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i_vcga.c
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/*-----------------------------------------------------------------------------
*
*
* Copyright (C) 2024-2025 Frenkel Smeijers
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* Video code for CGA 320x200 4 color
*
*-----------------------------------------------------------------------------*/
#include <conio.h>
#include <dos.h>
#include <stdint.h>
#include "compiler.h"
#include "i_system.h"
#include "i_video.h"
#include "m_random.h"
#include "r_defs.h"
#include "v_video.h"
#include "w_wad.h"
#include "globdata.h"
#define PLANEWIDTH 80
#define SCREENHEIGHT_CGA 200
extern const int16_t CENTERY;
static uint8_t __far* _s_screen;
static uint8_t __far* videomemory;
void I_ReloadPalette(void)
{
char* lumpName;
if (_g_gamma == 0)
lumpName = "COLORMAP";
else
{
lumpName = "COLORMP0";
lumpName[7] = '0' + _g_gamma;
}
W_ReadLumpByNum(W_GetNumForName(lumpName), (void __far*)fullcolormap);
}
typedef enum
{
MDA,
CGA,
PCJR,
TANDY,
EGA,
VGA,
MCGA
} videocardsenum_t;
static videocardsenum_t videocard;
static videocardsenum_t I_DetectVideoCard(void)
{
// This code is based on Jason M. Knight's Paku Paku code
union REGS regs;
regs.w.ax = 0x1200;
regs.h.bl = 0x32;
int86(0x10, ®s, ®s);
if (regs.h.al == 0x12)
{
regs.w.ax = 0x1a00;
regs.h.bl = 0;
int86(0x10, ®s, ®s);
return (0x0a <= regs.h.bl && regs.h.bl <= 0x0c) ? MCGA : VGA;
}
regs.h.ah = 0x12;
regs.h.bl = 0x10;
int86(0x10, ®s, ®s);
if (regs.h.bl & 3)
return EGA;
regs.h.ah = 0x0f;
int86(0x10, ®s, ®s);
if (regs.h.al == 7)
return MDA;
uint8_t __far* fp;
fp = D_MK_FP(0xffff, 0x000e);
if (*fp == 0xfd)
return PCJR;
if (*fp == 0xff)
{
fp = D_MK_FP(0xfc00, 0);
if (*fp == 0x21)
return TANDY;
}
return CGA;
}
static const int8_t colors[14] =
{
0, // normal
4, 4, 4, 4, 12, 12, 12, 12, // red
6, 6, 14, 14, // yellow
2 // green
};
static const uint8_t colorsNonCGA[6][3] =
{
{11, 13, 15}, // light cyan, light magenta, white
{ 3, 4, 7}, // cyan, red, light gray
{11, 12, 15}, // light cyan, light red, white
{ 2, 4, 6}, // green, red, brown
{10, 12, 14}, // light green, light red, yellow
{ 3, 5, 7} // cyan, magenta, light gray
};
static int16_t palette;
static int8_t pal;
static void I_SetPaletteNonCGA(uint8_t paletteRegisterNumber, uint8_t color)
{
if (color > 7)
color |= 0x10;
union REGS regs;
regs.w.ax = 0x1000;
regs.h.bl = paletteRegisterNumber;
regs.h.bh = color;
int86(0x10, ®s, ®s);
}
static void I_UploadNewPalette(void)
{
uint8_t background = colors[pal];
if (videocard == CGA)
{
uint8_t mode;
uint8_t colour;
switch (palette)
{
case 0: colour = 0x30 | background; mode = 0x0a; break; // background, light cyan, light magenta, white
case 1: colour = 0x00 | background; mode = 0x0e; break; // background, cyan, red, light gray
case 2: colour = 0x10 | background; mode = 0x0e; break; // background, light cyan, light red, white
case 3: colour = 0x00 | background; mode = 0x0a; break; // background, green, red, brown
case 4: colour = 0x10 | background; mode = 0x0a; break; // background, light green, light red, yellow
case 5: colour = 0x20 | background; mode = 0x0a; break; // background, cyan, magenta, light gray
}
outp(0x3d8, mode);
outp(0x3d9, colour);
}
else
I_SetPaletteNonCGA(0, background);
}
void I_SwitchPalette(void)
{
palette++;
if (palette == 6)
palette = 0;
if (videocard == CGA)
I_UploadNewPalette();
else
{
I_SetPaletteNonCGA(1, colorsNonCGA[palette][0]);
I_SetPaletteNonCGA(2, colorsNonCGA[palette][1]);
I_SetPaletteNonCGA(3, colorsNonCGA[palette][2]);
}
}
void I_InitGraphicsHardwareSpecificCode(void)
{
__djgpp_nearptr_enable();
videocard = I_DetectVideoCard();
I_SetScreenMode(4);
videomemory = D_MK_FP(0xb800, (((SCREENHEIGHT_CGA - SCREENHEIGHT) / 2) / 2) * PLANEWIDTH + (PLANEWIDTH - VIEWWINDOWWIDTH) / 2 + __djgpp_conventional_base);
_s_screen = Z_MallocStatic(VIEWWINDOWWIDTH * SCREENHEIGHT);
_fmemset(_s_screen, 0, VIEWWINDOWWIDTH * SCREENHEIGHT);
}
void I_ShutdownGraphics(void)
{
I_SetScreenMode(3);
}
static boolean drawStatusBar = true;
static void I_DrawBuffer(uint8_t __far* buffer)
{
uint8_t __far* src = buffer;
