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[FEATURE] allow customization of rewards for harvest contracts on a per-crop basis #74

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etrigo1 opened this issue Jan 23, 2025 · 8 comments

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@etrigo1
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etrigo1 commented Jan 23, 2025

Describe the solution you would like
In the contract rewards menu, instead of having harvest contracts in general, it is also separated as in the contract selection.

Give to select an extra in the potato and beet harvest contracts.
etc....

Additional context
I think that harvest contracts for certain products such as potatoes, beets, etc. are poorly paid for the time spent. In terms of overall harvest, they are fine. That's why I think this separation in rewards makes sense.

@etrigo1 etrigo1 changed the title [FEATURE] select an extra in the vegetables Jan 23, 2025
@etrigo1 etrigo1 changed the title select an extra in the vegetables [FEATURE] select an extra in the vegetables Jan 24, 2025
@GMNGjoy GMNGjoy changed the title [FEATURE] select an extra in the vegetables [FEATURE] allow customization of rewards for harvest contracts on a per-crop basis Jan 26, 2025
@GMNGjoy
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GMNGjoy commented Jan 26, 2025

While I think this would be a good idea - this level of customization would create a dozen or more additional options, and there are already complaints about the current list of options causing lag in the menu system.

The only option here would be to add that level of detail, but having it be config file-only. would that suffice?

@etrigo1
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etrigo1 commented Jan 26, 2025

I think the best thing would be to put in the XML file whether we wanted the menu in game or not.

in-game menu = false or true

In my case, I don't think the in-game menu makes sense, since my settings are definitive and I don't need to keep changing them every minute.

Or another way was by sections. Instead of being the complete menu, divide it into sections and the person can choose which section they want to see in game. So there would be more customization for people who only use a few things.

Rewards = true
Collections= false
Maximum contracts = true
....

Or create another separate menu. With keyboard shortcut and this menu will open. Exclusive contract boos menu.

I don't know which of the solutions will be easier/more game-optimized to implement.

@westor7
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westor7 commented Jan 26, 2025

I think the best thing would be to put in the XML file whether we wanted the menu in game or not.

in-game menu = false or true

In my case, I don't think the in-game menu makes sense, since my settings are definitive and I don't need to keep changing them every minute.

This is already exist in Contract Boost check here this #77 (comment)

@etrigo1
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etrigo1 commented Jan 26, 2025

Where is this line? in the settings xml? I'm looking for her and I can't find her.

@westor7
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westor7 commented Jan 26, 2025

In your savegame folder there is a file called FS25_ContractBoost.xml open it and is there. If FS25_ContractBoost.xml file is not there then do a save game in your game and will appear.

@etrigo1
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etrigo1 commented Jan 26, 2025

I apologize. I didn't know he was in the rescue now. so what is in the mod settings has been discontinued?

@GMNGjoy
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GMNGjoy commented Jan 27, 2025

I apologize. I didn't know he was in the rescue now. so what is in the mod settings has been discontinued?

The modSettings folder config file was depreciated sometime near the end of 2024, in favor of a savegame-specific settings file, which is needed for proper MP sync.

@etrigo1
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etrigo1 commented Jan 27, 2025

I did not know. Thanks for the information.
I am waiting for the function to increase the value of the betteraba/potato harvest contract...

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