diff --git a/extensions/reviewed/ParticleEmitter3D.json b/extensions/reviewed/ParticleEmitter3D.json index 38625d05..fb80c180 100644 --- a/extensions/reviewed/ParticleEmitter3D.json +++ b/extensions/reviewed/ParticleEmitter3D.json @@ -8,7 +8,7 @@ "name": "ParticleEmitter3D", "previewIconUrl": "https://asset-resources.gdevelop.io/public-resources/Icons/f2e5a34bf465f781866677762d385d6c8e9e8d203383f2df9a3b7e0fad6a2cb5_fire.svg", "shortDescription": "Display a large number of particles to create visual effects.", - "version": "2.0.0", + "version": "2.0.1", "description": [ "Particle emitters can be used to display:", "- Fire", @@ -39,6 +39,8 @@ "IWykYNRvhCZBN3vEgKEbBPOR3Oc2" ], "dependencies": [], + "globalVariables": [], + "sceneVariables": [], "eventsFunctions": [ { "description": "Define helper classes JavaScript code.", @@ -6983,7 +6985,20 @@ "object.__particleSystem.dispose();", "", "// See doStepPostEvents", - "gameScene.__particleEmmiter3DExtension.emittersCount--;" + "gameScene.__particleEmmiter3DExtension.emittersCount--;", + "", + "if (gameScene.__particleEmmiter3DExtension.emittersCount === 0) {", + " // Update batch system now because doStepPostEvents won't be called.", + " gameScene.__particleEmmiter3DExtension.layerNames = gameScene.__particleEmmiter3DExtension.layerNames || [];", + " const layerNames = gameScene.__particleEmmiter3DExtension.layerNames;", + " gameScene.getAllLayerNames(layerNames);", + " for (const layerName of layerNames) {", + " const layer = gameScene.getLayer(layerName);", + " if (layer.__particleEmmiter3DExtension) {", + " layer.__particleEmmiter3DExtension.batchSystem.update(object.getElapsedTime() / 1000);", + " }", + " }", + "}" ], "parameterObjects": "Object", "useStrict": true,