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ok I forgor a little about tree gen
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utils/tree_gen.py

Lines changed: 29 additions & 29 deletions
Original file line numberDiff line numberDiff line change
@@ -135,39 +135,39 @@ def generate_tree(folders: str):
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"sounds": e.sounds
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},
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"jsons": {
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"advancement": e.advancement,
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"banner_pattern": e.banner_pattern,
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"chat_type": e.chat_type,
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"damage_type": e.damage_type,
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"dimension": e.dimension,
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"dimension_type": e.dimension_type,
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"enchantment": e.enchantment,
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"enchantment_provider": e.enchantment,
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"advancement": e.advancement_file,
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"banner_pattern": e.banner_pattern_file,
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"chat_type": e.chat_type_file,
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"damage_type": e.damage_type_file,
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"dimension": e.dimension_file,
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"dimension_type": e.dimension_type_file,
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"enchantment": e.enchantment_file,
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"enchantment_provider": e.enchantment_file,
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"jukebox_song": e.ogg,
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"instrument": e.instrument,
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"item_modifier": e.item_modifier,
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"recipe": e.recipe,
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"painting_variant": e.painting_variant,
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"predicate": e.predicate,
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"trial_spawner": e.trial_spawner,
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"trim_pattern": e.trim_pattern,
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"trim_material": e.trim_material,
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"wolf_variant": e.wolf_variant,
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"loot_table": e.loot_table,
147+
"instrument": e.instrument_file,
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"item_modifier": e.item_modifier_file,
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"recipe": e.recipe_file,
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"painting_variant": e.painting_variant_file,
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"predicate": e.predicate_file,
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"trial_spawner": e.trial_spawner_file,
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"trim_pattern": e.trim_pattern_file,
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"trim_material": e.trim_material_file,
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"wolf_variant": e.wolf_variant_file,
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"loot_table": e.loot_table_file,
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158-
"advancements": e.advancement,
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"item_modifiers": e.item_modifier,
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"loot_tables": e.loot_table,
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"predicates": e.predicate,
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"recipes": e.recipe,
158+
"advancements": e.advancement_file,
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"item_modifiers": e.item_modifier_file,
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"loot_tables": e.loot_table_file,
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"predicates": e.predicate_file,
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"recipes": e.recipe_file,
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164-
"atlases": e.atlases,
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"blockstates": e.blockstates,
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"equipment": e.equipment,
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"items": e.items,
164+
"atlases": e.atlases_file,
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"blockstates": e.blockstates_file,
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"equipment": e.equipment_file,
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"items": e.items_file,
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"lang": e.lang_file,
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"models": e.bbmodel,
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"particles": e.particles,
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"models": e.bbmodel_file,
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"particles": e.particles_file,
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"post_effects": e.shader_triangle,
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"shaders": e.shader_triangle,
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}

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