"); - AtDNode = reader.ReadInt32("AtDNode"); - Next = reader.ReadInt32("Next"); - Prev = reader.ReadInt32("Prev"); - LastFrameRendered = reader.ReadUInt32("LastFrameRendered"); - MatrixSetIndex = reader.ReadInt16("MatrixSetIndex"); - SPURenderable = reader.ReadByte("SPURenderable"); - NodeType = reader.ReadByte("NodeType"); - VisibilityFlag = reader.ReadInt32("VisibilityFlag"); - BucketFlag = reader.ReadInt32("BucketFlag"); Matrix = Rpf6Crypto.ToXYZ(reader.ReadMatrix4x4("Matrix"), true); BoundingBoxMin = Rpf6Crypto.ToXYZ(reader.ReadVector4("BoundingBoxMin")); BoundingBoxMax = Rpf6Crypto.ToXYZ(reader.ReadVector4("BoundingBoxMax")); - RoomBits = reader.ReadInt32("RoomBits"); - Elements = reader.ReadUInt32("Elements"); + RoomFlags1 = reader.ReadUInt32("RoomFlags1"); + RoomFlags2 = reader.ReadUInt32("RoomFlags2"); Type = reader.ReadUInt16("Type"); Rooms = reader.ReadByte("Rooms"); Unknown_AF = reader.ReadByte("Unknown_AF"); Flags = reader.ReadInt16("Flags"); AO = reader.ReadByte("AO"); - Pad = reader.ReadByte("Pad"); - DebugVisibility = reader.ReadUInt32("DebugVisibility"); - Name = new Rsc6Str(reader.ReadString("Name")); + Name = new(reader.ReadString("Name")); Room = new(reader.ReadNode("Room")); - Drawable = reader.ReadInt32("Drawable"); InstanceHash = new(Name.Value); if (Room.Item != null) @@ -732,40 +759,35 @@ public void Write(MetaNodeWriter writer) writer.WriteSingle("TimeLastVisible", TimeLastVisible); writer.WriteVector4("LastKnownPositionAndFlags", LastKnownPositionAndFlags); writer.WriteInt32("Node", Node); - writer.WriteInt32("AtDNode", AtDNode); - writer.WriteInt32("Next", Next); - writer.WriteInt32("Prev", Prev); - writer.WriteUInt32("LastFrameRendered", LastFrameRendered); - writer.WriteInt16("MatrixSetIndex", MatrixSetIndex); - writer.WriteByte("SPURenderable", SPURenderable); - writer.WriteByte("NodeType", NodeType); - writer.WriteInt32("VisibilityFlag", VisibilityFlag); - writer.WriteInt32("BucketFlag", BucketFlag); writer.WriteMatrix4x4("Matrix", Matrix); writer.WriteVector4("BoundingBoxMin", BoundingBoxMin); writer.WriteVector4("BoundingBoxMax", BoundingBoxMax); - writer.WriteInt32("RoomBits", RoomBits); - writer.WriteUInt32("Elements", Elements); + writer.WriteUInt32("RoomFlags1", RoomFlags1); + writer.WriteUInt32("RoomFlags2", RoomFlags2); writer.WriteUInt16("Type", Type); writer.WriteByte("Rooms", Rooms); writer.WriteByte("Unknown_AF", Unknown_AF); writer.WriteInt16("Flags", Flags); writer.WriteByte("AO", AO); - writer.WriteByte("Pad", Pad); - writer.WriteUInt32("DebugVisibility", DebugVisibility); writer.WriteString("Name", Name.Value); writer.WriteNode("Room", Room.Item); - writer.WriteInt32("Drawable", Drawable); } public override string ToString() { - return Name.Value; + return Name.ToString(); } } [TC(typeof(EXP))] public class Rsc6Room : Rsc6FileBase, MetaNode //rage::rmpRoom + rdrRoom { + /* + * A rmpRoom is a bounding volume that describes the world visibility and provides a simplified version of the actual polygonal volume. + * Anything that is inside or partially inside a room is considered visible if one can see a portal connected to the room or + * if the viewpoint is in the room itself. + * A room maintains a list of rmpNodes that are within this room, so if the room volume can be seen, those nodes can be seen as well. + */ + public override ulong BlockLength => 144; public override uint VFT { get; set; } = 0x019130E0; public Rsc6Str Name { get; set; } //m_ReverbName @@ -773,7 +795,7 @@ public override string ToString() public uint AddMarker { get; set; } = 0xFFFFFFFF; //m_AddMarker public Vector4 Bounds { get; set; } //m_Bounds public Matrix4x4 Matrix { get; set; } //m_Matrix - public Rsc6ManagedArr Polygons { get; set; } //m_Polygons + public Rsc6ManagedArr Polygons { get; set; } //m_Polygons public Rsc6Arr StaticObjects { get; set; } //m_StaticObjects public Rsc6PtrArr Portals { get; set; } //m_Portals public uint Flags { get; set; } //m_Flags - 0, 2, 4, 20 or 22 @@ -791,7 +813,7 @@ public override void Read(Rsc6DataReader reader) AddMarker = reader.ReadUInt32(); Bounds = reader.ReadVector4(); Matrix = reader.ReadMatrix4x4(); - Polygons = reader.ReadArr(); + Polygons = reader.ReadArr(); StaticObjects = reader.ReadArr(); Portals = reader.ReadPtrArr(); Flags = reader.ReadUInt32(); @@ -828,13 +850,24 @@ public void Read(MetaNodeReader reader) AddMarker = reader.ReadUInt32("AddMarker"); Bounds = Rpf6Crypto.ToXYZ(reader.ReadVector4("Bounds")); Matrix = Rpf6Crypto.ToXYZ(reader.ReadMatrix4x4("Matrix"), true); - Polygons = new(reader.ReadNodeArray("Polygons")); StaticObjects = new(reader.ReadUInt16Array("StaticObjects")); Portals = new(reader.ReadNodeArray("Portals")); Flags = reader.ReadUInt32("Flags"); ReverbName = new Rsc6Str(reader.ReadString("ReverbName")); VisibleTimestamp = reader.ReadInt32("VisibleTimestamp"); StreamingVolume = reader.ReadUInt32("StreamingVolume"); + + var polygons = reader.ReadNodeArray("Polygons"); + if (polygons != null) + { + for (int i = 0; i < polygons.Length; i++) + { + var poly = polygons[i]; + poly.Block.PolygonIndex = i; + poly.Block.Target = poly; + } + Polygons = new(polygons); + } } public void Write(MetaNodeWriter writer) @@ -859,9 +892,16 @@ public override string ToString() } } - [TC(typeof(EXP))] public class Rsc6Portal : Rsc6BlockBase, MetaNode //rage::rmpPortal + [TC(typeof(EXP))] public class Rsc6Portal : Rsc6FileBase, MetaNode //rage::rmpPortal { + /* + * A portal is a polygon that connects two (or more) rmpRooms together. + * It's main function is to be an "edge" in the graph of all rooms, + * and to allow for quick visibility testing (e.g you don't need to draw anything inside a room if the portal into that room isn't visible). + */ + public override ulong BlockLength => 224; + public override uint VFT { get; set; } = 0x019131CC; public Rsc6Polygon Polygons { get; set; } = new Rsc6Polygon(); public Matrix4x4 Matrix { get; set; } //m_Matrix, rage::Matrix34 public Vector3 Bounds { get; set; } //rage::rmpBound @@ -882,6 +922,7 @@ public override string ToString() public override void Read(Rsc6DataReader reader) { + base.Read(reader); Polygons.Read(reader); //rage::rmpPortal Matrix = reader.ReadMatrix4x4(); Bounds = reader.ReadVector3(); @@ -900,6 +941,7 @@ public override void Read(Rsc6DataReader reader) public override void Write(Rsc6DataWriter writer) { + base.Write(writer); Polygons.Write(writer); writer.WriteMatrix4x4(Matrix); writer.WriteVector3(Bounds); @@ -918,8 +960,7 @@ public override void Write(Rsc6DataWriter writer) public void Read(MetaNodeReader reader) { - Polygons = new Rsc6Polygon(); - Polygons.Read(reader); + Polygons = reader.ReadNode("Polygons"); Matrix = Rpf6Crypto.ToXYZ(reader.ReadMatrix4x4("Matrix"), true); Bounds = Rpf6Crypto.ToXYZ(reader.ReadVector3("Bounds")); Radius = reader.ReadSingle("Radius"); @@ -940,11 +981,13 @@ public void Read(MetaNodeReader reader) BackRoomName = BackRoom.Item.Name.ToString(); else BackRoomName = reader.ReadString("BackRoomName"); + + Polygons.Target = this; } public void Write(MetaNodeWriter writer) { - Polygons.Write(writer); + writer.WriteNode("Polygons", Polygons); writer.WriteMatrix4x4("Matrix", Matrix); writer.WriteVector3("Bounds", Bounds); writer.WriteSingle("Radius", Radius); @@ -989,6 +1032,9 @@ public override string ToString() public JenkHash Unknown_88h { get; set; } public Rsc6Ptr Unknown_8Ch { get; set; } + public object InstanceNode { get; set; } //For writing purposes + public int InstanceNodeUsed { get; set; } //For writing purposes + public override void Read(Rsc6DataReader reader) { base.Read(reader); @@ -1040,7 +1086,7 @@ public override void Write(Rsc6DataWriter writer) writer.WriteUInt32(Unknown_80h); writer.WriteUInt32(Unknown_84h); writer.WriteUInt32(Unknown_88h); - writer.WritePtr(Unknown_8Ch); + writer.WritePtrEmbed(InstanceNode, InstanceNode, 0); } public void Read(MetaNodeReader reader) @@ -1050,7 +1096,7 @@ public void Read(MetaNodeReader reader) Unknown_20h = reader.ReadUInt32("Unknown_20h"); Unknown_30h = Rpf6Crypto.ToXYZ(reader.ReadMatrix4x4("Unknown_30h"), true); Unknown_88h = reader.ReadJenkHash("Unknown_88h"); - Unknown_8Ch = new(reader.ReadNode("Unknown_8Ch")); + InstanceNodeUsed = reader.ReadInt32("InstanceNodeUsed"); } public void Write(MetaNodeWriter writer) @@ -1060,29 +1106,68 @@ public void Write(MetaNodeWriter writer) writer.WriteUInt32("Unknown_20h", Unknown_20h); writer.WriteMatrix4x4("Unknown_30h", Unknown_30h); writer.WriteJenkHash("Unknown_88h", Unknown_88h); - writer.WriteNode("Unknown_8Ch", Unknown_8Ch.Item); + if (Unknown_8Ch.Item != null) writer.WriteInt32("InstanceNodeUsed", Unknown_8Ch.Item.Node); } } - [TC(typeof(EXP))] public class Rsc6Polygon : Rsc6FileBase, MetaNode //rage::spdPolygon + [TC(typeof(EXP))] public class Rsc6PolygonBlock : Rsc6FileBase, MetaNode { public override ulong BlockLength => 112; public override uint VFT { get; set; } = 0x01909C10; - public int EdgeVisFrame { get; set; } //Always -1 - public int Data { get; set; } = -1; //Always -1 - public int RefNumber { get; set; } = -1; //Always -1 - public int PolyNode { get; set; } //m_Node, start of rage::spdPolyNode - public int AtDNode { get; set; } //Always 0 + public Rsc6Polygon Block { get; set; } = new Rsc6Polygon(); + + public override void Read(Rsc6DataReader reader) + { + base.Read(reader); + Block.Read(reader); + } + + public override void Write(Rsc6DataWriter writer) + { + base.Write(writer); + Block?.Write(writer); + } + + public void Read(MetaNodeReader reader) + { + Block.Read(reader); + } + + public void Write(MetaNodeWriter reader) + { + Block.Write(reader); + } + } + + [TC(typeof(EXP))] public class Rsc6Polygon : MetaNode //rage::spdPolygon + { + /* + * spdPolygon - A convex, planar polygon. + * spdPolyNode - Used to build a list of spdPolygons + * spdPlane - Represents an infinite plane or half-space + */ + + public int EdgeVisibleFrame { get; set; } = -1; //m_EdgeVisFrame, always -1 + public int Data { get; set; } = -1; //Always -1, for Rockstar's tools + public int RefNumber { get; set; } = -1; //Always -1, for Rockstar's tools + + //rage::spdPolyNode + //'Next/Prev' actually refers to (atDNode m_PolyNode, a dictionary for mapping different nodes), but since they are not being used I'm not bothering to implement them. + public uint Unknown_10h { get; set; } public int Next { get; set; } //Always 0 - public int Prev { get; set; } //Offset of the current spdPolyNode - public int Polygon { get; set; } //Always 0 - public uint Unknown_24h { get; set; } = 0xCDCDCDCD; //Padding - public uint Unknown_28h { get; set; } = 0xCDCDCDCD; //Padding - public uint Unknown_2Ch { get; set; } = 0xCDCDCDCD; //Padding - public Vector4 PlaneCoeffs { get; set; } //m_Plane, start of rage::spdPlane + public int Prev { get; set; } //Always 0 + public int Polygon { get; set; } //m_Polygon, offset to the current spdPolygon + public float Dist { get; set; } //m_Dist2, always 0.0f + public uint Unknown_24h { get; set; } = 0xCDCDCDCD; //m_Pad1, Padding + public uint Unknown_28h { get; set; } = 0xCDCDCDCD; //m_Pad2, Padding + public uint Unknown_2Ch { get; set; } = 0xCDCDCDCD; //m_Pad3, Padding + + //rage::spdPlane + public Vector4 PlaneCoeffs { get; set; } //m_Plane, W represents the distance of the plane from the origin + public Vector4 Center { get; set; } //m_Center public Rsc6Arr Points { get; set; } //m_Points - public Rsc6Arr VisibleEdges { get; set; } //m_VisibleEdges, capacity constantly set to 16 + public Rsc6Arr VisibleEdges { get; set; } //m_VisibleEdges, capacity always set to 16, used to set visibility bits on the polygon's edges public bool SingleSided { get; set; } //m_SingleSided public uint Unknown_61h { get; set; } = 0xCDCDCDCD; //Padding public uint Unknown_65h { get; set; } = 0xCDCDCDCD; //Padding @@ -1090,17 +1175,19 @@ public void Write(MetaNodeWriter writer) public ushort Unknown_6Dh { get; set; } = 0xCDCD; //Padding public byte Unknown_6Fh { get; set; } = 0xCD; //Padding - public override void Read(Rsc6DataReader reader) + public int PolygonIndex; //For writing purposes + public object Target; //For writing purposes + + public void Read(Rsc6DataReader reader) { - base.Read(reader); - EdgeVisFrame = reader.ReadInt32(); + EdgeVisibleFrame = reader.ReadInt32(); Data = reader.ReadInt32(); RefNumber = reader.ReadInt32(); - PolyNode = reader.ReadInt32(); - AtDNode = reader.ReadInt32(); + Unknown_10h = reader.ReadUInt32(); Next = reader.ReadInt32(); Prev = reader.ReadInt32(); Polygon = reader.ReadInt32(); + Dist = reader.ReadSingle(); Unknown_24h = reader.ReadUInt32(); Unknown_28h = reader.ReadUInt32(); Unknown_2Ch = reader.ReadUInt32(); @@ -1116,17 +1203,16 @@ public override void Read(Rsc6DataReader reader) Unknown_6Fh = reader.ReadByte(); } - public override void Write(Rsc6DataWriter writer) + public void Write(Rsc6DataWriter writer) { - base.Write(writer); - writer.WriteInt32(EdgeVisFrame); + writer.WriteInt32(EdgeVisibleFrame); writer.WriteInt32(Data); writer.WriteInt32(RefNumber); - writer.WriteInt32(PolyNode); - writer.WriteInt32(AtDNode); + writer.WriteUInt32(Unknown_10h); writer.WriteInt32(Next); - writer.WritePtrEmbed(this, this, 0); //Prev - writer.WriteInt32(Polygon); + writer.WriteInt32(Prev); + writer.WritePtrEmbed(Target, Target, (ulong)PolygonIndex * 112); //Polygon + writer.WriteSingle(Dist); writer.WriteUInt32(Unknown_24h); writer.WriteUInt32(Unknown_28h); writer.WriteUInt32(Unknown_2Ch); @@ -1134,7 +1220,7 @@ public override void Write(Rsc6DataWriter writer) writer.WriteVector4(Center); writer.WriteArr(Points); writer.WriteArr(VisibleEdges); - writer.WriteByte(SingleSided ? (byte)1 : (byte)0); + writer.WriteBoolean(SingleSided); writer.WriteUInt32(Unknown_61h); writer.WriteUInt32(Unknown_65h); writer.WriteUInt32(Unknown_69h); @@ -1144,13 +1230,8 @@ public override void Write(Rsc6DataWriter writer) public void Read(MetaNodeReader reader) { - EdgeVisFrame = reader.ReadInt32("EdgeVisFrame"); - Data = reader.ReadInt32("Data"); - RefNumber = reader.ReadInt32("RefNumber"); - PolyNode = reader.ReadInt32("PolyNode"); - AtDNode = reader.ReadInt32("AtDNode"); - Next = reader.ReadInt32("Next"); - Polygon = reader.ReadInt32("Polygon"); + Unknown_10h = reader.ReadUInt32("Unknown_10h"); + Dist = reader.ReadSingle("Dist"); PlaneCoeffs = Rpf6Crypto.ToXYZ(reader.ReadVector4("PlaneCoeffs")); Center = Rpf6Crypto.ToXYZ(reader.ReadVector4("Center")); Points = new(Rpf6Crypto.ToXYZ(reader.ReadVector4Array("Points"))); @@ -1160,13 +1241,8 @@ public void Read(MetaNodeReader reader) public void Write(MetaNodeWriter writer) { - writer.WriteInt32("EdgeVisFrame", EdgeVisFrame); - writer.WriteInt32("Data", Data); - writer.WriteInt32("RefNumber", RefNumber); - writer.WriteInt32("PolyNode", PolyNode); - writer.WriteInt32("AtDNode", AtDNode); - writer.WriteInt32("Next", Next); - writer.WriteInt32("Polygon", Polygon); + writer.WriteUInt32("Unknown_10h", Unknown_10h); + writer.WriteSingle("Dist", Dist); writer.WriteVector4("PlaneCoeffs", PlaneCoeffs); writer.WriteVector4("Center", Center); writer.WriteVector4Array("Points", Points.Items); @@ -2291,6 +2367,165 @@ public override string ToString() } } + public class Rsc6BoundInstance : Rsc6FileBase, MetaNode //sagBoundInstance, TODO: finish this + { + public override ulong BlockLength => 80; + public override uint VFT { get; set; } = 0x01909C20; + public Rsc6Ptr Archetype { get; set; } //m_archetype, always NULL + public Rsc6Ptr PhysInstance { get; set; } //m_physInstance, always NULL + public Rsc6Ptr Data { get; set; } //m_data + public Vector4 BoundMin { get; set; } + public Vector4 BoundMax { get; set; } + public uint Code { get; set; } //Code, always 0 + public uint Unknown_34h { get; set; } = 0xCDCDCDCD; //Padding + public uint Unknown_38h { get; set; } = 0xCDCDCDCD; //Paddings + public uint Unknown_3Ch { get; set; } = 0xCDCDCDCD; //Padding + public Rsc6ManagedArr DrawableRoot { get; set; } //m_DrawableRoot + public uint Unknown_48h { get; set; } = 0xCDCDCDCD; //Padding + public uint Unknown_4Ch { get; set; } = 0xCDCDCDCD; //Padding + + public override void Read(Rsc6DataReader reader) + { + base.Read(reader); + Archetype = reader.ReadPtr(); + PhysInstance = reader.ReadPtr(); + Data = reader.ReadPtr(); + BoundMin = reader.ReadVector4(); + BoundMax = reader.ReadVector4(); + Code = reader.ReadUInt32(); + Unknown_34h = reader.ReadUInt32(); + Unknown_38h = reader.ReadUInt32(); + Unknown_3Ch = reader.ReadUInt32(); + DrawableRoot = reader.ReadArr(); + Unknown_48h = reader.ReadUInt32(); + Unknown_4Ch = reader.ReadUInt32(); + } + + public override void Write(Rsc6DataWriter writer) + { + base.Write(writer); + } + + public void Read(MetaNodeReader reader) + { + Archetype = new(reader.ReadNode("Archetype")); + PhysInstance = new(reader.ReadNode("PhysInstance")); + } + + public void Write(MetaNodeWriter writer) + { + writer.WriteNode("Archetype", Archetype.Item); + writer.WriteNode("PhysInstance", PhysInstance.Item); + writer.WriteVector4("BoundMin", BoundMin); + writer.WriteVector4("BoundMax", BoundMax); + writer.WriteStringArray("DrawableRoot", DrawableRoot.Items.Select(s => s.Name.Value).ToArray()); + } + } + + public class Rsc6InstanceDataMember : Rsc6BlockBase, MetaNode //sagInstDataMember + { + public override ulong BlockLength => 36; + public int Unknown_0h { get; set; } //Always 0 + public uint Unknown_4h { get; set; } //Total number of instances + public Rsc6Ptr Unknown_8h { get; set; } + public uint Unknown_Ch { get; set; } + public Rsc6RawArr Unknown_10h { get; set; } + public uint Unknown_14h { get; set; } + public float Unknown_18h { get; set; } //Always 0.03515625 + public int Instance { get; set; } = -1; //Instance, always -1 + public byte ParentType { get; set; } //ParentType, always 0 + public bool HasSplashed { get; set; } //m_bHasSplashed, always TRUE + public ushort AudEntityID { get; set; } = 0xCDCD; //m_AudEntityId, always 0xCDCD + + public override void Read(Rsc6DataReader reader) + { + Unknown_0h = reader.ReadInt32(); + Unknown_4h = reader.ReadUInt32(); + Unknown_8h = reader.ReadPtr(); + Unknown_Ch = reader.ReadUInt32(); + Unknown_10h = reader.ReadRawArrPtr(); + Unknown_14h = reader.ReadUInt32(); + Unknown_18h = reader.ReadSingle(); + Instance = reader.ReadInt32(); + ParentType = reader.ReadByte(); + HasSplashed = reader.ReadBoolean(); + AudEntityID = reader.ReadUInt16(); + + Unknown_10h = reader.ReadRawArrItems(Unknown_10h, Unknown_14h); + var inst = GetAllInstances(); + } + + public override void Write(Rsc6DataWriter writer) + { + } + + public void Read(MetaNodeReader reader) + { + } + + public void Write(MetaNodeWriter writer) + { + } + + public Rsc6UnknownInstData[] GetAllInstances() + { + if (Unknown_8h.Item == null) return null; + var list = new List(); + CollectInstances(Unknown_8h.Item, list); + return list.ToArray(); + } + + private static void CollectInstances(Rsc6UnknownInstData instance, List list) + { + if (instance == null || list.Contains(instance)) return; + list.Add(instance); + + CollectInstances(instance.Unknown_20h.Item, list); + CollectInstances(instance.Unknown_24h.Item, list); + } + } + + public class Rsc6UnknownInstData : Rsc6BlockBase, MetaNode + { + public override ulong BlockLength => 48; + public Vector4 Unknown_0h { get; set; } + public Rsc6RawArr Unknown_10h { get; set; } + public uint Unknown_14h { get; set; } //Always 1? + public uint Unknown_18h { get; set; } //ptr + public uint Unknown_1Ch { get; set; } //Always 0? + public Rsc6Ptr Unknown_20h { get; set; } //ptr + public Rsc6Ptr Unknown_24h { get; set; } //ptr, sometimes NULL + public uint Unknown_28h { get; set; } = 0xCDCDCDCD; //Padding + public uint Unknown_2Ch { get; set; } = 0xCDCDCDCD; //Padding + + public int IntSize; + + public override void Read(Rsc6DataReader reader) + { + Unknown_0h = reader.ReadVector4(); + Unknown_10h = reader.ReadRawArrPtr(); + Unknown_14h = reader.ReadUInt32(); + Unknown_18h = reader.ReadUInt32(); + Unknown_1Ch = reader.ReadUInt32(); + Unknown_20h = reader.ReadPtr(); + Unknown_24h = reader.ReadPtr(); + Unknown_28h = reader.ReadUInt32(); + Unknown_2Ch = reader.ReadUInt32(); + } + + public override