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changelog.txt
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---------------------------------------------------------------------------------------------------
Version: 2.0.4
Date: 19. 11. 2024
Features:
- Added French localisation (Thanks Fr_dae!)
Changes:
- Removed temporary fix for Wrigglers since core Factorio fixed the issue with Base 2.0.17 (Thanks Rseding91!)
Bugfixes:
- Fixed incomplete tooltips for Laser Fence items
---------------------------------------------------------------------------------------------------
Version: 2.0.3
Bugfixes:
- Fixed crash with Fulgoran Enemies
---------------------------------------------------------------------------------------------------
Version: 2.0.2
Bugfixes:
- Fixed startup error laserfence/data-updates.lua:35: attempt to index local 'triggerDelivery' (a number value)
---------------------------------------------------------------------------------------------------
Version: 2.0.1
Bugfixes:
- Temporary fix for crash that occurs when Wrigglers die to Laser Fences
---------------------------------------------------------------------------------------------------
Version: 2.0.0
Features:
- Updated to Factorio 2.0
Bugfixes:
- Fixed robots not being able to deconstruct Laser Fence posts
---------------------------------------------------------------------------------------------------
Version: 1.1.5
Bugfixes:
- Fixed performance issue for large save files
---------------------------------------------------------------------------------------------------
Version: 1.1.4
Features:
- Added Laser Fence Gates: a new technology to unlock a second type of emitter that forms gates instead of fences
- Added the ability to place Laser Fence Post in the middle of existing Laser Fences
- Reworked power costs to scale based on the length of Laser Fences
- Added Laser Fence Energy Efficiency upgrades that reduce the base power consumption of Laser Fence posts
Bugfixes:
- Fixed laser fence segments getting mistaken for rocks by biters and other mods
- Fixed some crashes that occurred when laser fences were destroyed
---------------------------------------------------------------------------------------------------
Version: 1.1.3
Bugfixes:
- Fixed crash that occurred when revived laser fence posts were destroyed again (LuaEntity API call when LuaEntity was invalid. laserfence/scripts/CnC_Walls.lua:285)
- Fixed laser fence posts not showing correctly in blueprints/deconstruction plans
- Fixed laser fence posts not working after being revived by robots
- Fixed AOE damage sometimes causing laser fence posts to stop working and construction robots to get stuck trying to fix them
---------------------------------------------------------------------------------------------------
Version: 1.1.2
Features:
- Added a ton of settings to let you balance Laser Fences however you want
- Added new upgrade for increasing the maximum Laser Fence length
Bugfixes:
- Fixed crash that occurred when a fence and a post died on the same tick
- Fixed small enemies being able to walk through laser fences
- Fixed laser fence selection box not being aligned with the grid
---------------------------------------------------------------------------------------------------
Version: 1.1.1
Features:
- Added floating text to notify when something is blocking a fence from connecting
Bugfixes:
- Fixed fences occasionally stopping one tile short of connecting to the next emitter
- Fixed large obstructions not allowing fences to form after they have been removed
---------------------------------------------------------------------------------------------------
Version: 1.0.0
Changes:
- None, initial release.