uint8_t __far* dst = videomemory;
for (int16_t y = 0; y < (SCREENHEIGHT - ST_HEIGHT) / 2; y++)
{
_fmemcpy(dst, src, VIEWWINDOWWIDTH);
dst += 0x2000;
src += VIEWWINDOWWIDTH;
_fmemcpy(dst, src, VIEWWINDOWWIDTH);
dst -= 0x2000 - PLANEWIDTH;
src += VIEWWINDOWWIDTH;
}
if (drawStatusBar)
{
for (int16_t y = 0; y < ST_HEIGHT / 2; y++)
{
_fmemcpy(dst, src, VIEWWINDOWWIDTH);
dst += 0x2000;
src += VIEWWINDOWWIDTH;
_fmemcpy(dst, src, VIEWWINDOWWIDTH);
dst -= 0x2000 - PLANEWIDTH;
src += VIEWWINDOWWIDTH;
}
}
drawStatusBar = true;
}
static int8_t newpal;
void I_SetPalette(int8_t p)
{
pal = newpal = p;
}
#define NO_PALETTE_CHANGE 100
void I_FinishUpdate(void)
{
if (newpal != NO_PALETTE_CHANGE)
{
I_UploadNewPalette();
newpal = NO_PALETTE_CHANGE;
}
I_DrawBuffer(_s_screen);
}
#define COLEXTRABITS (8 - 1)
#define COLBITS (8 + 1)
const uint8_t* colormap;
const uint8_t __far* source;
uint8_t __far* dest;
#if defined C_ONLY
static void R_DrawColumn2(uint16_t fracstep, uint16_t frac, int16_t count)
{
int16_t l = count >> 4;
while (l--)
{
*dest = colormap[source[frac >> COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
*dest = colormap[source[frac >> COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
*dest = colormap[source[frac >> COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
*dest = colormap[source[frac >> COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
*dest = colormap[source[frac >> COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
*dest = colormap[source[frac >> COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
*dest = colormap[source[frac >> COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
*dest = colormap[source[frac >> COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
*dest = colormap[source[frac >> COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
*dest = colormap[source[frac >> COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
*dest = colormap[source[frac >> COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
*dest = colormap[source[frac >> COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
*dest = colormap[source[frac >> COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
*dest = colormap[source[frac >> COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
*dest = colormap[source[frac >> COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
*dest = colormap[source[frac >> COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
}
switch (count & 15)
{
case 15: *dest = colormap[source[frac >> COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
case 14: *dest = colormap[source[frac >> COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
case 13: *dest = colormap[source[frac >> COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
case 12: *dest = colormap[source[frac >> COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
case 11: *dest = colormap[source[frac >> COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
case 10: *dest = colormap[source[frac >> COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
case 9: *dest = colormap[source[frac >> COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
case 8: *dest = colormap[source[frac >> COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
case 7: *dest = colormap[source[frac >> COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
case 6: *dest = colormap[source[frac >> COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
case 5: *dest = colormap[source[frac >> COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
case 4: *dest = colormap[source[frac >> COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
case 3: *dest = colormap[source[frac >> COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
case 2: *dest = colormap[source[frac >> COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
case 1: *dest = colormap[source[frac >> COLBITS]];
}
}
#else
void R_DrawColumn2(uint16_t fracstep, uint16_t frac, int16_t count);
#endif
void R_DrawColumnSprite(const draw_column_vars_t *dcvars)
{
int16_t count = (dcvars->yh - dcvars->yl) + 1;
// Zero length, column does not exceed a pixel.
