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New extension: Grid system #920
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👋 Thanks for your submission! Unfortunately, all submitted extensions have to meet some minimal quality standard - the extension best practices - and our system has found that your extension does not fully comply 😔. You can find all of those rules on the GDevelop wiki. The following issues have been found by the system concerning the respect of those best practices by your extension:
Please update your original submission post with a new zip file containing your extensions updated to follow those guidelines 🙏 |
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👋 Thanks for your submission! Unfortunately, all submitted extensions have to meet some minimal quality standard - the extension best practices - and our system has found that your extension does not fully comply 😔. You can find all of those rules on the GDevelop wiki. The following issues have been found by the system concerning the respect of those best practices by your extension:
Please update your original submission post with a new zip file containing your extensions updated to follow those guidelines 🙏 |
!update |
Hi @pampogokiraly! 👋 This submission has passed all required tests, and has been moved to a PR as part of our submission pipeline. You can see the progress of your submission on this page. Community submissions are not reviewed by default, so your extension should be added once we've checked that your submission doesn't contain malicious code without further intervention on your part. If you wish for your extension to be reviewed (and thereby moved to the list of reviewed extensions), please follow the instructions written on the README. Thanks again for your contribution to GDevelop! |
Description
This extension adds some useful tools to connect, move, and push objects around on a grid.
Grid object
behavior (handles most of the stuff behind the scenes)grobjects
))How to use the extension
(copied from the extension's description)
Grid object
behavior to all objects that can interact with each other.Set grid
action.Flag for moving
action.Calculate movement
action to calculate which objects will move.Can move
condition on the objects, and move them accordingly.Important!
The extension often refers to things called "grobject". These are made of one or more connected objects with the
Grid object
behavior. Objects in the same grobject will stick to each other when calculating their movement.It is important that you don't mix the two things together. An object is an object, and a grobject is one or more objects connected (yes. a single object on its own is also a grobject)!
Checklist
What tier of review do you aim for your extension?
Community (Unreviewed)
Example file
GridSystemGameExample.zip
Extension file
GridSystem.zip
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