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Releases: GTNewHorizons/Hodgepodge

1.7.21

09 Sep 19:35
da7b1ab
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What's Changed

  • fix GT bug that spawns a water source when breaking ice with a saw/ch… by @Alexdoru in #103

Full Changelog: 1.7.20...1.7.21

1.7.20

09 Sep 11:38
817ae42
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What's Changed

  • fixDebugBoundingBox being offset up for the player by @Alexdoru in #104

Full Changelog: 1.7.19...1.7.20

1.7.19

06 Sep 17:42
921ae36
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What's Changed

  • Move ASM transformer to mixin potion render fix by @Alexdoru in #101

Full Changelog: 1.7.18...1.7.19

1.7.18

05 Sep 19:45
eb6c039
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What's Changed

  • Fix fullscreen when tabing out by @Alexdoru in #97
  • Add TCP_NO_DELAY by @mitchej123 in #98
  • Add a debug message in the chat when toggling vanilla debug options by @Alexdoru in #99
  • implement an opt-in render debug mode by @Glease in #95
  • Keep the inventory centered when the player has potion effects by @Alexdoru in #100

Full Changelog: 1.7.17...1.7.18

1.7.17

03 Sep 09:30
04fa3a8
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What's Changed

  • Prevent tall grass and such to affect the perspective camera by @Alexdoru in #94

Full Changelog: 1.7.16...1.7.17

1.7.16

01 Sep 12:05
98bff90
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What's Changed

  • Move animationsMode debug info to the right by @vlaetansky in #88
  • fix animation of fluid in cell for the two most common fluid cell by @Glease in #93
  • various patches to optimize loading time by @Glease in #89
  • Fix vanilla potion effects rendering above the NEI tooltips in the inventory by @Alexdoru in #91

New Contributors

Full Changelog: 1.7.13...1.7.16

1.7.15-pre

31 Aug 14:00
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What's Changed

  • Spotless apply for branch feature/loading-time-optimize for #89 by @github-actions in #90

Full Changelog: 1.7.14-pre...1.7.15-pre

1.7.14-pre

31 Aug 14:00
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1.7.13

26 Aug 09:16
3018e64
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What's Changed

  • add master tile cache to ic2 reactor by @Glease in #86

Full Changelog: 1.7.12...1.7.13

1.7.12

22 Aug 10:48
08a9c8c
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What's Changed

  • Update buildscript & make projecte compileOnly by @mitchej123 in #84

Full Changelog: 1.7.11...1.7.12