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d_ticcmd.h
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/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom: a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2000 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
* Copyright 2005, 2006 by
* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
* Copyright 2023 by
* Frenkel Smeijers
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* System specific interface stuff.
*
*-----------------------------------------------------------------------------*/
#ifndef __D_TICCMD__
#define __D_TICCMD__
#include "doomtype.h"
/* The data sampled per tick (single player)
* and transmitted to other peers (multiplayer).
* Mainly movements/button commands per game tick,
* plus a checksum for internal state consistency.
* CPhipps - explicitely signed the elements, since they have to be signed to work right
*/
typedef struct
{
int8_t forwardmove; /* *2048 for move */
int8_t sidemove; /* *2048 for move */
int16_t angleturn; /* <<16 for angle delta */
byte buttons;
} ticcmd_t;
#endif