@@ -227,11 +227,11 @@ class ColorButton : public CommandButton
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{
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private:
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- Color *ArmedColor;
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- Color *UnArmedColor;
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+ vgui:: Color *ArmedColor;
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+ vgui:: Color *UnArmedColor;
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- Color *ArmedBorderColor;
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- Color *UnArmedBorderColor;
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+ vgui:: Color *ArmedBorderColor;
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+ vgui:: Color *UnArmedBorderColor;
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public:
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ColorButton ( const char *text, int x, int y, int wide, int tall, bool bNoHighlight, bool bFlat ) :
@@ -246,7 +246,7 @@ class ColorButton : public CommandButton
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virtual void paintBackground ()
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{
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int r, g, b, a;
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- Color bgcolor;
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+ vgui:: Color bgcolor;
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if ( isArmed () )
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{
@@ -303,22 +303,22 @@ class ColorButton : public CommandButton
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void setArmedColor ( int r, int g, int b, int a )
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{
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- ArmedColor = new Color ( r, g, b, a );
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+ ArmedColor = new vgui:: Color ( r, g, b, a );
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}
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void setUnArmedColor ( int r, int g, int b, int a )
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{
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- UnArmedColor = new Color ( r, g, b, a );
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+ UnArmedColor = new vgui:: Color ( r, g, b, a );
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}
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void setArmedBorderColor ( int r, int g, int b, int a )
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{
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- ArmedBorderColor = new Color ( r, g, b, a );
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+ ArmedBorderColor = new vgui:: Color ( r, g, b, a );
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}
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void setUnArmedBorderColor ( int r, int g, int b, int a )
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{
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- UnArmedBorderColor = new Color ( r, g, b, a );
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+ UnArmedBorderColor = new vgui:: Color ( r, g, b, a );
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}
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};
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