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i_audio.c
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/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom: a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2000 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
* Copyright 2005, 2006 by
* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
* Copyright 2023-2025 by
* Frenkel Smeijers
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* System interface for sound.
*
*-----------------------------------------------------------------------------
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <math.h>
#include <stdint.h>
#ifdef HAVE_UNISTD_H
#include <unistd.h>
#endif
#include "z_zone.h"
#include "m_swap.h"
#include "i_sound.h"
#include "w_wad.h"
#include "s_sound.h"
#include "doomdef.h"
#include "d_player.h"
#include "doomtype.h"
#include "d_main.h"
#include "m_fixed.h"
#include "a_pcfx.h"
#include "globdata.h"
#define MAX_CHANNELS 1
static int16_t firstsfx;
int16_t I_StartSound(sfxenum_t id, int16_t channel, int16_t vol, int16_t sep)
{
UNUSED(vol);
UNUSED(sep);
if (!(0 <= channel && channel < MAX_CHANNELS))
return -1;
// // hacks out certain PC sounds
// if (id == sfx_posact
// || id == sfx_bgact
// || id == sfx_dmact
// || id == sfx_dmpain
// || id == sfx_popain
// || id == sfx_sawidl)
// return -1;
int16_t lumpnum = firstsfx + id;
PCFX_Play(lumpnum);
return channel;
}
void I_InitSound(void)
{
if (nomusicparm && nosfxparm)
return;
PCFX_Init();
// Finished initialization.
printf("I_InitSound: sound ready\n");
}
void I_InitSound2(void)
{
firstsfx = W_GetNumForName("DPPISTOL") - 1;
}
void I_ShutdownSound(void)
{
PCFX_Shutdown();
}
void I_PlaySong(musicenum_t handle, boolean looping)
{
UNUSED(handle);
UNUSED(looping);
}
void I_StopSong(musicenum_t handle)
{
UNUSED(handle);
}
void I_SetMusicVolume(int16_t volume)
{
UNUSED(volume);
}