if (count <= 0)
return;
source = dcvars->source;
colormap = dcvars->colormap;
dest = _s_screen + (dcvars->yl * VIEWWINDOWWIDTH) + dcvars->x;
const uint16_t fracstep = dcvars->fracstep;
uint16_t frac = (dcvars->texturemid >> COLEXTRABITS) + (dcvars->yl - CENTERY) * fracstep;
// Inner loop that does the actual texture mapping,
// e.g. a DDA-lile scaling.
// This is as fast as it gets.
R_DrawColumn2(fracstep, frac, count);
}
void R_DrawColumnWall(const draw_column_vars_t *dcvars)
{
R_DrawColumnSprite(dcvars);
}
#if defined C_ONLY
static uint8_t swapNibbles(uint8_t color)
{
return (color << 4) | (color >> 4);
}
static void R_DrawColumnFlat2(uint8_t color, int16_t yl, int16_t count)
{
uint8_t color0;
uint8_t color1;
if (yl & 1)
{
color0 = swapNibbles(color);
color1 = color;
}
else
{
color0 = color;
color1 = swapNibbles(color);
}
for (int16_t i = 0; i < count / 2; i++)
{
*dest = color0; dest += VIEWWINDOWWIDTH;
*dest = color1; dest += VIEWWINDOWWIDTH;
}
if (count & 1)
*dest = color0;
}
#else
void R_DrawColumnFlat2(uint8_t color, int16_t yl, int16_t count);
#endif
void R_DrawColumnFlat(uint8_t color, const draw_column_vars_t *dcvars)
{
int16_t count = (dcvars->yh - dcvars->yl) + 1;
// Zero length, column does not exceed a pixel.
if (count <= 0)
return;
dest = _s_screen + (dcvars->yl * VIEWWINDOWWIDTH) + dcvars->x;
R_DrawColumnFlat2(color, dcvars->yl, count);
}
#define FUZZCOLOR1 0x00
#define FUZZCOLOR2 0x02
#define FUZZCOLOR3 0x20
#define FUZZCOLOR4 0x22
#define FUZZTABLE 50
static const int8_t fuzzcolors[FUZZTABLE] =
{
FUZZCOLOR1,FUZZCOLOR2,FUZZCOLOR3,FUZZCOLOR4,FUZZCOLOR1,FUZZCOLOR3,FUZZCOLOR2,
FUZZCOLOR1,FUZZCOLOR3,FUZZCOLOR4,FUZZCOLOR1,FUZZCOLOR3,FUZZCOLOR1,FUZZCOLOR2,
FUZZCOLOR3,FUZZCOLOR1,FUZZCOLOR3,FUZZCOLOR4,FUZZCOLOR2,FUZZCOLOR4,FUZZCOLOR2,
FUZZCOLOR1,FUZZCOLOR4,FUZZCOLOR2,FUZZCOLOR3,FUZZCOLOR1,FUZZCOLOR3,FUZZCOLOR1,FUZZCOLOR4,
FUZZCOLOR3,FUZZCOLOR2,FUZZCOLOR1,FUZZCOLOR3,FUZZCOLOR4,FUZZCOLOR2,FUZZCOLOR1,
FUZZCOLOR3,FUZZCOLOR4,FUZZCOLOR2,FUZZCOLOR4,FUZZCOLOR2,FUZZCOLOR1,FUZZCOLOR3,
FUZZCOLOR1,FUZZCOLOR3,FUZZCOLOR4,FUZZCOLOR1,FUZZCOLOR3,FUZZCOLOR2,FUZZCOLOR1
};
void R_DrawFuzzColumn(const draw_column_vars_t *dcvars)
{
int16_t count = (dcvars->yh - dcvars->yl) + 1;
// Zero length, column does not exceed a pixel.
