-
Notifications
You must be signed in to change notification settings - Fork 3
/
Copy pathindex.html
56 lines (47 loc) · 2.03 KB
/
index.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
<!DOCTYPE html>
<html class="no-js">
<head>
<meta charset="utf-8">
<title>Javascript E.T.</title>
<link href="css/normalize.css" rel="stylesheet" type="text/css" />
<link href="css/styles.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div class="container clearfix">
<div class="left_side">
<div id="worldMap">
<div class="stage" id="stage1"><p>1</p></div>
<div class="wells clearfix">
<div class="stage" id="stage2"><p>2</p></div>
<div class="stage" id="stage3"><p>3</p></div>
<div class="stage" id="stage4"><p>4</p></div>
<div class="stage" id="stage5"><p>5</p></div>
</div>
<div class="stage" id="stage6"><p>6</p></div>
<div class="well stage"><p>Well</p></div>
<p>Think of the world map as a cube. I rotated the #6 to help you better visualize where the adjacent stages are located</p>
</div>
</div>
<div class="game_area">
<h1>HTML5/JS E.T.</h1>
<canvas id="canvas" width="660" height="495">
Sorry, this example cannot be run because your browser does not support the <canvas> element
</canvas>
</div>
<a href="js/game/draw/index.html">Sprite Drawer Test Page</a>
<br />
<a href="js/game/audio/index.html">Audio Test Page</a>
</div>
<!-- eventually will combine these and minify into vendor.js -->
<script src="js/game/vendor/Stats.js"></script>
<script src="js/game/vendor/sizzle.js"></script>
<script src="js/game/vendor/animator.js"></script>
<script src="js/game/vendor/audio-fx.js"></script>
<script src="js/game/vendor/state-machine.js"></script>
<!-- eventually will combine these and minify into ET.js -->
<script src="js/game/base.js"></script>
<script src="js/game/game.js"></script>
<!-- test the sprite drawing lib -->
<script src="js/game/draw/drawer.js"></script>
</body>
</html>