Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Array output value processing #13

Open
Fydar opened this issue Oct 30, 2019 · 0 comments
Open

Array output value processing #13

Fydar opened this issue Oct 30, 2019 · 0 comments
Assignees
Labels
📦 RPGCore.Behaviour Issue related to the RPGCore.Behaviour package New feature or request

Comments

@Fydar
Copy link
Owner

Fydar commented Oct 30, 2019

The RPGCore prototype allowed for an array output to be consumed by a single-object input and for the Instance to be instantiated multiple times for each of the elements in the array output.

In the rewrite, this will be accomplished with sub-graphs. A node will contain a sub-graph and the sub-graphs inputs can reference outputs defined outside of the sub-graph.

Sub-graphing should be nestable.

The Unity Editor implementation might be the hardest part of the implementation of this feature.

Sub-graphing will also be useful for creating selector-graphs to evaluate the elements in a collection to filter out elements or select only a few of them.

@Fydar Fydar added the New feature or request label Oct 30, 2019
@Fydar Fydar self-assigned this Oct 30, 2019
@Fydar Fydar added the 📦 RPGCore.Behaviour Issue related to the RPGCore.Behaviour package label Feb 19, 2020
@Fydar Fydar moved this to Todo in RPGCore Development Dec 23, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
📦 RPGCore.Behaviour Issue related to the RPGCore.Behaviour package New feature or request
Projects
Development

No branches or pull requests

1 participant