if (count <= 0)
return;
uint8_t __far* dest = _s_screen + (dcvars->yl * VIEWWINDOWWIDTH) + dcvars->x;
static int16_t fuzzpos = 0;
do
{
*dest = fuzzcolors[fuzzpos];
dest += VIEWWINDOWWIDTH;
fuzzpos++;
if (fuzzpos >= FUZZTABLE)
fuzzpos = 0;
} while(--count);
}
void V_ClearViewWindow(void)
{
_fmemset(_s_screen, 0, VIEWWINDOWWIDTH * (SCREENHEIGHT - ST_HEIGHT));
}
void V_InitDrawLine(void)
{
// Do nothing
}
void V_ShutdownDrawLine(void)
{
// Do nothing
}
static const uint8_t bitmasks[4] = {0x3f, 0xcf, 0xf3, 0xfc};
void V_DrawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint8_t color)
{
int16_t dx = abs(x1 - x0);
int16_t sx = x0 < x1 ? 1 : -1;
int16_t dy = -abs(y1 - y0);
int16_t sy = y0 < y1 ? 1 : -1;
int16_t err = dx + dy;
int16_t p = x0 & 3;
uint8_t bitmask = bitmasks[p];
while (true)
{
uint8_t c = _s_screen[y0 * VIEWWINDOWWIDTH + (x0 >> 2)];
_s_screen[y0 * VIEWWINDOWWIDTH + (x0 >> 2)] = (c & bitmask) | (color >> (p * 2));
if (x0 == x1 && y0 == y1)
break;
int16_t e2 = 2 * err;
if (e2 >= dy)
{
err += dy;
x0 += sx;
p = x0 & 3;
bitmask = bitmasks[p];
}
if (e2 <= dx)
{
err += dx;
y0 += sy;
}
}
}
void V_DrawBackground(int16_t backgroundnum)
{
const byte __far* src = W_GetLumpByNum(backgroundnum);
for (int16_t y = 0; y < SCREENHEIGHT; y++)
{
for (int16_t x = 0; x < VIEWWINDOWWIDTH; x += 16)
{
uint8_t __far* d = &_s_screen[y * VIEWWINDOWWIDTH + x];
const byte __far* s = &src[((y & 63) * 16)];
size_t len = 16;
if (VIEWWINDOWWIDTH - x < 16)
len = VIEWWINDOWWIDTH - x;
_fmemcpy(d, s, len);
}
}
Z_ChangeTagToCache(src);
}
void V_DrawRaw(int16_t num, uint16_t offset)
{
const uint8_t __far* lump = W_TryGetLumpByNum(num);
offset = (offset / SCREENWIDTH) * VIEWWINDOWWIDTH;
if (lump != NULL)
{
uint16_t lumpLength = W_LumpLength(num);
_fmemcpy(&_s_screen[offset], lump, lumpLength);
Z_ChangeTagToCache(lump);
}
else
W_ReadLumpByNum(num, &_s_screen[offset]);
}
void ST_Drawer(void)
{
if (ST_NeedUpdate())
ST_doRefresh();
else
drawStatusBar = false;
}
void V_DrawPatchNotScaled(int16_t x, int16_t y, const patch_t __far* patch)
{
y -= patch->topoffset;
x -= patch->leftoffset;
byte __far* desttop = _s_screen + (y * VIEWWINDOWWIDTH) + (x >> 2);
int16_t width = patch->width;
int16_t p = x & 3;
uint8_t bitmask = bitmasks[p];
for (int16_t col = 0; col < width; col++)
{
const column_t __far* column = (const column_t __far*)((const byte __far*)patch + (uint16_t)patch->columnofs[col]);
// step through the posts in a column
while (column->topdelta != 0xff)
{
const byte __far* source = (const byte __far*)column + 3;
byte __far* dest = desttop + (column->topdelta * VIEWWINDOWWIDTH);
uint16_t count = column->length;
uint8_t c;
uint8_t color;
if (count == 7)
{
c = *dest; color = *source++; *dest = (c & bitmask) | (color >> (p * 2)); dest += VIEWWINDOWWIDTH;
c = *dest; color = *source++; *dest = (c & bitmask) | (color >> (p * 2)); dest += VIEWWINDOWWIDTH;
c = *dest; color = *source++; *dest = (c & bitmask) | (color >> (p * 2)); dest += VIEWWINDOWWIDTH;