void Write(Rsc6DataWriter writer) + { + } + + public void Read(MetaNodeReader reader) + { + } + + public void Write(MetaNodeWriter writer) + { + } + } + [TC(typeof(EXP))] public class Rsc6StreamableBase : Rsc6BlockBase //pgStreamableBase { public override ulong BlockLength => 16; @@ -2346,22 +2581,29 @@ public WsiEntity(Rsc6PropInstanceInfo entity) //Fragments, props name = name[(name.LastIndexOf("/") + 1)..]; } - var yaw = (float)entity.RotationZ; - var pitch = (float)entity.RotationX; - var roll = (float)entity.RotationY; + var yaw = (float)entity.RotationZ; //green + var pitch = (float)entity.RotationX; //red + var roll = (float)entity.RotationY; //blue - if (entity.RotationType == 2) + var rotation = Quaternion.Identity; + switch (entity.RotationType) { - roll = -roll; - } - else if (entity.RotationType == 0 && pitch > 1.0f && yaw < 1.0f) - { - roll = -roll; + default: + case 0: //[-π/2, π/2] + var halfPi = MathF.PI / 2.0f; + var minusHalfPi = -MathF.PI / 2.0f; + if (roll < minusHalfPi || roll > halfPi || pitch < minusHalfPi || pitch > halfPi) + rotation *= Quaternion.CreateFromAxisAngle(Vector3.UnitZ, MathF.PI - roll); + else + rotation *= Quaternion.CreateFromAxisAngle(Vector3.UnitZ, roll); + break; + case 2: + rotation *= Quaternion.CreateFromAxisAngle(Vector3.UnitZ, MathF.PI - roll); + break; } Position = entity.EntityPosition.XYZ(); - Orientation = Quaternion.CreateFromYawPitchRoll(yaw, pitch, roll); - OrientationInv = Quaternion.Inverse(Orientation); + Orientation = rotation; ModelName = JenkHash.GenHash(name); LodDistMax = 100.0f; RotationX = entity.RotationX; @@ -2450,7 +2692,6 @@ public RDR1LightEntity(Rsc6PlacedLight light, string parent) var innerAngle = FloatUtil.DegToRad((float)light.InnerConeOuterCone.X); var outerAngle = FloatUtil.DegToRad((float)light.InnerConeOuterCone.X); var l = Light.CreateSpot(pos, dir, tx, ty, col, intensity, range, 5.0f, innerAngle, outerAngle); - //var l = Light.CreatePoint(pos, col, intensity, range, 5.0f); Lights = new Light[] { l }; } diff --git a/RSC6/Rsc6Texture.cs b/RSC6/Rsc6Texture.cs index 678c40f..b326a0c 100644 --- a/RSC6/Rsc6Texture.cs +++ b/RSC6/Rsc6Texture.cs @@ -101,166 +101,6 @@ public void Build(IEnumerable textures) } } - public class Rsc6TextureScaleForm : Rsc6BlockBaseMap //TODO: Continue researching .wsf - { - /* - * FLASH is the default tool that is used for the UI. - * - * UIComponent : base class for all components, must be put top-level container such as UILayer and UIScene. - * UILayer : a generic lightweight container, all childrens are managed by this component. - * UIScene : a container that groups any number of components except other UIScenes. - * UIPanel : a generic lightweight container that groups any number of components. - * UIScrollBar : a scrollbar to determine the contents of the viewing area. - * UILabel : a display area for a short text string. - * UIButton : implementation of a push button. - * UITab : implementation of a push button. - * UIIcon : represents single images. - * UIList : a component that allows the user to select one or more objects from a list, supports scrolling. - * UIProgressBar : a component that communicates the progress of some work by displaying its percentage of completion. - * UISpinner : a single line input field that lets the user select a number or an object value from an ordered sequence. - * UIContext : an interface to an external tool that artists use to represent/decorate these UI components. Each component has its own context interface. - * UIFactory : a class to map inputs to the ones that the UI uses. - * UIInput : a class to manages the creation of UI elements. - * UINavigator : a class to manages the navigation/transitions between various UI components. - * UIManager : a class used for various subsystem that manages a UI system. - * - * Visibility dictates if a state is shown or hidden. - * Ideally the textures/meshes associated with the state should not be rendered at all. - * - * Enabled/Disabled describes how input, events, and transitions are processed on a state. - * Input and events are processed if this flag is true, otherwise input and events are not processed. - * A disabled state should never be transitioned to. - * - * Focused describes if a component is selected or not. - * All states for a focused component that are on a path from that focused component to its root component should also be focused. - * The only way for a component to receive input is if it is focused. - * - * Active describes if a component is running. - * Siblings and children of this active component may or may not be active. - */ - - public override ulong BlockLength => 32; - public override uint VFT { get; set; } - public uint Stage { get; set; } //m_Stage - public bool Updating { get; set; } //m_Updating - public bool IsFileOwner { get; set; } //m_IsFileOwner - public ushort Unknown_C2h { get; set; } //Always 0? - public uint[] Unknown_C4h { get; set; } //rage::swfACTIONFUNC, array of 40 uint's - public int NumFunctions { get; set; } //m_numFunctions - public Rsc6Str Name { get; set; } //m_Name - public ushort NameLength1 { get; set; } //m_Length - public ushort NameLength2 { get; set; } //m_Length + 1 - - public Rsc6Ptr SwfObjectPointer { get; set; } - public Rsc6Ptr ItemArrayPointer { get; set; } - public ushort ItemCount { get; set; } - public List> TexturesType = new List>(); - public List Textures = new List(); - - public override void Read(Rsc6DataReader reader) - { - base.Read(reader); - BlockMap = reader.ReadPtr(); - - reader.Position = Rpf6Crypto.VIRTUAL_BASE + 0x2C; - SwfObjectPointer = reader.ReadPtr(); - - reader.Position = SwfObjectPointer.Position + 0x18; - ItemArrayPointer = reader.ReadPtr(); - - reader.Position = SwfObjectPointer.Position + 0x32; - ItemCount = reader.ReadUInt16(); - - reader.Position = ItemArrayPointer.Position; - for (int i = 0; i < ItemCount; i++) - { - var t = reader.ReadPtr(); - if (t.Item != null && t.Item.TexturesPointers.Count > 0) - TexturesType.Add(t); - } - - for (int i = 0; i < TexturesType.Count; i++) - { - if (TexturesType[i].Item.TexturesPointers.Count <= 0) - continue; - - for (int c = 0; c < TexturesType[i].Item.TexturesPointers.Count; c++) - { - reader.Position = TexturesType[i].Item.TexturesPointers[c].Position; - - var tex = new Rsc6Texture(); - tex.Read(reader); - Textures.Add(tex); - } - } - } - - public override void Write(Rsc6DataWriter writer) - { - throw new NotImplementedException(); - } - } - - public class Rsc6ScaleformType : Rsc6BlockBase - { - public override ulong BlockLength => 32; - public uint VFT { get; set; } - public uint Unknown_4h { get; set; } - public TextureType Type { get; set; } - public List> TexturesPointers { get; set; } = new(); - - public override void Read(Rsc6DataReader reader) - { - VFT = reader.ReadUInt32(); - Unknown_4h = reader.ReadUInt32(); - Type = (TextureType)reader.ReadByte(); - - if (Type == TextureType.FONT) - { - ulong offset = reader.Position + 0x9B; - for (int i = 0; i < 3; i++) - { - reader.Position = offset + (ulong)(i * 8); - var dwObjectOffset = reader.ReadPtr(); - - if (dwObjectOffset.Position <= 0) - continue; - - reader.Position = dwObjectOffset.Position; - var grcTextureStructureOffset = reader.ReadPtr(); - - if (grcTextureStructureOffset.Position <= 0) - continue; - - reader.Position = dwObjectOffset.Position + 0x14; - ushort fontCount = reader.ReadUInt16(); - - for (int c = 0; c < fontCount; c++) - { - reader.Position = grcTextureStructureOffset.Position + (ulong)(c * 4); - TexturesPointers.Add(reader.ReadPtr()); - } - } - } - else if (Type == TextureType.BITMAP) - { - reader.Position += 0x3; //Those 3 bytes are 'pad' - TexturesPointers.Add(reader.ReadPtr()); - } - } - - public override void Write(Rsc6DataWriter writer) - { - throw new NotImplementedException(); - } - - public enum TextureType - { - BITMAP = 4, - FONT = 5 - } - } - public class Rsc6Texture : Rsc6TextureBase { public override ulong BlockLength => base.BlockLength + 52; @@ -521,57 +361,6 @@ public override string ToString() } } - public class Rsc6TextureCRN : Rsc6BlockBase - { - public override ulong BlockLength => 74; - public ushort VFT { get; set; } = 0x7848; - public ushort HeaderSize { get; set; } - public ushort HeaderCRC16 { get; set; } - public uint DataSize { get; set; } - public ushort DataCRC16 { get; set; } - public ushort Width { get; set; } - public ushort Height { get; set; } - public byte Levels { get; set; } - public byte Faces { get; set; } - public CRNTextureFormat Format { get; set; } - public byte[] Data { get; set; } - - [DllImport("crunch.dll", CallingConvention = CallingConvention.Cdecl)] - public static extern IntPtr get_dds_from_crn(byte[] pSrc_file_data, uint src_file_size, out int outBufferSize); - - public override void Read(Rsc6DataReader reader) - { - var pos = reader.Position; - reader.Endianess = DataEndianess.BigEndian; - VFT = reader.ReadUInt16(); - HeaderSize = reader.ReadUInt16(); - HeaderCRC16 = reader.ReadUInt16(); - DataSize = reader.ReadUInt32(); - DataCRC16 = reader.ReadUInt16(); - Width = reader.ReadUInt16(); - Height = reader.ReadUInt16(); - Levels = reader.ReadByte(); - Faces = reader.ReadByte(); - Format = (CRNTextureFormat)reader.ReadByte(); - reader.Endianess = DataEndianess.LittleEndian; - reader.Position = pos; - - var data = reader.ReadBytes((int)DataSize); - var resultPtr = get_dds_from_crn(data, (uint)data.Length, out int bufferSize); - - if (resultPtr != IntPtr.Zero) - { - Data = new byte[bufferSize]; - Marshal.Copy(resultPtr, Data, 0, bufferSize); - } - } - - public override void Write(Rsc6DataWriter writer) - { - - } - } - public class Rsc6TextureBase : Texture, IRsc6Block { public virtual ulong BlockLength => 32; @@ -580,7 +369,7 @@ public class Rsc6TextureBase : Texture, IRsc6Block public uint VFT { get; set; } public uint BlockMap { get; set; } public uint RefCount { get; set; } = 1; //m_RefCount - public ushort ResourceType { get; set; } //m_ResourceType, 0 for embedded textures or 2 for seperated + public ResourceTextureType ResourceType { get; set; } //m_ResourceType, 0 for embedded textures or 2 for seperated public ushort LayerCount { get; set; } //m_LayerCount, 0 for standard/volume/depth textures or 5 for cubemaps public uint Unknown_10h { get; set; } public int TextureSize { get; set; } //m_PhysicalSize, 0 for seperated textures @@ -592,7 +381,7 @@ public virtual void Read(Rsc6DataReader reader) VFT = reader.ReadUInt32(); BlockMap = reader.ReadUInt32(); RefCount = reader.ReadUInt32(); - ResourceType = reader.ReadUInt16(); + ResourceType = (ResourceTextureType)reader.ReadUInt16(); LayerCount = reader.ReadUInt16(); Unknown_10h = reader.ReadUInt32(); TextureSize = reader.ReadInt32(); @@ -623,7 +412,7 @@ public virtual void Write(Rsc6DataWriter writer) writer.WriteUInt32(BlockMap); writer.WriteUInt32(RefCount); - writer.WriteUInt16((ushort)(TextureSize == 0 ? 