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GDevelop documentation CI
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Automatic update of the reference pages [skip ci]
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docs/gdevelop5/extensions/platformer-trajectory/index.md

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@@ -24,12 +24,12 @@ Configure the height of a jump and evaluate the jump trajectory.
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### Behavior properties
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- **Jump height** (🔢 Number). Default value is `1.873465308828673e-317`.
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- **Jump height** (🔢 Number). Default value is `1.879097657191263e-317`.
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??? quote "See internal technical details"
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- **Jump height** is stored as `JumpHeight` (Number). Default value is `1.873465308828673e-317`.
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- **Jump height** is stored as `JumpHeight` (Number). Default value is `1.879097657191263e-317`.
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> This behavior must be used on an object also having a behavior with type "PlatformBehavior::PlatformerObjectBehavior". This is stored on property `PlatformerCharacter`.
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docs/gdevelop5/extensions/speed-restrictions/index.md

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### Behavior properties
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- **Maximum speed (pixels/second)** (🔢 Number). Default value is `3.54319770793825e-317`.
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- **Maximum speed (pixels/second)** (🔢 Number). Default value is `3.54883005630084e-317`.
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??? quote "See internal technical details"
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- **Maximum speed (pixels/second)** is stored as `MaximumSpeed` (Number). Default value is `3.54319770793825e-317`.
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- **Maximum speed (pixels/second)** is stored as `MaximumSpeed` (Number). Default value is `3.54883005630084e-317`.
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> This behavior must be used on an object also having a behavior with type "Physics2::Physics2Behavior". This is stored on property `PhysicsBehavior`.
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### Behavior properties
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- **Maximum rotation speed (degrees/second)** (🔢 Number). Default value is `3.555778595543951e-317`.
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- **Maximum rotation speed (degrees/second)** (🔢 Number). Default value is `3.561410943906541e-317`.
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??? quote "See internal technical details"
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- **Maximum rotation speed (degrees/second)** is stored as `MaximumRotationSpeed` (Number). Default value is `3.555778595543951e-317`.
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- **Maximum rotation speed (degrees/second)** is stored as `MaximumRotationSpeed` (Number). Default value is `3.561410943906541e-317`.
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> This behavior must be used on an object also having a behavior with type "Physics2::Physics2Behavior". This is stored on property `PhysicsBehavior`.
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