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refactor(material/mesh/shader): refactor material set modelMatrix and…
… fix vert/frag bug
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junwei.gu
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Jun 21, 2023
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -48,6 +48,7 @@ | |
Scene, | ||
ShaderMaterial, | ||
Vector3, | ||
// Matrix4, | ||
Color, | ||
OrbitControl, | ||
AmbientLight, | ||
|
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,18 @@ | ||
import BillboardGeometry from "../geometry/BillboardGeometry"; | ||
import { BillboardMaterial } from "../material/BillboardMaterial"; | ||
import Texture from "../render/Texture"; | ||
import { Mesh } from "./Mesh"; | ||
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export class Billboard extends Mesh { | ||
constructor() { | ||
super(); | ||
this.material = new BillboardMaterial(); | ||
this.geometry = new BillboardGeometry(); | ||
} | ||
setTexture(texture: Texture) { | ||
this.material.baseTexture = texture; | ||
} | ||
// set center(){ | ||
|
||
// } | ||
} |
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