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Boxy Box Pusher #242
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Hi, great game! |
Hello Leo_Red
May I ask the specifics of what you mean by removing the first title?
Sincerely,
Mistafixxa
…On Sun, 10 Apr 2022 at 21:20, Leo_Red ***@***.***> wrote:
Hi, great game!
I didn't see any issues with the example except, that the readme's short
description can be the project's description. Though you can keep the rest.
And remove the first title
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Thank you for submitting this example. This is a very good start. The events as well organized. I have some suggestions:
|
Actually, I want you to have this on hold as I have just developed a
simpler and easier example template that might be more efficient and
simpler.
Thank you reviewing this example...
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com>
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I have updated the example |
Good job on simplifying the events. Some collision checks are done every frame. It doesn't affect performance much because Sokoban maps are not huge, but, as it's an example, it's still important to show optimized events. Currently, the events do this:
It should be done the other way around because checking the player input is really fast and if players don't move left, there is no need to check if they can push something this way.
GridBasedMovement extension
|
Got it, thanks!
…On Thu, 21 Apr 2022 at 16:55, D8H ***@***.***> wrote:
Good job on simplifying the events.
Some collision checks are done every frame. It doesn't affect performance
much because Sokoban maps are not huge, but, as it's an example, it's still
important to show optimized events.
Currently, the events do this:
- Check if there are any obstacle 2 squares from the player
- Check if there is a box 1 square from the player
- Check in which direction the player is going
It should be done the other way around because checking the player input
is really fast and if players don't move left, there is no need to check if
they can push something this way.
- There are unnecessary pick all conditions.
- Any reason why tween is no longer used? Did you face some
limitations with it?
- The goal check can probably be done only at the end of a box push or
at the end of a player movement.
- Did you give up the rewind?
- The camera following extension could be used to avoid the big
formula.
GridBasedMovement extension
- There should not be "?" in condition names and sentences.
- Condition names (in the sidebar) can start with "Is" when it fit
which is the case here
- Avoid condition with negative phrasing NotMoving should probably be
IsStopped.
- Why is the speed multiplied by 4? What is the unit of length of the
speed? It should probably be square per second².
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The example can't use multiple file saving option (cuz the system doesn't support) |
Ok, thanks for the clarification.
…On Tue, 3 May 2022 at 23:27, Leo_Red ***@***.***> wrote:
The example can't use multiple file saving option (cuz the system doesn't
support)
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wait, what do you mean? DM me pls
…On Wed, 4 May 2022 at 00:01, Mista Fixxa ***@***.***> wrote:
Ok, thanks for the clarification.
On Tue, 3 May 2022 at 23:27, Leo_Red ***@***.***> wrote:
> The example can't use multiple file saving option (cuz the system doesn't
> support)
>
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Oh, my bad. Didn't realise they were tilesets 😅 |
Sorry but the example doesn't works see in video: 2022-05-10.15-25-30.mp4 |
Try using the latest version of the extension, it's still in the extension
checking phase I think
… Message ID: ***@***.***
com>
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@mistafixxa069 I can't make it work with the extension. The same problem happens. I tried to reuse the extension made by @D8H for PixelPerfectTopDownMovement. |
huh, will try to fix the issue tommorow
…On Tue, 10 May 2022 at 23:42, Aurélien Vivet ***@***.***> wrote:
@mistafixxa069 <https://github.com/mistafixxa069> I can't make it work
with the extension. The same problem happens.
I tried to reuse the extension made by @D8H <https://github.com/D8H> for
*PixelPerfectTopDownMovement*.
We have almost the same result, there is still a few fixes to do I guess?
sokoban.zip
<https://github.com/GDevelopApp/GDevelop-examples/files/8663020/sokoban.zip>
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Fixed it |
|
The object history extension was supposed to be my solution to the undo feature the original had. Also, did I not remove the text? Huh, that's an extra object |
I've made some changes on top of Bouh version:
https://www.dropbox.com/s/xu9t303bkue61jd/sokoban_REVIEW.zip?dl=1 You said that levels are from Boxxle. This game is probably under copyrights. Levels must be copied with respect of licenses or done from scratch. |
Got it. Will design new levels
…On Thu, 16 Jun 2022 at 16:25, D8H ***@***.***> wrote:
I've made some changes on top of Bouh version:
- Fix Player movement and animation
- Reorganize the events in groups
- Use Tweens to simplify the player animation
- Make collision check only once when the player chooses a move for
efficiency
- Use a small dedicated extension for box pushing
- Remove the camera scrolling because it makes me car ill
https://www.dropbox.com/s/xu9t303bkue61jd/sokoban_REVIEW.zip?dl=1
You said that levels are from Boxxle. This game is probably under
copyrights. Levels must be copied with respect of licenses or done from
scratch.
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Hello @mistafixxa069 |
I actually submitted a new one! You can check it out here:
GDevelopApp/GDevelop-extensions#663
…On Wed, 23 Nov 2022 at 17:23, D8H ***@***.***> wrote:
Hello @mistafixxa069 <https://github.com/mistafixxa069>
Any news about this example? It would be a very good example even with
only 2 or 3 levels. Maybe there are some open-source level packs that could
be used.
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Describe the Example
Boxy Box Pusher, or BBP for short, is a Sokoban example for GDevelop. It includes some simple systems like player movement and box pushing, you however can only move one box at a time and can't push a box with another box.
Checklist
com.example.
.Game folder
Sokoban Example.zip
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