2 : ResourceType)); + writer.WriteUInt16((ushort)(TextureSize == 0 ? ResourceTextureType.SEPARATED : ResourceType)); writer.WriteUInt16(LayerCount); writer.WriteUInt32(Unknown_10h); writer.WriteInt32(TextureSize); @@ -634,9 +423,13 @@ public virtual void Write(Rsc6DataWriter writer) public override void Read(MetaNodeReader reader) { base.Read(reader); - ResourceType = reader.ReadUInt16("ResourceType"); - LayerCount = reader.ReadUInt16("LayerCount"); - TextureSize = reader.ReadInt32("TextureSize"); + ResourceType = reader.ReadEnum("ResourceType"); + + var dds = reader.ReadExternal(Name + ".dds"); + if (dds != null) + { + TextureSize = dds.Length - 128; + } if (!Name.EndsWith(".dds")) { @@ -662,9 +455,7 @@ public override void Write(MetaNodeWriter writer) Name = Name.Replace(".dds", ""); } - writer.WriteUInt16("ResourceType", ResourceType); - writer.WriteUInt16("LayerCount", LayerCount); - writer.WriteInt32("TextureSize", TextureSize); + writer.WriteEnum("ResourceType", ResourceType); base.Write(writer); } @@ -672,6 +463,12 @@ public override string ToString() { return "TextureBase: " + Name; } + + public enum ResourceTextureType : ushort + { + EMBEDDED = 0, + SEPARATED = 2 + } } public class Rsc6TextureData : IRsc6Block @@ -708,6 +505,217 @@ public void Write(Rsc6DataWriter writer) } } + public class Rsc6TextureScaleForm : Rsc6BlockBaseMap //TODO: Continue researching .wsf + { + /* + * FLASH is the default tool that is used for the UI. + * + * UIComponent : base class for all components, must be put top-level container such as UILayer and UIScene. + * UILayer : a generic lightweight container, all childrens are managed by this component. + * UIScene : a container that groups any number of components except other UIScenes. + * UIPanel : a generic lightweight container that groups any number of components. + * UIScrollBar : a scrollbar to determine the contents of the viewing area. + * UILabel : a display area for a short text string. + * UIButton : implementation of a push button. + * UITab : implementation of a push button. + * UIIcon : represents single images. + * UIList : a component that allows the user to select one or more objects from a list, supports scrolling. + * UIProgressBar : a component that communicates the progress of some work by displaying its percentage of completion. + * UISpinner : a single line input field that lets the user select a number or an object value from an ordered sequence. + * UIContext : an interface to an external tool that artists use to represent/decorate these UI components. Each component has its own context interface. + * UIFactory : a class to map inputs to the ones that the UI uses. + * UIInput : a class to manages the creation of UI elements. + * UINavigator : a class to manages the navigation/transitions between various UI components. + * UIManager : a class used for various subsystem that manages a UI system. + * + * Visibility dictates if a state is shown or hidden. + * Ideally the textures/meshes associated with the state should not be rendered at all. + * + * Enabled/Disabled describes how input, events, and transitions are processed on a state. + * Input and events are processed if this flag is true, otherwise input and events are not processed. + * A disabled state should never be transitioned to. + * + * Focused describes if a component is selected or not. + * All states for a focused component that are on a path from that focused component to its root component should also be focused. + * The only way for a component to receive input is if it is focused. + * + * Active describes if a component is running. + * Siblings and children of this active component may or may not be active. + */ + + public override ulong BlockLength => 32; + public override uint VFT { get; set; } + public uint Stage { get; set; } //m_Stage + public bool Updating { get; set; } //m_Updating + public bool IsFileOwner { get; set; } //m_IsFileOwner + public ushort Unknown_C2h { get; set; } //Always 0? + public uint[] Unknown_C4h { get; set; } //rage::swfACTIONFUNC, array of 40 uint's + public int NumFunctions { get; set; } //m_numFunctions + public Rsc6Str Name { get; set; } //m_Name + public ushort NameLength1 { get; set; } //m_Length + public ushort NameLength2 { get; set; } //m_Length + 1 + + public Rsc6Ptr SwfObjectPointer { get; set; } + public Rsc6Ptr ItemArrayPointer { get; set; } + public ushort ItemCount { get; set; } + public List> TexturesType = new List>(); + public List Textures = new List(); + + public override void Read(Rsc6DataReader reader) + { + base.Read(reader); + BlockMap = reader.ReadPtr(); + + reader.Position = Rpf6Crypto.VIRTUAL_BASE + 0x2C; + SwfObjectPointer = reader.ReadPtr(); + + reader.Position = SwfObjectPointer.Position + 0x18; + ItemArrayPointer = reader.ReadPtr(); + + reader.Position = SwfObjectPointer.Position + 0x32; + ItemCount = reader.ReadUInt16(); + + reader.Position = ItemArrayPointer.Position; + for (int i = 0; i < ItemCount; i++) + { + var t = reader.ReadPtr(); + if (t.Item != null && t.Item.TexturesPointers.Count > 0) + TexturesType.Add(t); + } + + for (int i = 0; i < TexturesType.Count; i++) + { + if (TexturesType[i].Item.TexturesPointers.Count <= 0) + continue; + + for (int c = 0; c < TexturesType[i].Item.TexturesPointers.Count; c++) + { + reader.Position = TexturesType[i].Item.TexturesPointers[c].Position; + + var tex = new Rsc6Texture(); + tex.Read(reader); + Textures.Add(tex); + } + } + } + + public override void Write(Rsc6DataWriter writer) + { + throw new NotImplementedException(); + } + } + + public class Rsc6ScaleformType : Rsc6BlockBase + { + public override ulong BlockLength => 32; + public uint VFT { get; set; } + public uint Unknown_4h { get; set; } + public TextureType Type { get; set; } + public List> TexturesPointers { get; set; } = new(); + + public override void Read(Rsc6DataReader reader) + { + VFT = reader.ReadUInt32(); + Unknown_4h = reader.ReadUInt32(); + Type = (TextureType)reader.ReadByte(); + + if (Type == TextureType.FONT) + { + ulong offset = reader.Position + 0x9B; + for (int i = 0; i < 3; i++) + { + reader.Position = offset + (ulong)(i * 8); + var dwObjectOffset = reader.ReadPtr(); + + if (dwObjectOffset.Position <= 0) + continue; + + reader.Position = dwObjectOffset.Position; + var grcTextureStructureOffset = reader.ReadPtr(); + + if (grcTextureStructureOffset.Position <= 0) + continue; + + reader.Position = dwObjectOffset.Position + 0x14; + ushort fontCount = reader.ReadUInt16(); + + for (int c = 0; c < fontCount; c++) + { + reader.Position = grcTextureStructureOffset.Position + (ulong)(c * 4); + TexturesPointers.Add(reader.ReadPtr()); + } + } + } + else if (Type == TextureType.BITMAP) + { + reader.Position += 0x3; //Those 3 bytes are 'pad' + TexturesPointers.Add(reader.ReadPtr()); + } + } + + public override void Write(Rsc6DataWriter writer) + { + throw new NotImplementedException(); + } + + public enum TextureType + { + BITMAP = 4, + FONT = 5 + } + } + + public class Rsc6TextureCRN : Rsc6BlockBase + { + public override ulong BlockLength => 74; + public ushort VFT { get; set; } = 0x7848; + public ushort HeaderSize { get; set; } + public ushort HeaderCRC16 { get; set; } + public uint DataSize { get; set; } + public ushort DataCRC16 { get; set; } + public ushort Width { get; set; } + public ushort Height { get; set; } + public byte Levels { get; set; } + public byte Faces { get; set; } + public CRNTextureFormat Format { get; set; } + public byte[] Data { get; set; } + + [DllImport("crunch.dll", CallingConvention = CallingConvention.Cdecl)] + public static extern IntPtr get_dds_from_crn(byte[] pSrc_file_data, uint src_file_size, out int outBufferSize); + + public override void Read(Rsc6DataReader reader) + { + var pos = reader.Position; + reader.Endianess = DataEndianess.BigEndian; + VFT = reader.ReadUInt16(); + HeaderSize = reader.ReadUInt16(); + HeaderCRC16 = reader.ReadUInt16(); + DataSize = reader.ReadUInt32(); + DataCRC16 = reader.ReadUInt16(); + Width = reader.ReadUInt16(); + Height = reader.ReadUInt16(); + Levels = reader.ReadByte(); + Faces = reader.ReadByte(); + Format = (CRNTextureFormat)reader.ReadByte(); + reader.Endianess = DataEndianess.LittleEndian; + reader.Position = pos; + + var data = reader.ReadBytes((int)DataSize); + var resultPtr = get_dds_from_crn(data, (uint)data.Length, out int bufferSize); + + if (resultPtr != IntPtr.Zero) + { + Data = new byte[bufferSize]; + Marshal.Copy(resultPtr, Data, 0, bufferSize); + } + } + + public override void Write(Rsc6DataWriter writer) + { + + } + } + public enum Rsc6TextureFormat : uint { CRND = 0, diff --git a/bin/Debug/net7.0-windows/CodeX.Core.dll b/bin/Debug/net7.0-windows/CodeX.Core.dll index 2b773ce..1e88d5e 100644 Binary files a/bin/Debug/net7.0-windows/CodeX.Core.dll and b/bin/Debug/net7.0-windows/CodeX.Core.dll differ diff --git a/bin/Debug/net7.0-windows/CodeX.Core.pdb b/bin/Debug/net7.0-windows/CodeX.Core.pdb index 688f8d6..e2fd037 100644 Binary files a/bin/Debug/net7.0-windows/CodeX.Core.pdb and b/bin/Debug/net7.0-windows/CodeX.Core.pdb differ diff --git a/bin/Debug/net7.0-windows/CodeX.Games.RDR1.deps.json b/bin/Debug/net7.0-windows/CodeX.Games.RDR1.deps.json