c = *dest; color = *source++; *dest = (c & bitmask) | (color >> (p * 2)); dest += VIEWWINDOWWIDTH;
c = *dest; color = *source++; *dest = (c & bitmask) | (color >> (p * 2)); dest += VIEWWINDOWWIDTH;
c = *dest; color = *source++; *dest = (c & bitmask) | (color >> (p * 2)); dest += VIEWWINDOWWIDTH;
c = *dest; color = *source++; *dest = (c & bitmask) | (color >> (p * 2));
}
else if (count == 3)
{
c = *dest; color = *source++; *dest = (c & bitmask) | (color >> (p * 2)); dest += VIEWWINDOWWIDTH;
c = *dest; color = *source++; *dest = (c & bitmask) | (color >> (p * 2)); dest += VIEWWINDOWWIDTH;
c = *dest; color = *source++; *dest = (c & bitmask) | (color >> (p * 2));
}
else if (count == 5)
{
c = *dest; color = *source++; *dest = (c & bitmask) | (color >> (p * 2)); dest += VIEWWINDOWWIDTH;
c = *dest; color = *source++; *dest = (c & bitmask) | (color >> (p * 2)); dest += VIEWWINDOWWIDTH;
c = *dest; color = *source++; *dest = (c & bitmask) | (color >> (p * 2)); dest += VIEWWINDOWWIDTH;
c = *dest; color = *source++; *dest = (c & bitmask) | (color >> (p * 2)); dest += VIEWWINDOWWIDTH;
c = *dest; color = *source++; *dest = (c & bitmask) | (color >> (p * 2));
}
else if (count == 6)
{
c = *dest; color = *source++; *dest = (c & bitmask) | (color >> (p * 2)); dest += VIEWWINDOWWIDTH;
c = *dest; color = *source++; *dest = (c & bitmask) | (color >> (p * 2)); dest += VIEWWINDOWWIDTH;
c = *dest; color = *source++; *dest = (c & bitmask) | (color >> (p * 2)); dest += VIEWWINDOWWIDTH;
c = *dest; color = *source++; *dest = (c & bitmask) | (color >> (p * 2)); dest += VIEWWINDOWWIDTH;
c = *dest; color = *source++; *dest = (c & bitmask) | (color >> (p * 2)); dest += VIEWWINDOWWIDTH;
c = *dest; color = *source++; *dest = (c & bitmask) | (color >> (p * 2));
}
else
{
while (count--)
{
c = *dest; color = *source++; *dest = (c & bitmask) | (color >> (p * 2)); dest += VIEWWINDOWWIDTH;
}
}
column = (const column_t __far*)((const byte __far*)column + column->length + 4);
}
p++;
if (p == 4)
{
p = 0;
desttop++;
}
bitmask = bitmasks[p];
}
}
void V_DrawPatchScaled(int16_t x, int16_t y, const patch_t __far* patch)
{
static const int32_t DX = (((int32_t)SCREENWIDTH)<<FRACBITS) / SCREENWIDTH_VGA;
static const int16_t DXI = ((((int32_t)SCREENWIDTH_VGA)<<FRACBITS) / SCREENWIDTH) >> 8;
static const int32_t DY = ((((int32_t)SCREENHEIGHT)<<FRACBITS)+(FRACUNIT-1)) / SCREENHEIGHT_VGA;
static const int16_t DYI = ((((int32_t)SCREENHEIGHT_VGA)<<FRACBITS) / SCREENHEIGHT) >> 8;
y -= patch->topoffset;
x -= patch->leftoffset;
const int16_t left = ( x * DX ) >> FRACBITS;
const int16_t right = ((x + patch->width) * DX) >> FRACBITS;
const int16_t bottom = ((y + patch->height) * DY) >> FRACBITS;
uint16_t col = 0;
for (int16_t dc_x = left; dc_x < right; dc_x++, col += DXI)
{
if (dc_x < 0)
continue;
else if (dc_x >= SCREENWIDTH)
break;
const column_t __far* column = (const column_t __far*)((const byte __far*)patch + (uint16_t)patch->columnofs[col >> 8]);
int16_t p = dc_x & 3;
uint8_t bitmask = bitmasks[p];
// step through the posts in a column
while (column->topdelta != 0xff)
{
int16_t dc_yl = (((y + column->topdelta) * DY) >> FRACBITS);
if ((dc_yl >= SCREENHEIGHT) || (dc_yl > bottom))
break;
int16_t dc_yh = (((y + column->topdelta + column->length) * DY) >> FRACBITS);
byte __far* dest = _s_screen + (dc_yl * VIEWWINDOWWIDTH) + (dc_x >> 2);
int16_t frac = 0;
const byte __far* source = (const byte __far*)column + 3;
int16_t count = dc_yh - dc_yl;
while (count--)
{
uint8_t c = *dest;
uint8_t color = source[frac >> 8];
*dest = (c & bitmask) | (color >> (p * 2));
dest += VIEWWINDOWWIDTH;
frac += DYI;
}
column = (const column_t __far*)((const byte __far*)column + column->length + 4);
}
}
}
static uint8_t __far* frontbuffer;
static int16_t __far* wipe_y_lookup;
void wipe_StartScreen(void)
{
frontbuffer = Z_TryMallocStatic(VIEWWINDOWWIDTH * SCREENHEIGHT);
if (frontbuffer)
_fmemcpy(frontbuffer, _s_screen, VIEWWINDOWWIDTH * SCREENHEIGHT);
}
static boolean wipe_ScreenWipe(int16_t ticks)
{
boolean done = true;
uint8_t __far* backbuffer = _s_screen;
while (ticks--)
{
I_DrawBuffer(frontbuffer);
for (int16_t i = 0; i < VIEWWINDOWWIDTH; i++)
{
if (wipe_y_lookup[i] < 0)
{
wipe_y_lookup[i]++;
done = false;
continue;
}
// scroll down columns, which are still visible
if (wipe_y_lookup[i] < SCREENHEIGHT)
{
int16_t dy = (wipe_y_lookup[i] < 16) ? wipe_y_lookup[i] + 1 : SCREENHEIGHT / 25;
// At most dy shall be so that the column is shifted by SCREENHEIGHT (i.e. just invisible)
if (wipe_y_lookup[i] + dy >= SCREENHEIGHT)
dy = SCREENHEIGHT - wipe_y_lookup[i];
uint8_t __far* s = &frontbuffer[i] + ((SCREENHEIGHT - dy - 1) * VIEWWINDOWWIDTH);
uint8_t __far* d = &frontbuffer[i] + ((SCREENHEIGHT - 1) * VIEWWINDOWWIDTH);
// scroll down the column. Of course we need to copy from the bottom... up to
// SCREENHEIGHT - yLookup - dy
for (int16_t j = SCREENHEIGHT - wipe_y_lookup[i] - dy; j; j--)
{
*d = *s;
d += -VIEWWINDOWWIDTH;
s += -VIEWWINDOWWIDTH;
}
// copy new screen. We need to copy only between y_lookup and + dy y_lookup
s = &backbuffer[i] + wipe_y_lookup[i] * VIEWWINDOWWIDTH;
d = &frontbuffer[i] + wipe_y_lookup[i] * VIEWWINDOWWIDTH;
for (int16_t j = 0 ; j < dy; j++)
{
*d = *s;
d += VIEWWINDOWWIDTH;
s += VIEWWINDOWWIDTH;
}
wipe_y_lookup[i] += dy;
done = false;
}
}
}
return done;
}
static void wipe_initMelt()
{
wipe_y_lookup = Z_MallocStatic(VIEWWINDOWWIDTH * sizeof(int16_t));
wipe_y_lookup[0] = -(M_Random() % 16);
for (int16_t i = 1; i < VIEWWINDOWWIDTH; i++)
{
int16_t r = (M_Random() % 3) - 1;
wipe_y_lookup[i] = wipe_y_lookup[i - 1] + r;
if (wipe_y_lookup[i] > 0)
wipe_y_lookup[i] = 0;
else if (wipe_y_lookup[i] == -16)
wipe_y_lookup[i] = -15;
}
}
void D_Wipe(void)
{
if (!frontbuffer)
return;
wipe_initMelt();
boolean done;
int32_t wipestart = I_GetTime() - 1;
do
{
int32_t nowtime;
int16_t tics;
do
{
nowtime = I_GetTime();
tics = nowtime - wipestart;
} while (!tics);
wipestart = nowtime;
done = wipe_ScreenWipe(tics);
M_Drawer(); // menu is drawn even on top of wipes
} while (!done);
Z_Free(frontbuffer);
Z_Free(wipe_y_lookup);
}