index 2a337a5..412ff1f 100644 --- a/bin/Debug/net7.0-windows/CodeX.Games.RDR1.deps.json +++ b/bin/Debug/net7.0-windows/CodeX.Games.RDR1.deps.json @@ -823,7 +823,10 @@ "SharpDX.XInput": "4.2.0" }, "runtime": { - "CodeX.Core.dll": {} + "CodeX.Core.dll": { + "assemblyVersion": "1.0.0", + "fileVersion": "1.0.0.0" + } } } } diff --git a/bin/Debug/net7.0-windows/CodeX.Games.RDR1.dll b/bin/Debug/net7.0-windows/CodeX.Games.RDR1.dll index 55bcaaf..82f0926 100644 Binary files a/bin/Debug/net7.0-windows/CodeX.Games.RDR1.dll and b/bin/Debug/net7.0-windows/CodeX.Games.RDR1.dll differ diff --git a/bin/Debug/net7.0-windows/CodeX.Games.RDR1.mapstates.txt b/bin/Debug/net7.0-windows/CodeX.Games.RDR1.mapstates.txt new file mode 100644 index 0000000..f0724bf --- /dev/null +++ b/bin/Debug/net7.0-windows/CodeX.Games.RDR1.mapstates.txt @@ -0,0 +1,233 @@ +group:bridges enabled:true +states: + butter_bridge b + dixon_crossing after + frontera_bridge after + mason_bridge after + ramita_baya after + tanners_span after +wsis: + butterbridgea butter_bridge:a + butterbridgeb butter_bridge:b + butterbridgec butter_bridge:c + butterbridged butter_bridge:d + + dixoncrossingbefore dixon_crossing:before + dixoncrossingafter dixon_crossing:after + + fronterabridgebefore frontera_bridge:before + fronterabridgeafter frontera_bridge:after + + masonbridgebefore mason_bridge:before + masonbridgeafter mason_bridge:after + + ramitabayabefore ramita_baya:before + ramitabayaafter ramita_baya:after + + tannersspanbefore tanners_span:before + tannersspanafter tanners_span:after + + //We need to make sure these assets are loaded, especially after unloading the DLC assets + hennigansranch/hen_barn01x + hennigansranch/hen_barn01props01x + armadillo/arm_saloon01props01x + beechershope/beh_silo02x + torquemada/tor_militarycamp02x + dlc06x/dlc_esc_zombiecave02x + escalera/esc_flags01 + escalera/esc_bullring01x + escalera/esc_bullring01props01x + escalera/esc_villawall04x + morningstar + blackwater/blk_barge01props01x + blackwater/blk_barge01x + blackwater/mor_morningstar01_int_props01x + blackwater/mor_morningstar_int_01x + blackwater/mor_morningstar_int_shade_01x + blackwater/blk_gunshop_int_shade_01x + blackwater/blk_tailor_int_shade_01x + blackwater/blk_doctorsoffice_int_shade_01x + blackwater/blk_hotel01props01x + blackwater/blk_generalstore_int_shade_01x + blackwater/blk_bank_int_shade_01x + blackwater/blk_policestation_int_shades01x + ridgewoodfarm/rwf_barn01xprops01x + ridgewoodfarm/rwf_livingroom01props01x + campomiradabefore + +group:multiplayer enabled:false +wsis: + //Coop missions + dlc01x/mp_fom_coop01x + dlc01x/mp_nos_coop01ax + dlc01x/mp_nos_coop01bx + dlc01x/mp_nos_coop01cx + dlc01x/mp_nos_coop01dx + dlc01x/mp_nos_coop01ex + dlc01x/mp_scr_coop01x + dlc01x/mp_tes_coop01ax + dlc01x/mp_tes_coop01bx + dlc01x/mp_tes_coop01cx + dlc01x/mp_tes_coop02x + + //Deathmatchs, FFAs, etc. + dlc02x/mp_blk_base01x + dlc02x/mp_esc_ffa02x + dlc02x/mp_fom_base02x + dlc02x/mp_fom_ffa02x + dlc02x/mp_mtp_base02x + dlc02x/mp_thi_base01x + dlc02x/mp_thi_ffa01x + dlc02x/mp_tor_base01x + dlc02x/mp_upr_ffa02x + + //Races + dlc05x/dlc_arm_race01x + dlc05x/dlc_blk_strhld01x + dlc05x/dlc_dzc_race01x + dlc05x/dlc_esc_postreleasefix01x + dlc05x/dlc_esc_strhld01x + dlc05x/dlc_fom_atkdef01x + dlc05x/dlc_gap_race01x + dlc05x/dlc_grt_race01x + dlc05x/dlc_han_race01x + dlc05x/dlc_lsh_race01x + dlc05x/dlc_prd_race01x + dlc05x/dlc_rio_race01x + dlc05x/dlc_swg_race01x + dlc05x/dlc_tal_race01x + dlc05x/dlc_thi_strhld01x + dlc05x/mp_blk_base01x + dlc05x/mp_thi_base01x + +group:undead enabled:false +wsis: + //Ranch barn undead/sp burned + hennigansranch/hen_barn01x disabled + hennigansranch/hen_barn01props01x disabled + hennigansranch/hen_barn02x + hennigansranch/hen_barn02props01x + + //Armadillo modified + armadillo/arm_saloon01props01x disabled + dlc06x/dlc_arm_saloon01props01x + dlc06x/dlc_arm_sheriffsoffice01props01x + dlc06x/dlc_arm_corralpens01props01x + + //Beecher's Hope modified + beechershope/beh_silo02x disabled + beechershope/beh_grave02x + beechershope/beh_grave03x + beechershope/beh_silo01x + beechershope/beh_silo01props01x + dlc06x/dlc_beh_catacombs01x + dlc06x/dlc_beh_catacombs01props01x + dlc06x/dlc_beh_house01props01x + dlc06x/dlc_beh_fireplace01x + + //Torquemada military camp modified + torquemada/tor_militarycamp02x disabled + torquemada/tor_militarycamp01x + + //Catacombs enabled + dlc06x/dlc_esc_zombiecave02x disabled + dlc06x/dlc_esc_zombiecave01x + dlc06x/dlc_esc_zombiecave01props01x + dlc06x/dlc_esc_zombiecave01props02x + dlc06x/dlc_esc_zombiecave01props03x + dlc06x/dlc_esc_bullring02x + dlc06x/dlc_esc_bullring02props01x + escalera/esc_flags01 disabled + escalera/esc_bullring01x disabled + escalera/esc_bullring01props01x disabled + escalera/esc_villawall04x disabled + escalera/esc_villawall05x + + //Misc + dlc06x/dlc_blk_generalbuilding03props01x + dlc06x/dlc_blk_generalbuilding09props01x + dlc06x/dlc_blk_zombiegraffiti01x + dlc06x/dlc_blk_flagstorn01x + dlc06x/dlc_bac_swampcabin01props01x + dlc06x/dlc_l_15x + dlc06x/dlc_fod_ladders01x + dlc06x/dlc_cas_whorehouse01props01x + dlc06x/icarus + dlc06x/dlc_fom_guardtowerprops01x + dlc06x/dlc_ple_house01props01x + dlc06x/dlc_sol_houseprops01x + dlc06x/dlc_pln_tents01props01x + dlc06x/dlc_tan_residence01props01x + dlc06x/dlc_lsh_walls01props01x + dlc06x/dlc_lsh_trainstation01props01x + dlc06x/dlc_lsh_church01props01x + dlc06x/dlc_hen_flagstorn01x + dlc06x/dlc_ben_trainstation01props01x + dlc06x/dlc_fom_ladders01x + + //Blackwater shades enabled + blackwater/blk_forgemill_int_shade_01x + blackwater/blk_sawmill_int_shade_01x + + //Morning star boat disabled + morningstar disabled + blackwater/blk_barge01props01x disabled + blackwater/blk_barge01x disabled + blackwater/mor_morningstar01_int_props01x disabled + blackwater/mor_morningstar_int_01x disabled + blackwater/mor_morningstar_int_shade_01x disabled + + //Blackwater gunshop enabled + blackwater/blk_gunshop_int_shade_01x disabled + blackwater/blk_gunshop_int_props01x + blackwater/blk_gunshop_int_01x + + //Blackwater tailor enabled + blackwater/blk_tailor_int_shade_01x disabled + dlc06x/dlc_blk_tailor01_int_props01x + blackwater/blk_tailor01_int_props01x + blackwater/blk_tailor_int_01x + + //Singleplayer train station enabled + blackwater/blk_trainstation_int_01x + blackwater/blk_trainstation_int_props01x + + //Doctor's office enabled + blackwater/blk_doctorsoffice_int_shade_01x disabled + blackwater/blk_doctorsoffice_int_01x + blackwater/blk_doctorsofice_int_props01x + + //Hotel modified + blackwater/blk_hotel01props01x disabled + dlc06x/dlc_blk_hotel01props01x + blackwater/blk_hotel_int_01x + blackwater/blk_hotel_int_shade_01x + + //General store enabled + blackwater/blk_generalstore_int_shade_01x disabled + blackwater/blk_generalstore_int_01x + blackwater/blk_generalstore_int_props02x + blackwater/blk_generalstore_int_props01x + + //Bank 2nd floor enabled + blackwater/blk_bank_int_shade_01x disabled + blackwater/blk_bank_int_02x + dlc06x/dlc_blk_bank01_int_props02x + + //Police station 2nd enabled + blackwater/blk_policestation_int_shades01x disabled + blackwater/blk_policestation_int_02x + blackwater/blk_policestation01_int_props02x + + //Anthropology enable + blackwater/blk_archeologist01props01x + + //Ridgewood Farm modifed + ridgewoodfarm/rwf_barn01xprops01x disabled + ridgewoodfarm/rwf_barn01xprops02x + ridgewoodfarm/rwf_livingroom01props01x disabled + ridgewoodfarm/rwf_livingroom01props02x + + //Campo mirada + campomiradabefore disabled + campomiradaafter \ No newline at end of file diff --git a/bin/Debug/net7.0-windows/CodeX.Games.RDR1.pdb b/bin/Debug/net7.0-windows/CodeX.Games.RDR1.pdb index 9f30c24..185a7ae 100644 Binary files a/bin/Debug/net7.0-windows/CodeX.Games.RDR1.pdb and b/bin/Debug/net7.0-windows/CodeX.Games.RDR1.pdb differ diff --git a/bin/Debug/net7.0-windows/Codex.Games.RDR1.strings.txt b/bin/Debug/net7.0-windows/Codex.Games.RDR1.strings.txt index 1e7eec3..795a48c 100644 --- a/bin/Debug/net7.0-windows/Codex.Games.RDR1.strings.txt +++ b/bin/Debug/net7.0-windows/Codex.Games.RDR1.strings.txt @@ -1,4 +1,11339 @@ -new.wsi +psocache +packed +pccontrolleruiprompts.dds +pccontrolleruiprompts.xml +pckeyboarduiprompts.dds +pckeyboarduiprompts.xml +d11generic +home_01.awc 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+ui_global_0001-it.wst +ui_global_0001-jp.wst +ui_global_0001-ko.wst +ui_global_0001-mx.wst +ui_global_0001-pl.wst +ui_global_0001-ru.wst +ui_global_0001_win32.strtbl +xp_titles-br.wst +xp_titles-chs.wst +xp_titles-cht.wst +xp_titles-de.wst +xp_titles-en.wst +xp_titles-es.wst +xp_titles-fr.wst +xp_titles-it.wst +xp_titles-jp.wst +xp_titles-ko.wst +xp_titles-mx.wst +xp_titles-pl.wst +xp_titles-ru.wst +xp_titles_win32.strtbl +esc_flags01 gri_grass02 gri_grass03 hen_grass04 @@ -142075,6 +153410,353 @@ ptx_weap_dynamite_fuseburn_01 ptx_weap_dynamite_trail ptx_weap_fire_bottle_trail ptx_weap_molotov_blast_01 +amb_bats_in +amb_bats_in_audio +amb_bats_out +amb_bats_out_audio +amb_bats_static_in_audio +amb_bats_static_out_audio +amb_campfire_large +amb_campfire_med +amb_campfire_small +amb_cave_debris +amb_cave_dust +amb_checkpoint_fire +amb_fireplace +amb_flaming_torch +amb_flies +amb_flies_corpse +amb_furnace +amb_splash +amb_water_fountain_minipool +amb_water_fountain_splashrings_spawn +amb_water_rocksplash +amb_water_rocksplash_2 +amb_water_rocksplash_shared +amb_waterfall_falls +amb_waterfall_falls03 +amb_waterfall_mist +amb_waterfall_mist_02 +anim_blacksmith_fire +blood_injured_trail +break_lightbulbs_on +bullet_glass +bullet_grain +bullet_pillow +bullet_stucco +bullet_varmints +bullet_wood +exp_cannonball_dirt +exp_cannonball_masonry +exp_cannonball_metal +exp_cannonball_wood +exp_dynamite_01 +exp_dynamite_aerial +exp_dynamite_buried +exp_dynamite_dirt +exp_dynamite_masonry +exp_dynamite_metal +exp_dynamite_tntwagons +exp_dynamite_water +exp_dynamite_water_below +exp_dynamite_wood +exp_fire_bottle +exp_lantern +exp_lantern_firetrail +exp_water +fire_comp_2x2large +fire_comp_2x2large_5m +fire_comp_2x2large_long +fire_comp_4x4flat_5m +fire_comp_beams +fire_comp_beams_long +fire_comp_embers +fire_comp_pillers +fire_comp_pillers_long +fire_comp_smoke_barn +fire_comp_walls +fire_comp_walls_long +fire_map +fire_object +fire_ped_body +fire_ped_limb +muzzle_cannon 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+animal_snow +script_dwelling03fire_mexarmy01 +wheel_leaves +amb_ship_smoke +ped_foot_gravel +amb_campfire_put_out +blood_knife +amb_lantern_lit_night +script_fire_rebel05_sub01 +bullet_leather +animal_leaves +blood_water +amb_water_bubbles +fire_comp_4x4flat +amb_candle_lit_10m +fire_comp_smoke +script_bait_fumes +cs_marshal03_rope_scraps +blood_facialdamage +fire_comp_4x4flat_long +script_ped_pee +amb_water_trough +script_throwfish +script_barnfire_afterburn +script_fivefingers_blood +bullet_feathers +break_clay_pots +script_car_smoke_fbi05 +animal_bush_trail +ped_water_hat_drips +qub_barnfire_verts +anim_cig_exhale +script_hennigans_barndebrisfire +script_grain_drop +bullet_redbrick +script_bait_pour +qub_barnfire_doors +anim_water_toss +script_crowdropgrain +cs_mexarmy02_cs02_dirt_impact +script_chopfish +script_predator_eating +blood_shotgun_entry +exp_dynamite_wood_tnt +amb_gutter_rain +ped_foot_grass_loop +env_trees_haze_far +script_ped_cough_blood +wheel_dirt +qub_barnfire_smoke +bullet_steam_boiler +bullet_hay +wheel_mud +wheel_grass +script_waterfall_02 +amb_lantern_nolit_night +amb_candle_nolit_night +ped_foot_dirt +amb_cabin_smoke_02 +script_dwelling03bfire_mexarmy01 +animal_distant_trail_snow +fatality_throat_cut +bullet_food_light +wagon_water_wade +amb_mill_smoke +blood_shotgun_headshot_exit +amb_fountain_4tier_boss +cs_blood_headgore +anim_cig_match_igniteburn +bullet_paper +bullet_flesh +ped_foot_hay +bullet_watertower +script_drinkfrombarrel_ladel +muzzle_rifle_smoke +amb_water_splash +script_horseshoes_sand +amb_fountain_4tier +amb_machine_steam +ped_foot_snow_loop +amb_waterfall_impact +blood_bear_maul +amb_fountain_2tier_boss +fatality_headshot +script_wagonfire_grave02_allwagon +amb_candle_lit_always_nolit +script_hennigans_windmill +script_hennigans_barnstall01 +amb_water_drip +amb_lantern_lit_noshadow +script_fire_fbi04_rail_01 +script_tunnel_cavein_01 +script_fire_fbi04_sl +train_wake_debris_l +script_glinting +script_whiskey_pour +bullet_snow +bullet_bird_feathers_black +script_waterfall_01 +script_washclothes +bullet_rock +script_rebel06_smoke +animal_dirt +ped_foot_dust +animal_distant_trail +fire_comp_beams_5m +amb_fountain_2tier +amb_water_drip_2m +amb_hothorseshoeglow +script_fire_fbi04_rail_02 +fire_flying_debris_looped +amb_stove_fire +amb_water_drip_4m +wheel_distant_trail_snow +amb_water_fountain_micropool +blood_headshot_exit +muzzle_pistol_smoke +env_dust_local +impact_campfire +amb_fountain_4tier_half +anim_chicken_chop +dest_glass_shatter_01 +weap_antitank_impact +env_snow_rooftops +fatality_tomahawk +blood_headshot +amb_campfire_small_harmless +muzzle_shotgun_smoke +anim_grain +script_ped_breath +script_shoveldirt_falllingdirt +cs_mexarmy02_cs02_bridge_core +ped_foot_dirt_loop +amb_cabin_smoke_01 +bullet_corn_leaves +exp_snake_oil +wheel_snow +amb_filament_unlit_night +script_train_squash_ped +script_watertrough +bullet_leaves +script_hoe_dirt +weap_cannon_trail +blood_entry +script_fire_fbi04_sr +train_wake_debris_r +qub_barnfire_billows +script_tunnel_cavein_02 +amb_waterfall_impact2 +empty_effect_loop +fatality_gutshot +break_wood +env_dust_clouds_trees +weap_bullet_trail +bullet_grass +script_tunnel_cavein_dust +script_hennigans_barndooropen +anim_pitchfork_hay +script_digdirtbyhand +muzzle_gatling +fire_comp_smoke_long +qub_barnfire_morefire +impact_kick_chicken +amb_fireplace_alwayson +script_fire_rebel05 +ped_foot_gravel_loop +blood_punch +blood_shotgun_exit +fire_comp_smoke_plume +animal_mud +break_glass_bottles +wheel_hay +script_fivefingers_blood_drip +bullet_water +amb_moths +amb_fireflies +script_hennigans_barnstall06 +script_hennigans_barnwindows +bullet_metal +script_barnfire_all +amb_dripblood +script_fire_fbi04_rail_03 +blood_push +fire_map_low +bullet_bird_feathers_black_small +script_whittlewood +wheel_distant_trail +blood_arterial_spray +script_watertrough_waterlevel +ped_foot_snow +bullet_dirt +qub_barnfire_exterior +bullet_food_red +cs_blood_headgore_exit +ped_fall_and_roll +blood_knife_slash +amb_fire_barninterior_light_01 +cs_dust_ball_loop +bullet_cloth +script_wagon_fire_grave02 +script_fire_fbi04 +bullet_gravel +break_lightbulbs_on_offset +animal_grass +ped_foot_leaves +ped_foot_grass +muzzle_rifle +qub_barnfire_frontfires +muzzle_shotgun +qub_barnfire_01 +muzzle_pistol +script_dwelling02fire_mexarmy01 +qub_barnfire_horiz +cs_snow_ground_whisp +bullet_bird_feathers +script_dwelling01fire_mexarmy01 +cs_mexarmy02_cs02_train_impact +env_snow_mist +amb_water_bubbles_oneshot +blood_shotgun_headshot +cs_mexarmy02_cs02_small_break +anim_dig_dirt +script_exp_transport_tnt_rebel06 +ped_water_thrash +cs_grave03_cs03_sparks +script_exploding_ammo +fire_flying_debris +cs_ranch04_fire_out_steam ptxgpupackstateinitps.updb ptxrules ptxsounds @@ -261834,6 +273516,7 @@ texturesampler_layer4 = 235963313, texturesampler_layer5 = 1429049834, texturesampler_layer6 = 1784855636, texturesampler2 = 90460676, +texturesampler3 = 2738130342, texturesamplerdiffpal = 2878898974, terrainblendmap1 = 249128661, terrainblendmap2 = 2693892679, @@ -262521,6 +274204,516 @@ cpv_only.sps minimap.sps distance_map.sps albedo_alpha.sps +env_dust_clouds +ped_water_entry_waterimpact +dest_cacti_goo_01 +dest_lightbulb_smoke_01 +exp_dyno_throwndebris_tntwagon +amb_lantern_light_noshadow +ped_foot_dirt_clouds +amb_candle_fire +script_smoke_machine +ped_water_entry_splash +amb_cave_dust +script_fivefingers_xb_y +exp_fire_bottle_glow +script_chopfish_guts +bullet_rock_sparks +blood_bear_maul_core +script_horseshoe_sand_chunks +fire_comp_smoke_ball +script_fivefingers_ps3_x +exp_dyno_dirt +amb_cave_dirt_cloud +amb_water_bubbles_01 +amb_waterbucket_ripple +env_lightning_bolt +weap_molotov_fuse_fire +ped_foot_leaves_chunks +script_hoe_dirt_clouds +bullet_mud_mist +weap_cannon_glow +qub_grain_drop_02 +wheel_dust_clouds +exp_dyno_initring_dirt +fire_ashes_volume2x2 +amb_smoke_chimney_01 +weap_cannonflare_02 +amb_campfire_light +dest_cacti_01 +script_goldbarshine +script_dynamite_fuse_light +script_lathe_woodchips +amb_lightning_mark_tendrils +fire_ped_limb_smoke +env_dust_haze_far +amb_lightning_mark_fire +exp_dynamite_light_01 +script_fivefingers_xb_x +amb_insects_moths_02 +env_debris02_stormy +anim_cig_strikefire +script_fivefingers_ps4_tri +env_snow_treeclumps +weap_cannon_fire_blastsmoke +amb_water_drip_single +ped_foot_grass_chunks +script_car_smoke_initpuff +script_exp_boiler_med +blood_knifeslash_01 +bullet_grass_dust +exp_dynamite_grounddust_01 +amb_ship_smoke_trail +bullet_corn_leaves_particles +bullet_pillow_down +ped_blood_train_chunks_01 +train_tunnel_smoke_fogball +amb_flies +script_washclothes_soapsuds +ped_spit_intospittoon_01 +amb_water_impact_02 +amb_steam_fireout_01 +env_local_flies +script_tunnel_cavein_chunks +amb_water_troughfill_splash_01 +script_smoke_warwagon +fire_ped_limb_light +ped_foot_mud_loop +bullet_corn_pulpmist +bullet_feathers_down +script_dynamite_fuseburn_01 +exp_firetrail_splat +fire_object_smoke +ped_steam_breath_01 +amb_water_spillsmall_01 +exp_water_foam +script_fivefingers_switch_x +blood_entry_bits +exp_antitank_dirt +amb_bar_smoke +wheel_hay_chunks +bullet_hay_haychunks +script_watertrough_drips +fire_object_light +blood_facialdamage_drops +script_digdirtbyhand_dirt +script_washclothes_soaponcloth +bang_bullethit_woodchips_01 +amb_skunk_spraymist +exp_bridge_smallerchunks_01 +env_dust_local_polen +bullet_snow_shafts +ped_foot_snow_chunks +amb_cave_trem_dirt +weap_knife_trail +fire_map_sparks +script_fivefingers_xb_b +anim_cig_strikesmoke +env_snow_haze_far +amb_stove_light +bullet_mud_glops +blood_shotgun_core +anim_cig_match_fire +amb_campfire_smoke_base +weap_dynamite_fuse_thrown_smoke +fire_flying_debris_sparks +script_dynamite_smoke_01 +exp_water_plume +exp_lantern_sparkers +cs_home02_w2_steam +fire_map_smoke +ped_vomit_01 +weap_gatling_shell +env_foot_snow +script_fivefingers_switch_b +ped_foot_dirt_chunks +script_crowdropgrain_chunks +script_exploding_ammo_initring +amb_sparks_blacksmith_01 +train_whistle +script_fivefinger_blood_goo +amb_factory_smoke +ped_foot_mud_splash +script_watertrough_waterlevel_osr +qub_grainscoop_01 +exp_cannon_impact_cloud_dirt +cs_snow_micro_avalanche +exp_cannon_chunks_wood +weap_cannon_trail_tendril +env_trees_haze_leaves +dest_glass_shatter_01_spray +script_exploding_boiler_fogball +an_foot_dirt_chunks +script_shoveldirt_fallingdirt +script_exploding_ammo_dirt +ped_vomit_02 +amb_ship_smoke_plume +amb_light_dust_cloud +amb_water_silty_murk +amb_fire_4x4flat +exp_cannon_chunks_masonry +amb_glinting_01 +exp_water_center +wpn_bullet_trail_smoke +kick_chicken_feathers +amb_fire_furyflames_h_02 +env_dust_haze +amb_fireplace_sparks +amb_lightning_mark_smoke +script_whiskey_drink +exp_cannon_cloudpuff_dirt +amb_liquidmorph02 +amb_smoke_cigar_01 +wheel_distant_dirt_snow +ped_foot_dust_clouds +qub_grainscoop_02 +amb_smoke_hugebarn_01 +wheel_dirt_chunks +amb_water_fawcet_flow_01 +amb_gutter_trash_dust +weap_gatlingsmoke +ped_peepee_01 +script_chopfish_chunks +qub_dirtshovel_01 +script_fivefingers_switch_y +weap_muzzleflare_02 +anim_cig_litsmoke +dest_lightbulb_light +ped_vomit_splash +dest_glass_shatter_01_shards +bullet_leaves_leafchunks +amb_sparks_stonegrinder_glow_01 +amb_campfire_sm_flames +fire_ped_smoke +exp_cannon_debris_metal +amb_fire_furyflames_h_01 +env_lightning_glow +ped_footstep_dust_01 +env_snow_rooftops_snowwhisps +blood_headshot_face_chunks +an_distant_dirt +script_fire_kickout_rocks +bullet_grass_grasschunks +amb_lantern_fire_night +amb_steam_waterfall_far +fire_spark_burst +script_dynamite_sparks_01 +ped_fall_dust +script_fivefingers_switch_a +blood_entry_core +amb_ants_out +bang_bullethit_dirt_chunks_01 +amb_fire_wagon_sides01 +bullet_redbrick_brickchunks02 +amb_snow_mist +exp_water_foam_ring +bullet_water_splash +exp_dyno_initring_tntwagon +amb_fireplace_light +bang_bullethit_plaster +exp_lantershot_liquid_01 +amb_fire_sparks4x4 +script_chopfish_lookateye +exp_lighthalo_01 +amb_shooting_star +weap_gatling_glow +script_whittlewood_shavings +env_snow_local +bullet_food_light_chunks +ped_spit_sptang_01 +exp_small_break_dust +script_digdirtbyhand_dust +amb_industrial_smoke_01 +bullet_gravel_dust +anim_grain_dust +wheel_mud_splash +env_trees_haze_pollen +amb_water_fountain_02 +amb_bait_flies +amb_fire_barninterior_bigsmoke_01 +exp_dyno_largeup_dirt +amb_hothorseshoeglow_light +bullet_cacti_pulpmist +amb_skunk_spray +bullet_snow_snowchunks +qub_grain_drop_01 +amb_campfire_sm_embers +weap_gatling_ammo_on_fire +ped_foot_hay_chunks +animal_bush_trail_leaves +script_fivefingers_ps4_x +amb_cabin_smoke_01_plume +exp_antitank_largeup +script_hammer_sparks_light +bullet_paper_sprey +anim_ptichfork_hay_chunks +amb_lantern_glow_night +blood_entry_chunks +script_fire_kickout +exp_cannon_imp_light +bullet_leather_chunks +amb_water_rockimpact_01 +bullet_flesh_chunks +amb_checkpoint_plume +exp_dyno_initflash_dirt +bullet_snow_dust +amb_water_fallsbase_02 +amb_industrial_smoke_02 +wpn_bullet_trail_trace +amb_candle_glow +dest_lightbulb_impact_05 +fire_map_fire02 +amb_skunk_emitrays +kick_chicken_feathers2 +exp_lighthalo_dirt +train_tunnel_spawn +wheel_grass_chunks +amb_waterfall_impact_splash +amb_bats_out_audio_spawner +script_car_smoke_fix_smoke +exp_dyno_largeup_metal +weap_gatling_sparks +an_distant_dirt_snow +script_hennigans_barndooropen_fog +ped_cough_blood_02 +fire_afterburn_smoke +blood_entry_gore +fire_object_sparks +weap_molotov_fuse_smoke +exp_bridge_01 +exp_lighthalo_masonry +script_tea_pour +dest_lightbulb_impact_04 +anim_cig_light +bullet_stucco_stuccochunks02 +qub_whiskey_pour_01 +amb_ants_in +env_trees_pollen_dust +amb_water_rockimpact_02 +amb_water_fallsbase_01 +dest_plant_cornstalk +amb_fireplace_flames +script_fivefingers_ps4_cir +script_blacksmith_cooling_steam +train_plume_churn +ped_foot_gravel_chunks +script_exploding_ammo_throwndebris +env_debris03_stormy +script_shoveldirt +weap_gatling_aftersmoke +amb_gutter_trash +dest_lightbulb_sparkle_01 +amb_pour +blood_arterial_spray_s_bloodsquirt +exp_dynamite_darksmoke_01 +bullet_flesh_weightedchunks +weap_molotov_fuse_throw_smoke +exp_linger_dust_ball +ped_cough_blood_01 +script_fort02_raftwakes_wake +amb_steam_waterfall_sm_01 +amb_fire_campfire_piece_04 +exp_window_puff +animal_snow_chunks +script_fivefingers_ps3_tri +wheel_snow_chunks +script_exploding_boiler +amb_lightning_mark_plasma +an_mud_splash +script_exploding_ammo_initflash +script_exploding_ammo_largeup +script_fivefingers_ps4_sq +script_fivefingers_ps3_sq +exp_dyanamite_shoottrails_01 +fire_ped_smoulder +ped_water_entry_rings +bullet_hay_dust +amb_fire_barnfire_light_01 +train_wheel_r +fire_flying_debris_flames +weap_visibility +weap_molotov_blast_fire_cloud +anim_cig_glow +amb_campfire_sm_sparks +env_snow_haze +amb_lantern_light_night +exp_dynamite_wood_01 +amb_feathers_01 +exp_dyno_dirt_tntwagon +cs_m3_b_horse_dust +exp_cannon_initflash_dirt +amb_fire_furyflames_emberdrops +amb_lightning_mark_bolt +amb_torch_flare +bullet_varmints_fur +bullet_redbrick_brickchunks +exp_impact_debris_dirt +exp_lantern_firecloud +ped_predatorfeeding_chewchunks_01 +wheel_dirt_clouds +amb_light_dust_night +env_debris_stormy +script_grindcorn_dropcorn +bullet_paper_chunks +env_snowwind +wheel_distant_dirt +bullet_grass_rocks +anim_blacksmith_fire_light +amb_gutter_trash_blowing +exp_water_plume_dyno +script_fivefingers_xb_a +env_foot_polen +amb_fire_furyflames_flat_01 +amb_campfire_sm_light +imp_horseshoe_sand_puff_01 +ped_blood_facepunchgoo +script_dynamite_fuseglow_02 +script_watertrough_waterlevel_outsplash +wheel_leaves_chunks +qub_blood_chickenchop_01 +script_barnfire_heatshimmer +exp_dyno_chunks_masonry +exp_lantern_liquid +qub_dirtshovel_02 +exp_bridge_dust_ball +ped_water_wade +weap_pistol_sparks +weap_snakeoil_wetness +an_foot_snow_burst +amb_snow_mist_bits +amb_water_entry_impactsplashpart1 +amb_grasshoppers +amb_smoke_workroom +train_tunnel_smoke_swirlsmoke +weap_gatling_ammo_onfire_pop +ped_water_entry_waterdrops +fire_ped_limb_fire +weap_molotov_tendril_light +amb_bats_out +amb_water_fallsbase_03 +an_foot_dirt_burst +amb_bats_in +env_lightning_light +ped_blood_train_spray_01 +train_piston_l +script_fivefingers_ps3_cir +script_throwfish_chunks +empty_effect +amb_smoke_heavyblack_01 +bullet_steam_boiler_clouds +ped_foot_snow_loop_chunks +amb_bats_in_audio_spawner +bullet_gravel_rockchunks02 +weap_cannon_sparks +amb_dragonflies +bullet_water_impactsplash +anim_cig_lit +weap_cannon_trail_smoke +amb_debris_falling_chunks +anim_cig_sparks +amb_fireplace_smoke +amb_bats_audio +ped_blood_train_shower_01 +ped_water_entry_wake +fire_comp_smoke_ball_ingame +bang_bullethit_dust_01 +amb_checkpoint_fire_light +bang_bullethit_metal +exp_dynamite_dirt_volume +amb_fire_furyflames_vert_01 +amb_fumes +env_snow_rooftops_snowwind +script_dust_battle_large +exp_antitank_initflash +exp_small_break_chunks +script_corn_explode +amb_smoke_tunnelaftercavein +cs_dust_ball +bang_campfire_impact_sparks_01 +bullet_rock_rock_chunks02 +exp_dyno_initflash_tntwagon +dest_lightbulb_impact_01 +exp_dyanamite_throwndebris_01 +script_washclothes_sudsinwater +script_watertrough_waterlevel_ripples +exp_lantern_glow +exp_lighthalo_cannon +amb_light_glow_01 +exp_fire_bottle_light +blood_entry_mist +bullet_grain_dust +script_predator_eating_tearing +weap_water_buckettoss +exp_dynamite_debris_trails +exp_dynamite_initflash_01 +amb_debris_falling_smoke +exp_lighthalo_tntwagon +script_smoke_rebel03 +blood_push_dust +exp_impact_dirt +amb_water_fountain_01 +fire_map_light +train_wheel_l +amb_water_fountain_splashrings_01 +ped_flies +fire_flying_debris_smoke +amb_debris_falling_particles +weap_pistol_light +dest_woodold_object +amb_light_filament_01 +script_washclothes_bubbles +script_hoe_dirt_pile +blood_water_cloud +an_foot_dirt_clouds +amb_fire_smoketower_01 +bullet_grain_grainchunks +amb_checkpoint_smoke +weap_cannon_lingersmoke +amb_candle_light +cs_marshal03_rope_scraps_mini +exp_dynamite_shaft_02 +qub_fivefinger_blood_nick_02 +bang_bullethit_redbrick +amb_fire_barninterior_drippers_01 +script_corn_chunks +weap_water_buckettoss_drops +weap_gatling_light +anim_milk_cow +cs_outlaw01_mouth_water +amb_water_troughfill_wake_03 +ped_foot_mud_chunks +amb_sparks_stonegrinder_01 +exp_dyno_chunks_wood +bullet_pillow_haychunks +weap_cannon_light +exp_cannon_impact_dirt +weap_molotov_tendril_01 +bang_bullethit_dirt_01 +blood_injured_trail_squirt +exp_antitank_glow +amb_water_entry_impactsplashpart2 +blood_headshot_skull_chunks +script_exploding_boiler_shards +bang_bullethit_woodplume_01 +exp_fire_bottle_sparkers +weap_snakeoil_bomb_01 +amb_fire_furyflames_01 +blood_entry_spew +blood_arterial_spray_s_gore +amb_fire_wagon_vert +blood_entry_gloop +ped_foot_hay_clouds +exp_cannon_chunks_dirt +amb_fireplace_embers +amb_fireflies_01 +train_plume_idling +amb_water_entry_foam +weap_molotov_fuse_drip +script_grindcorn_drophandfull +blood_entry_dropsspray +fire_object_fire +exp_antitank_throwndebris +amb_dripblood_drips matmaterialcolorscale = 3723448006, hardalphablend = 4279821402, usetessellation = 3453018735, @@ -262529,4 +274722,26 @@ specularintensitymult = 2503051901, specularfalloffmult = 2050279904, specularfresnel = 1906192426, globalanimuv1 = 2016017752, -globalanimuv0 = 1728076549 \ No newline at end of file +globalanimuv0 = 1728076549 +terraindiffusesampler1 = 3049697923, +terraindiffusesampler2 = 322399587, +terraindiffusesampler3 = 873639825, +terraindiffusesampler4 = 1030963794, +terraindiffusesampler5 = 1337059023, +terraindiffusesampler6 = 3941014843, +terrainnormalsampler1 = 4282684600, +terrainnormalsampler2 = 722463822, +terrainnormalsampler3 = 480989061, +terrainnormalsampler4 = 3328746241, +terrainnormalsampler5 = 3090089614, +terrainnormalsampler6 = 3832045308, +megatilerepetitions = 1724357590, +megatileoffset = 1132830930, +blendmapscale1 = 2679812235, +blendmapoffset1 = 2887260832, +blendmapscale2 = 1649423763, +blendmapoffset2 = 3185491501, +blendmapscalecliff = 1617658862, +blendmapscalecliffflatten = 3848073852, +blendmapoffsetcliff = 2569498286, +blendmapoffsetcliffflatten = 2450939230, \ No newline at end of file diff --git a/obj/CodeX.Games.RDR1.csproj.nuget.dgspec.json b/obj/CodeX.Games.RDR1.csproj.nuget.dgspec.json index 3bde72d..037a399 100644 --- a/obj/CodeX.Games.RDR1.csproj.nuget.dgspec.json +++ b/obj/CodeX.Games.RDR1.csproj.nuget.dgspec.json @@ -22,6 +22,7 @@ ], "sources": { "C:\\Program Files (x86)\\Microsoft SDKs\\NuGetPackages\\": {}, + "C:\\Program Files\\dotnet\\library-packs": {}, "https://api.nuget.org/v3/index.json": {} }, "frameworks": { @@ -34,6 +35,11 @@ "warnAsError": [ "NU1605" ] + }, + "restoreAuditProperties": { + "enableAudit": "true", + "auditLevel": "low", + "auditMode": "direct" } }, "frameworks": { @@ -89,7 +95,7 @@ "privateAssets": "all" } }, - "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\8.0.101\\RuntimeIdentifierGraph.json" + "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\8.0.403\\RuntimeIdentifierGraph.json" } } }, @@ -111,6 +117,7 @@ ], "sources": { "C:\\Program Files (x86)\\Microsoft SDKs\\NuGetPackages\\": {}, + "C:\\Program Files\\dotnet\\library-packs": {}, "https://api.nuget.org/v3/index.json": {} }, "frameworks": { @@ -127,6 +134,11 @@ "warnAsError": [ "NU1605" ] + }, + "restoreAuditProperties": { + "enableAudit": "true", + "auditLevel": "low", + "auditMode": "direct" } }, "frameworks": { @@ -162,7 +174,7 @@ "privateAssets": "all" } }, - "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\8.0.101\\RuntimeIdentifierGraph.json" + "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\8.0.403\\RuntimeIdentifierGraph.json" } } } diff --git a/obj/CodeX.Games.RDR1.csproj.nuget.g.props b/obj/CodeX.Games.RDR1.csproj.nuget.g.props index 59144d8..e5c0d34 100644 --- a/obj/CodeX.Games.RDR1.csproj.nuget.g.props +++ b/obj/CodeX.Games.RDR1.csproj.nuget.g.props @@ -7,7 +7,7 @@ $(UserProfile)\.nuget\packages\ C:\Users\fumol\.nuget\packages\ PackageReference - 6.8.0 + 6.11.1 diff --git a/obj/Debug/net7.0-windows/CodeX.Games.RDR1.csproj.CopyComplete b/obj/Debug/net7.0-windows/CodeX.Ga.42E1F5C7.Up2Date similarity index 100% rename from obj/Debug/net7.0-windows/CodeX.Games.RDR1.csproj.CopyComplete rename to obj/Debug/net7.0-windows/CodeX.Ga.42E1F5C7.Up2Date diff --git a/obj/Debug/net7.0-windows/CodeX.Games.RDR1.AssemblyInfo.cs b/obj/Debug/net7.0-windows/CodeX.Games.RDR1.AssemblyInfo.cs index 6a2f833..f8b8c5b 100644 --- a/obj/Debug/net7.0-windows/CodeX.Games.RDR1.AssemblyInfo.cs +++ b/obj/Debug/net7.0-windows/CodeX.Games.RDR1.AssemblyInfo.cs @@ -14,7 +14,7 @@ [assembly: System.Reflection.AssemblyCompanyAttribute("CodeX.Games.RDR1")] [assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")] [assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")] -[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+5c1e587b4a25560b977ed95adc6e3a628c9e3d92")] +[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+190f5a968b235b71496fb761f0d2569dbf494ee9")] [assembly: System.Reflection.AssemblyProductAttribute("CodeX.Games.RDR1")] [assembly: System.Reflection.AssemblyTitleAttribute("CodeX.Games.RDR1")] [assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")] diff --git a/obj/Debug/net7.0-windows/CodeX.Games.RDR1.AssemblyInfoInputs.cache b/obj/Debug/net7.0-windows/CodeX.Games.RDR1.AssemblyInfoInputs.cache index 18062c1..f4b7f13 100644 --- a/obj/Debug/net7.0-windows/CodeX.Games.RDR1.AssemblyInfoInputs.cache +++ b/obj/Debug/net7.0-windows/CodeX.Games.RDR1.AssemblyInfoInputs.cache @@ -1 +1 @@ -f018de32959a220fa99e71f3e34778eed5413043153bf25d9f093d650257d68e +b82db3aa4769aa6ae29368493b6e4920c98de8ea19d118d479f7289ab44886cb diff --git a/obj/Debug/net7.0-windows/CodeX.Games.RDR1.assets.cache b/obj/Debug/net7.0-windows/CodeX.Games.RDR1.assets.cache index e9e7dc5..e117134 100644 Binary files a/obj/Debug/net7.0-windows/CodeX.Games.RDR1.assets.cache and b/obj/Debug/net7.0-windows/CodeX.Games.RDR1.assets.cache differ diff --git a/obj/Debug/net7.0-windows/CodeX.Games.RDR1.csproj.AssemblyReference.cache b/obj/Debug/net7.0-windows/CodeX.Games.RDR1.csproj.AssemblyReference.cache index 4b15ec4..d9aa52e 100644 Binary files a/obj/Debug/net7.0-windows/CodeX.Games.RDR1.csproj.AssemblyReference.cache and b/obj/Debug/net7.0-windows/CodeX.Games.RDR1.csproj.AssemblyReference.cache differ diff --git a/obj/Debug/net7.0-windows/CodeX.Games.RDR1.csproj.CoreCompileInputs.cache b/obj/Debug/net7.0-windows/CodeX.Games.RDR1.csproj.CoreCompileInputs.cache index 7ebb9b6..1929a00 100644 --- a/obj/Debug/net7.0-windows/CodeX.Games.RDR1.csproj.CoreCompileInputs.cache +++ b/obj/Debug/net7.0-windows/CodeX.Games.RDR1.csproj.CoreCompileInputs.cache @@ -1 +1 @@ -f1e177a2d3d287e43985ad8c217bbca6da5d6ae486eef0dfc7d7d99b611ef075 +341d48222368f9997cd356fe613bee064e3fcb8821d2a3b04b1fe20c9428024d diff --git a/obj/Debug/net7.0-windows/CodeX.Games.RDR1.csproj.FileListAbsolute.txt b/obj/Debug/net7.0-windows/CodeX.Games.RDR1.csproj.FileListAbsolute.txt index fb21359..49c2b7c 100644 --- a/obj/Debug/net7.0-windows/CodeX.Games.RDR1.csproj.FileListAbsolute.txt +++ b/obj/Debug/net7.0-windows/CodeX.Games.RDR1.csproj.FileListAbsolute.txt @@ -55,14 +55,6 @@ C:\Research\CodeX\CodeX-021\CodeX.Games.RDR1\obj\Debug\net7.0-windows\CodeX.Game C:\Research\CodeX\CodeX-021\CodeX.Games.RDR1\obj\Debug\net7.0-windows\refint\CodeX.Games.RDR1.dll C:\Research\CodeX\CodeX-021\CodeX.Games.RDR1\obj\Debug\net7.0-windows\CodeX.Games.RDR1.pdb C:\Research\CodeX\CodeX-021\CodeX.Games.RDR1\obj\Debug\net7.0-windows\ref\CodeX.Games.RDR1.dll -C:\Research\CodeX\CodeX-026\CodeX-main\CodeX.Games.RDR1\bin\Debug\net7.0-windows\Codex.Games.RDR1.strings.txt -C:\Research\CodeX\CodeX-026\CodeX-main\CodeX.Games.RDR1\bin\Debug\net7.0-windows\x64\libzstd.dll -C:\Research\CodeX\CodeX-026\CodeX-main\CodeX.Games.RDR1\bin\Debug\net7.0-windows\x86\libzstd.dll -C:\Research\CodeX\CodeX-026\CodeX-main\CodeX.Games.RDR1\bin\Debug\net7.0-windows\CodeX.Games.RDR1.deps.json -C:\Research\CodeX\CodeX-026\CodeX-main\CodeX.Games.RDR1\bin\Debug\net7.0-windows\CodeX.Games.RDR1.dll -C:\Research\CodeX\CodeX-026\CodeX-main\CodeX.Games.RDR1\bin\Debug\net7.0-windows\CodeX.Games.RDR1.pdb -C:\Research\CodeX\CodeX-026\CodeX-main\CodeX.Games.RDR1\bin\Debug\net7.0-windows\CodeX.Core.dll -C:\Research\CodeX\CodeX-026\CodeX-main\CodeX.Games.RDR1\bin\Debug\net7.0-windows\CodeX.Core.pdb C:\Research\CodeX\CodeX-026\CodeX-main\CodeX.Games.RDR1\obj\Debug\net7.0-windows\CodeX.Games.RDR1.csproj.AssemblyReference.cache C:\Research\CodeX\CodeX-026\CodeX-main\CodeX.Games.RDR1\obj\Debug\net7.0-windows\CodeX.Games.RDR1.Files.Properties.Resources.resources C:\Research\CodeX\CodeX-026\CodeX-main\CodeX.Games.RDR1\obj\Debug\net7.0-windows\CodeX.Games.RDR1.csproj.GenerateResource.cache @@ -71,8 +63,17 @@ C:\Research\CodeX\CodeX-026\CodeX-main\CodeX.Games.RDR1\obj\Debug\net7.0-windows C:\Research\CodeX\CodeX-026\CodeX-main\CodeX.Games.RDR1\obj\Debug\net7.0-windows\CodeX.Games.RDR1.AssemblyInfo.cs C:\Research\CodeX\CodeX-026\CodeX-main\CodeX.Games.RDR1\obj\Debug\net7.0-windows\CodeX.Games.RDR1.csproj.CoreCompileInputs.cache C:\Research\CodeX\CodeX-026\CodeX-main\CodeX.Games.RDR1\obj\Debug\net7.0-windows\CodeX.Games.RDR1.sourcelink.json -C:\Research\CodeX\CodeX-026\CodeX-main\CodeX.Games.RDR1\obj\Debug\net7.0-windows\CodeX.Games.RDR1.csproj.CopyComplete +C:\Research\CodeX\CodeX-026\CodeX-main\CodeX.Games.RDR1\bin\Debug\net7.0-windows\Codex.Games.RDR1.strings.txt +C:\Research\CodeX\CodeX-026\CodeX-main\CodeX.Games.RDR1\bin\Debug\net7.0-windows\x64\libzstd.dll +C:\Research\CodeX\CodeX-026\CodeX-main\CodeX.Games.RDR1\bin\Debug\net7.0-windows\x86\libzstd.dll +C:\Research\CodeX\CodeX-026\CodeX-main\CodeX.Games.RDR1\bin\Debug\net7.0-windows\CodeX.Games.RDR1.deps.json +C:\Research\CodeX\CodeX-026\CodeX-main\CodeX.Games.RDR1\bin\Debug\net7.0-windows\CodeX.Games.RDR1.dll +C:\Research\CodeX\CodeX-026\CodeX-main\CodeX.Games.RDR1\bin\Debug\net7.0-windows\CodeX.Games.RDR1.pdb +C:\Research\CodeX\CodeX-026\CodeX-main\CodeX.Games.RDR1\bin\Debug\net7.0-windows\CodeX.Core.dll +C:\Research\CodeX\CodeX-026\CodeX-main\CodeX.Games.RDR1\bin\Debug\net7.0-windows\CodeX.Core.pdb C:\Research\CodeX\CodeX-026\CodeX-main\CodeX.Games.RDR1\obj\Debug\net7.0-windows\CodeX.Games.RDR1.dll C:\Research\CodeX\CodeX-026\CodeX-main\CodeX.Games.RDR1\obj\Debug\net7.0-windows\refint\CodeX.Games.RDR1.dll C:\Research\CodeX\CodeX-026\CodeX-main\CodeX.Games.RDR1\obj\Debug\net7.0-windows\CodeX.Games.RDR1.pdb C:\Research\CodeX\CodeX-026\CodeX-main\CodeX.Games.RDR1\obj\Debug\net7.0-windows\ref\CodeX.Games.RDR1.dll +C:\Research\CodeX\CodeX-026\CodeX-main\CodeX.Games.RDR1\bin\Debug\net7.0-windows\CodeX.Games.RDR1.mapstates.txt +C:\Research\CodeX\CodeX-026\CodeX-main\CodeX.Games.RDR1\obj\Debug\net7.0-windows\CodeX.Ga.42E1F5C7.Up2Date diff --git a/obj/Debug/net7.0-windows/CodeX.Games.RDR1.dll b/obj/Debug/net7.0-windows/CodeX.Games.RDR1.dll index 55bcaaf..82f0926 100644 Binary files a/obj/Debug/net7.0-windows/CodeX.Games.RDR1.dll and b/obj/Debug/net7.0-windows/CodeX.Games.RDR1.dll differ diff --git a/obj/Debug/net7.0-windows/CodeX.Games.RDR1.pdb b/obj/Debug/net7.0-windows/CodeX.Games.RDR1.pdb index 9f30c24..185a7ae 100644 Binary files a/obj/Debug/net7.0-windows/CodeX.Games.RDR1.pdb and b/obj/Debug/net7.0-windows/CodeX.Games.RDR1.pdb differ diff --git a/obj/Debug/net7.0-windows/CodeX.Games.RDR1.sourcelink.json b/obj/Debug/net7.0-windows/CodeX.Games.RDR1.sourcelink.json index a4877f3..0526f7e 100644 --- a/obj/Debug/net7.0-windows/CodeX.Games.RDR1.sourcelink.json +++ b/obj/Debug/net7.0-windows/CodeX.Games.RDR1.sourcelink.json @@ -1 +1 @@ -{"documents":{"C:\\Research\\CodeX\\CodeX-026\\CodeX-main\\CodeX.Games.RDR1\\*":"https://raw.githubusercontent.com/Foxxyyy/CodeX.Games.RDR1/5c1e587b4a25560b977ed95adc6e3a628c9e3d92/*"}} \ No newline at end of file +{"documents":{"C:\\Research\\CodeX\\CodeX-026\\CodeX-main\\CodeX.Games.RDR1\\*":"https://raw.githubusercontent.com/Foxxyyy/CodeX.Games.RDR1/190f5a968b235b71496fb761f0d2569dbf494ee9/*"}} \ No newline at end of file diff --git a/obj/Debug/net7.0-windows/ref/CodeX.Games.RDR1.dll b/obj/Debug/net7.0-windows/ref/CodeX.Games.RDR1.dll index 0e56f6a..3f5dca4 100644 Binary files a/obj/Debug/net7.0-windows/ref/CodeX.Games.RDR1.dll and b/obj/Debug/net7.0-windows/ref/CodeX.Games.RDR1.dll differ diff --git a/obj/Debug/net7.0-windows/refint/CodeX.Games.RDR1.dll b/obj/Debug/net7.0-windows/refint/CodeX.Games.RDR1.dll index 0e56f6a..3f5dca4 100644 Binary files a/obj/Debug/net7.0-windows/refint/CodeX.Games.RDR1.dll and b/obj/Debug/net7.0-windows/refint/CodeX.Games.RDR1.dll differ diff --git a/obj/project.assets.json b/obj/project.assets.json index ac7fab3..fdf192a 100644 --- a/obj/project.assets.json +++ b/obj/project.assets.json @@ -5247,6 +5247,7 @@ ], "sources": { "C:\\Program Files (x86)\\Microsoft SDKs\\NuGetPackages\\": {}, + "C:\\Program Files\\dotnet\\library-packs": {}, "https://api.nuget.org/v3/index.json": {} }, "frameworks": { @@ -5263,6 +5264,11 @@ "warnAsError": [ "NU1605" ] + }, + "restoreAuditProperties": { + "enableAudit": "true", + "auditLevel": "low", + "auditMode": "direct" } }, "frameworks": { @@ -5298,7 +5304,7 @@ "privateAssets": "all" } }, - "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\8.0.101\\RuntimeIdentifierGraph.json" + "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\8.0.403\\RuntimeIdentifierGraph.json" } } } diff --git a/obj/project.nuget.cache b/obj/project.nuget.cache index 8d41f38..974c75d 100644 --- a/obj/project.nuget.cache +++ b/obj/project.nuget.cache @@ -1,6 +1,6 @@ { "version": 2, - "dgSpecHash": "WkWVHL1H78okP48aP1bxGEQmXCLeTjq2Qw79INI+rGZiIhdpf89Z9xxuyLL3EBA6V0YkixQJl693TeNEt49Vxg==", + "dgSpecHash": "NeF+oFMFMYU=", "success": true, "projectFilePath": "C:\\Research\\CodeX\\CodeX-026\\CodeX-main\\CodeX.Games.RDR1\\CodeX.Games.RDR1.csproj", "expectedPackageFiles": [